Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: [1]

Author Topic: Anti-Dominion  (Read 1839 times)

0 Members and 1 Guest are viewing this topic.

infangthief

  • Duke
  • *****
  • Offline Offline
  • Posts: 359
  • Shuffle iT Username: infangthief
  • Respect: +10000 (I wish)
  • Respect: +640
    • View Profile
Anti-Dominion
« on: October 06, 2017, 11:46:39 am »
+2

What about Anti-Dominion? (Game end conditions same as normal, but player with lowest score wins; player with fewest turns wins if scores are tied.)
I'm fairly sure that this just would not work on most boards; maybe opening Remodel/Curse stands a chance of beating Curse/Curse, I'm not sure.

But with the right board, does it have the potential to become interesting? How about this one?

Estates/Provinces
Hamlet, Stonemason, Smugglers, Swindler, Gardens, Messenger, Temple, Worker's Village, Highway, Hunting Grounds
Landmark: Wolf Den

If you like the idea, feel free to suggest strategies for this board, or other 'neat and potentially useful card interactions'.
And I'd recommend you don't try this just before your league game...
Logged

4est

  • Duke
  • *****
  • Offline Offline
  • Posts: 374
  • Shuffle iT Username: 4est
  • Respect: +1454
    • View Profile
Re: Anti-Dominion
« Reply #1 on: October 06, 2017, 11:53:03 am »
+2

Mic actually tried this with drsteelhammer a few months ago (check out his video).  They used random boards that all featured some combination of the negative landmarks (Wall, Wolf Den, and Bandit Fort). 
Logged

infangthief

  • Duke
  • *****
  • Offline Offline
  • Posts: 359
  • Shuffle iT Username: infangthief
  • Respect: +10000 (I wish)
  • Respect: +640
    • View Profile
Re: Anti-Dominion
« Reply #2 on: October 08, 2017, 02:13:11 am »
0

Thank you, yes I missed that. Nice.

Now that adds a whole new meaning to an old comment by SCSN:
... Mic Qsenoch (you don't want to Smuggle the crap he buys... and beats you with).
Logged

infangthief

  • Duke
  • *****
  • Offline Offline
  • Posts: 359
  • Shuffle iT Username: infangthief
  • Respect: +10000 (I wish)
  • Respect: +640
    • View Profile
Re: Anti-Dominion: What are the interesting cards?
« Reply #3 on: October 08, 2017, 02:38:30 am »
0

But there's no need to require Wolf Den, Wall or Bandit Fort. Sure they mean the game could be interesting, but they're not the only ones.
So I'm going to repurpose this thread. What cards/events/landmarks or combos could:
1. turn almost any uninteresting board into an interesting one?
2. add significant interest to almost any board which is interesting already?

Here are the ones I can think of:
1. Create interest.
  • Wolf Den
  • Wall
  • Bandit Fort
  • Ambassador
  • Messenger (especially combined with cost reducers or cheap alt-victory cards)
2. Add interest.
  • Swindler
  • Masquerade
  • Possession
  • Temple, if it's the only trasher
  • Embargo
Logged

Cave-o-sapien

  • Jester
  • *****
  • Offline Offline
  • Posts: 887
  • Respect: +1676
    • View Profile
Re: Anti-Dominion: What are the interesting cards?
« Reply #4 on: October 10, 2017, 02:58:41 pm »
0

But there's no need to require Wolf Den, Wall or Bandit Fort. Sure they mean the game could be interesting, but they're not the only ones.
So I'm going to repurpose this thread. What cards/events/landmarks or combos could:
1. turn almost any uninteresting board into an interesting one?
2. add significant interest to almost any board which is interesting already?

Here are the ones I can think of:
1. Create interest.
  • Wolf Den
  • Wall
  • Bandit Fort
  • Ambassador
  • Messenger (especially combined with cost reducers or cheap alt-victory cards)
2. Add interest.
  • Swindler
  • Masquerade
  • Possession
  • Temple, if it's the only trasher
  • Embargo

It seems like Swindler and Masquerade should be in the first category.
Logged
Pages: [1]
 

Page created in 0.041 seconds with 20 queries.