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Author Topic: Empty the Supply in 1 Turn (Now with Priest!)  (Read 3817 times)

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JW

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Re: Empty the Supply in 1 Turn
« Reply #50 on: March 21, 2018, 04:44:59 pm »
+2

I wanted to do this for a while and finally I had time. I visualized mith's awesome solution. Go upvote his post.

Thanks for the beautiful illustration. I've requested an "order starting deck in solo mode" feature so that (if they implement it) you'll never need to go through this again: http://forum.shuffleit.nl/index.php?topic=2881.msg12749#msg12749
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Qvist

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Re: Empty the Supply in 1 Turn
« Reply #51 on: March 22, 2018, 07:24:24 am »
+1

You are right Forest Gift doesn't work, I missed that part. But Mountain+Earth Gift works and should easily solve this issue.
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mith

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Re: Empty the Supply in 1 Turn
« Reply #52 on: March 26, 2018, 02:45:02 pm »
+1

Awesome, thanks Qvist. (If I had known you were making one, I would have pointed out the game ID for the perfect hand on turn 2, to save you all those clicks...)
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mith

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Re: Empty the Supply in 1 Turn
« Reply #53 on: March 28, 2018, 06:00:46 pm »
0

I wanted to do this for a while and finally I had time. I visualized mith's awesome solution. Go upvote his post.

Thanks for the beautiful illustration. I've requested an "order starting deck in solo mode" feature so that (if they implement it) you'll never need to go through this again: http://forum.shuffleit.nl/index.php?topic=2881.msg12749#msg12749

BTW, this was already requested here: http://forum.shuffleit.nl/index.php?topic=2593.0 Maybe Stef will give us an update.
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jonaskoelker

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Re: Empty the Supply in 1 Turn
« Reply #54 on: March 29, 2018, 07:04:10 am »
+1

You are right Forest Gift doesn't work, I missed that part. But Mountain+Earth Gift works and should easily solve this issue.

Yes, although it changes the payload from "infinite money and buys" into "gain and draw all cards which have neither potion nor debt in their costs (and only those)".

It's a very small difference, and it's definitely not a problem, because some of the cards you can gain are King's Court and Lurker which gain some copies of the only not-merely-coin-costing card (Overlord), and some of the others cards are treasures which help you pay for the Overlords. (Travelling Fair gets you the buys you need.)

There's one bit either missing or implicit in what you said: since The Earth's Gift decreases your hand size, you also need something to increase it, such as The Sea's Gift, and that something needs to be repeatable, which it is in the case of The Sea's Gift.

Using The Swamp's Gift to gain Will-o'-Wisps and The Wind's Gift to sift them into hand and the Will-o'-Wisps to draw (KC'd Bridges help) would work if there was enough Will-o'-Wisps to gain; infinite would be great, but a mere billion—or just a thousand or so, I think—would surely be enough. Alas, there are not enough Will-o'-Wisps, so this is not (sufficiently) repeatable.

TL;DR: you are right, given that a particular true assumption is true.
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mith

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Re: Empty the Supply in 1 Turn
« Reply #55 on: September 28, 2018, 12:37:20 pm »
0

I haven't seen anything in the Renaissance previews that helps here, though of course I may be missing something. (Scholar can probably be used in place of Library, but without much/any benefit.)

I had at first thought Innovation, maybe, stack the deck with your loop cards and then buy Innovation and a draw card. But it's first time in your turn, not first time after you buy the project.
« Last Edit: September 28, 2018, 01:04:34 pm by mith »
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majiponi

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Re: Empty the Supply in 1 Turn
« Reply #56 on: September 28, 2018, 08:21:52 pm »
+2

Ok, this should do it (unless I've made another dumb mistake somewhere), with xnor's Goat setup (from the Win in 1 thread)
Renaissance brushed up that combo. Go upvote his post!


Kingdom: Lurker(l), Pixie, Tracker, Watchtower(w), Fortress(f), Priest(p), Villa(v), Pooka
Events: Advance, Travelling Fair
Others: Curse(c), Overgrown Estate(e), Goat(g), Hovel(h), Necropolis(n), Pouch(p), Cursed Gold(u)

Hand: upgen
Deck: [4Ch]
Play: u (c), p
Buy: Travelling Fair, Lurker, Advance (n -> v)
$0, 1 Buy left

Hand: vge
Deck: l[4Ch]
Play: g (e -> l)
Buy: Advance (v -> v)
$1 left

Hand: vl
Deck: [4Ch]
Play: l (f), v
Buy: Advance (f -> v)
$2 left
repeat this 3 times

Hand: vf
Deck: [4Ch]
Play: v
Buy: 3 Travelling Fairs, 4 Advances (f -> p, 2w, v)
$0 left

Hand: vf
Deck: wwp[4Ch]
Play: v, f, w, p (h), 3C
Buy: Travelling Fair, f (reveal w to trash)
$2, 1 Buy

Buy: Travelling Fair, Advance (f -> w)
$2, 1 Buy

Buy: Travelling Fair, 2 Advances (f -> p, v)
$0, 0 Buy

Play: v, w, p (c), C
$6, 1 Buy

Buy: Travelling Fair, Advance (f -> anything)
$8, 1 Buy
loop


EDIT: miscounting fixed
« Last Edit: September 29, 2018, 07:45:52 am by majiponi »
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mith

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Re: Empty the Supply in 1 Turn
« Reply #57 on: November 09, 2018, 12:45:18 pm »
0

Ooh, very nice. I was looking for cards to help speed up the initial setup (getting Fortress into hand) but totally overlooked Priest for generating coin. Using Advance/Fortress for the loop itself is excellent (and much quicker to play)!
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mith

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Re: Empty the Supply in 1 Turn (Now with Priest!)
« Reply #58 on: November 09, 2018, 03:43:43 pm »
0

Since we have a couple extra slots, I'll note that you can speed this up by one Villa by adding Baker.

Since this is so fast to set up, it may be possible to use a slower setup method to get rid of (some of) the heirlooms, as well.
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mith

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Re: Empty the Supply in 1 Turn (Now with Priest!)
« Reply #59 on: November 09, 2018, 04:30:52 pm »
+3

Removed Pixie and Lurker, added Doctor and Baker. Really, this setup could have been used pre-Renaissance, but requiring Doctor and Baker limited our options for looping or exploding.

You can do this with a single play of Priest as well:

Pooka (U = Cursed Gold)
Tracker (P = Pouch)
Baker
Doctor
f = Fortress
v = Villa
p = Priest
w = Watchtower

n = Necropolis
e = Overgrown Estate
h = Hovel
c = Curse
C = Copper

Hand: UPCCn
Play: U (c), PCC
Spend: 1 Coffers
$7, 2 Buys
Buy: Travelling Fair, Advance (n -> f, deck), Doctor (overpay $1, trash f -> hand), Advance (f -> v)

5x [
  Hand: vf
  Play: v
  Buy: Advance (f -> v)
]
$6, 1 Buy
Buy: Travelling Fair x3, Advance x4 (f -> pwwv)

Hand: vf
Deck: wwp[ehCCC]
Play: v, f, w, p (e), CCC
$6, 1 Buy
Buy: Travelling Fair, Fortress (trash with w)
$2, 1 Buy
Buy: Travelling Fair, Advance (f -> Action, trash with w)
loop

And now you net $2 per Advance. Now top-deck your favorite cost reducer, trash Cultists for draw, and go crazy. Everything you gain can be trashed, paying for more Travelling Fairs.

That starting hand is much more manageable than the exact 5 cards previously needed - 5/126, I believe, 10 times more likely. Now to actually play it.
« Last Edit: November 09, 2018, 04:58:03 pm by mith »
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mith

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Re: Empty the Supply in 1 Turn (Now with Priest!)
« Reply #61 on: November 09, 2018, 05:34:02 pm »
0

Game doesn't seem to want to load... :)

I forgot to get a screenshot before cleanup, I had over $3000 left (played the rest of the Priests with the Bridge Trolls). It was silly.

I'm sure this could be optimized for speed. Baker is not necessary at all, it just saves a Villa in setup. Buys are the limiting factor, so anything to add Buys or gain cards more quickly in another way would help.
« Last Edit: November 09, 2018, 06:00:52 pm by mith »
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mith

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Re: Empty the Supply in 1 Turn (Now with Priest!)
« Reply #62 on: November 10, 2018, 03:38:34 pm »
0

Just realized that the starting hand chances are actually even better if Baker is used, since you only need one Copper to get going (we have plenty of Villas to spare, it's just that initial $6 and 2 Buys or $8 and 1 Buy that we need). Up to 5/63 (a bit less than 8%).

We can also guarantee at least emptying the supply by turn 2 if we add Lurker:

If we have Necropolis in our hand, we just need $2 (which we have) to buy Travelling Fair, Advance (n -> f) and have a Fortress in hand turn 2.
Otherwise, we have at least $3, plus the Coffers, for Travelling Fair, Lurker. Then Lurker on Fortress turn 2.

(This is assuming player 2 isn't trying to stop us; with enough $ and Necropolis, player 2 can burn a few Villas. Though we don't need nearly as many if we already have Fortress in hand.)
« Last Edit: November 10, 2018, 03:43:41 pm by mith »
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majiponi

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Re: Empty the Supply in 1 Turn (Now with Priest!)
« Reply #63 on: November 11, 2018, 07:16:52 am »
+1

Less Expansion, less Kingdom cards, less probable method.

Kingdom: Tracker(t), Fortress(f), Priest(p), Villa(v), Cursed Village(V), Pooka
Events: Advance, Travelling Fair

Deck: Hovel(h), Overgrown Estate(o), 3 Coppers(C)
Hand: Cursed Gold(U), Pouch(P), Necropolis(n), 2 Coppers

play P, 2C, U(c)
(1 Action, $6, 2 Buys)

buy f, Travelling Fair, Advance (n -> V)
receive War(reveal h, o, 3C, shuffle, reveal f)
(1 Action, $0, 1 Buy)

buy Advance (f -> v, hand)
play v
repeat this 5 times

buy 3 Travelling Fairs
(7 Actions, $0, 4 Buys)

Deck: V, c
Discard: h, o, 3C
Hand: f

buy Advance (f -> p), Advance (f -> f, deck), Advance (f -> V)
receive Locusts (f -> t)
buy Advance (f -> v, hand)
(8 Actions, $0, 0 Buy)

play v, f, V (draw c, shuffle, draw p, V, C, t)
play p (trash c)
play t (receive The Earth's Gift)
discard C (gain Priest, deck)
play V (draw p, h, o, 2C)
play p (trash o, shuffle, draw C)
play 3C
(9 Actions, $11, 1 Buy)

Deck: (empty)
Discard: (empty)
Hand: f

Do as you like.
« Last Edit: November 11, 2018, 08:41:55 am by majiponi »
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mith

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Re: Empty the Supply in 1 Turn (Now with Priest!)
« Reply #64 on: November 11, 2018, 11:50:28 am »
0

I think we can do better as far as probability:

Travelling Fair before Fortress, then either War or Locusts to get it to hand (1/6).
Gain Villa a couple extra times to afford ppfVv. The second hex can’t be Bad Omens or Famine (9/11).
Play v, f, V, p (f), p (f), and you’re set.
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