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Author Topic: RMM48: Falling Skies Mafia (Game Over)  (Read 249210 times)

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Galzria

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Re: RMM48: Falling Skies Mafia (Game Over)
« Reply #2425 on: August 23, 2019, 12:37:08 am »

Ah, seems my claiming of a headache would’ve incriminated Swan. Ah well.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Swowl

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Re: RMM48: Falling Skies Mafia (Game Over)
« Reply #2426 on: August 23, 2019, 12:44:54 am »

Ah, seems my claiming of a headache would’ve incriminated Swan. Ah well.

I was not responsible for any headaches?
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Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

Galzria

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Re: RMM48: Falling Skies Mafia (Game Over)
« Reply #2427 on: August 23, 2019, 12:54:47 am »

Ah, seems my claiming of a headache would’ve incriminated Swan. Ah well.

I was not responsible for any headaches?

You were the only result of a player who targeted me the night I got them. Mayhaps an incomplete result, or a randomly chosen one based on multiple options - but it would’ve unfortunately for you lined up.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Swowl

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Re: RMM48: Falling Skies Mafia (Game Over)
« Reply #2428 on: August 23, 2019, 01:27:09 am »

My QT:https://www.quicktopic.com/52/H/8yXtPqk57UYD

dude you played so damn well. my damn PR was conditional commuter, so I was pretty set on you as some sort of SK after shraeye... but with no shots I had like literally no way of attempting to pursue that case.

Also - I am equally sorry to you as my skum mates... you legit probably had a better chance than I did prior to my....blunder.
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Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

Swowl

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Re: RMM48: Falling Skies Mafia (Game Over)
« Reply #2429 on: August 23, 2019, 01:44:03 am »

Ah, seems my claiming of a headache would’ve incriminated Swan. Ah well.

I was not responsible for any headaches?

You were the only result of a player who targeted me the night I got them. Mayhaps an incomplete result, or a randomly chosen one based on multiple options - but it would’ve unfortunately for you lined up.

Ah I am caught up now. yeah I could not eye worm you... only PPS. But I did give you the beans as a HUGE part of my fake claim after PPS claimed the item existence. PPS, you also accidently did amazing there with the BG/DOC mask thing, because I was gonna claim a sort of weak/loud bodyguard.... however in the end... if Pubby had a result on me instead of you... if I were alive instead of you... it really wouldn't of mattered
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Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

Swowl

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Re: RMM48: Falling Skies Mafia (Game Over)
« Reply #2430 on: August 23, 2019, 01:52:02 am »

I am not going to bore people with my QT as I keep all of my notes there and it would just be obnoxious to read.

Flavor: I was the Traitor, Sonya.

Knowledge: I knew EFHW/PPS/WCD were skum.

Shared QTs:
EFHW/PPS could speak to each other at any time.
WCD and myself could view the shared thread with them at any time, but were not allowed to post there.

Powers:
1) I was a Fruit Vendor. I could give an apple or a can of beans. The items had no use. If asked about them, a player would NOT be told who they came from or what they could do.
2) I was contingently immune to night kills. If I was both not voting and not being voted for at the end of any day, I could use this ability during that night phase.
3) Evidently, if PPS and EFHW both died, WCD or myself would not inherit the NK action... which was unfortunate fairly quickly in regards to bussing potential.
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Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

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Re: RMM48: Falling Skies Mafia (Game Over)
« Reply #2431 on: August 23, 2019, 02:10:53 am »

I had a ton of fun playing this game and I think that everyone played super well.

If I had to pick a bias MVP, it would obviously go to Shraeye... as they were the only reason we had a shot to get back into the game :P

All non-mafia players get mad props for how they handled the info distribution of their roles - I think I speak for all of us when I say we were just confused af. So, good job there imo. In my, let's call them... assumptions - I would of never guessed pubby had so much info to divulge, I would of never guessed that ADK and Shraeye were connected... Glooble had me 100% sold on the doctor ability, even with the Faust doctor claim in play... obviously, I was personally suspicious of ADK, but I thought they played excellently... Awaclus played their role to the max potential, especially keeping the revoke-lynch in the back pocket... Space was the usual perfect Space, and obviously was put in just a shitty situation, but def made the best out of it choosing to use ability and turn into skitter... I was literally completely oblivious to the Lover's thing until it was mentioned post-game, so props to eddie for finding a way to convey that to Galz... if I wasn't skum this game I would of gotten lyched trying to push Faust, so obviously they played well. If I missed anyone, I apologize, but I thought everyone played well.

I thought my skum mates played well too. PPS like perfectly orchestrated the Day 1 bus, then made a good call on the day 2 Joth target again, then played off my WCD bus super well. EFHW wasn't around long, and it was a bummer for that, but I thought she played great while she was in the game. I still HAVE NO CLUE WTF WCD COULD DO, but I assume she did baller as usual. Swan obviously sucked a big one on this one... which again, I apologize for. Not a mistake I will be making again...


And then of course there are the Masons - while there was a small amount of unfortunate nature for us as skum in the whole "mason got ICd day 2" bit... they obviously played amazingly. They pushed through a skum lynch day 1, they did the switch claim thing well enough, then galz managed to correctly push WCD and I 100% believe them when they say it would of been PPS or me the final day if everything did not go down the way it did.


Not to narrow anyone out, but I think Galz and Faust did awesomely this game. So, if we are doing MVP or whatever, they are where my vote would go.

Thank you Ash for the game. It was super fun.

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Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

ashersky

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Re: RMM48: Falling Skies Mafia (Game Over)
« Reply #2432 on: August 23, 2019, 02:13:20 am »

Pubby killed Glooble.

Karen could inherit the kill, but not Sonya.

PPS eyeworms didn’t count as targeting.
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2013, 2014, 2015 Mafia Mod of the Year
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11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

Swowl

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Re: RMM48: Falling Skies Mafia (Game Over)
« Reply #2433 on: August 23, 2019, 02:22:18 am »

Also...

Night 0:
PPS eyewormed Space (we were informed when she chose to skitterize that she knew there were 3 of us left)
EFHW sent a kid to MiX (we learned their flavor)

Night 1:
PPS shot at Joth (no kill, blocked by Galz I think)
PPS eyewormed Faust (I don't think we ever learned anything from that?)

Night 2:
PPS killed Joth
PPS eyewormed Eddie (nothing learned)
Swan went immune
Swan gave and apple to MiX

Night 3:
PPS killed MiX
PPS eyewormed Galz (nothing learned)
Swan gave a can of beans to Galz

Night 4:
PPS attempted to kill Faust
Swan attempted to give a can of beans to Galz
Obviously, we were both mod-killed due to rule infraction.


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Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

Swowl

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Re: RMM48: Falling Skies Mafia (Game Over)
« Reply #2434 on: August 23, 2019, 02:23:27 am »

Pubby killed Glooble.

Karen could inherit the kill, but not Sonya.

PPS eyeworms didn’t count as targeting.

wow, dunno how the NK inherit thing got messed up on our end (not that it would of mattered)... def would of changed things on Day 4 a bit :P
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Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

Uncleeurope

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Re: RMM48: Falling Skies Mafia (Game Over)
« Reply #2435 on: August 23, 2019, 02:26:07 am »

I would read your QT, Swan. Because I have no life.
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Uncleeurope Eddie

MiX

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Re: RMM48: Falling Skies Mafia (Game Over)
« Reply #2436 on: August 23, 2019, 04:02:41 am »

Can't believe that N0 conversation meant something...and choosing not to reveal my power paid off! That's just luck, I had no idea what that was for.

QT has too many weird questions, so here's my role: "Inherit Responsibilities (Contingent). Each time a player dies, you will inherit a role power from that player, regardless of alignment. If the dead player has multiple role powers, one will be randomly selected. You will inherit two or three roles, to be determined by the mod. Once, after all powers are inherited, if you have not used any powers, you may request a new set of powers from subsequent deaths."

This is why I didn't see shraeye's power (only got 2) and why I couldn't use e's mass roleblock (I dumped them to get more). I thought it was fairly obvious that I wouldn't have PGO when it mattered, but was it?
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faust

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Re: RMM48: Falling Skies Mafia (Game Over)
« Reply #2437 on: August 23, 2019, 04:15:06 am »

My QT: https://www.quicktopic.com/52/H/Y4FLNUcNJzH36

I think the double-Traitor thing is neat, I thought about doing that before as well. Not sure my releasing would have ever had a noticable effect though. PPS bussing his only partner to death on D1 is so PPS.
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Re: RMM48: Falling Skies Mafia (Game Over)
« Reply #2438 on: August 23, 2019, 05:31:08 am »

Thanks for the interesting game, Ash!

My QT: https://www.quicktopic.com/52/H/NFEtNB58y4XVJ

I felt like that role was a really good one for me to get since I tend to get mislynched quite often, so being able to control my own expiry in exchange for town-helping info seemed great. So it's rather funny that I got mislynched before I even got to tell you all I was already dead :-P
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

EFHW

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Re: RMM48: Falling Skies Mafia (Game Over)
« Reply #2439 on: August 23, 2019, 07:24:18 am »

My QT: https://www.quicktopic.com/52/H/Y4FLNUcNJzH36

I think the double-Traitor thing is neat, I thought about doing that before as well. Not sure my releasing would have ever had a noticable effect though. PPS bussing his only partner to death on D1 is so PPS.
He didn't,  though.
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EFHW

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Re: RMM48: Falling Skies Mafia (Game Over)
« Reply #2440 on: August 23, 2019, 07:25:43 am »

Ash, are you not putting the scum qts up on purpose?
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jotheonah

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Re: RMM48: Falling Skies Mafia (Game Over)
« Reply #2441 on: August 23, 2019, 08:10:53 am »

Scum tried to kill me night 1 when I wasn’t even an IC?? Why? I don’t think my reads were great and I wasn’t especially suspected and I didn’t even breadcrumb cop.
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WestCoastDidds

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Re: RMM48: Falling Skies Mafia (Game Over)
« Reply #2442 on: August 23, 2019, 08:11:14 am »

That was fun, ya'll! I apologize for being only kind of around, the start of the semester is colliding with some moving house stuff and had me distracted to no end.

My mind (where Swan and I can hear the Espheni) :https://www.quicktopic.com/52/H/598M8hFvX7p
Mine: https://www.quicktopic.com/52/H/BPdsX3DjYGKSm

Ash, I'd have inherited the NK? In the scum chat, EFHW and later PPS said we wouldn't inherit the NK so I was under the impression we wouldn't.

I could redirect a skitter, harnessed, or spiked person, and then I could watch someone
I redirected MiX to Shaeye, Glooble to MiX, and Glooble to ADK.
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classic Diddsian meddling
I never got to read what Didds said, but whatever she's saying, she's right.

WestCoastDidds

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Re: RMM48: Falling Skies Mafia (Game Over)
« Reply #2443 on: August 23, 2019, 08:11:56 am »

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pubby

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Re: RMM48: Falling Skies Mafia (Game Over)
« Reply #2444 on: August 23, 2019, 08:20:14 am »

Pubby killed Glooble.
skinned him alive and wore his hide as my 1-shot bulletproof vest

absolutely ghastly
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Re: RMM48: Falling Skies Mafia (Game Over)
« Reply #2445 on: August 23, 2019, 08:42:13 am »

Here is my qt: https://www.quicktopic.com/52/H/tfwxacUqHBmL

Absolutely loved the game and setup.  @Galzria, yeah, probably came off a little rough there in the qt for a while.  Really, when it comes down to it shooting me was definitely not bad for town.  Granted, better for town would have been to shoot scum or let me shoot ADK at night like I would have.

My plan (had I successfully convinced people not to shoot) was either
1) if a magical no lynch happened (best case scenario) then I use my power to block everything at night and 3 game phases elapse without a death and I win and leave the game
2) if we lynch some random person I shoot ADK at night.

Option 2 I think would have been better for town in the long run in my opinion since I could win with town (unlike ADK).  But I couldn't very well say that since my life was in the hands of someone who could day-vig me.
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ashersky

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Re: RMM48: Falling Skies Mafia (Game Over)
« Reply #2446 on: August 23, 2019, 08:49:54 am »

Ash, are you not putting the scum qts up on purpose?

No, just on mobile so a pain.  Feel feee to paste.
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2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

Glooble

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Re: RMM48: Falling Skies Mafia (Game Over)
« Reply #2447 on: August 23, 2019, 09:27:23 am »

So, uh, there's no games running now. What a sad state of affairs. I believe silverspawn's needs four players, and mine needs eight.
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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

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Re: RMM48: Falling Skies Mafia (Game Over)
« Reply #2448 on: August 23, 2019, 12:10:16 pm »

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Re: RMM48: Falling Skies Mafia (Game Over)
« Reply #2449 on: August 23, 2019, 01:03:23 pm »

My QT is basically just submitted night actions all of which were correctly mirrored here:
https://www.quicktopic.com/52/H/598M8hFvX7p
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