I thought I'd share a kingdom we played earlier this evening. Since we played face to face with real cards rather than online, I have no log.
I hand-picked this kingdom to be interesting; I frequently do that and try really hard not to have any specific strategy of my own in mind while doing so.
Anyway:
- Crossroads
- Encampment/Plunder
- Enchantress
- Spice Merchant
- Jack of all Trades
- Mill
- Highway
- Archive
- Crown
- Border Village
- Event: Banquet
- Landmark: Battlefield
(No Shelters/Platinum/Colony.)
There were three of us playing, and I was struck by how completely different our strategies were, ending up very closely matched on points (39/38/35, I think.)
I got 2/5 and opened Crossroads/Archive. I then immediately bought some Mills, using them plus Archive as a springboard to an early $6 to buy a Gold. Then I bought some Encampments, and finally a couple of Spice Merchants to help me thin. I was pretty reliably drawing most of my deck for a Province a turn, 38VP.
Opponent A opened Spice Merchant and Banquet-for-Highway, then quickly bought a second Spice Merchant. Soon, they had an engine going which each turn trashed two Coppers with Spice Merchants for +2Buy,+$4, did Banquet-for-Border-Village, picking up Mills, Crossroads and Highways until they could switch to double-Province turns. For some extra villages, they bought Encampments cost-reduced to $0 and treated them as disposable. But the game ended before they could catch up, 35VP. I think their engine was actually pretty solid, and especially with Crossroads to lubricate things they'd have won easily if they'd switched at the right moment to gaining Duchies with their Border Villages instead of more engine components.
Opponent B focused on Mill and Jack of All Trades, very lightly seasoned with Border Village and Crossroads: discard all your cards using Mills, draw back to 5 with JoaT, spend some Silver, buy Province. This was quick to set up and got them the lion's share of the Battlefield VP in the process, but started greening early and became unreliable, stalling a few times. B beat me by a single VP.
Opponent B bought one Enchantress, but regretted it because the attack didn't hurt us at all: A just played a Highway first; I usually took the opportunity to cantrip an Encampment if I didn't have my Gold in hand, or a Spice Merchant if I didn't have any Copper. Nobody bought a single Crown.
If I played this kingdom again, I'd have bought a single Spice Merchant, but I'd have bought it sooner. I may have been seduced overly by the 3VP for an early Mill. I was expecting to be able to play around with Plunder, possibly even Crowned Plunder, but in practice opponent A's steady trickle of returned Encampments precluded this. Maybe I should have focused more wholeheartedly on taking the Encampments, perhaps using +Buy from the Spice Merchant I know I should have bought sooner? I suspect that my gambit of Mill+Archive to get an early Gold and support my Encampments was solid, though.
But I'm still none the wiser. None of us executed our strategy anything like perfectly; any one of them might be a killer in expert hands. It also feels as though there could be something even better we all overlooked.
Any thoughts welcome!