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Author Topic: Cards you only need one copy of  (Read 16335 times)

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Davio

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Cards you only need one copy of
« on: February 20, 2012, 10:59:44 am »
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I wonder how big this list is, in fact, I wonder if it's bigger than 1.

There are a lot of strategies that revolve around a single copy of one good card, all the BMU+Drawer (Smithy+) strats often only really need one copy. Still there are times when you're going for a big chain, so you'll have multiple copies.

Chapel seems to be a good candidate, because... what the hell do you need two Chapels for? Pure overkill if you ask me. So this makes Chapel a multiplayer friendly card. Every player will have his or her chance to pick one up. There won't be much competition for it.
Would you ever need more than one Chapel? I doubt it.

Are there any more?
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DStu

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Re: Cards you only need one copy of
« Reply #1 on: February 20, 2012, 11:03:18 am »
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Forge?
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theory

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Re: Cards you only need one copy of
« Reply #2 on: February 20, 2012, 11:03:52 am »
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Envoy is the main BMU + Draw that you only want one copy of.

You rarely want more than one Mine.  Several of the other trash-for-benefit, e.g. Remake/Trading Post.  Tactician, usually, unless you're doing double-Tactician.
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DG

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Re: Cards you only need one copy of
« Reply #3 on: February 20, 2012, 11:08:20 am »
+13

Treasure Map?
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WanderingWinder

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Re: Cards you only need one copy of
« Reply #4 on: February 20, 2012, 11:08:53 am »
+2

Envoy is the main BMU + Draw that you only want one copy of.

You rarely want more than one Mine.  Several of the other trash-for-benefit, e.g. Remake/Trading Post.  Tactician, usually, unless you're doing double-Tactician.
Most of the cards I can think of are trashers. TFB based on cost you're actually quite happy to have many of, generally. Trading post was the first thing that came to mind though. Remake is hit and miss.
Non-trashers... there's lots of joke answers. Like curse. Which I will buy occasionally but very rarely buy more than one of.
Potion you usually need only one.

But the best non-trashing example I can think of is outpost. Well, you don't want it anyway, usually, but when you do, you're usually drawing your deck. And you can't get extra benefits from playing more than one anyway, so there you go.

Captain_Frisk

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Re: Cards you only need one copy of
« Reply #5 on: February 20, 2012, 11:11:13 am »
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I agree with theory, Trading Post is likely the closest.  Remake doesn't work because sometimes you'll get another remake.

I'd second forge, except that forge appears frequently with provinces / colonies.  Sometimes you might want to forge a forge + $4 into a colony, or pick up a forge @ 7 because its a good upgrade / remake into province later.

Or - how about Adventurer?  You might not even want 1!
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HiveMindEmulator

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Re: Cards you only need one copy of
« Reply #6 on: February 20, 2012, 01:04:46 pm »
+1

Followers, Trusty Steed, Princess, Bag of Gold, Diadem.
I've never gotten more than one of any of these.

Among kingdom cards, I'd say Chapel, Trading Post, Moneylender.
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jsh357

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Re: Cards you only need one copy of
« Reply #7 on: February 20, 2012, 01:12:37 pm »
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Chancellor
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DStu

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Re: Cards you only need one copy of
« Reply #8 on: February 20, 2012, 01:13:46 pm »
+2

Chancellor

Chancellor/Stash wants more than one Chancellor.
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werothegreat

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Re: Cards you only need one copy of
« Reply #9 on: February 20, 2012, 01:16:41 pm »
+1

Bag of Gold?  More than one, and your deck will just be too riddled with Gold to do anything.
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Thisisnotasmile

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Re: Cards you only need one copy of
« Reply #10 on: February 20, 2012, 01:25:10 pm »
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You usually only want to buy one Mint unless Mountebank is pumping you full of Copper and you get more than one opportunity to trash multiples...
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HiveMindEmulator

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Re: Cards you only need one copy of
« Reply #11 on: February 20, 2012, 01:35:02 pm »
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You usually only want to buy one Mint unless Mountebank is pumping you full of Copper and you get more than one opportunity to trash multiples...
Double Mint can be good. You don't have to only use Coppers to buy them. +$ from cards or Silver works just fine.
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Asklepios

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Re: Cards you only need one copy of
« Reply #12 on: February 20, 2012, 01:41:30 pm »
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You usually only want to buy one Mint unless Mountebank is pumping you full of Copper and you get more than one opportunity to trash multiples...

Game I played today I bought Mint twice, just to trash treasure quickly, as I wanted to clear out every non-platinum Treasure ASAP:

http://dominion.isotropic.org/gamelog/201202/20/game-20120220-071043-e316937f.html

Weirdly, this has been a great day for me where Talismans and Mints are concerned, with the two working together when logically they shouldn't (thanks to the presence of other worthwhile $4 cards, and a need to clear treasure out of the way once I hit platinum).

Also, this was a game where I bought two Upgrades, which is another card I normally don't seek to duplicate.

I would, however, add the caveat that I'd broadly agree that buying more than one Mint is a bad idea. It was only because this game had Upgrade that I considered it.
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AJD

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Re: Cards you only need one copy of
« Reply #13 on: February 20, 2012, 01:44:24 pm »
+1

In general I agree of course you only want one Chapel. But if you open Chapel/Something and happen to draw Copper-Copper-Estate-Estate-Estate on turn 3, picking up a second Chapel can sometimes be better than nothing if you're planning to build up a big engine. If you're lucky, you'll get one extra turn of trashing out of it before the two Chapels collide and you want to trash one with the other.
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chwhite

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Re: Cards you only need one copy of
« Reply #14 on: February 20, 2012, 01:46:33 pm »
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WW is right that Outpost is the best non-Chapel candidate; you get zero benefit from playing a second Outpost and really want it most often when you're in draw-your-deck mode. 

Trading Post, Forge, and Moneylender are also good candidates; I've played games where I ended up with multiple Forges but the second one was clearly a mistake in retrospect.  Many trashers are cards you usually want one of, but those three seem to be the ones with the least exceptions; cards like Remake, Steward, and Mint are usually better as singles but there are situations where the second copy makes sense.

There are a lot of situational early-game cards where you don't normally want more than one: Bureaucrat, Cutpurse, Chancellor, Navigator, for instance but even these have exceptions: multiple B-crat is a good route to Silk Roads and Dukes; Chancellor/Stash wants many Chancellors; Cutpurse and Navigator are less likely, but if they're the only virtual money in a setup replete with Scrying Pool, Villages, trash, and +Buy then you'll probably take them for the cash if nothing else.

Double-Tac decks are way too common to consider Tactician here.
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Young Nick

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Re: Cards you only need one copy of
« Reply #15 on: February 20, 2012, 02:01:14 pm »
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I would think Ghost Ship works. It's attack is brutal, but, obviously, it doesn't stack at all. The +2 Cards is quite weak. I guess maybe you want 2 if you are going for BMU + Ghost Ship, but if you have any type of engine...just 1 is plenty enough.
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Re: Cards you only need one copy of
« Reply #16 on: February 20, 2012, 02:40:21 pm »
+1

I would think Ghost Ship works. It's attack is brutal, but, obviously, it doesn't stack at all. The +2 Cards is quite weak. I guess maybe you want 2 if you are going for BMU + Ghost Ship, but if you have any type of engine...just 1 is plenty enough.
BM/Ghost Ship is very strong, wants 10, and... yeah....

GendoIkari

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Re: Cards you only need one copy of
« Reply #17 on: February 20, 2012, 03:07:56 pm »
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Envoy is the main BMU + Draw that you only want one copy of.

You rarely want more than one Mine.  Several of the other trash-for-benefit, e.g. Remake/Trading Post.  Tactician, usually, unless you're doing double-Tactician.

I think multiple Remakes can often be good, on the right board.
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ehunt

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Re: Cards you only need one copy of
« Reply #18 on: February 20, 2012, 03:11:42 pm »
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I think chapel, forge, and trading post are the best answers, although I can think of corner cases for all three. (The chapel corner case has already been mentioned; I'd upgrade a gold into a second forge if I were ahead, planning to upgrade the second forge into a province, and for trading post - well, if it's reasonably early, I got brutalized by familiar, and I was about to reshuffle, and I had five, and there was no other option better than silver, I'd do it.)

It's pretty rare that I want two scouts, talismans, transmutes, etc...
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RisingJaguar

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Re: Cards you only need one copy of
« Reply #19 on: February 20, 2012, 03:26:30 pm »
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It's pretty rare that I want two scouts, talismans, transmutes, etc...

Actually a good chunk of the time you want talismans, you want them all (gardens).  But yes for engine building, you do only want one if that. 
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ecq

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Re: Cards you only need one copy of
« Reply #20 on: February 20, 2012, 03:34:05 pm »
+3

Spice Merchant.  One is okay occasionally.  Two is nearly always overkill.
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Algebraist

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Re: Cards you only need one copy of
« Reply #21 on: February 20, 2012, 04:31:25 pm »
+1

Spice Merchant.  One is okay occasionally.  Two is nearly always overkill.

I recently used multiple spice merchants to keep my deck sane as worker's village + goons scored loads of points.
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Ozle

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Re: Cards you only need one copy of
« Reply #22 on: February 20, 2012, 04:37:51 pm »
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I'll second Trading Post, don't think I have ever even thought about a second one, and cant think of any combo decks it goes into.
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brokoli

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Re: Cards you only need one copy of
« Reply #23 on: February 20, 2012, 05:26:14 pm »
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WW is right that Outpost is the best non-Chapel candidate; you get zero benefit from playing a second Outpost and really want it most often when you're in draw-your-deck mode

I think you would take a second outpost for the same reasons you would take a second tactician (not in a double tactician strategy). Sometimes you simply want to see your outpost more often, I used it in a crazy menagerie-conspirator engine, and outpost was so good that I wanted more than one.
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jimjam

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Re: Cards you only need one copy of
« Reply #24 on: February 20, 2012, 07:47:48 pm »
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Curses, in Fairgrounds deck :P
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