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Author Topic: Traitor-Spy-Infiltrator-Kingslayer-Usuper - The Attacking Traveller Line  (Read 1553 times)

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420_No_Scope_Nixon_XxX__!

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Traitor : 2$, on your opponents next turn, they choose : -1 coin or gain a curse.
Spy : 3$ +1 action, your opponent reveals the top three cards of their deck. Discard them, or put them back in an order you choose.
Infiltrator 4$ : +6 cards, minus one action (you can still play it with one action, and end turn with -1 actions available). Your opponent skips his draw phase after cleanup next turn.
Kingslayer 5$ : Reveal every third card from your opponents deck. Trash all of them with even (0,2,4,6) costs
Usurper 6: Each turn, your opponent must choose one : gain a curse to your hand and trash three cards, or gain three curses to your hand and trash one card. If they cannot gain a curse, they choose between trashing a card or three cards.

Thoughts? Does someone have a better variant of attack travellers?
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trivialknot

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Re: Traitor-Spy-Infiltrator-Kingslayer-Usuper - The Attacking Traveller Line
« Reply #1 on: October 15, 2017, 01:33:33 pm »
+1

As a general principle, when you design an attack, you should imagine that your opponent plays multiple each turn.  What happens?

Traitor - Is this referring to the -1 coin token?  Does this happen at the beginning of opponent's turns?  Getting -1 coin is a lot better than gaining a curse.
Spy - This card plays kind of slowly.
Infiltrator - Imagine that you build a deck that plays one of these every turn.  Your opponent can't do anything, and you win.
Kingslayer - Imagine that you build a deck that plays this a bunch of times.  Your opponent needs to build a deck out of $3s and $5s, so like, silvers and duchies?  You win.
Usurper - I don't understand the utility of letting your opponent gain curses, and then immediately trash the curses.  Unless you play 2-3 of them, in which case, again, you win.
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Asper

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Re: Traitor-Spy-Infiltrator-Kingslayer-Usuper - The Attacking Traveller Line
« Reply #2 on: October 16, 2017, 10:10:03 am »
+1

Traitor : 2$, on your opponents next turn, they choose : -1 coin or gain a curse.
Spy : 3$ +1 action, your opponent reveals the top three cards of their deck. Discard them, or put them back in an order you choose.
Infiltrator 4$ : +6 cards, minus one action (you can still play it with one action, and end turn with -1 actions available). Your opponent skips his draw phase after cleanup next turn.
Kingslayer 5$ : Reveal every third card from your opponents deck. Trash all of them with even (0,2,4,6) costs
Usurper 6: Each turn, your opponent must choose one : gain a curse to your hand and trash three cards, or gain three curses to your hand and trash one card. If they cannot gain a curse, they choose between trashing a card or three cards.

Thoughts? Does someone have a better variant of attack travellers?

Traitor should give a Debt token or the -1 Coin token instead. Players can never have less than 0$ (Donald X confirmed this when asked about what happens if you have two -1 Coin tokens), so it doesn't do anything.
Spy is a name that already exists (even though the card has been removed). It was slow and barely useful, which is also the case for this card. Sorry.
Infiltrator is awful. Play one every turn to exclude your opponents from the game. This sucks.
Kingslayer will make the game endless and endlessly unfun.
Usurper will usually just make players trash a card from their hand. Which is not good for you. If this reaches the point where it's good, it also means the game will become endless, again.

In general, attacks that trash Provinces or cards from opponents' hands are bad because they can lead to a situation where nobody can afford Provinces or attempts to go for them. This means the only way to end the game is emptying 3 piles, which for some games can be a very long time. It's the equivalent to having a game of Chess go on even if both players only have their King left. No fun is gained from this.
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Chappy7

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Re: Traitor-Spy-Infiltrator-Kingslayer-Usuper - The Attacking Traveller Line
« Reply #3 on: October 16, 2017, 10:47:48 am »
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For Infiltrator maybe just say your opponent only draws 3 in their draw phase.  That is still a pretty nasty attack.  I can't tell if the +6 cards -1 action would work or not.  It sounds weird, but maybe it would be okay.

Kingslayer is too random and just not fun.  Trashing peoples decks is rarely okay.  There is a good reason Saboteur was removed.  Knights are okay because they self destruct, but they still can lead to not fun games.

Usurper is strange.  Maybe just make the opponent gain a curse each turn.  If they can't gain a curse they discard down to 3 cards in hand or something.

Attack traveler line is a fun idea though.
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GendoIkari

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Re: Traitor-Spy-Infiltrator-Kingslayer-Usuper - The Attacking Traveller Line
« Reply #4 on: October 16, 2017, 12:32:18 pm »
+1

Even having them only draw 3 cards is really awful. It's SO much worse than discarding down to 3. Having them only draw 4 cards would be basically the same as Minion, which can be nasty. Which is also the same as taking their -1 card token. I think the attack should just give out the -1 card token if you want something like that.
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