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Author Topic: Dominion Rejects: Kingdom of Removed Cards  (Read 1032 times)

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Cave-o-sapien

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Dominion Rejects: Kingdom of Removed Cards
« on: September 15, 2017, 01:58:15 pm »
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Similar to this thread, here is a kingdom featuring both sets of the first 5 cards cut from 1st edition Base and Intrigue. What would you do here?



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Qvist

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Re: Dominion Rejects: Kingdom of Removed Cards
« Reply #1 on: September 15, 2017, 02:01:54 pm »
+4

Chancellor/Silver into a Big Money strategy that gets 1-2 Tributes if you hit $5.
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Chappy7

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Re: Dominion Rejects: Kingdom of Removed Cards
« Reply #2 on: September 15, 2017, 02:21:37 pm »
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Big Money with a woodcutter or two.  I'd probably pick up a tribute or two, especially if my opponent got great halls.
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KingPeter

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Re: Dominion Rejects: Kingdom of Removed Cards
« Reply #3 on: September 15, 2017, 02:54:55 pm »
+1

The Scout/Great Hall engine is totally the way to go.
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Cave-o-sapien

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Re: Dominion Rejects: Kingdom of Removed Cards
« Reply #4 on: September 15, 2017, 02:58:49 pm »
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Big Money with a woodcutter or two.  I'd probably pick up a tribute or two, especially if my opponent got great halls.

What benefit does Woodcutter provide here?
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Burning Skull

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Re: Dominion Rejects: Kingdom of Removed Cards
« Reply #5 on: September 15, 2017, 02:59:02 pm »
+11

You can trash down with feasts

Chappy7

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Re: Dominion Rejects: Kingdom of Removed Cards
« Reply #6 on: September 15, 2017, 03:55:43 pm »
+2

Big Money with a woodcutter or two.  I'd probably pick up a tribute or two, especially if my opponent got great halls.

What benefit does Woodcutter provide here?
I like extra buys.  You could get an extra great hall or two in the end to break the tie in a province split. 
Maybe I'd lose.  That's okay.  I'll never see this kingdom.
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Asper

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Re: Dominion Rejects: Kingdom of Removed Cards
« Reply #7 on: September 15, 2017, 04:12:19 pm »
+3

Totally going for Thief to attack all you guys' BM strategies.

Commodore Chuckles

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Re: Dominion Rejects: Kingdom of Removed Cards
« Reply #8 on: September 15, 2017, 04:20:28 pm »
0

Get Tribute and hope the other guy goes for Great Halls? Use Spy to get the Great Halls in position for Tributing?
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ThetaSigma12

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Re: Dominion Rejects: Kingdom of Removed Cards
« Reply #9 on: September 15, 2017, 04:48:06 pm »
+7

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If you have a fan card you want to be created, just post about it here! I'd love to take a look at it.

Cave-o-sapien

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Re: Dominion Rejects: Kingdom of Removed Cards
« Reply #10 on: September 15, 2017, 05:27:11 pm »
+6

What would you do here?
Leave ASAP.

Honestly, I'm shocked it took this many replies for the correct answer.
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ThetaSigma12

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Re: Dominion Rejects: Kingdom of Removed Cards
« Reply #11 on: September 15, 2017, 05:28:16 pm »
+1

What would you do here?
Leave ASAP.

Honestly, I'm shocked it took this many replies for the correct answer.
Well, you can't all be as smart as I am.
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crj

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Re: Dominion Rejects: Kingdom of Removed Cards
« Reply #13 on: September 15, 2017, 07:53:55 pm »
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The Scout/Great Hall engine is totally the way to go.
What happens if you green from the outset, buying one Secret Chamber then whichever of Province, Duchy, Scout, Great Hall, Estate you can afford?
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Mic Qsenoch

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Re: Dominion Rejects: Kingdom of Removed Cards
« Reply #14 on: September 15, 2017, 07:57:41 pm »
+7

The Scout/Great Hall engine is totally the way to go.
What happens if you green from the outset, buying one Secret Chamber then whichever of Province, Duchy, Scout, Great Hall, Estate you can afford?

You lose.
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achmed_sender

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Re: Dominion Rejects: Kingdom of Removed Cards
« Reply #15 on: September 16, 2017, 10:00:10 am »
+3

Poor Adventurer and Coppersmith, they are even removed from the "Removed Card Kingdom". Can we at least let them the title "Most removed cards" so they have something to remember the glorious days they were actually relevant present in (online) Dominion?
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Chris is me

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Re: Dominion Rejects: Kingdom of Removed Cards
« Reply #16 on: September 16, 2017, 10:17:40 am »
+1

Spy / Thief isn't literally nothing, but in 2P it probably is slower than not doing that.

I sorta like Chancellor BM here. The cycling early game is actually pretty good, and it speeds up BM by a turn or two. Should be able to get a couple Golds fast with some luck and then cruise through the Provinces.

Great Hall / Scout obviously isn't worth it when your payload is, uh, playing Saboteur once a turn?
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markusin

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Re: Dominion Rejects: Kingdom of Removed Cards
« Reply #17 on: September 16, 2017, 10:19:31 am »
0

This thread makes me realize how much tougher deciding on the bottom ranks for the next card ranking is going to be.

Also, you have a shot at Lucky Chancellor here.
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crj

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Re: Dominion Rejects: Kingdom of Removed Cards
« Reply #18 on: September 16, 2017, 02:03:52 pm »
+1

Great Hall / Scout obviously isn't worth it when your payload is, uh, playing Saboteur once a turn?
My thinking with adding Secret Chamber to the Great Hall / Scout mix was that then you only need to draw up to Secret Chamber and any eight cards to buy a Province.

It probably sucks, but at least I could have an interesting time of it discovering how badly it sucked. (-8
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ackmondual

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Re: Dominion Rejects: Kingdom of Removed Cards
« Reply #19 on: October 05, 2017, 03:44:18 am »
+1

What would you do here?
Leave ASAP.
Furthermore, I'd have to double check to see if it's still 2017.  If it turns out I indeed time traveled back to 2009, I have to warn the Dominion community about what will be known as the worst Dominion of all..... Dominion Online!
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navical

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Re: Dominion Rejects: Kingdom of Removed Cards
« Reply #20 on: October 05, 2017, 04:06:17 am »
0

Open Thief, hoping to trash your opponent's Coppers so your Tributes are more likely to give +Cards and +Actions, both of which are in short supply on this board otherwise. If your opponent is an engine fanatic too, they'll do the same thing, which is good, because this strategy is a lot better when mirrored! Then, if you both do the Scout/Great Hall thing, your Tributes get even better!
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infangthief

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Re: Dominion Rejects: Kingdom of Removed Cards
« Reply #22 on: October 05, 2017, 10:52:21 am »
+5

You can trash down with feasts
... and trash up again with scouts.
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