Dominion > Variants and Fan Cards
Split pile: Attendants/Old God
werothegreat:
Attendants go on top of Old God.
I wanted a card that let you gain cards to your hand, and it only made sense to have it as a split pile, so you could guarantee having a gainer in the kingdom. Well, I also made the gainer expensive and have an Attack.
EDIT: Quick change to Old God so it can't gain itself.
popsofctown:
I really like this design space. The Old God strategy can really lock another player out of the game, but if it doesn't quite get there, it would expect to get out-rushed.
Only criticism is that it's slightly ahead of every official Dominion card in making the game tricky to play by hand, since it creates the "duration is not in play, but will still have its effect" effect without requiring a 2 card interaction to invoke. Every other case of that requires the duration and a non-duration effect to combine to make it possible. It's considered a "gray sin" in the game's current game philosophy, there are some ways it might happen, but it's not super too likely. (MtG has lots of game design "grey sins", like the confusion of +1/+1 and -1/-1 counters in the same game. No card in a serious set is allowed to produce both kinds of counters, but it's permissible for them to have a small chance to run into eachother.)
It's hard to think of good solutions that wouldn't damage the nice design here, though. It might be one of those cases where the best answer is to break the soft rule because the design is otherwise so cool.
werothegreat:
Old God could be changed to only trash non-Duration Actions.
popsofctown:
Yeah. That works.
faust:
One worry would be that I think you often don't want more than one Attendants, thus Old God won't be revealed very frequently. Which I guess is a nice thematic touch, but gameplay-wise not ideal.
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