Rabid 4 Dubdubdubdub 2 (1 draw)
(or maybe 4-1-1 when I counted the score I had duplicated a game log I think)
Thanks for the match was a lot closer than the result.
Got some fun boards as well which always helps.
Game 1http://dominion.isotropic.org/gamelog/201202/21/game-20120221-111246-df60e20f.htmlDubdubdubdub 62, remake, venture, tunnel.
Rabid 65, remake, venture, 2 fools gold, mess.
Bishop, Colony, Fishing Village, Fool's Gold, Golem, Harem, Platinum, Potion, Remake, Thief, Tournament, Tunnel, and Venture
The trap board: I manage to play this game absolutely terribly, with no clear plan.
Turn 20 misclick from Dubdubdubdub failing to reveal prov to tournament cost them the game.
Game 2http://dominion.isotropic.org/gamelog/201202/21/game-20120221-112339-eef5e5dc.htmlDubdubdubdub 27, Chapel Silver, thief, jester
Rabid 30, Chapel mining village, Chancellor, Island .
Chancellor, Chapel, Duchess, Island, Jester, Market, Mining Village, Philosopher's Stone, Potion, Shanty Town, and Thief
I use chancellor & MV to avoid buying money, possibly over reacting to the thief.
Dubdubdubdub is forced to chapel away the useless thief, then I start on the gold.
I green much later, then control the end game with Islands / the option to double prov off my MV.
Close game but I think the Thief was a mistake.
Game 3http://dominion.isotropic.org/gamelog/201202/21/game-20120221-113038-067849cb.htmlChancellor, Feast, Fool's Gold, Harvest, Monument, Pirate Ship, Potion, Spice Merchant, Swindler, Talisman, and Vineyard
Dubdubdubdub 30, FG, Spice Merchant, Monument
Rabid 30, Swindler, Spice merchant
My plan was to swindle FG into Estates, but it never happened all game.
My hits with swindlers are:
Copper > Curse, Spice Merchant > Talisman, Curse> Curse, Talisman > Talisman, Estate> FG.
Starting my turn 13 I was losing by 12 with 2 prov remaining so I go for it and buy the 7th prov.
Dubdubdubdub gets unlucky only having $3 and buys the estate.
So I am now down 7 points, Swindler saves the day hitting the Estate > FG for $8 and the draw.
Game 4http://dominion.isotropic.org/gamelog/201202/21/game-20120221-114226-d70450ca.htmlBishop, Fairgrounds, Golem, Haggler, Library, Militia, Mint, Potion, Secret Chamber, Spy, and Warehouse
Rabid 56 , Silver,Silver into, militia, haggler BM
Dubdubdubdub 45, Mint Secret chamber into bishop
I opened 4/3 so didn't buy the militia as it is countered by library.
Not sure I should have bought it but was kind of scared of a delayed "Golden Deck".
Was a nice race to the end with the free gold from Haggler just about getting to 7 prov in 20 turns.
Game 5http://dominion.isotropic.org/gamelog/201202/21/game-20120221-120011-ab205cd9.htmlCourtyard, Festival, Jester, Menagerie, Merchant Ship, Mountebank, Tactician, Tunnel, Upgrade, and Worker's Village
Dubdubdubdub 49, 2 Mountbacks
Rabid 22, Failed double Tac.
Dubdubdubdub played this one really well. I thought I could race mountback with upgrades, I failed.
Game 6http://dominion.isotropic.org/gamelog/201202/21/game-20120221-121647-210e7c79.htmlCaravan, Crossroads, Farmland, Grand Market, Horse Traders, Merchant Ship, Mountebank, Spy, Talisman, and Trading Post
Rabid 49, late trading post into, caravan, GM, crossroads
Dubdubdubdub 46, Mountback, big money.
Tricky game but I get my mega turn just in time to buy the last prov + 5 estates for the win.