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Author Topic: Nocturne Teasers Speculation  (Read 31479 times)

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Commodore Chuckles

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Re: Nocturne Teasers Speculation
« Reply #50 on: October 22, 2017, 12:03:49 pm »
+2

Devil's Workshop - $6
Action - Attack
Gain a card costing up to $5. Each other player gains a cheaper card of your choice, where the difference in costs is no greater than $3.

Another idea for a fan card I had. You can gain a cheap card and curse your opponents, or you can gain a more expense card and give your opponents an Estate/some other undesirable card instead.
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Orange

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Re: Nocturne Teasers Speculation
« Reply #51 on: October 22, 2017, 02:25:40 pm »
0

Devil's Workshop - $6
Action - Attack
Gain a card costing up to $5. Each other player gains a cheaper card of your choice, where the difference in costs is no greater than $3.

Another idea for a fan card I had. You can gain a cheap card and curse your opponents, or you can gain a more expense card and give your opponents an Estate/some other undesirable card instead.

Would have to fix the wording so you can't give a different card to each opponent
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crlundy

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Re: Nocturne Teasers Speculation
« Reply #52 on: October 23, 2017, 01:58:01 am »
+1

Related speculation: I think the previews themes will be, in no particular order
- Night cards
- Fate/Boon cards
- Doom/Hex cards
- Heirlooms
- Miscellaneous (maybe to prove there’s a Traveller line; or Events; or hey, don’t be afraid, there are still a couple simple cards in this one)
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crlundy

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Re: Nocturne Teasers Speculation
« Reply #53 on: October 23, 2017, 02:00:15 am »
0

Pooka: gain a Boon, or at Night each other player gains a Hex

On further reflection, an Action-Attack-Night-Fate-Doom card might be strong with Courtier, assuming that’s how those types work.
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Re: Nocturne Teasers Speculation
« Reply #54 on: October 23, 2017, 08:22:35 am »
+1

Pooka: gain a Boon, or at Night each other player gains a Hex

On further reflection, an Action-Attack-Night-Fate-Doom card might be strong with Courtier, assuming that’s how those types work.

You'd just get all four bonuses.  Courtier doesn't have a fifth option to choose from.
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crlundy

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Re: Nocturne Teasers Speculation
« Reply #55 on: October 23, 2017, 11:04:48 am »
0

Pooka: gain a Boon, or at Night each other player gains a Hex

On further reflection, an Action-Attack-Night-Fate-Doom card might be strong with Courtier, assuming that’s how those types work.

You'd just get all four bonuses.  Courtier doesn't have a fifth option to choose from.

Yes, I was just comparing with how rare the current 4-type card is. An entire pile of cards with 4+ types would work wonders with Courtier. (Edit: Seems like Nocturne is already enabling Courtier plenty!)
« Last Edit: October 23, 2017, 11:05:56 am by crlundy »
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Cave-o-sapien

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Re: Nocturne Teasers Speculation
« Reply #56 on: October 23, 2017, 12:13:56 pm »
0

Pooka: gain a Boon, or at Night each other player gains a Hex

On further reflection, an Action-Attack-Night-Fate-Doom card might be strong with Courtier, assuming that’s how those types work.

You'd just get all four bonuses.  Courtier doesn't have a fifth option to choose from.

Yes, I was just comparing with how rare the current 4-type card is. An entire pile of cards with 4+ types would work wonders with Courtier. (Edit: Seems like Nocturne is already enabling Courtier plenty!)

Interestingly, there are scenarios where you might not want to to gain the Gold (Bandit Fort, Wall are direct cases), but revealing a 4-type card would obligate you to gain it (I think).
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LastFootnote

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Re: Nocturne Teasers Speculation
« Reply #57 on: October 23, 2017, 12:18:41 pm »
+2

Pooka: gain a Boon, or at Night each other player gains a Hex

On further reflection, an Action-Attack-Night-Fate-Doom card might be strong with Courtier, assuming that’s how those types work.

You'd just get all four bonuses.  Courtier doesn't have a fifth option to choose from.

Yes, I was just comparing with how rare the current 4-type card is. An entire pile of cards with 4+ types would work wonders with Courtier. (Edit: Seems like Nocturne is already enabling Courtier plenty!)

Interestingly, there are scenarios where you might not want to to gain the Gold (Bandit Fort, Wall are direct cases), but revealing a 4-type card would obligate you to gain it (I think).

True, it would. Though I don’t think I’d buy Courtier if I didn’t want Gold.
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AJD

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Re: Nocturne Teasers Speculation
« Reply #58 on: October 23, 2017, 12:34:33 pm »
+2

Pooka: gain a Boon, or at Night each other player gains a Hex

On further reflection, an Action-Attack-Night-Fate-Doom card might be strong with Courtier, assuming that’s how those types work.

You'd just get all four bonuses.  Courtier doesn't have a fifth option to choose from.

Yes, I was just comparing with how rare the current 4-type card is. An entire pile of cards with 4+ types would work wonders with Courtier. (Edit: Seems like Nocturne is already enabling Courtier plenty!)

Interestingly, there are scenarios where you might not want to to gain the Gold (Bandit Fort, Wall are direct cases), but revealing a 4-type card would obligate you to gain it (I think).

True, it would. Though I don’t think I’d buy Courtier if I didn’t want Gold.

Sometimes it's just the only+Buy, nu?
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crlundy

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Re: Nocturne Teasers Speculation
« Reply #59 on: October 23, 2017, 12:57:53 pm »
0

Interestingly, there are scenarios where you might not want to to gain the Gold (Bandit Fort, Wall are direct cases), but revealing a 4-type card would obligate you to gain it (I think).
True, it would. Though I don’t think I’d buy Courtier if I didn’t want Gold.
Sometimes it's just the only+Buy, nu?
Gold goes pretty well with +Buy.
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chipperMDW

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Re: Nocturne Teasers Speculation
« Reply #60 on: October 24, 2017, 10:43:55 am »
+2

I predict that Exorcist will interact with the Spirit type.
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Jack Rudd

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Re: Nocturne Teasers Speculation
« Reply #61 on: October 24, 2017, 08:34:53 pm »
0

About the idea of an attack village, I dunno. That doesn't seem like a great idea to me. Almost all of the attacks in Dominion have been terminal, and the reason is because attacks you can string off each other will usually be overpowered. If we're going to get this, maybe it'll be a handsize attack or something else that doesn't stack. It still sounds very obnoxious, though, because villages are something you want to buy and play a lot of.
Expanding on this, let's look at the non-terminal attacks we already have: Minion and Urchin have unstackable attacks, Spy and Scrying Pool have attacks that aren't very powerful even when stacked. Familiar is strong when stacked, but it has a Potion cost.
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crlundy

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Re: Nocturne Teasers Speculation
« Reply #62 on: October 25, 2017, 04:09:20 am »
0

About the idea of an attack village, I dunno. That doesn't seem like a great idea to me. Almost all of the attacks in Dominion have been terminal, and the reason is because attacks you can string off each other will usually be overpowered. If we're going to get this, maybe it'll be a handsize attack or something else that doesn't stack. It still sounds very obnoxious, though, because villages are something you want to buy and play a lot of.
Expanding on this, let's look at the non-terminal attacks we already have: Minion and Urchin have unstackable attacks, Spy and Scrying Pool have attacks that aren't very powerful even when stacked. Familiar is strong when stacked, but it has a Potion cost.
Don’t forget Relic! It’s also unstackable, though.

Now that Idol is previewed, it can go on the list too. It’s non-terminal and stackable, but the alternating mitigates the brutality.
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ThetaSigma12

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Re: Nocturne Teasers Speculation
« Reply #63 on: October 25, 2017, 08:25:46 am »
+1

Prediction: Sacred Grove gives for every X spirit cards you have.
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Orange

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Re: Nocturne Teasers Speculation
« Reply #64 on: October 25, 2017, 11:27:02 am »
+1

What we know so far:

122 kingdom cards (12 previewed w/1 Victory card)
31 Spirit cards (Imp, Ghost, Will-O’-Wisp)
12 Boons
42 Heirlooms
1 State
33 Randomizers

That’s 241.  We’ve got 21 kingdom cards not yet previewed so that’s likely at least 210 more, putting us at 451.  So what are the other 49?

Surely there are a few more states, and a few of the kingdom cards may be 12-card piles (or more).  But that can’t account for too many, unless we get a couple new Traveler lines as some have speculated.

Somebody speculated there will be 13 different Spirits, each with a unique number of copies (1 to 13).  If so, the 10 Spirits we haven’t seen will total 60 more cards, leaving 22 for the states and extras for Victory cards.

There may even be some kind of Traveler-Spirit line with a kingdom card that gets upgraded but instead of 5 of each upgrade, perhaps there will be 5>4>3>2>1 or something like that.  The life story of a Spirit?  Maybe.

I believe Hexes were in the original expansion announcement, which might be the anti-Boon triggered by Cursed Village or something else?  Looking forward to two more days of previews.

Edited to include Randomizers.
« Last Edit: October 25, 2017, 11:51:22 am by Orange »
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Orange

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Re: Nocturne Teasers Speculation
« Reply #65 on: October 25, 2017, 11:30:16 am »
0

We know 4 of the 7 kingdom cards that are paired with Heirlooms.  Speculation on the other 3?  My guesses:

Leprechaun, Bard, Guardian (which will be blue and come with a blue-yellow treasure of some kind)
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Re: Nocturne Teasers Speculation
« Reply #66 on: October 25, 2017, 11:36:49 am »
0

Orange, you’re forgetting the randomizers.
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Orange

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Re: Nocturne Teasers Speculation
« Reply #67 on: October 25, 2017, 11:49:04 am »
0

Orange, you’re forgetting the randomizers.

Oh man, that's so much less goodness still to come.
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Re: Nocturne Teasers Speculation
« Reply #68 on: October 25, 2017, 11:51:17 am »
+1

Orange, you’re forgetting the randomizers.

Oh man, that's so much less goodness still to come.

Sorry to rain on your parade!
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chipperMDW

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Re: Nocturne Teasers Speculation
« Reply #69 on: October 25, 2017, 12:26:52 pm »
0

So we "receive" Boons. What verb will we use for Hexes? Will we "receive" them, too? Maybe we'll "suffer" them or perhaps "be afflicted by" them.
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Orange

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Re: Nocturne Teasers Speculation
« Reply #70 on: October 26, 2017, 09:07:45 am »
0

Update:

152 kingdom cards (15 previewed w/1 Victory card)
31 Spirit cards (Imp, Ghost, Will-O’-Wisp)
12 Boons
12 Hexes
42 Heirlooms
13 States (1 LitW, 6 Deluded/Envious, 6 Miserable/Twice)
33 Randomizers

That’s 295.  We’ve got 18 kingdom cards not yet previewed so that’s likely at least 180 more, putting us at 475.  So what are the other 25?
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Re: Nocturne Teasers Speculation
« Reply #71 on: October 26, 2017, 09:11:21 am »
0

Update:

152 kingdom cards (15 previewed w/1 Victory card)
31 Spirit cards (Imp, Ghost, Will-O’-Wisp)
12 Boons
12 Hexes
42 Heirlooms
13 States (1 LitW, 6 Deluded/Envious, 6 Miserable/Twice)
33 Randomizers

That’s 295.  We’ve got 18 kingdom cards not yet previewed so that’s likely at least 180 more, putting us at 475.  So what are the other 25?
Did you count Wish?

We could have Travellers, Events, Spirits, Non-Supply cards, Split Piles.
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Orange

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Re: Nocturne Teasers Speculation
« Reply #72 on: October 26, 2017, 10:32:57 am »
+2

Nope.  That went up just as I was posting.  So here's the latest...not many cards left:

Update:

162 kingdom cards (16 previewed w/1 Victory card)
31 Spirit cards (Imp, Ghost, Will-O’-Wisp)
12 Wishes
12 Boons
12 Hexes
42 Heirlooms
13 States (1 LitW, 6 Deluded/Envious, 6 Miserable/Twice)
33 Randomizers

That’s 317.  We’ve got 17 kingdom cards not yet previewed so that’s likely at least 170 more, putting us at 487.  So what are the other 13?
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Re: Nocturne Teasers Speculation
« Reply #73 on: October 26, 2017, 10:40:39 am »
+3

My guess: one more state (1), one more alt victory (2), and one more spirit (10).
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Orange

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Re: Nocturne Teasers Speculation
« Reply #74 on: October 26, 2017, 10:55:51 am »
0

I was just about to make an identical guess.
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