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Author Topic: Does Sage skip past Vineyards?  (Read 365 times)

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popsofctown

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Does Sage skip past Vineyards?
« on: November 03, 2017, 09:11:36 pm »
+1

? I searched "Sage" here, I swear.
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Awaclus

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Re: Does Sage skip past Vineyards?
« Reply #1 on: November 03, 2017, 09:13:33 pm »
+3

Yes, Vineyard doesn't cost $3 or more.
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Re: Does Sage skip past Vineyards?
« Reply #2 on: November 04, 2017, 12:15:36 am »
+2

Specifically, Sage checks two things:

"Does the card cost exactly $3(0P,0D)?"

Or

"Does the card cost strictly more than $3?" For example, $5, $3P, or $8+8D all have each currency (money, potions, debt) equal to or more that $3,0P,0D.
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GendoIkari

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Re: Does Sage skip past Vineyards?
« Reply #3 on: November 05, 2017, 09:42:06 am »
+1

Sage skips past Vineyards because the wise man avoids getting drunk.
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Awaclus

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Re: Does Sage skip past Vineyards?
« Reply #4 on: November 05, 2017, 10:35:32 am »
+4

Sage skips past Vineyards because the wise man avoids getting drunk.

But stops for Wine Merchant.
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ackmondual

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Re: Does Sage skip past Vineyards?
« Reply #5 on: November 08, 2017, 03:07:51 am »
0

Sage skips past Vineyards because the wise man avoids getting drunk.

But stops for Wine Merchant.
The Wine Merchant makes for a better conversationalist than one, large, lonely Vineyard.

? I searched "Sage" here, I swear.
I don't speak for this site, but AFAIK, feel free to ask anyways (I presume upping the traffic helps them). As a suggestion, also cross reference with the other card. Sage talks about its own thing, but interactions with Potion costs like Vineyard will be in the Alchemy rulebook
« Last Edit: November 08, 2017, 03:12:35 am by ackmondual »
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Re: Does Sage skip past Vineyards?
« Reply #6 on: November 08, 2017, 03:11:11 am »
+1

Sage skips past Vineyards because the wise man avoids getting drunk.

But stops for Wine Merchant.
The Wine Merchant makes for a better conversationalist than one, large, lonely Vineyard.

But on the other hand, sage could probably grow on the Vineyard, whereas growing on a Wine Merchant seems less than ideal.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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