Dominion > Game Reports

Okay, call it a comeback

(1/1)

AJD:
I'm just proud very proud of this one because I came back from a 6-Province-to-nothing deficit. Wall was on the board; Catapult was the Young Witch bane. I opened Young Witch / Catapult, and my opponent opened double Catapult, so they trashed faster and blocked most of my Curses. By the time my opponent was drawing their deck and had a six-Province lead, I was still building my engine and figured I didn't have a chance. I pulled it off by finally King's-Courting my Young Witch to hand out the Curses when Horist couldn't be assured of having a Catapult in hand every turn, and making up the score difference with Plunder and Duchies.

I guess Horist should have gotten a Young Witch at some point, or used Catapult more judiciously, to stop me from being able to hand out 9 out of 10 Curses. A double-bane opening without ever buying a Young Witch just delays you getting the Curses; it doesn't actually prevent it.


--- Code: ---Game #6920076, rated.
AJD: 54.95
Horist: 60.67

A starts with 7 Coppers and 3 Estates.
A shuffles their deck.
A draws 4 Coppers and an Estate.
H starts with 7 Coppers and 3 Estates.
H shuffles their deck.
H draws 5 cards.

Turn 1 - AJD
A plays 4 Coppers.
A buys and gains a Young Witch.
A draws 3 Coppers and 2 Estates.

Turn 1 - Horist
H plays 3 Coppers.
H buys and gains a Catapult.
H draws 5 cards.

Turn 2 - AJD
A plays 3 Coppers.
A buys and gains a Catapult.
A shuffles their deck.
A draws 3 Coppers, an Estate and a Catapult.

Turn 2 - Horist
H plays 3 Coppers.
H buys and gains a Catapult.
H shuffles their deck.
H draws 5 cards.

Turn 3 - AJD
A plays a Catapult.
A trashes a Copper.
H discards a card and an Estate.
A plays 2 Coppers.
A buys and gains a Silver.
A draws 3 Coppers and 2 Estates.

Turn 3 - Horist
H plays 2 Coppers.
H buys and gains an Encampment.
H draws 5 cards.

Turn 4 - AJD
A plays 3 Coppers.
A buys and gains an Encampment.
A shuffles their deck.
A draws 3 Coppers, a Young Witch and a Catapult.

Turn 4 - Horist
H plays a Catapult.
H trashes a Copper.
A discards a Copper and a Catapult.
H plays 3 Coppers.
H buys and gains an Advisor.
H shuffles their deck.
H draws 5 cards.

Turn 5 - AJD
A plays a Young Witch.
A draws a Copper and an Estate.
A discards a Copper and an Estate.
H blocks with a Catapult.
A plays 2 Coppers.
A buys and gains an Encampment.
A draws 2 Coppers, a Silver, an Estate and an Encampment.

Turn 5 - Horist
H plays a Catapult.
H trashes an Estate.
H plays 3 Coppers.
H buys and gains an Advisor.
H draws 5 cards.

Turn 6 - AJD
A plays an Encampment.
A shuffles their deck.
A draws a Copper and an Estate.
A sets an Encampment aside.
A plays 3 Coppers and a Silver.
A buys and gains a Market.
A returns an Encampment to the Encampment pile.
A draws 2 Coppers, an Estate, an Encampment and a Catapult.

Turn 6 - Horist
H plays an Encampment.
H draws 2 cards.
H sets an Encampment aside.
H plays an Advisor.
H shuffles their deck.
H reveals 2 Coppers and a Catapult.
H discards a Catapult.
H puts 2 Coppers into their hand.
H plays 5 Coppers.
H buys and gains a Market.
H returns an Encampment to the Encampment pile.
H shuffles their deck.
H draws 5 cards.

Turn 7 - AJD
A plays an Encampment.
A draws a Copper and a Young Witch.
A sets an Encampment aside.
A plays a Young Witch.
A shuffles their deck.
A draws 2 Coppers.
A discards 2 Coppers.
H blocks with a Catapult.
A plays a Catapult.
A trashes an Estate.
A plays 3 Coppers.
A buys and gains an Advisor.
A returns an Encampment to the Encampment pile.
A draws a Copper, a Silver, 2 Estates and a Market.

Turn 7 - Horist
H plays an Advisor.
H reveals a Copper, an Estate and a Market.
H discards a Market.
H puts a Copper and an Estate into their hand.
H plays a Catapult.
H trashes an Estate.
H plays 3 Coppers.
H buys and gains an Advisor.
H draws 5 cards.

Turn 8 - AJD
A plays a Market.
A shuffles their deck.
A draws a Copper.
A plays 2 Coppers and a Silver.
A buys and gains an Advisor.
A draws 3 Coppers, an Advisor and a Catapult.

Turn 8 - Horist
H plays an Advisor.
H shuffles their deck.
H reveals a Copper, a Market and an Advisor.
H discards an Advisor.
H puts a Copper and a Market into their hand.
H plays a Market.
H draws a card.
H plays a Catapult.
H trashes a Copper.
A discards 2 Coppers.
H plays 4 Coppers.
H buys and gains a Gold.
H shuffles their deck.
H draws 5 cards.

Turn 9 - AJD
A plays an Advisor.
A shuffles their deck.
A reveals a Copper, a Silver and a Young Witch.
A discards a Silver.
A puts a Copper and a Young Witch into their hand.
A plays a Catapult.
A trashes a Copper.
H discards a card and a Copper.
A plays a Copper.
A buys and gains an Encampment.
A draws 3 Coppers, a Market and an Advisor.

Turn 9 - Horist
H plays an Advisor.
H reveals a Copper, a Market and an Advisor.
H discards an Advisor.
H puts a Copper and a Market into their hand.
H plays a Market.
H draws a card.
H plays an Advisor.
H reveals a Copper, a Gold and a Catapult.
H discards a Gold.
H puts a Copper and a Catapult into their hand.
H plays a Catapult.
H trashes a Copper.
A discards 2 Coppers.
H plays 2 Coppers.
H buys and gains 2 Encampments.
H shuffles their deck.
H draws 5 cards.

Turn 10 - AJD
A plays an Advisor.
A reveals a Copper and 2 Estates.
A discards a Copper.
A puts 2 Estates into their hand.
A plays a Market.
A shuffles their deck.
A draws a Copper.
A plays 2 Coppers.
A buys and gains an Encampment.
A draws 2 Coppers, a Young Witch, an Encampment and a Catapult.

Turn 10 - Horist
H plays an Encampment.
H draws 2 cards.
H sets an Encampment aside.
H plays an Advisor.
H reveals a Copper, a Gold and an Advisor.
H discards a Gold.
H puts a Copper and an Advisor into their hand.
H plays an Advisor.
H reveals a Market, an Encampment and a Catapult.
H discards a Catapult.
H puts a Market and an Encampment into their hand.
H plays a Market.
H draws a card.
H plays an Advisor.
H shuffles their deck.
H reveals a Gold and a Catapult.
H discards a Catapult.
H puts a Gold into their hand.
H plays an Encampment.
H shuffles their deck.
H draws a card.
H reveals a Gold.
H plays a Catapult.
H trashes an Estate.
H plays a Catapult.
H trashes a Copper.
A discards 2 Coppers.
H plays 3 Coppers and a Gold.
H buys and gains an Encampment and a Plunder.
H returns an Encampment to the Encampment pile.
H shuffles their deck.
H draws 5 cards.

Turn 11 - AJD
A plays an Encampment.
A draws a Copper and an Advisor.
A sets an Encampment aside.
A plays an Advisor.
A shuffles their deck.
A reveals a Copper, a Silver and an Advisor.
A discards an Advisor.
A puts a Copper and a Silver into their hand.
A plays a Young Witch.
A draws a Copper and an Estate.
A discards a Copper and an Estate.
H gains a Curse.
A plays a Catapult.
A trashes a Copper.
H discards a card and a Copper.
A plays a Copper and a Silver.
A buys and gains an Advisor.
A returns an Encampment to the Encampment pile.
A draws 2 Coppers, an Estate, a Market and an Encampment.

Turn 11 - Horist
H plays an Encampment.
H draws 2 cards.
H reveals a Gold.
H plays an Encampment.
H draws 2 cards.
H reveals a Gold.
H plays an Advisor.
H reveals an Advisor and 2 Catapults.
H discards a Catapult.
H puts an Advisor and a Catapult into their hand.
H plays an Advisor.
H shuffles their deck.
H reveals a Curse and 2 Coppers.
H discards a Copper.
H puts a Curse and a Copper into their hand.
H plays an Advisor.
H shuffles their deck.
H reveals 2 Coppers and a Catapult.
H discards a Catapult.
H puts 2 Coppers into their hand.
H plays a Market.
H shuffles their deck.
H draws a card.
H plays a Catapult.
H trashes a Curse.
H plays a Catapult.
H trashes a Copper.
A discards a Copper and an Estate.
H plays a Plunder.
H gets 1 VP.
H plays 2 Coppers and a Gold.
H buys and gains a Bank and an Encampment.
H shuffles their deck.
H draws 5 cards.

Turn 12 - AJD
A plays a Market.
A shuffles their deck.
A draws a Catapult.
A plays an Encampment.
A draws a Young Witch and an Advisor.
A sets an Encampment aside.
A plays an Advisor.
A reveals a Copper, a Silver and an Estate.
A discards a Silver.
A puts a Copper and an Estate into their hand.
A plays a Young Witch.
A draws a Copper and an Advisor.
A discards a Copper and an Estate.
H blocks with a Catapult.
A plays an Advisor.
A reveals a Copper, an Estate and an Advisor.
A discards an Advisor.
A puts a Copper and an Estate into their hand.
A plays a Catapult.
A trashes an Estate.
A plays 3 Coppers.
A buys and gains a Market.
A returns an Encampment to the Encampment pile.
A shuffles their deck.
A draws a Copper, an Estate, 2 Markets and a Catapult.

Turn 12 - Horist
H plays an Advisor.
H reveals a Gold, a Plunder and a Catapult.
H discards a Gold.
H puts a Plunder and a Catapult into their hand.
H plays an Encampment.
H draws 2 cards.
H reveals a Plunder.
H plays an Advisor.
H reveals a Bank, an Advisor and an Encampment.
H discards an Encampment.
H puts a Bank and an Advisor into their hand.
H plays an Advisor.
H shuffles their deck.
H reveals a Copper, a Gold and an Encampment.
H discards a Gold.
H puts a Copper and an Encampment into their hand.
H plays a Market.
H shuffles their deck.
H draws a card.
H plays an Encampment.
H reveals a Gold.
H plays an Encampment.
H reveals a Gold.
H plays a Catapult.
H trashes a Copper.
A discards a Copper and an Estate.
H plays a Plunder and a Copper.
H gets 1 VP.
H plays a Gold and a Bank.
H buys and gains a Bank and an Encampment.
H shuffles their deck.
H draws 5 cards.

Turn 13 - AJD
A plays a Market.
A draws a Silver.
A plays a Market.
A draws an Advisor.
A plays an Advisor.
A reveals a Copper, a Young Witch and an Advisor.
A discards an Advisor.
A puts a Copper and a Young Witch into their hand.
A plays a Catapult.
A trashes a Copper.
H discards a card and a Gold.
A plays a Silver.
A buys and gains an Advisor.
A shuffles their deck.
A draws 2 Coppers, a Market, a Young Witch and an Advisor.

Turn 13 - Horist
H plays an Encampment.
H draws 2 cards.
H reveals a Plunder.
H plays an Encampment.
H draws 2 cards.
H reveals a Plunder.
H plays an Advisor.
H reveals a Copper, an Advisor and an Encampment.
H discards an Encampment.
H puts a Copper and an Advisor into their hand.
H plays an Advisor.
H reveals a Bank, an Advisor and a Catapult.
H discards a Bank.
H puts an Advisor and a Catapult into their hand.
H plays an Encampment.
H shuffles their deck.
H draws 2 cards.
H reveals a Plunder.
H plays an Advisor.
H reveals a Gold and an Encampment.
H discards a Gold.
H puts an Encampment into their hand.
H plays a Market.
H shuffles their deck.
H draws a card.
H plays a Catapult.
H trashes a Catapult.
A gains a Curse.
H plays a Plunder.
H gets 1 VP.
H plays a Copper, a Gold and 2 Banks.
H buys and gains 2 Provinces.
H shuffles their deck.
H draws 5 cards.

Turn 14 - AJD
A plays an Advisor.
A reveals a Market, an Advisor and a Catapult.
A discards an Advisor.
A puts a Market and a Catapult into their hand.
A plays a Market.
A draws an Advisor.
A plays an Advisor.
A reveals a Copper, an Estate and an Advisor.
A discards an Advisor.
A puts a Copper and an Estate into their hand.
A plays a Market.
A draws a Silver.
A plays a Catapult.
A trashes an Estate.
A plays 3 Coppers and a Silver.
A buys and gains a King's Court.
A shuffles their deck.
A draws a Copper, a Market, a King's Court, a Young Witch and an Advisor.

Turn 14 - Horist
H plays an Advisor.
H reveals a Bank, an Advisor and an Encampment.
H discards an Encampment.
H puts a Bank and an Advisor into their hand.
H plays an Advisor.
H reveals a Copper, a Gold and a Province.
H discards a Gold.
H puts a Copper and a Province into their hand.
H plays an Advisor.
H reveals a Market, a Bank and an Encampment.
H discards a Bank.
H puts a Market and an Encampment into their hand.
H plays a Market.
H draws a card.
H plays an Encampment.
H shuffles their deck.
H draws 2 cards.
H reveals a Plunder.
H plays an Encampment.
H draws 2 cards.
H reveals a Plunder.
H plays an Encampment.
H reveals a Plunder.
H plays a Plunder and a Copper.
H gets 1 VP.
H plays a Gold and 2 Banks.
H buys and gains 2 Provinces.
H shuffles their deck.
H draws 5 cards.

Turn 15 - AJD
A plays a King's Court.
A plays an Advisor.
A reveals a Copper, a Silver and a Catapult.
A discards a Silver.
A puts a Copper and a Catapult into their hand.
A plays an Advisor again.
A reveals a Curse, a Copper and an Advisor.
A discards an Advisor.
A puts a Curse and a Copper into their hand.
A plays an Advisor a third time.
A reveals a Market and 2 Advisors.
A discards an Advisor.
A puts a Market and an Advisor into their hand.
A plays an Advisor.
A shuffles their deck.
A reveals a Silver and 2 Advisors.
A discards a Silver.
A puts 2 Advisors into their hand.
A plays a Market.
A shuffles their deck.
A draws a Silver.
A plays a Young Witch.
A discards 2 Coppers.
H gains a Curse.
A plays a Market.
A shuffles their deck.
A draws a Copper.
A plays a Catapult.
A trashes a Curse.
A plays 2 Coppers and a Silver.
A buys and gains a King's Court.
A shuffles their deck.
A draws 2 Coppers, a King's Court, an Advisor and a Catapult.

Turn 15 - Horist
H plays an Advisor.
H reveals a Province, a Market and an Encampment.
H discards an Encampment.
H puts a Province and a Market into their hand.
H plays a Market.
H draws a card.
H plays an Advisor.
H reveals a Copper, a Province and a Catapult.
H discards a Catapult.
H puts a Copper and a Province into their hand.
H plays an Encampment.
H draws 2 cards.
H reveals a Gold.
H plays an Encampment.
H draws 2 cards.
H reveals a Gold.
H plays an Advisor.
H shuffles their deck.
H reveals an Encampment, a Plunder and a Catapult.
H discards an Encampment.
H puts a Plunder and a Catapult into their hand.
H plays a Plunder, a Copper and a Gold.
H gets 1 VP.
H plays 2 Banks.
H buys and gains 2 Provinces.
H shuffles their deck.
H draws 5 cards.

Turn 16 - AJD
A plays a King's Court.
A plays an Advisor.
A reveals a Market, a King's Court and a Young Witch.
A discards a Market.
A puts a King's Court and a Young Witch into their hand.
A plays an Advisor again.
A reveals a Silver and 2 Advisors.
A discards an Advisor.
A puts a Silver and an Advisor into their hand.
A plays an Advisor a third time.
A reveals a Copper, a Market and an Advisor.
A discards an Advisor.
A puts a Copper and a Market into their hand.
A plays a King's Court.
A plays a Young Witch.
A shuffles their deck.
A draws 2 Advisors.
A discards 2 Coppers.
H gains a Curse.
A plays a Young Witch again.
A shuffles their deck.
A draws a Copper and a Market.
A discards 2 Coppers.
H gains a Curse.
A plays a Young Witch a third time.
A shuffles their deck.
A draws 2 Coppers.
A discards 2 Coppers.
H gains a Curse.
A plays an Advisor.
A shuffles their deck.
A reveals 3 Coppers.
A discards a Copper.
A puts 2 Coppers into their hand.
A plays an Advisor.
A shuffles their deck.
A reveals a Copper.
A discards a Copper.
A plays a Market.
A shuffles their deck.
A draws a Copper.
A plays a Market.
A plays a Catapult.
A trashes a Copper.
H discards a card and a Curse.
A plays 2 Coppers and a Silver.
A buys and gains a King's Court.
A shuffles their deck.
A draws a Copper, a Silver, a King's Court, a Young Witch and an Advisor.

Turn 16 - Horist
H plays an Encampment.
H draws 2 cards.
H reveals a Plunder.
H plays an Encampment.
H draws 2 cards.
H reveals a Plunder.
H plays an Encampment.
H draws 2 cards.
H reveals a Plunder.
H plays an Advisor.
H reveals 2 Provinces and an Advisor.
H discards an Advisor.
H puts 2 Provinces into their hand.
H plays an Advisor.
H reveals a Gold, a Province and an Encampment.
H discards an Encampment.
H puts a Gold and a Province into their hand.
H plays a Plunder.
H gets 1 VP.
H plays a Copper and a Gold.
H buys and gains an Encampment.
H shuffles their deck.
H draws 5 cards.

Turn 17 - AJD
A plays a King's Court.
A plays an Advisor.
A reveals a Copper, a King's Court and an Advisor.
A discards an Advisor.
A puts a Copper and a King's Court into their hand.
A plays an Advisor again.
A reveals a King's Court, an Advisor and a Catapult.
A discards an Advisor.
A puts a King's Court and a Catapult into their hand.
A plays an Advisor a third time.
A reveals 2 Markets and an Advisor.
A discards an Advisor.
A puts 2 Markets into their hand.
A plays a King's Court.
A plays a King's Court.
A plays a Young Witch.
A shuffles their deck.
A draws 2 Advisors.
A discards 2 Advisors.
H blocks with a Catapult.
A plays a Young Witch again.
A shuffles their deck.
A draws 2 Advisors.
A discards 2 Advisors.
H blocks with a Catapult.
A plays a Young Witch a third time.
A shuffles their deck.
A draws 2 Advisors.
A discards 2 Advisors.
H blocks with a Catapult.
A plays a King's Court again.
A plays a Market.
A draws an Advisor.
A plays a Market again.
A shuffles their deck.
A draws an Advisor.
A plays a Market a third time.
A draws an Advisor.
A plays a King's Court a third time.
A plays a Market.
A plays a Market again.
A plays a Market a third time.
A plays a Catapult.
A trashes a Copper.
H discards a card and a Province.
A plays a Copper and a Silver.
A buys and gains 2 Plunders.
A shuffles their deck.
A draws a Market, a King's Court, 2 Advisors and a Plunder.

Turn 17 - Horist
H plays a Catapult.
H trashes a Curse.
H draws 5 cards.

Turn 18 - AJD
A plays a King's Court.
A plays an Advisor.
A reveals a Copper, a Plunder and a Catapult.
A discards a Plunder.
A puts a Copper and a Catapult into their hand.
A plays an Advisor again.
A reveals a Silver, a Market and a King's Court.
A discards a King's Court.
A puts a Silver and a Market into their hand.
A plays an Advisor a third time.
A reveals a King's Court, a Young Witch and an Advisor.
A discards a King's Court.
A puts a Young Witch and an Advisor into their hand.
A plays an Advisor.
A shuffles their deck.
A reveals a King's Court, an Advisor and a Plunder.
A discards a King's Court.
A puts an Advisor and a Plunder into their hand.
A plays a Market.
A draws a King's Court.
A plays a King's Court.
A plays a Market.
A shuffles their deck.
A draws a King's Court.
A plays a Market again.
A plays a Market a third time.
A plays a Catapult.
A trashes a Copper.
H discards a card and a Province.
A plays a King's Court.
A plays a Young Witch.
A discards 2 Advisors.
H gains a Curse.
A plays a Young Witch again.
A shuffles their deck.
A draws 2 Advisors.
A discards 2 Advisors.
H gains a Curse.
A plays a Young Witch a third time.
A shuffles their deck.
A draws 2 Advisors.
A discards 2 Advisors.
H gains a Curse.
A plays a Plunder.
A gets 1 VP.
A plays a Plunder and a Silver.
A gets 1 VP.
A buys and gains 2 Plunders.
A shuffles their deck.
A draws a Silver, a Young Witch, an Advisor, a Plunder and a Catapult.

Turn 18 - Horist
H plays an Advisor.
H reveals a Curse, an Advisor and an Encampment.
H discards an Encampment.
H puts a Curse and an Advisor into their hand.
H plays an Advisor.
H reveals a Gold, a Province and a Market.
H discards a Market.
H puts a Gold and a Province into their hand.
H plays an Encampment.
H draws 2 cards.
H reveals a Gold.
H plays an Encampment.
H draws 2 cards.
H reveals a Gold.
H plays an Encampment.
H draws 2 cards.
H reveals a Gold.
H plays an Advisor.
H reveals a Curse, an Encampment and a Plunder.
H discards an Encampment.
H puts a Curse and a Plunder into their hand.
H plays a Plunder, a Copper and a Gold.
H gets 1 VP.
H buys and gains an Advisor.
H shuffles their deck.
H draws 5 cards.

Turn 19 - AJD
A plays an Advisor.
A reveals a King's Court, an Advisor and a Plunder.
A discards an Advisor.
A puts a King's Court and a Plunder into their hand.
A plays a Catapult.
A trashes a Young Witch.
H gains a Curse.
A plays a Plunder and a Silver.
A gets 1 VP.
A plays a Plunder.
A gets 1 VP.
A buys and gains a Duchy.
A draws a Market, 2 King's Courts and 2 Advisors.

Turn 19 - Horist
H draws 5 cards.

Turn 20 - AJD
A plays a King's Court.
A plays a King's Court.
A plays an Advisor.
A reveals a Market and 2 Plunders.
A discards a Market.
A puts 2 Plunders into their hand.
A plays an Advisor again.
A shuffles their deck.
A reveals a Market, a King's Court and a Plunder.
A discards a Market.
A puts a King's Court and a Plunder into their hand.
A plays an Advisor a third time.
A reveals a Silver, a Duchy and a Catapult.
A discards a Silver.
A puts a Duchy and a Catapult into their hand.
A plays a King's Court again.
A plays a King's Court.
A plays a Market.
A draws an Advisor.
A plays a Market again.
A draws an Advisor.
A plays a Market a third time.
A draws a Plunder.
A plays a King's Court again.
A plays an Advisor.
A shuffles their deck.
A reveals a Silver and a Market.
A discards a Market.
A puts a Silver into their hand.
A plays an Advisor again.
A shuffles their deck.
A reveals a Market.
A discards a Market.
A plays an Advisor a third time.
A shuffles their deck.
A reveals a Market.
A discards a Market.
A plays a King's Court a third time.
A plays a King's Court a third time.
A plays a Catapult.
A trashes a Silver.
H discards a card and a Curse.
A plays a Plunder.
A gets 1 VP.
A plays a Plunder.
A gets 1 VP.
A plays a Plunder.
A gets 1 VP.
A plays a Plunder.
A gets 1 VP.
A buys and gains 2 Duchies and a Vagrant.
A shuffles their deck.
A draws a Duchy, 2 Advisors and 2 Plunders.

Turn 20 - Horist
H draws 5 cards.

Turn 21 - AJD
A plays an Advisor.
A reveals a King's Court, a Plunder and a Catapult.
A discards a King's Court.
A puts a Plunder and a Catapult into their hand.
A plays an Advisor.
A reveals a Duchy, a King's Court and an Advisor.
A discards a King's Court.
A puts a Duchy and an Advisor into their hand.
A plays an Advisor.
A reveals a Duchy, a Market and a King's Court.
A discards a King's Court.
A puts a Duchy and a Market into their hand.
A plays a Market.
A draws a Plunder.
A plays a Plunder.
A gets 1 VP.
A plays a Plunder.
A gets 1 VP.
A plays a Plunder.
A gets 1 VP.
A plays a Plunder.
A gets 1 VP.
A buys and gains a King's Court and a Vagrant.
A shuffles their deck.
A draws a Market, a Vagrant, 2 Advisors and a Plunder.

Turn 21 - Horist
H plays an Advisor.
H reveals a Curse, a Gold and a Province.
H discards a Gold.
H puts a Curse and a Province into their hand.
H plays an Encampment.
H draws 2 cards.
H sets an Encampment aside.
H plays an Advisor.
H reveals an Advisor, an Encampment and a Catapult.
H discards an Encampment.
H puts an Advisor and a Catapult into their hand.
H plays an Advisor.
H reveals an Advisor, an Encampment and a Plunder.
H discards an Encampment.
H puts an Advisor and a Plunder into their hand.
H plays an Advisor.
H shuffles their deck.
H reveals 3 Encampments.
H discards an Encampment.
H puts 2 Encampments into their hand.
H plays an Encampment.
H draws 2 cards.
H reveals a Plunder.
H plays an Encampment.
H draws 2 cards.
H reveals a Plunder.
H plays a Market.
H draws a card.
H plays a Catapult.
H trashes a Curse.
H plays a Plunder and a Copper.
H gets 1 VP.
H plays a Bank.
H buys and gains a Province.
H returns an Encampment to the Encampment pile.
H draws 5 cards.

Turn 22 - AJD
A plays an Advisor.
A reveals a Duchy and 2 King's Courts.
A discards a King's Court.
A puts a Duchy and a King's Court into their hand.
A plays a King's Court.
A plays an Advisor.
A reveals a Duchy, a Market and a Catapult.
A discards a Market.
A puts a Duchy and a Catapult into their hand.
A plays an Advisor again.
A reveals a Duchy, a King's Court and a Plunder.
A discards a King's Court.
A puts a Duchy and a Plunder into their hand.
A plays an Advisor a third time.
A reveals a King's Court and 2 Advisors.
A discards a King's Court.
A puts 2 Advisors into their hand.
A plays an Advisor.
A reveals a Vagrant and 2 Plunders.
A discards a Vagrant.
A puts 2 Plunders into their hand.
A plays a Vagrant.
A shuffles their deck.
A draws a Vagrant.
A reveals a King's Court.
A topdecks a King's Court.
A plays a Vagrant.
A draws a King's Court.
A reveals a Market.
A topdecks a Market.
A plays a King's Court.
A plays a Market.
A draws a Market.
A plays a Market again.
A draws a King's Court.
A plays a Market a third time.
A draws a King's Court.
A plays a King's Court.
A plays a Market.
A plays a Market again.
A plays a Market a third time.
A plays a Plunder.
A gets 1 VP.
A plays a Plunder.
A gets 1 VP.
A plays a Plunder.
A gets 1 VP.
A plays a Plunder.
A gets 1 VP.
A buys and gains 2 Duchies, a Vagrant and an Encampment.
A shuffles their deck.
A draws 2 Duchies, a Market, a King's Court and an Advisor.

Turn 22 - Horist
H plays an Encampment.
H draws 2 cards.
H reveals a Gold.
H plays a Gold.
H shuffles their deck.
H draws 5 cards.

Turn 23 - AJD
A plays a King's Court.
A plays an Advisor.
A reveals a Duchy, a King's Court and a Vagrant.
A discards a King's Court.
A puts a Duchy and a Vagrant into their hand.
A plays an Advisor again.
A reveals a King's Court, a Plunder and a Catapult.
A discards a King's Court.
A puts a Plunder and a Catapult into their hand.
A plays an Advisor a third time.
A reveals a Market and 2 Plunders.
A discards a Market.
A puts 2 Plunders into their hand.
A plays a Vagrant.
A draws a Vagrant.
A reveals a King's Court.
A topdecks a King's Court.
A plays a Vagrant.
A draws a King's Court.
A reveals an Advisor.
A topdecks an Advisor.
A plays a King's Court.
A plays a Market.
A draws an Advisor.
A plays a Market again.
A draws a Plunder.
A plays a Market a third time.
A draws an Advisor.
A plays an Advisor.
A reveals 2 Duchies and a Vagrant.
A discards a Vagrant.
A puts 2 Duchies into their hand.
A plays an Advisor.
A shuffles their deck.
A reveals a Market, an Advisor and an Encampment.
A discards an Encampment.
A puts a Market and an Advisor into their hand.
A plays an Advisor.
A reveals 2 King's Courts and a Vagrant.
A discards a King's Court.
A puts a King's Court and a Vagrant into their hand.
A plays a Vagrant.
A shuffles their deck.
A draws an Encampment.
A reveals a King's Court.
A topdecks a King's Court.
A plays an Encampment.
A draws a King's Court.
A reveals a Plunder.
A plays a King's Court.
A plays a Market.
A plays a Market again.
A plays a Market a third time.
A plays a Plunder.
A gets 1 VP.
A plays a Plunder.
A gets 1 VP.
A plays a Plunder.
A gets 1 VP.
A plays a Plunder.
A gets 1 VP.
A buys and gains a Province.
A buys and gains a Duchy.

--- End code ---

Navigation

[0] Message Index

Go to full version