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Bard is not weak

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Awaclus:

--- Quote from: Screwyioux on April 03, 2018, 09:16:37 am ---Bard can do things that a good card would do, but when is buying it instead of silver actually a good idea? When any given one of those things is worth your action due to excess actions in pool or non-competition from any other terminal action you'd rather play.

--- End quote ---

It doesn't have to be any given one, it has to be most of them. And most of them are worth your action when you're buying a terminal to boost your early game economy. You don't plan your strategy around the 1 in 12 chance of revealing Moon's Gift because 11 out of 12 times it doesn't happen.

markusin:

--- Quote from: Awaclus on April 03, 2018, 09:34:51 am ---
--- Quote from: Screwyioux on April 03, 2018, 09:16:37 am ---Bard can do things that a good card would do, but when is buying it instead of silver actually a good idea? When any given one of those things is worth your action due to excess actions in pool or non-competition from any other terminal action you'd rather play.

--- End quote ---

It doesn't have to be any given one, it has to be most of them. And most of them are worth your action when you're buying a terminal to boost your early game economy. You don't plan your strategy around the 1 in 12 chance of revealing Moon's Gift because 11 out of 12 times it doesn't happen.

--- End quote ---

I think the impact of Bard is largest in the early game. Awaclus points this out, but it really needs to be emphasized. Dominion is a game where snowballing early is possible, and Bard is often more effective than the other cards at its price point at accomplishing this. Hitting $6 with Bard, gaining a Wisp, getting two engine components with Earth's gift on gain-limited boards, or helping you find your turn 3 buy sooner with Sun's Gift or Moon's Gift all works towards this. Even the Gold gain is situationally powerful.

Later in the game, the terminal space taken up by Bard is significant, and you are a lot less happy to play Bard over other terminals that help keep your deck running.

There is also issue that not every game is a race to hit $5. In such games Bard might be too much of an opportunity cost, and the comparison to Fortune Teller and Navigator is much more apt.

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