scum won in 3-way lylo, uh, n=1. and people who make tons and tons of setups said it was good. so, according to a small sample size and an argument from authority it seems fine. and the setup you mentioned seems about the same strength, maybe even a little weaker for town.
Well I think most of the setups we play here are more scumsided than those on mafiascum. I would say the setup you linked is super unfair for scum. I wonder why that is; maybe it has to do with shorter deadlines and thus less place for analysis.
deadlines there are twice as long as here typically.
i mean remember that there's the factors of
>there's only like 20-something people that play here and we all know each other
>the town winrate here was quite yikes, at least for a while (seems to have been picking up lately?)
>i think scum play here is kind of unsophisticated? like in terms of PR hunting and such. i'm the only one i can remember talking about who PRs might be in scum threads (but also i pay like no attention and retain like 0 data as scum so.)
scum won in 3-way lylo, uh, n=1. and people who make tons and tons of setups said it was good. so, according to a small sample size and an argument from authority it seems fine. and the setup you mentioned seems about the same strength, maybe even a little weaker for town.
In second glance, the thread you linked seems to be for a closed setup. That naturally makes town a lot weaker, so it's not really comparable to semi-open things like this one.
so i changed the setup a bit to closer emulate the gameplay of a closed (2-4 PRs instead of always 3, but probabilistically it's still most likely 3)
however, in practice i think it is less true that semi-open favors town than intuitively. first of all, there is still a lot of confirm-ness in a closed setup: some mechanically (e.g. vigilante), some in a guess-the-mod way (e.g., there are expectations and patterns for roles, see
"sin the second" and other related mastina grumbles) and some in an information way (if, for example, somebody came in claiming double motion detector, even though that's kind of not a thing in normals, that's a super risky play to fakeclaim as scum without having that information and if they do have access to that information the meta-element of the claim seeming unlikely to come from scum is factored into the setup balance).
additionally, confirmation is something you don't especially care about as a town PR: the only time it really matters is by the end of the game and you kind of expect (or want, even, because of results) to be killed off anyway by then.
whereas there is some amount of benefit to semi-openness from a scum perspective, e.g. you know there isn't a cop (you're welcome also) so bussing is maybe better, you know that protective roles are somewhat common (but more common on odd nights), you know that there's both tracker and jailer so it's good to have at least two alive as long as possible, etc.
basically what i'm getting at is closed is super similar to semi-open except pretty much no setup spec happens until like D3 which makes it like strictly better.