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Author Topic: RMM48: Falling Skies Mafia (Game Over)  (Read 247269 times)

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A Drowned Kernel

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Re: RMM48: Falling Skies Mafia (Day 5)
« Reply #2375 on: August 22, 2019, 04:12:29 pm »

My power is that if I'm lynched, all town players immediately die

Governor me plz
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Uncleeurope

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Re: RMM48: Falling Skies Mafia (Day 5)
« Reply #2376 on: August 22, 2019, 04:16:04 pm »

Well played, ADK.

GG.
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Re: RMM48: Falling Skies Mafia (Day 5)
« Reply #2377 on: August 22, 2019, 04:17:21 pm »

Well played, ADK.

GG.

I mean there might be another third party out there, in which case I'm rooting for you
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Uncleeurope

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Re: RMM48: Falling Skies Mafia (Day 5)
« Reply #2378 on: August 22, 2019, 04:21:18 pm »

Well, I appreciate the support in this trying time.
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Re: RMM48: Falling Skies Mafia (Day 5)
« Reply #2379 on: August 22, 2019, 04:22:31 pm »

Allys win flawlessly  8)
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Re: RMM48: Falling Skies Mafia (Day 5)
« Reply #2380 on: August 22, 2019, 04:28:53 pm »

Nice
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A Drowned Kernel

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Re: RMM48: Falling Skies Mafia (Day 5)
« Reply #2381 on: August 22, 2019, 04:31:44 pm »

Do you win at the expense of or with town?
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Galzria

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Re: RMM48: Falling Skies Mafia (Day 5)
« Reply #2382 on: August 22, 2019, 05:22:47 pm »

Well, I’ll go ahead and claim out for funsies:

I am a Universal Roleblocker - I can prevent the most harmful night action against my win con by causing a child to calm down. I do not need to target anyone, it’s all automated. By virtue of my preventing harmful night actions via the calming of harnessed children, I reasoned the children to be used as shots. I block them, but they also aren’t used up.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: RMM48: Falling Skies Mafia (Day 5)
« Reply #2383 on: August 22, 2019, 05:25:06 pm »

I blocked scum N1 & N4.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: RMM48: Falling Skies Mafia (Day 5)
« Reply #2384 on: August 22, 2019, 05:25:38 pm »

I’m really interested in faust’s ability and how it plays in.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM48: Falling Skies Mafia (Day 4)
« Reply #2385 on: August 22, 2019, 07:25:35 pm »

D5 Final Vote Count:

ADK (4): faust, Galz, Awaclus, Uncleeurope

Not Voting (2): Pubby, ADK

With 6 alive, it took 4 to lynch.

Twilight begins now.
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Re: RMM48: Falling Skies Mafia (Day 5)
« Reply #2386 on: August 22, 2019, 07:36:30 pm »

I blocked scum N1 & N4.

Wait, so there was a more dangerous threat to town's win con on N2-N3? Do you have any idea what it was?
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A Drowned Kernel

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Re: RMM48: Falling Skies Mafia (Day 5)
« Reply #2387 on: August 22, 2019, 07:42:38 pm »

Last chance to save me, awaclus
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Awaclus

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Re: RMM48: Falling Skies Mafia (Day 5)
« Reply #2388 on: August 22, 2019, 07:45:52 pm »

Last chance to save me, awaclus

Long live the third party.
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Galzria

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Re: RMM48: Falling Skies Mafia (Day 5)
« Reply #2389 on: August 22, 2019, 07:47:19 pm »

I blocked scum N1 & N4.

Wait, so there was a more dangerous threat to town's win con on N2-N3? Do you have any idea what it was?

Oh, I have a theory.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM48: Falling Skies Mafia (Day 5)
« Reply #2390 on: August 22, 2019, 08:12:12 pm »

Even if we win the day, the weeks and months continue. Still, relief would be sweet, a respite well-deserved.

We couldn't save every child, but we saved some.  We couldn't save all of our friends and family, but we saved some.  The sacrifice of the ones we lost were not in vain.


ADK was lynched! They were John Pope, a Troubled Survivor, masquerading as Matt Mason.

The Earth has been saved!  At least for now...
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Re: RMM48: Falling Skies Mafia (Game Over)
« Reply #2391 on: August 22, 2019, 08:16:44 pm »

Thanks everyone, for playing, and I'm sorry for the way the game ended prematurely due to some modkills.  We can all commiserate together.  The quick explanation:

Scum was made up of four players.  Two were traditional (EFHW/PPS), in that they could talk to each other.  Two were basically traitors (DS/WCD), in that they were unknown to the other two scum.  All four knew all four flavor names.  The traitors knew all four player names.  There was a QT available to all four to read, but only EFHW/PPS could post, so scum could coordinate.  There were multiple warnings in multiple QTs that if anyone other than living traditional scum posted in that QT, the entire faction would be modkilled.  DS/WCD had to confirm reading and understanding of that rule.  Since the rule was in place so firmly, there was no ignoring it and still being fair to the rest of the game.

A few quick thoughts to share on the game:

--the double modkill: Again, I didn't like it, but I felt like I had to go through with it after having made such a big deal of the rule at the beginning of the game. The added stress was part of the experience, and I liked the implementation of traitors that were "unknown" but could be coordinated. There were multiple warnings and confirmations at the beginning of the game, so going back on it would have been dishonest and unfair to the rest of the game, even if it did just end it in a sort of unfun way for everyone.

--the setup: I was going for the introduction of some new concepts in game design. I don't know if they were actually new, but do "newish" or "original" seem like fair adjectives? The first one was the idea of "contingent" as a modifier. I think we've probably had roles that were "triggered" by something happening, but I went for something more with the idea, including things that could be forced, done on purpose, or would be disadvantageous. I extended the idea from powers to win conditions very early on, with conditionally win conditions being a neat way to implement "alignment changes" without actually changes alignments. ADK/Shraeye went from a Lyncher win-con to an SK win-con. They never actually changed alignments (always purple), but just had to do different things to win based on the game condition.

--2.7's Lexi was the first role I created for the game. In retrospect, I should have used a single color for the alignment, but otherwise I am happy with the role. I'm sad it wasn't more of a factor.

--The Troubled Survivor faction was neat. Purple is the usual color of the SK, but people let the flavor name (and claim) keep them off that track for awhile. Props to ADK for never shooting, which was a flavored kill designed to give him away. The decision point there was whether to use the day vig and effectively lose the NK, or the other way around.

--I constantly battled with the feeling that scum was underpowered. I actually only had three until late in the process, then added Sonya for balance.

--Sonya is a fruit vendor, sending useless items. PPS's item claim on D1 (D2?) was completely uncoordinated, in that he didn't know the role existed, but I found that to be pretty incredible.

--Props to faust for holding his ground against the IC.
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ashersky

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Re: RMM48: Falling Skies Mafia (Game Over)
« Reply #2392 on: August 22, 2019, 08:17:38 pm »

I'd ask everyone to share their own ROLE QTs.  Alternatively, you can just paste the entirety of your Role Description if you don't want your QT shared.

Many players like knowing about the other roles, thanks.
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2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

Galzria

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Re: RMM48: Falling Skies Mafia (Game Over)
« Reply #2393 on: August 22, 2019, 08:23:45 pm »

FWIW - I was very unlikely to be lynching Faust past mid-way D2. If you look at my votes and consistent lynch buckets they never included him. However I very much aimed to keep him in my sights to draw NK’s away from him. Only time I really hard-scum read him was during Night 1.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: RMM48: Falling Skies Mafia (Game Over)
« Reply #2394 on: August 22, 2019, 08:24:47 pm »

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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: RMM48: Falling Skies Mafia (Game Over)
« Reply #2395 on: August 22, 2019, 08:29:05 pm »

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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: RMM48: Falling Skies Mafia (Game Over)
« Reply #2396 on: August 22, 2019, 08:30:52 pm »

I'd ask everyone to share their own ROLE QTs.  Alternatively, you can just paste the entirety of your Role Description if you don't want your QT shared.

Many players like knowing about the other roles, thanks.

Spec/Mod?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Awaclus

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Re: RMM48: Falling Skies Mafia (Game Over)
« Reply #2397 on: August 22, 2019, 08:32:13 pm »

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Re: RMM48: Falling Skies Mafia (Game Over)
« Reply #2398 on: August 22, 2019, 08:37:40 pm »

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Re: RMM48: Falling Skies Mafia (Game Over)
« Reply #2399 on: August 22, 2019, 08:39:46 pm »

Maggie:

https://www.quicktopic.com/52/H/BpV47H8cGrM

Sorry for being Uber cagey, I just wanted to avoid my lover status being outed.

I will love you to the end, Galz <3
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