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Author Topic: Worst kingdom deck  (Read 10400 times)

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Personman

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Re: Worst kingdom deck
« Reply #25 on: June 27, 2011, 05:09:47 pm »
0

The OP specifies that all 10 must be Action cards.

Also, I think Possession is a terrible idea! I would totally buy one against my big money opponent.

People keep suggesting new Kingdoms, but no one has pointed out anything wrong with my modified suggestion, perhaps because I haven't actually put it together after the modification. There is something wrong with it, which is that it has Pearl Diver, but I think that Workshop/Ironworks are better, so this might be the best you can do (with, as the OP stipulates, no attacks or non-actions):

1. Great Hall
2. Village
3. Walled Village
4. Feast
5. City
6. Pearl Diver
7. Monument
8. Throne Room
9. Scout
10. Outpost

If you want a totally useless Kingdom (with respect to buying provinces more quickly than big money) without any of the OP's stipulations, you can have

1. Great Hall
2. Village
3. Walled Village
4. Feast
5. Quarry
6. Gardens
7. Fairgrounds
8. Vineyard
9. Harem
10. Duke

I'm pretty certain that there is strictly no reason to buy any of these cards.
« Last Edit: June 27, 2011, 05:23:41 pm by Personman »
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chwhite

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Re: Worst kingdom deck
« Reply #26 on: June 27, 2011, 05:18:38 pm »
0

The OP specifies that all 10 must be Action cards.

Also, I think Possession is a terrible idea! I would totally buy one against my big money opponent.

D'oh.  Though Possession might be good against a big money opponent, there is no opponent here: IIRC this was in a solo game?
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Personman

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Re: Worst kingdom deck
« Reply #27 on: June 27, 2011, 05:23:13 pm »
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Oh, wait, I totally got confused between this thread and a different thread. Oops! The real reason Possession is bad is because in solitaire, it makes you possess yourself, thus becoming strictly better than Outpost :D
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chwhite

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Re: Worst kingdom deck
« Reply #28 on: June 27, 2011, 05:33:42 pm »
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Oh, wait, I totally got confused between this thread and a different thread. Oops! The real reason Possession is bad is because in solitaire, it makes you possess yourself, thus becoming strictly better than Outpost :D

Ah, so then it would be good if we didn't count Possessed turns as real turns, like the official rules.  Though that's unlike the puzzles we've had on this site, where possessed turns are counted.  I suspect that even if Possession turns are free, wasting your time to buy Potion and Possession may still not be worth it in this puzzle.
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DG

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Re: Worst kingdom deck
« Reply #29 on: June 27, 2011, 06:04:26 pm »
+1


For Geronimo, might not make sense to anyone else.
Code: [Select]
<player name="City">
   <buy name="Province"/>
   <buy name="Gold">
      <condition>
         <left type="countCardsInSupply" attribute="City"/>
         <operator type="equalTo" />
         <right type="constant" attribute="0.0"/>
      </condition>
      <condition>
         <left type="countCardsInDeck" attribute="Feast"/>
         <operator type="equalTo" />
         <right type="constant" attribute="0.0"/>
      </condition>
   </buy>
   <buy name="City"/>
   <buy name="Workshop">
      <condition>
         <left type="countCardsInDeck" attribute="Workshop"/>
         <operator type="smallerThan" />
         <right type="constant" attribute="2.0"/>
      </condition>
   </buy>
   <buy name="Throne_Room">
      <condition>
         <left type="countCardsInDeck" attribute="Throne_Room"/>
         <operator type="smallerThan" />
         <right type="countCardsInDeck" attribute="Feast"/>
         <extra_operation type="plus" attribute="1.0" />
      </condition>
      <condition>
         <left type="countCardsInSupply" attribute="Throne_Room"/>
         <operator type="greaterThan" />
         <right type="constant" attribute="1.0"/>
      </condition>
   </buy>
   <buy name="Feast"/>
   <buy name="Throne_Room">
      <condition>
         <left type="countCardsInSupply" attribute="Throne_Room"/>
         <operator type="greaterThan" />
         <right type="constant" attribute="1.0"/>
      </condition>
   </buy>
   <buy name="Silver">
      <condition>
         <left type="countCardsInSupply" attribute="City"/>
         <operator type="equalTo" />
         <right type="constant" attribute="0.0"/>
      </condition>
   </buy>
   <buy name="Village">
      <condition>
         <left type="countCardsInSupply" attribute="Village"/>
         <operator type="greaterThan" />
         <right type="constant" attribute="6.0"/>
      </condition>
   </buy>
</player>


When playing the cards, the bot has one major failing. It doesn't play a throne on a city unless it the last action card or when forced to do so with throne on throne. Cities are played before villages so it means the villages get throned as last resort for less value than the city. It also doesn't use a feast or workshop mid-turn to extinguish a pile mid turn then play boosted cities, but that's quite understandable. A human player can shave three turns off the bot through play.
« Last Edit: June 27, 2011, 06:18:02 pm by DG »
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Geronimoo

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Re: Worst kingdom deck
« Reply #30 on: June 27, 2011, 06:36:35 pm »
0

Cool bot you built, DG! If you let it play against a dummy player you'll find your bot empties the Provinces in 24 turns which is about 2 turns faster than pure money and since the bot is playing far from optimal it's probably 5 turns faster.
Code: [Select]
<player name="Dummy">
</player>
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