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Author Topic: Previews #3: Blessed Village, Idol, Druid  (Read 61267 times)

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Co0kieL0rd

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Re: Previews #3: Blessed Village, Idol, Druid
« Reply #100 on: October 27, 2017, 05:52:53 am »
0

And the River is delayed because of the aquatic theme of Seaside Durations.

Huh, maybe River and Sea should have been swapped.

I like it the way it is. The River one is pretty sweet, whereas the Sea one makes me salty (triggers a bad shuffle everytime!)
Does it really? Or were you just looking for an excuse to make that salt pun?
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Jeebus

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Re: Previews #3: Blessed Village, Idol, Druid
« Reply #101 on: October 27, 2017, 10:36:01 am »
0

Yes Blessed Village has you move the Boon to where you can keep an eye on it until you receive it, and "receive a Boon" means it goes to the Boons discard pile (shuffled as needed). Except 3 Boons which say they stay in play until clean-up, those stay in play until clean-up.

I guess you don't literally mean "in play", right? They don't count for things like Horn of Plenty?

I would still appreciate an official response to this...

LastFootnote

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Re: Previews #3: Blessed Village, Idol, Druid
« Reply #102 on: October 27, 2017, 10:47:55 am »
+4

Yes Blessed Village has you move the Boon to where you can keep an eye on it until you receive it, and "receive a Boon" means it goes to the Boons discard pile (shuffled as needed). Except 3 Boons which say they stay in play until clean-up, those stay in play until clean-up.

I guess you don't literally mean "in play", right? They don't count for things like Horn of Plenty?

I would still appreciate an official response to this...

They don't count as cards, and they never count as being "in play".
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Jeebus

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Re: Previews #3: Blessed Village, Idol, Druid
« Reply #103 on: October 27, 2017, 01:04:44 pm »
+4

I think that it would be a pretty big improvement to the Boons if The Mountain's Gift were "you may gain a Silver". A Boon can often do nothing useful, but The Mountain's Gift is the only one that can be more like Hexing yourself.

crj

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Re: Previews #3: Blessed Village, Idol, Druid
« Reply #104 on: October 27, 2017, 01:22:17 pm »
+2

Having already noted that Den Of Sin (name announced, no preview) feels like it ought to have been Den Of Iniquity, am I the only person who feels Will-'o-Wisp ought to have been Will-'o-the-Wisp?

I'm not sure that's even a UK/US thing - isn't the latter more common both sides of the Atlantic?
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drsteelhammer

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Re: Previews #3: Blessed Village, Idol, Druid
« Reply #105 on: October 27, 2017, 05:52:56 pm »
0

And the River is delayed because of the aquatic theme of Seaside Durations.

Huh, maybe River and Sea should have been swapped.

I like it the way it is. The River one is pretty sweet, whereas the Sea one makes me salty (triggers a bad shuffle everytime!)
Does it really? Or were you just looking for an excuse to make that salt pun?

Well, at the time I wrote this, the cantrip boon user wasn't out yet, so that one is pretty cool with Sea's gift. Blessed village isn't that bad either since it just becomes a rivers gift. But I did get that awful feeling when Fool and Idols misbehaved, so I'd much rather get the River there (and yes, atleast one of those shuffle triggers was game losing). That cartographer boon atleast mitigates that problem of triggering a bad shuffle, the sea just doesn't do anything in subpar situations.

Also, who am I kidding, this is f.ds. Of course I would have tried to make the pun work anyway.
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chipperMDW

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Re: Previews #3: Blessed Village, Idol, Druid
« Reply #106 on: October 30, 2017, 05:57:10 pm »
+2

"The Mountain's Gift" ties "Philosopher's Stone" for the longest-named thing in Dominion in terms of character count.

(Unless you count "Settlers/Bustling Village" as a whole name — for the pile or randomizer — and not just two separate names.)
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Re: Previews #3: Blessed Village, Idol, Druid
« Reply #107 on: October 30, 2017, 06:02:21 pm »
0

Well, at the time I wrote this, the cantrip boon user wasn't out yet, so that one is pretty cool with Sea's gift. Blessed village isn't that bad either since it just becomes a rivers gift. But I did get that awful feeling when Fool and Idols misbehaved, so I'd much rather get the River there (and yes, atleast one of those shuffle triggers was game losing). That cartographer boon atleast mitigates that problem of triggering a bad shuffle, the sea just doesn't do anything in subpar situations.

With Fool, you at least often get Sun (cartographer) or Moon (scavenger) in order to ensure the card you draw with Sea is a Treasure. It's even OK with Wind (+2 Cards, discard 2 cards) since it increases your search space.
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ConMan

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Re: Previews #3: Blessed Village, Idol, Druid
« Reply #108 on: October 30, 2017, 06:51:50 pm »
0

I'm slightly disappointed that, since the gift is named "Flame's Gift", we can't have the choice of Earth, Wind and Fire.
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Re: Previews #3: Blessed Village, Idol, Druid
« Reply #109 on: October 30, 2017, 08:09:26 pm »
+6

I'm slightly disappointed that, since the gift is named "Flame's Gift", we can't have the choice of Earth, Wind and Fire.

Or Heart.
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Re: Previews #3: Blessed Village, Idol, Druid
« Reply #110 on: October 31, 2017, 12:37:30 pm »
+2

"The Mountain's Gift" ties "Philosopher's Stone" for the longest-named thing in Dominion in terms of character count.

(Unless you count "Settlers/Bustling Village" as a whole name — for the pile or randomizer — and not just two separate names.)

"Miserable/Twice Miserable" is one card (although two different States) and ties "Settlers/Bustling Village".

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Re: Previews #3: Blessed Village, Idol, Druid
« Reply #111 on: October 31, 2017, 02:27:29 pm »
+3

I just realized I have to find another name for "state" in my rules document. :(

At first I had events and states. Changing "event" to "ability" was actually much more accurate though. But what can I call a persistent, non-triggered ability like Goon's "while-in-play" thing, Grand Market's buy clause, etc?

Asper isn't the only one suffering here. :p

pacovf

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Re: Previews #3: Blessed Village, Idol, Druid
« Reply #112 on: October 31, 2017, 03:08:53 pm »
+1

A mode? Otherwise, ongoing effect seems ok to me.
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AJD

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Re: Previews #3: Blessed Village, Idol, Druid
« Reply #113 on: October 31, 2017, 03:26:08 pm »
+1

I like "condition".
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Jeebus

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Re: Previews #3: Blessed Village, Idol, Druid
« Reply #114 on: October 31, 2017, 04:11:07 pm »
+1

Mode could work.

Ongoing effect: I'm using "effect" to mean an instruction - so an ability can consist of several effects. Maybe "ongoing ability" could work.

Condition: I worry that it would sound like "prerequisite" or somesuch.

I'm considering using status. The advantage is that it sounds very similar...

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Re: Previews #3: Blessed Village, Idol, Druid
« Reply #115 on: October 31, 2017, 06:32:07 pm »
+2

Mode could work.

Ongoing effect: I'm using "effect" to mean an instruction - so an ability can consist of several effects. Maybe "ongoing ability" could work.

Condition: I worry that it would sound like "prerequisite" or somesuch.

I'm considering using status. The advantage is that it sounds very similar...

I don't like "state" or "status".  You're not in a "Goons state" when you play Goons.  Goons has an ongoing ability.
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Re: Previews #3: Blessed Village, Idol, Druid
« Reply #116 on: October 31, 2017, 07:39:57 pm »
0

Mode could work.

Ongoing effect: I'm using "effect" to mean an instruction - so an ability can consist of several effects. Maybe "ongoing ability" could work.

Condition: I worry that it would sound like "prerequisite" or somesuch.

I'm considering using status. The advantage is that it sounds very similar...

I don't like "state" or "status".  You're not in a "Goons state" when you play Goons.  Goons has an ongoing ability.

Actually it is exactly like having a State card like Lost in the Woods or Envious. When you have Goons in play, the when-buy ability is in effect; otherwise it isn't. When you have Envious, the start-of-buy-phase ability is in effect; otherwise it isn't. When you have Lost in the Woods, the start-of-turn ability is in effect; otherwise it isn't.

These are all also ongoing abilities. States' abilities last for as long as you have them. Goons' ability lasts as long as it's in play.

I could call them ongoing abilities. The problems is that I have "ability triggers" (for triggered abilities) and "state timers" (for ongoing abilities). "Triggered ability triggers" and "ongoing ability timers" don't exactly make things easier.

LastFootnote

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Re: Previews #3: Blessed Village, Idol, Druid
« Reply #117 on: October 31, 2017, 08:38:33 pm »
+3

I’m confused why you need a term for it at all.
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Asper

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Re: Previews #3: Blessed Village, Idol, Druid
« Reply #118 on: October 31, 2017, 09:25:40 pm »
+1

I think that it would be a pretty big improvement to the Boons if The Mountain's Gift were "you may gain a Silver". A Boon can often do nothing useful, but The Mountain's Gift is the only one that can be more like Hexing yourself.

It's sometimes worse than Locusts eating your Curse, that's for sure.

Om nom nom.
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Jeebus

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Re: Previews #3: Blessed Village, Idol, Druid
« Reply #119 on: November 01, 2017, 11:36:38 am »
0

I’m confused why you need a term for it at all.

Have you seen my rules document and how I use it there?

LastFootnote

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Re: Previews #3: Blessed Village, Idol, Druid
« Reply #120 on: November 01, 2017, 12:00:19 pm »
0

I’m confused why you need a term for it at all.

Have you seen my rules document and how I use it there?

 No. I already have an encyclopedic rules knowledge of Dominion. And notably, I don't have a term for what you're describing other than "while-in-play ability".
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Jeebus

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Re: Previews #3: Blessed Village, Idol, Druid
« Reply #121 on: November 01, 2017, 12:13:43 pm »
+1

I’m confused why you need a term for it at all.

Have you seen my rules document and how I use it there?

 No. I already have an encyclopedic rules knowledge of Dominion. And notably, I don't have a term for what you're describing other than "while-in-play ability".

My question had nothing to do with whatever reasons you have or don't have to read it. But if you had read it, I suspect you wouldn't be confused. Whether you would agree that a term is warranted or not is another matter, but you can't really judge that until you've seen the usage.

In short, I maintain a complete list of all ability triggers on all cards, to make any timing issue completely clear and unambiguous. (This might be useful for that majority of people who don't have an encyclopedic rules knowledge of Dominion.) Since ongoing abilitities are not triggered in the same sense, these are excluded. Since it's useful some places to refer to them anyway, it's useful to have a term for them.

EDIT: I see that you wrote "while-in-play ability". This covers only one kind of ongoing ability, so is inaccurate.
« Last Edit: November 01, 2017, 12:15:33 pm by Jeebus »
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markusin

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Re: Previews #3: Blessed Village, Idol, Druid
« Reply #122 on: November 01, 2017, 12:47:49 pm »
+1

Does "enduring state" make sense for you, with an appropriate substitute for "state" if need be?
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pacovf

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Re: Previews #3: Blessed Village, Idol, Druid
« Reply #123 on: November 01, 2017, 12:57:37 pm »
+3

I’m confused why you need a term for it at all.

Have you seen my rules document and how I use it there?

 No. I already have an encyclopedic rules knowledge of Dominion. And notably, I don't have a term for what you're describing other than "while-in-play ability".

I mean, it's not like him writing his own rules document is harming you in any way. Nor is he demanding people use it.
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LastFootnote

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Re: Previews #3: Blessed Village, Idol, Druid
« Reply #124 on: November 01, 2017, 01:00:47 pm »
+4

I’m confused why you need a term for it at all.

Have you seen my rules document and how I use it there?

 No. I already have an encyclopedic rules knowledge of Dominion. And notably, I don't have a term for what you're describing other than "while-in-play ability".

I mean, it's not like him writing his own rules document is harming you in any way. Nor is he demanding people use it.

OK? I never said it was harming me or that he is demanding anything. I asked a question. Instead of answering it, he asked his own question, and I answered that. End of story.
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