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Author Topic: Nocturne Teasers Speculation  (Read 4129 times)

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J Reggie

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Nocturne Teasers Speculation
« on: October 20, 2017, 10:20:24 am »
+2

Let's see if we can guess what the cards do by their names.

It's pretty obvious that Ghost Town and Cursed Village are villages of some kind. Fool and Shepherd are candidates for Traveller-like things, and maybe Vampire turns into a bat.

Speculate away!

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Re: Nocturne Teasers Speculation
« Reply #1 on: October 20, 2017, 10:29:07 am »
+1

The first thing that would come to mind when hearing "cursed village" is probably something like
+1 card
+2 actions
Each other player gains a curse

Something like that would probably have to cost at least $6 I would imagine. Unless the "cursed" part is detrimental to the user and it's something like
+1 card
+2 actions
Discard a card

Which would have to cost no more than $2

So my first speculation is cursed village will either cost $6 or $2. Yay speculating!
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BBL

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Re: Nocturne Teasers Speculation
« Reply #2 on: October 20, 2017, 10:47:25 am »
+1

Let's see:
Village = Cursed Village, Ghost Town
Witch = Druid, Necromancer
Thief = Den of Sin
Workshop = Raider
Moat = Guardian, Night Watchman
Alt VP = Cemetery
Trasher = Exorcist
Gold Gainer = Leprechaun

Throne Room = Bard? (as a Psudo Throne Room, like Herald?)
Smithy = ???
Alt Treasure = ???
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BlackHole

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Re: Nocturne Teasers Speculation
« Reply #3 on: October 20, 2017, 10:51:52 am »
0

Conclave = Alt VP? ;)
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Re: Nocturne Teasers Speculation
« Reply #4 on: October 20, 2017, 11:00:04 am »
0

Conclave = Alt VP? ;)
I bet Sacred Grove is an Alt-VP.
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Beyond Awesome

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Re: Nocturne Teasers Speculation
« Reply #5 on: October 20, 2017, 11:09:52 am »
0

Conclave is a meeting of sorts, so maybe that's a village.

Sacred Grove does sound like alt. vp

Exorcist sounds like an attack destroyer...Highly unlikely though, maybe a Moat variant. We also have Guardian as a contender for a Moat variant.
« Last Edit: October 20, 2017, 11:11:26 am by Beyond Awesome »
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Co0kieL0rd

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Re: Nocturne Teasers Speculation
« Reply #6 on: October 20, 2017, 11:28:04 am »
+2

I think Conclave is draw, just like LastFootnote's old Conclave card.
I don't think Druid is a Witch variant but rather a trasher/gainer/something that gives out Boons.
Necromancer gains from the trash.
Changeling is an Overlord variant.
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Re: Nocturne Teasers Speculation
« Reply #7 on: October 20, 2017, 11:31:24 am »
+4

LFN confirmed that split piles would be listed as 2 cards, so I'm guessing that Cursed Village/Blessed Village is a split pile.

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Re: Nocturne Teasers Speculation
« Reply #8 on: October 20, 2017, 11:33:42 am »
+2

Baseless speculation on some of the cards that have been revealed so far.

Changeling - maybe something like BoM or Overlord where it imitates stuff, or maybe something along the lines of "choose three" from a long list of options?
Cobbler - Forge lite, somehow? or a remodeler?
Crypt - probably a sifter
Cursed Village - maybe something like "+2 Actions +1 Card; you may gain a Curse for [more benefits]"?
Exorcist - a trasher, maybe? or a Reaction? maybe something Death Cart-style along the lines of "Trash a Curse from your hand; if you did, +$5", that might even induce you to buy Curses?
Ghost Town - I'd like to think this is a Village that involves topdecking somehow, since there's a general theme that ghosts scare cards from your hand back onto your deck. so maybe
+2 Actions +2 Cards, topdeck a card.
Guardian - probably a Reaction, maybe something like Lighthouse (does Nocturne have Durations?)
Leprechaun - this had better be a Gold gainer.
Monastery - trasher?
Necromancer - this is a Dark Ages sequel, so this probably gains cards from the trash. Or maybe there's a non-supply pile of Zombies or something that it gains you.
Night Watchman - maybe this is a Reaction, maybe this is something you play in your Night phase to give you protection from attacks? who knows
Raider - "each opponent reveals their hand; for each opponent, choose a card costing between $3 and $6 and gain a copy of it".
Sacred Grove - probably alt-VP. a cool mechanic would be something like "every time you trash a card, take a Sacred Grove token; your Sacred Grove is worth 1 for every 4 Sacred Grove tokens you have" or something. it'd have to have on-gain trashing, though, to pull that off without making it completely and utterly dead sometimes.
Secret Cave - maybe something along the lines of "put a card from your hand on your Secret Cave mat, or pick up your Secret Cave mat / take a card off your Secret Cave mat".
Shepherd - I really hope there's a non-supply pile of Sheep.
Tracker - deck inspector? this sounds awfully similar to Scout; perhaps an improved Scout much like Noble Brigand was an improved Thief?
Werewolf - I bet it's like "each other player may reveal a Silver, otherwise they [get attacked]".

I think that Blessed Village and Cursed Village are going to be two cards which take up one "Kingdom slot", kind of how Young Witch comes with a Bane, wherein you include both of them and that pushes the number of piles to 11. They'll probably just be both vanilla villages, except if you played a Cursed and not a Blessed that turn, it hurts you (maybe "gain a Curse", or you get a Hex, whatever those are), and if you played a Blessed and not a Cursed that turn, it helps your opponents (maybe they gain a Silver, or draw an extra card for their next hand, or get a Boon, whatever those are). So, you're going to want to balance them. Now, I'm probably completely wrong, but this is a fun idea.
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Re: Nocturne Teasers Speculation
« Reply #9 on: October 20, 2017, 11:45:30 am »
+2

I really like how it seems Donald X. went all out with the horror theme here.
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Re: Nocturne Teasers Speculation
« Reply #10 on: October 20, 2017, 11:46:13 am »
0

LFN confirmed that split piles would be listed as 2 cards, so I'm guessing that Cursed Village/Blessed Village is a split pile.
We already know there are 33 kingdom cards, and there were 33 names to guess, so this sounds like maybe there are not split piles.
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Re: Nocturne Teasers Speculation
« Reply #11 on: October 20, 2017, 11:48:57 am »
+1

Tracker maybe you can name a card and search your deck for it and put it into your hand/play, but how much would such an ability have to cost. Or, maybe, it's name a card, search deck for it and trash it. That would be a slow trasher, but it can trash from anywhere.
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Re: Nocturne Teasers Speculation
« Reply #12 on: October 20, 2017, 11:49:09 am »
0

LFN confirmed that split piles would be listed as 2 cards, so I'm guessing that Cursed Village/Blessed Village is a split pile.
We already know there are 33 kingdom cards, and there were 33 names to guess, so this sounds like maybe there are not split piles.
Well, that's what I thought, but LFN said on discard any hypothetical split piles would be listed as both cards in the quiz. I mean, both Catapult and Rocks are kingdom cards, just not both piles.
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Re: Nocturne Teasers Speculation
« Reply #13 on: October 20, 2017, 11:56:00 am »
0

I'm going to go out on a limb and say I don't think Nocturne will have any cursers. Like how Dark Ages only had Looters for junking attacks, I think Nocturne will make as much use as possible out of Hexes.

Also, forum mafia will have a field day with these names!

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Re: Nocturne Teasers Speculation
« Reply #14 on: October 20, 2017, 12:29:53 pm »
+5

Tracker maybe you can name a card and search your deck for it and put it into your hand/play, but how much would such an ability have to cost. Or, maybe, it's name a card, search deck for it and trash it. That would be a slow trasher, but it can trash from anywhere.

It lets you see who your opponent targets during the Night phase.
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Re: Nocturne Teasers Speculation
« Reply #15 on: October 20, 2017, 01:02:23 pm »
0

Cemetery - $3
Action - Attack
Reveal a card from your hand. Trash up to 2 copies of it from your hand. Each other player Topdecks a copy of the card from their hand or reveals a hand with no copies of the card.

This was actually an idea for a fan card I came up with, but it wouldn't surprise me if Donald had the same idea. It's like a combination of Ambassador, Taxman and Bureaucrat.
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Re: Nocturne Teasers Speculation
« Reply #16 on: October 20, 2017, 01:09:07 pm »
+3

Exorcist - $3.5
Trash this to trash a card from your hand.
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Re: Nocturne Teasers Speculation
« Reply #17 on: October 20, 2017, 01:11:36 pm »
+6

Exorcist - $3.5
Trash this to trash a card from your hand.

I think that in order to fully capture the concept of a trasher that trashes itself, it needs to be bought with another type of currency that trashes itself when used.
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Re: Nocturne Teasers Speculation
« Reply #18 on: October 20, 2017, 01:13:51 pm »
+4

Exorcist - $3.5
Trash this to trash a card from your hand.
Donald tried this idea, but the playtesters considered it a major Bomb.
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Re: Nocturne Teasers Speculation
« Reply #19 on: October 20, 2017, 01:16:34 pm »
+3

Exorcist - $3.5
Trash this to trash a card from your hand.

I think that in order to fully capture the concept of a trasher that trashes itself, it needs to be bought with another type of currency that trashes itself when used.

Clearly it should be the pinnacle of a traveler line. (In fact, let's reimagine the whole Gunpowder expansion as 1 really long traveler line)
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Re: Nocturne Teasers Speculation
« Reply #20 on: October 20, 2017, 01:59:35 pm »
0

I'm guessing Cemetery interacts with the trash somehow. I'm thinking maybe trash a card in the supply or it plays itself as a card in the trash. Maybe it has both abilities.

Also, every expansion with the 2e updates has had a gold gainer, so Leprechaun seems a perfect. Also, every expansion has at least one workshop variant, and well, we literally have a card that says workshop in the name. My guess is Devil's workshop costs $3 like the regular workshop but can gain a $5 at the cost of giving you a curse.
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chipperMDW

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Re: Nocturne Teasers Speculation
« Reply #21 on: October 20, 2017, 02:56:16 pm »
+6

My guess is Devil's workshop costs $3 like the regular workshop but can gain a $5 at the cost of giving you a curse.

Maybe it makes you discard your hand, leaving you idle for the rest of the turn.
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Re: Nocturne Teasers Speculation
« Reply #22 on: October 20, 2017, 03:01:29 pm »
0

My guess is Devil's workshop costs $3 like the regular workshop but can gain a $5 at the cost of giving you a curse.

Maybe it makes you discard your hand, leaving you idle for the rest of the turn.

That was the original version of Artisan, wasn't it? Discard down to 1, gain a card costing .
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Re: Nocturne Teasers Speculation
« Reply #23 on: October 20, 2017, 03:18:51 pm »
0

Exorcist has to be some kind of trasher in the vein of Chapel and Bishop. Exorcism itself is the process of completely removing an evil spirit, so maybe it let's you trash all Curses in your deck or something? Or trashes from your discard pile?

Necromancer probably involves the trash. Maybe you can pull Curses and junk out of the trash pile and put them back in your opponents' deck.
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Re: Nocturne Teasers Speculation
« Reply #24 on: October 20, 2017, 03:26:34 pm »
0

Or Exorcist interacts with Hexes.

Now if we only know what Hexes actually do...
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