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Author Topic: Nocturne Teasers Speculation  (Read 31480 times)

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ThetaSigma12

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Re: Nocturne Teasers Speculation
« Reply #75 on: October 27, 2017, 06:52:08 am »
0

My guess: one more state (1), one more alt victory (2), and one more spirit (10).

So we've seen all the spirits, that means we have 10 more cards sitting around. What could they be? An extra non-supply pile? States? Events? A 2-stage traveller line?
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LastFootnote

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Re: Nocturne Teasers Speculation
« Reply #76 on: October 27, 2017, 06:53:43 am »
+3

My guess: one more state (1), one more alt victory (2), and one more spirit (10).

So we've seen all the spirits, that means we have 10 more cards sitting around. What could they be? An extra non-supply pile? States? Events? A 2-stage traveller line?

Bats?
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ThetaSigma12

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Re: Nocturne Teasers Speculation
« Reply #77 on: October 27, 2017, 06:57:06 am »
+3

My guess: one more state (1), one more alt victory (2), and one more spirit (10).

So we've seen all the spirits, that means we have 10 more cards sitting around. What could they be? An extra non-supply pile? States? Events? A 2-stage traveller line?

Bats?

You're correct! Thanks for answering the trivia question which of course I knew the answer too all along.






...yeah I forgot about those guys.
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navical

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Re: Nocturne Teasers Speculation
« Reply #78 on: October 27, 2017, 09:51:02 am »
+1

So, with Bats and Zombies, other than the two Heirlooms we haven't seen, the only things to come are ordinary Kingdom piles?
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ThetaSigma12

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Re: Nocturne Teasers Speculation
« Reply #79 on: October 27, 2017, 10:25:01 am »
+1

So, with Bats and Zombies, other than the two Heirlooms we haven't seen, the only things to come are ordinary Kingdom piles?

Barring unusual pile counts, we have 10 kingdom card piles of:

Bard
Changeling
Cobbler
Conclave
Den of Sin
Guardian
Monastery
Night Watchman
Sacred Grove
Secret Cave
Tormentor
Tracker
Tragic Hero
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Orange

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Re: Nocturne Teasers Speculation
« Reply #80 on: October 27, 2017, 02:35:09 pm »
+2

And we know the name of everything except the last two Heirlooms.
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Re: Nocturne Teasers Speculation
« Reply #81 on: October 27, 2017, 02:36:21 pm »
0

If we had the cost and types of the last 13 kingdom cards I could have my dividers all made up in advance.
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Jeebus

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Re: Nocturne Teasers Speculation
« Reply #82 on: October 27, 2017, 02:44:38 pm »
+1

Nocturne is the new champion in terms of most different cards. There are 77 differently named cards in this set (coutning each side of the dual-sided States)!

The previous champion was Empires with 70, before that Adventures with 58, and before that Dark Ages with 55. (The other sets each have less than 30.) Considering that Dark Ages was supposed to come out after Guilds, that's 4 record-breakers in a row. How will Donald cram even more unique cards into next expansion?? All kingdom piles have unique cards?

Nocturne also has the most kingdom cards (33) except for Dark Ages (35).

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Re: Nocturne Teasers Speculation
« Reply #83 on: October 27, 2017, 02:45:11 pm »
+1

And we know the name of everything except the last two Heirlooms.

Still hoping for grimoire!

Willvon

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Re: Nocturne Teasers Speculation
« Reply #84 on: October 27, 2017, 05:54:52 pm »
+1

So, with Bats and Zombies, other than the two Heirlooms we haven't seen, the only things to come are ordinary Kingdom piles?

Barring unusual pile counts, we have 10 kingdom card piles of:

Bard
Changeling
Cobbler
Conclave
Den of Sin
Guardian
Monastery
Night Watchman
Sacred Grove
Secret Cave
Tormentor
Tracker
Tragic Hero

So what type of card do you think each of these kingdom cards are?

Bard – ACTION/HEIRLOOM (Since Minstrel was a village, why not Bard?)
Changeling - NIGHT
Cobbler – ACTION/HEIRLOOM
Conclave - FATE
Den of Sin – DOOM (A Den of Sin would have to give out Greed, Envy, Poverty, etc.)
Guardian – DOOM (but helps to mitigate the effect of a hex)
Monastery – FATE (A trasher)
Night Watchman – NIGHT (Reaction?) –Doesn’t seem like there would be 2 reactions in a set.
Sacred Grove – DOOM (could be trouble if you enter into somewhere held sacred by the Druids)
   (Conversely, could be FATE since it is somewhere the Druids would assemble)
Secret Cave – NIGHT (Everybody’s in the dark in a cave, especially if it is secret)
Tormentor – DOOM
Tracker – NIGHT?
Tragic Hero – DOOM (He was a hero, but he gave in to sin and other vices.)
« Last Edit: October 27, 2017, 05:56:06 pm by Willvon »
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Asper

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Re: Nocturne Teasers Speculation
« Reply #85 on: October 28, 2017, 04:07:46 am »
+1

So, with Bats and Zombies, other than the two Heirlooms we haven't seen, the only things to come are ordinary Kingdom piles?

Barring unusual pile counts, we have 10 kingdom card piles of:

Bard
Changeling
Cobbler
Conclave
Den of Sin
Guardian
Monastery
Night Watchman
Sacred Grove
Secret Cave
Tormentor
Tracker
Tragic Hero

So what type of card do you think each of these kingdom cards are?

Bard – ACTION/HEIRLOOM (Since Minstrel was a village, why not Bard?)
Changeling - NIGHT
Cobbler – ACTION/HEIRLOOM
Conclave - FATE
Den of Sin – DOOM (A Den of Sin would have to give out Greed, Envy, Poverty, etc.)
Guardian – DOOM (but helps to mitigate the effect of a hex)
Monastery – FATE (A trasher)
Night Watchman – NIGHT (Reaction?) –Doesn’t seem like there would be 2 reactions in a set.
Sacred Grove – DOOM (could be trouble if you enter into somewhere held sacred by the Druids)
   (Conversely, could be FATE since it is somewhere the Druids would assemble)
Secret Cave – NIGHT (Everybody’s in the dark in a cave, especially if it is secret)
Tormentor – DOOM
Tracker – NIGHT?
Tragic Hero – DOOM (He was a hero, but he gave in to sin and other vices.)

I sure hope for less Doom and Fate than that.
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Re: Nocturne Teasers Speculation
« Reply #86 on: October 28, 2017, 04:15:52 am »
+1

I hope there's a Night/Victory, just for the awesome color scheme.
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Re: Nocturne Teasers Speculation
« Reply #87 on: October 28, 2017, 07:55:15 am »
0

I hope there's a Night/Victory, just for the awesome color scheme.

Nope: https://dominion.games/images/cards/templates/night-victory.png:(
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Re: Nocturne Teasers Speculation
« Reply #88 on: October 28, 2017, 08:31:03 am »
+1

We'll have to wait for the Intrigue sequel to get those.
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Donald X.

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Re: Nocturne Teasers Speculation
« Reply #89 on: October 28, 2017, 05:38:03 pm »
+13

We'll have to wait for the Intrigue sequel to get those.
I'm done with sequels, now I'm gonna make prequels.

Two Wives: Treasure - Victory, $3
$1
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Young Pawn: Action, $1
Choose one: +1 Card; +1 Action; +1 Buy; +$1.

Ravine: Action - Attack - Duration, $2
After this turn, cards cost $1 more until your next turn.

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Re: Nocturne Teasers Speculation
« Reply #90 on: October 29, 2017, 07:32:16 am »
+5

Mine Site: Action, $4
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Mine Site can gain Mine Sites, yesno?
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Re: Nocturne Teasers Speculation
« Reply #91 on: October 29, 2017, 11:45:50 am »
0

So, any guesses about the last two Heirlooms and what they'll do? I think we can expect at least one of these:
- A Copper that gives +1 Buy
- A Secret Chamber Treasure
- A Copper that trashes itself
- A Chancellor Copper

Any other ideas? I don't expect a Village Copper because Necropolis exists, though of course an Action Copper in general has its perks.
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sorawotobu

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Re: Nocturne Teasers Speculation
« Reply #92 on: October 29, 2017, 02:11:52 pm »
+5


- A Chancellor Copper


Boy do I look forward to getting Mountebanked on turn 2 (and 3, and 4...)
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Re: Nocturne Teasers Speculation
« Reply #93 on: October 29, 2017, 02:18:55 pm »
0

A Hovel for Treasures could be fun, except when you draw it with 3 Estates.
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Donald X.

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Re: Nocturne Teasers Speculation
« Reply #94 on: October 29, 2017, 05:09:58 pm »
+3

Mine Site: Action, $4
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Re: Nocturne Teasers Speculation
« Reply #95 on: October 29, 2017, 06:50:26 pm »
0

So, any guesses about the last two Heirlooms and what they'll do? I think we can expect at least one of these:
- A Copper that gives +1 Buy
- A Secret Chamber Treasure
- A Copper that trashes itself
- A Chancellor Copper

Any other ideas? I don't expect a Village Copper because Necropolis exists, though of course an Action Copper in general has its perks.

Royal Seal Copper would be wacky, and would change the opening a lot.
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Asper

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Re: Nocturne Teasers Speculation
« Reply #96 on: October 29, 2017, 07:09:09 pm »
0


- A Chancellor Copper


Boy do I look forward to getting Mountebanked on turn 2 (and 3, and 4...)

How do you manage to never have a Curse in hand if you already have 2 and can put your deck in your discard pile regularly?
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