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Author Topic: M110: led zeppelin mafia (guess i'll keep on ramblin)  (Read 132031 times)

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faust

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Re: M110: led zeppelin mafia (sigh nups)
« Reply #25 on: October 27, 2017, 07:54:50 am »

Ah man. The lineup looks too good.

/in
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faust

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Re: M110: led zeppelin mafia (sigh nups)
« Reply #26 on: October 27, 2017, 08:01:30 am »

Setup seems a bit townsided. Vig + Tracker + Neighborizer and nothing for scum?
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faust

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Re: M110: led zeppelin mafia (sigh nups)
« Reply #27 on: October 27, 2017, 08:02:56 am »

Also confused that the Tracker is as good as the N2 Neighborizer here and worse than the vig. I would tentatively disagree.
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schadd

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Re: M110: led zeppelin mafia (sigh nups)
« Reply #28 on: October 27, 2017, 01:12:53 pm »

I don't get schadd's setups but

/in
is something confusing u?

Just stuff like N1 Ascetic which is perfectly clear but I'm not used to.

I don't really know what a "double motion detector" is, though ?
motion detector targets someone and gets a binary result of [they were targeted or they targeted someone] or [they neither targeted anyone nor were targeted].

double means the motion detector may perform this action on two different people.

i gotta make role PMs
Setup seems a bit townsided. Vig + Tracker + Neighborizer and nothing for scum?
here's a point of comparison
vig + essentially cop + 2-shot tracker vs. essentially 3 goons

scum won in 3-way lylo, uh, n=1. and people who make tons and tons of setups said it was good. so, according to a small sample size and an argument from authority it seems fine. and the setup you mentioned seems about the same strength, maybe even a little weaker for town.

Also confused that the Tracker is as good as the N2 Neighborizer here and worse than the vig. I would tentatively disagree.
ya i'm changing tracker to 3-shot for that and other reasons. but:
I = Tracker
...
KK = Vigilante
?

i don't think tracker is all that much better or worse in either setup.
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schadd

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Re: M110: led zeppelin mafia (sigh nups)
« Reply #29 on: October 27, 2017, 01:38:15 pm »

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faust

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Re: M110: led zeppelin mafia (sigh nups)
« Reply #30 on: October 27, 2017, 05:43:28 pm »

scum won in 3-way lylo, uh, n=1. and people who make tons and tons of setups said it was good. so, according to a small sample size and an argument from authority it seems fine. and the setup you mentioned seems about the same strength, maybe even a little weaker for town.
Well I think most of the setups we play here are more scumsided than those on mafiascum. I would say the setup you linked is super unfair for scum. I wonder why that is; maybe it has to do with shorter deadlines and thus less place for analysis.

Also confused that the Tracker is as good as the N2 Neighborizer here and worse than the vig. I would tentatively disagree.
ya i'm changing tracker to 3-shot for that and other reasons. but:
I = Tracker
...
KK = Vigilante
?

i don't think tracker is all that much better or worse in either setup.
Well I guess my concern was more about N2 Neighborizer seeming way worse than Tracker. I see that has been changed now.
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faust

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Re: M110: led zeppelin mafia (sigh nups)
« Reply #31 on: October 27, 2017, 05:46:58 pm »

scum won in 3-way lylo, uh, n=1. and people who make tons and tons of setups said it was good. so, according to a small sample size and an argument from authority it seems fine. and the setup you mentioned seems about the same strength, maybe even a little weaker for town.
In second glance, the thread you linked seems to be for a closed setup. That naturally makes town a lot weaker, so it's not really comparable to semi-open things like this one.
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schadd

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Re: M110: led zeppelin mafia (sigh nups)
« Reply #32 on: October 27, 2017, 07:07:04 pm »

scum won in 3-way lylo, uh, n=1. and people who make tons and tons of setups said it was good. so, according to a small sample size and an argument from authority it seems fine. and the setup you mentioned seems about the same strength, maybe even a little weaker for town.
Well I think most of the setups we play here are more scumsided than those on mafiascum. I would say the setup you linked is super unfair for scum. I wonder why that is; maybe it has to do with shorter deadlines and thus less place for analysis.
deadlines there are twice as long as here typically.

i mean remember that there's the factors of
>there's only like 20-something people that play here and we all know each other
>the town winrate here was quite yikes, at least for a while (seems to have been picking up lately?)
>i think scum play here is kind of unsophisticated? like in terms of PR hunting and such. i'm the only one i can remember talking about who PRs might be in scum threads (but also i pay like no attention and retain like 0 data as scum so.)

scum won in 3-way lylo, uh, n=1. and people who make tons and tons of setups said it was good. so, according to a small sample size and an argument from authority it seems fine. and the setup you mentioned seems about the same strength, maybe even a little weaker for town.
In second glance, the thread you linked seems to be for a closed setup. That naturally makes town a lot weaker, so it's not really comparable to semi-open things like this one.
so i changed the setup a bit to closer emulate the gameplay of a closed (2-4 PRs instead of always 3, but probabilistically it's still most likely 3)

however, in practice i think it is less true that semi-open favors town than intuitively. first of all, there is still a lot of confirm-ness in a closed setup: some mechanically (e.g. vigilante), some in a guess-the-mod way (e.g., there are expectations and patterns for roles, see "sin the second" and other related mastina grumbles) and some in an information way (if, for example, somebody came in claiming double motion detector, even though that's kind of not a thing in normals, that's a super risky play to fakeclaim as scum without having that information and if they do have access to that information the meta-element of the claim seeming unlikely to come from scum is factored into the setup balance).

additionally, confirmation is something you don't especially care about as a town PR: the only time it really matters is by the end of the game and you kind of expect (or want, even, because of results) to be killed off anyway by then.

whereas there is some amount of benefit to semi-openness from a scum perspective, e.g. you know there isn't a cop (you're welcome also) so bussing is maybe better, you know that protective roles are somewhat common (but more common on odd nights), you know that there's both tracker and jailer so it's good to have at least two alive as long as possible, etc.

basically what i'm getting at is closed is super similar to semi-open except pretty much no setup spec happens until like D3 which makes it like strictly better.
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schadd

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Re: M110: led zeppelin mafia (sigh nups)
« Reply #33 on: October 27, 2017, 07:07:40 pm »

also note: n2 neighborizer changed to n3 masonizer then to n2 weak neighborizer
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schadd

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Re: M110: led zeppelin mafia (sigh nups)
« Reply #34 on: October 27, 2017, 07:12:21 pm »

unrelated: @space
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Re: M110: led zeppelin mafia (sigh nups)
« Reply #35 on: October 28, 2017, 09:33:12 am »

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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
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Re: M110: led zeppelin mafia (sigh nups)
« Reply #36 on: October 29, 2017, 02:09:48 pm »

/in
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Re: M110: led zeppelin mafia (sigh nups)
« Reply #37 on: October 29, 2017, 03:40:11 pm »

Hammer ? In that case I think I have to /out actually, sorry.
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AndrewisFTTW

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Re: M110: led zeppelin mafia (sigh nups)
« Reply #38 on: October 30, 2017, 12:49:48 am »

Hammer ? In that case I think I have to /out actually, sorry.

Bro?
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Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
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/in if the slot's open, /tag otherwise

schadd

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Re: M110: led zeppelin mafia (now's the time, the time is now!)
« Reply #40 on: October 30, 2017, 01:15:54 pm »

hammor!


PMs out tonight unless someone objects!
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schadd

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Re: M110: led zeppelin mafia (now's the time, the time is now!)
« Reply #41 on: October 30, 2017, 04:29:15 pm »

it seems as though there are approximately 0 games active so i'll start this when this l@me lecture is over
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schadd

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Re: M110: led zeppelin mafia (now's the time, the time is now!)
« Reply #42 on: October 30, 2017, 05:01:59 pm »

one last change: 8 sum is rc + rb + daytalk instead of just rb + daytalk.
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schadd

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Re: M110: led zeppelin mafia (now's the time, the time is now!)
« Reply #43 on: October 30, 2017, 05:32:51 pm »

thread locked.
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schadd

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Re: M110: led zeppelin mafia (now's the time, the time is now!)
« Reply #44 on: October 30, 2017, 05:41:16 pm »

aight, PMs are all out. the game will start once everyone has confirmed.
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schadd

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Re: M110: led zeppelin mafia
« Reply #45 on: October 31, 2017, 08:33:29 pm »

https://youtu.be/s8e6VZTDBvs?t=11s

lemme take you to the movie,
can i take you to the show?
lemme be yours, ever truly,
can i make your garden grow?

Day 1 Starts!

Vote count 1.0

not voting (13): Galzria, 2.71828..., Skumpy, LaLight, DatSwan, AndrewisFTTW, Xxraptorslayer96, chairs, Awaclus, Dylan32, faust, SpaceAnemone, IDontPlayThisGame

with 13 alive, it takes 7 to lynch. day 1 starts now and ends tuesday, november 7th at 21:00 forum time. thread unspooked.

mod notes
  • did u know that a group of wild pigs is called a gandry
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Dylan32

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Re: M110: led zeppelin mafia (now's the time, the time is now!)
« Reply #46 on: October 31, 2017, 08:41:51 pm »

First. I'm pretty sure I haven't played with like a fourth of you all. Let's see what Vote: DatSwan does.
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Galzria

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Re: M110: led zeppelin mafia (now's the time, the time is now!)
« Reply #47 on: October 31, 2017, 09:05:41 pm »

Good evening everybody. For those that don't know, Triplets claim for Raptor, Swan and Me.

That said, vote: Raptor. He cracks easily when scum.
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Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M110: led zeppelin mafia (now's the time, the time is now!)
« Reply #48 on: October 31, 2017, 09:08:38 pm »

Good evening everybody. For those that don't know, Triplets claim for Raptor, Swan and Me.

That said, vote: Raptor. He cracks easily when scum.

Okay. vote: Raptor

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Re: M110: led zeppelin mafia (now's the time, the time is now!)
« Reply #49 on: October 31, 2017, 09:38:21 pm »

I signed up fully expecting to be Skum, based on both my luck with randomness and my distrust of schadd's methods. So I spent like a month concocting up scenarios to try and figure out what I would do and say as town so I could translate it to Skum play.

Turns out it didn't matter at all.

I've got like 10 other thoughts on my mind, I will stop now because I really want to work on not-wall-of-texting and not boring people to death. Good luck to me and my 9 compatriots!
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