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Author Topic: 2x2 team game  (Read 3590 times)

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grep

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2x2 team game
« on: June 25, 2011, 04:30:45 am »
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Anyone tried team games 2 vs 2 players - like in bridge, North and South against East and West?

The rules are basically the same, but your attack does not affect your teammate, only opponents. The final VPs are added up. And there should be 20 Curses in setup.

We've tried a couple of times, but I still don't understand well how it differs from a 1 vs 1 game.
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Glooble

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Re: 2x2 team game
« Reply #1 on: June 25, 2011, 09:57:44 pm »
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We played a version where your attacks did effect your teammate - it was wacky.
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krawhitham

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Re: 2x2 team game
« Reply #2 on: June 26, 2011, 08:21:54 pm »
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It sounds like you need some kind of interation between team mates other than not attacking.

I can only think of card specific rules, like Pirate ship tokens being shared. Perhaps you can play an Island for one action in your turn and then your opponent can put something on the Island for one action of their turn (must be the next turn).

I'm sure others can do better...
« Last Edit: June 26, 2011, 08:26:20 pm by krawhitham »
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Glooble

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Re: 2x2 team game
« Reply #3 on: June 26, 2011, 09:27:39 pm »
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shared native village mat would be wacky...
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papaHav

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Re: 2x2 team game
« Reply #4 on: June 26, 2011, 09:48:30 pm »
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This is pretty fun with no change in rules (using a medal tally for each team)

Although swindler and spy were alot more powerful than usual because its possible to actually help ur teammate
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Axe Knight

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Re: 2x2 team game
« Reply #5 on: June 27, 2011, 12:08:59 am »
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Would you Possess your opponents or your teammate? 

I've tried all kinds of team variants, including a very wacky Best of 7, 3 on 3.  We tried to add cards that would encourage interaction between teammates, like Masquerade. 

One strategy was to have one teammate primarily attack, and the other two only worry about VPs.
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Death to Sea Hags

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Re: 2x2 team game
« Reply #6 on: June 27, 2011, 12:23:38 pm »
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Although swindler and spy were alot more powerful than usual because its possible to actually help ur teammate

I think you'd want to make attacks vs. teammates purely optional, with turn-by-turn discretion for the affected player. There's lots of times when an attack is useful, or when a reaction is useful, and those wold be very good strategic tools.


shared native village mat would be wacky...

Yes!  And more in that vein:

Since the two players are one "team", then what if duration cards affect your partner, AND only last through your partner's next turn? Your Tactician discards your hand, but SHE draws five on her next turn. Your Lighthouse only lasts until her turn, then it's out of play, and discards into HER deck! Your Haven passes a card to her, you set aside a Horse Traders and she picks it up.
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SkipSandwich

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Re: 2x2 team game
« Reply #7 on: July 25, 2011, 11:55:12 pm »
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What if the teams had a communal deck and discard pile? Each team of two starts with 14 copper and 6 estates, each drawing hands of 5 from it.
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Censure

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Re: 2x2 team game
« Reply #8 on: July 26, 2011, 06:54:54 pm »
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What if the teams had a communal deck and discard pile? Each team of two starts with 14 copper and 6 estates, each drawing hands of 5 from it.

This would make chancellor actually useful. Amazing, even.
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