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Author Topic: RMM48: Falling Skies Mafia (Game Over)  (Read 249099 times)

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Re: RMM48: Falling Skies Mafia (Day 1)
« Reply #900 on: July 31, 2019, 06:00:41 am »

Driving use small sentences - do i neeed to move vote for lynch?

Just do it
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Re: RMM48: Falling Skies Mafia (Day 1)
« Reply #901 on: July 31, 2019, 06:00:58 am »

Driving use small sentences - do i neeed to move vote for lynch?

Just do it

Also that was a scummy post from Swan
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Re: RMM48: Falling Skies Mafia (Day 1)
« Reply #902 on: July 31, 2019, 06:01:45 am »

Day 1 Final Vote Count:

MiX (1): shraeye
EFHW (9): Galzria, WCD, Datswan, Awaclus, joth, Space, Glooble, MiX, 2.7
Galzria (1) EFHW
WCD (1): pubby
joth (3): ADK, faust, Uncle
faust (1): PPS

Not Voting (0):

With 16 alive, it took 9 to lynch.  Day 1 ended at 6:00 a.m. on July 31.
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Re: RMM48: Falling Skies Mafia (Day 1)
« Reply #903 on: July 31, 2019, 06:01:58 am »

Twilight begins now.
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faust

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Re: RMM48: Falling Skies Mafia (Day 1)
« Reply #904 on: July 31, 2019, 06:16:49 am »

Well that was disappointing. shraeye, PPS and pubby have played terribly.
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Re: RMM48: Falling Skies Mafia (Day 1)
« Reply #905 on: July 31, 2019, 06:17:33 am »

Driving use small sentences - do i neeed to move vote for lynch?

Just do it

Also that was a scummy post from Swan
That we can agree on.
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Re: RMM48: Falling Skies Mafia (Day 1)
« Reply #906 on: July 31, 2019, 07:17:38 am »

Well that was disappointing. shraeye, PPS and pubby have played terribly.

It's always the town that are the most dissappointing.
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Glooble

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Re: RMM48: Falling Skies Mafia (Day 1)
« Reply #907 on: July 31, 2019, 07:23:49 am »

Sucks that EFHW can’t give us any info at twilight. If she’s town, I mean.

The silver lining is there will eventually be good intel to be gained from all this scrambling.
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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

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Re: RMM48: Falling Skies Mafia (Day 1)
« Reply #908 on: July 31, 2019, 08:14:03 am »

Sucks that EFHW can’t give us any info at twilight. If she’s town, I mean.

The silver lining is there will eventually be good intel to be gained from all this scrambling.

That’s wishful thinking. The scrambling is great cover for scummy behavior. Why twilight and no flip?
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Re: RMM48: Falling Skies Mafia (Day 1)
« Reply #909 on: July 31, 2019, 08:31:57 am »

Well that was disappointing. shraeye, PPS and pubby have played terribly.
What metric do you measure terrible play by?
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Re: RMM48: Falling Skies Mafia (Day 1)
« Reply #910 on: July 31, 2019, 08:32:28 am »

Ugh, I overslept. Many apologies.

Twilight?!?
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faust

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Re: RMM48: Falling Skies Mafia (Day 1)
« Reply #911 on: July 31, 2019, 08:33:38 am »

Well that was disappointing. shraeye, PPS and pubby have played terribly.
What metric do you measure terrible play by?
In this case, failing to move your vote or at least clarify that you won't before the deadline.
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shraeye

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Re: RMM48: Falling Skies Mafia (Day 1)
« Reply #912 on: July 31, 2019, 08:41:14 am »

Oh yeah, that's simply awwwwful.  Good point
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Re: RMM48: Falling Skies Mafia (Night 1)
« Reply #913 on: July 31, 2019, 09:04:38 am »

Days are always stressful.  The sun is the one light you can't turn off; you just have to wait out the timer and hope you aren't seen in the spotlight.

Our group hid as best it could from the patrols.  There's nothing worse than the feeling of being unwelcome pests in your own home.  Someday, we will take this planet back.

Until then, we need to at least try to clean house.  We settled on
EFHW today.  Even now I don't know if this is the best way to find the threats among us, but it's what we all signed up for.


EFHW has been lynched!  She was Scorch, the Espheni Overlord masquerading as Colonel Dan Weaver!


Night 1 starts now.  Action orders MUST be submitted within 24 hours.  Night will last a minimum of 48 hours.
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Re: RMM48: Falling Skies Mafia (Day 2)
« Reply #914 on: August 02, 2019, 09:27:25 pm »

Another night, and it felt so long, like each night since the invasion.  Looking around, you have to wonder who you can trust, and who wants to end you.

The kids in the clearing, some movement.  One sat down.  And another...free!  I can see the harness on the ground, the kid running off to look for his parents.  Good luck kid. 
Now, only ten kids left here to watch.

As the sun comes up, it's another day of stress and mistrust.  Of survive or expire.

No one died during the night!  Day 2 begins now.
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Re: RMM48: Falling Skies Mafia (Day 2)
« Reply #915 on: August 02, 2019, 09:29:56 pm »

As the group gathers round, one thing becomes clear: Galzria is no threat to the good people of this planet.

Galzria is mod-confirmed to be Town.
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Re: RMM48: Falling Skies Mafia (Day 2)
« Reply #916 on: August 02, 2019, 09:36:01 pm »

vote: faust

I have a lot to say, but I am basically V/LA all weekend. As, I imagine is Glooble— we’re at a family reunion together.
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Re: RMM48: Falling Skies Mafia (Day 2)
« Reply #917 on: August 02, 2019, 09:36:57 pm »

The people that come away from yesterday looking iffy to me are Pubby and ADK.

If there was bussing I would expect it mostly from E here.

I don’t think anyone else just chills on EFHW’s wagon other than maybe Awaclus...? But I doubt it.

Last name in the pot is Shraeye, but only because I think he’s town and I regularly misread him.
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Re: RMM48: Falling Skies Mafia (Day 2)
« Reply #918 on: August 02, 2019, 09:39:58 pm »

Oh, right, Faust, sure... I could see it. But I would rather not.
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Re: RMM48: Falling Skies Mafia (Day 2)
« Reply #919 on: August 02, 2019, 09:58:50 pm »

I feel like I'm right about 11 kids = 11 players. See Ash's latest post, and the post when EFHW died. Dan Weaver is a major plot character - why would be left out of the game unless there are 11 kids filling the roster?
 
See my first post:

Just a thought, probably important: The OP mentioned 11 harnessed kids in a game of 16. Two have claimed rebel skitter, which wouldn't be harnessed according to wiki flavor. That leaves 3 non-harnessed roles left, presumably all Espheni scum?

Considering what I know from my QT, the math doesn't add up.

I'm not joking around here. I think this is a huge lead.

Expected game setup:

11 Harnessed Kids
3 Espheni Scum (Queen, Scorch [EFHW], The Monk)
1 Skitter (Red Eye [Glooble])
1 Ally (me)

If there are 2 skitters, then that means there are only 2 scum. But with 16 players? To me it seems more likely that there's 1 skitter and 3 scum. And if there's only 1 skitter, MiX has to go.

vote: MiX
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Re: RMM48: Falling Skies Mafia (Day 2)
« Reply #920 on: August 02, 2019, 10:03:59 pm »

But no one died when a harnessed kid was set free. It might be a timer of sorts, but I highly doubt 11 of us are generic “kids”

In fact I know for certain (or strong implication) your list doesn’t add up based on my role.
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Re: RMM48: Falling Skies Mafia (Day 2)
« Reply #921 on: August 02, 2019, 10:13:44 pm »

If it's an 11-day timer isn't that really slow? I really want to know why Ash keeps bolding it :S
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Re: RMM48: Falling Skies Mafia (Day 1)
« Reply #922 on: August 02, 2019, 10:16:07 pm »

Vote Count 2.1:

faust (1): joth
MiX (1): pubby

Not Voting (13): faust, Awaclus, Galzria, WCD, PPS, Datswan, ADK, MiX, Space, Glooble, Uncleeurope, 2.7, shraeye

With 15 alive, it takes 8 to lynch.  Day 2 ends at 10:00 p.m. on August 12.
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Re: RMM48: Falling Skies Mafia (Day 2)
« Reply #923 on: August 02, 2019, 10:17:42 pm »

Galzria is mod-confirmed to be Town.[/color]

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Re: RMM48: Falling Skies Mafia (Day 2)
« Reply #924 on: August 02, 2019, 10:22:05 pm »

vote: faust seems pretty obvious
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