Dominion > Dominion General Discussion
How do YOU pick interesting kingdoms?
weesh:
It seems the potential for finding great boards is limitless....once you have all the sets. But with only 5 expansions, the reddit KOTW, dominionkingdoms.com, and other sources for kingdoms are unhelpful.
So I use my jack of all dominion app, and heavily curate what comes up until it can hardly be called random anymore. My kingdoms play substantially similar to each other and I'm looking to branch out.
Do you guys go full random?
Or do you have tips for making interesting and diverse boards?
I'd love to see some examples of your process as well.
Awaclus:
Picking some cards that have funny synergies or anti-synergies, having two or more completely different strategies that seem competitive, and then just filling the rest of the card slots with stuff that doesn't do anything if any are left is what I do.
weesh:
--- Quote from: Awaclus on September 19, 2017, 04:54:51 pm ---Picking some cards that have funny synergies or anti-synergies, having two or more completely different strategies that seem competitive, and then just filling the rest of the card slots with stuff that doesn't do anything if any are left is what I do.
--- End quote ---
So, let's say I pick villa/library, and Smithy/lost arts...
How might you pick the other 6 cards? I'm not sure what you mean by "stuff that doesn't do anything".
Awaclus:
--- Quote from: weesh on September 19, 2017, 05:16:27 pm ---
--- Quote from: Awaclus on September 19, 2017, 04:54:51 pm ---Picking some cards that have funny synergies or anti-synergies, having two or more completely different strategies that seem competitive, and then just filling the rest of the card slots with stuff that doesn't do anything if any are left is what I do.
--- End quote ---
So, let's say I pick villa/library, and Smithy/lost arts...
How might you pick the other 6 cards? I'm not sure what you mean by "stuff that doesn't do anything".
--- End quote ---
I'd pick a trasher on the weaker end of the spectrum, such as Trader, to complement the engine strategies, and then figure out something that preferably uses one of those cards that could potentially beat them, like Feodum for the interaction with Trader and then something else that also interacts with that stuff, like Conquest, and you could put in a Sea Hag because the Trader counters that in an interesting way that doesn't make it obvious that the Hag is ignorable, and then you can put in a Courier because it's not particularly strong payload for the engine here but the engine needs something, and then the other 3 kingdom cards can be Silk Road (could have some very marginal use but it's not really going to upset the balance in any way), Transmute and Navigator if you don't come up with anything better.
MatthewCA:
I use a random variant. I feel 10 cards from my randomizer deck, then 1 more card per player. Then each player gets one veto, they can remove one of the first 10 cards for one of the extras I also dealt. I do a similar thing for events/landmarks. First 2 are put face up, then I'll deal one more, and we can veto one of them in favor of the alternate. Obviously, I'll police it a little bit, if we get like 3 villages, I'll draw something else to replace one or two of them, but I've had success doing it t hat way.
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