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Author Topic: Cultist City  (Read 1268 times)

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LibraryAdventurer

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Cultist City
« on: November 15, 2017, 11:38:52 pm »
+2

Thinking about adding this to my expansion (replacing a different $5 village-attack). How strong do you think it is?  How significant is the limitation that it won't give out ruins twice in a row?

Also, I'm undecided about the name. (It would be 'Cursed City' if it weren't for Cursed Village.)

Quote
Cultist City
$5 - Action - Attack
+1 Card.
+2 Actions.
Each other player may discard an action card from their hand. If they don't, they gain a ruins into their hand.
-
This costs $1 less if you have any ruins in play.


Coming soon (hopefully): The Resurgence of Resurgence!
« Last Edit: November 15, 2017, 11:40:55 pm by LibraryAdventurer »
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CPiGuy

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Re: Cultist City
« Reply #1 on: November 15, 2017, 11:56:54 pm »
0

Some other possible names:

Colonial Village
Barbarian Village
Soldiers' Camp
Plagued City
Frontier Village

I think the not-giving-out-ruins-twice-in-a-row is very good; otherwise this would be very strong. I think it's well-priced at "slightly less than $5".
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josh56

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Re: Cultist City
« Reply #2 on: November 16, 2017, 01:47:33 am »
+1

You could compare it with Familiar. Familiar costs more than $5, cannot easily buyed in multiples due to the potion cost and is a cantrip Curser.
This cost less, is more easily available in multiples and is on the one hand better than Familiar as it is a village and on the one hand worse as it "just" hands out Ruins. But the latter doesn't compensate the former so you need to make it weaker and just hitting every second time seems like a good nerf to me.
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CPiGuy

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Re: Cultist City
« Reply #3 on: November 16, 2017, 11:17:02 am »
+1

It's actually slightly weaker than every second, because if your opponent already has one or more Ruins in hand, or they have some terminal collision or an action they don't want to play, they will escape it.
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