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Author Topic: Dominion Terms: What Should We Call Things?  (Read 2163 times)

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Awaclus

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Re: Dominion Terms: What Should We Call Things?
« Reply #25 on: October 11, 2017, 07:11:12 am »
0

I only really consider two kinds of decks - engines and rushes. Engines try to chain Actions to gain greater control over the game / the opponent / the end-state; they generally take longer to build with a higher reward at the end. Rushes generally aim to end the game (or secure the majority of points) before an Engine could get enough momentum to secure a lead.

This has nothing to do with deck types, this is beatdown and control.

If you don't think deck types are worth considering, then don't consider them, but there's no reason to use words that mean deck types when you're actually talking about beatdown and control.

markusin

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Re: Dominion Terms: What Should We Call Things?
« Reply #26 on: October 11, 2017, 08:54:28 am »
+1

The thing with "+actions" is that it also sounds like it applies to cantrips and other non-terminals that don't increase the number of terminals you can play in a turn. Something like "net+actions" indicates an overall increase in the number of actions you can spend after the card resolves.

When you think about it, "terminal" is also a term that you have to learn. I always though "splitter" and "terminal" were meant to be a pair of terms that complement each other. As in, the path splits to let you reach different terminals.
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Cuzz

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Re: Dominion Terms: What Should We Call Things?
« Reply #27 on: October 11, 2017, 09:32:25 am »
+4

When you think about it, "terminal" is also a term that you have to learn. I always though "splitter" and "terminal" were meant to be a pair of terms that complement each other. As in, the path splits to let you reach different terminals.

I have never found myself needing a catch-all term like "terminal," but if I did I would probably just go with "Royal Blacksmith variant."
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Asper

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Re: Dominion Terms: What Should We Call Things?
« Reply #28 on: October 12, 2017, 03:51:06 pm »
+4

Once upon a time, we all said "Villages". Then there came people calling them "splitters". Splitters!

Gazbag

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Re: Dominion Terms: What Should We Call Things?
« Reply #29 on: October 12, 2017, 04:19:35 pm »
0

Do people think it's important that this type of card lets you play multiple different terminal actions per turn? Cultist and Vassal are terminal but let you play multiple copies of themselves but I doubt anyone would call them villages or splitters or whatever, they're more like conditional non-terminals.

If this is the case then is Royal Carriage only a village/splitter when there is a different non-terminal card in the kingdom? As otherwise it only lets you play one terminal multiple times. 
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Awaclus

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Re: Dominion Terms: What Should We Call Things?
« Reply #30 on: October 12, 2017, 04:28:09 pm »
+1

Do people think it's important that this type of card lets you play multiple different terminal actions per turn? Cultist and Vassal are terminal but let you play multiple copies of themselves but I doubt anyone would call them villages or splitters or whatever, they're more like conditional non-terminals.

If this is the case then is Royal Carriage only a village/splitter when there is a different non-terminal card in the kingdom? As otherwise it only lets you play one terminal multiple times.

It's important that this type of card lets you play multiple Bridges per turn.

Gazbag

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Re: Dominion Terms: What Should We Call Things?
« Reply #31 on: October 12, 2017, 05:21:09 pm »
0

Do people think it's important that this type of card lets you play multiple different terminal actions per turn? Cultist and Vassal are terminal but let you play multiple copies of themselves but I doubt anyone would call them villages or splitters or whatever, they're more like conditional non-terminals.

If this is the case then is Royal Carriage only a village/splitter when there is a different non-terminal card in the kingdom? As otherwise it only lets you play one terminal multiple times.

It's important that this type of card lets you play multiple Bridges per turn.
Do play games exclusively featuring Bridge or something?

What about Bridge Troll, Goons or Merchant Guild? Which actually require you to play different cards to stack the effect.
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Awaclus

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Re: Dominion Terms: What Should We Call Things?
« Reply #32 on: October 12, 2017, 05:34:57 pm »
0

Do people think it's important that this type of card lets you play multiple different terminal actions per turn? Cultist and Vassal are terminal but let you play multiple copies of themselves but I doubt anyone would call them villages or splitters or whatever, they're more like conditional non-terminals.

If this is the case then is Royal Carriage only a village/splitter when there is a different non-terminal card in the kingdom? As otherwise it only lets you play one terminal multiple times.

It's important that this type of card lets you play multiple Bridges per turn.
Do play games exclusively featuring Bridge or something?

What about Bridge Troll, Goons or Merchant Guild? Which actually require you to play different cards to stack the effect.

You'll have to take that into account when playing with those particular cards.

dedicateddan

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Re: Dominion Terms: What Should We Call Things?
« Reply #33 on: October 12, 2017, 06:05:01 pm »
+1

"Dan got actions from Possession on Caravan Guard"

That sounds pretty sweet!
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McGarnacle

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Re: Dominion Terms: What Should We Call Things?
« Reply #34 on: October 13, 2017, 08:59:54 am »
+2

Warning: If you are new to the forum, do not read this thread.
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Seprix

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Re: Dominion Terms: What Should We Call Things?
« Reply #35 on: October 13, 2017, 04:51:20 pm »
+4

It's not even three weeks and I already regret making this thread
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dedicateddan

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Re: Dominion Terms: What Should We Call Things?
« Reply #36 on: October 13, 2017, 07:11:11 pm »
+3

New proposal: action is renamed "taco"

Then you can say, "my village gives me +2 tacos"
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Awaclus

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Re: Dominion Terms: What Should We Call Things?
« Reply #37 on: October 13, 2017, 07:12:34 pm »
+1

New proposal: action is renamed "taco"

Then you can say, "my village gives me +2 tacos"

It doesn't make any sense to get tacos from bananas.

singletee

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Re: Dominion Terms: What Should We Call Things?
« Reply #38 on: October 13, 2017, 07:33:23 pm »
+1

New proposal: action is renamed "taco"

Then you can say, "my village gives me +2 tacos"

I sent a Teacher to my Village to train their cooking skills, now they each give me +3 Tacos!

GendoIkari

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Re: Dominion Terms: What Should We Call Things?
« Reply #39 on: October 15, 2017, 11:39:49 am »
0

I assume the main argument against using the term "village" is ambiguity between this term and the Village card.
I suggest we should increase the frustration and call all the villages "walled villages".
'

Joke aside, as I understand it, the actual argument against using the term isn't that ambiguity, but rather the question of if cards like Throne Room should count.
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dedicateddan

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Re: Dominion Terms: What Should We Call Things?
« Reply #40 on: October 16, 2017, 06:14:47 pm »
+6

breppert:  Yeah, the only reasonable explanation is that he just does not see CoTR
Dan Brooks:  It's an anti-terminal splitter Taco
daavor:  sounds yummy
Dan Brooks:  I get one every time I got to taco bell
breppert:  I'm gonna head to Costco to get tacos right after this now, thanks Dan
Dan Brooks:  Ship some to me @Breppert
daavor:  is that a vacuous truth dan?
Dan Brooks:  @Daavor yes
Seprix:  I'm getting tacos after this now
daavor:  man i should get tacos
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sudgy

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Re: Dominion Terms: What Should We Call Things?
« Reply #41 on: October 16, 2017, 06:32:28 pm »
+8

I assume the main argument against using the term "village" is ambiguity between this term and the Village card.
I suggest we should increase the frustration and call all the villages "walled villages".

...does anybody remember the vanillage?
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ConMan

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Re: Dominion Terms: What Should We Call Things?
« Reply #42 on: October 16, 2017, 07:30:19 pm »
+3

I assume the main argument against using the term "village" is ambiguity between this term and the Village card.
I suggest we should increase the frustration and call all the villages "walled villages".

...does anybody remember the vanillage?
Yep. And since Walled Village is technically Carcassonne, that makes it the French Vanillage.
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KingPeter

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Re: Dominion Terms: What Should We Call Things?
« Reply #43 on: October 16, 2017, 07:53:46 pm »
+4

breppert:  Yeah, the only reasonable explanation is that he just does not see CoTR
Dan Brooks:  It's an anti-terminal splitter Taco
daavor:  sounds yummy
Dan Brooks:  I get one every time I got to taco bell
breppert:  I'm gonna head to Costco to get tacos right after this now, thanks Dan
Dan Brooks:  Ship some to me @Breppert
daavor:  is that a vacuous truth dan?
Dan Brooks:  @Daavor yes
Seprix:  I'm getting tacos after this now
daavor:  man i should get tacos

We will henceforth remove Village from our vocabulary, and replace it with Taco.

I would have been able to build a solid engine, but there weren't any Tacos.
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Seprix

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Re: Dominion Terms: What Should We Call Things?
« Reply #44 on: October 16, 2017, 08:21:27 pm »
+7

We will henceforth remove Village from our vocabulary, and replace it with Taco.

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ThetaSigma12

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Re: Dominion Terms: What Should We Call Things?
« Reply #45 on: October 16, 2017, 08:38:36 pm »
+5

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hypercube

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Re: Dominion Terms: What Should We Call Things?
« Reply #46 on: October 16, 2017, 08:47:56 pm »
+4

Engine means a deck that uses "Gear," "Mill," or "Catapult".
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markusin

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Re: Dominion Terms: What Should We Call Things?
« Reply #47 on: October 16, 2017, 09:07:18 pm »
0

Engine means a deck that uses "Gear," "Mill," or "Catapult".

Or Mining Village. Maybe Worker's Village. See, the terminology makes sense after all.
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Commodore Chuckles

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Re: Dominion Terms: What Should We Call Things?
« Reply #49 on: October 17, 2017, 01:51:59 pm »
0

Looking at that Nocturne thread made me realize one potential good thing that could come from this thread: We need a better term than "card-shaped things."

I'm thinking we at least need a nice, elegant term that encompasses things you can buy (so Cards and Events, but not Landmarks.) "Buyables?" I'm open to suggestions.

We might also need something that encompasses Cards, Events and Landmarks. Basically, these are the things that you pay the most attention to because they change every game. Of course, Colonies and Shelters also change, so... I dunno. Thoughts?
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