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Author Topic: Annoying and potentially harmful card anti-synergies  (Read 101977 times)

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Chappy7

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Re: Annoying and potentially harmful card anti-synergies
« Reply #150 on: January 24, 2018, 05:46:46 pm »
+7

If Mountain's gift wasn't bad enough, Bandit Camp turns it into a curse.

Do you mean Bandit Fort?

I was thinking so hard about how this would possibly make sense.  But I knew if I asked, someone would make me feel sheepish by showing me how obviously bandit camp turns into a curse.  Now my brain can relax.
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ehunt

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Re: Annoying and potentially harmful card anti-synergies
« Reply #151 on: January 24, 2018, 11:45:16 pm »
+2

Diplomat is not a good reaction to Soldier
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Eran of Arcadia

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Re: Annoying and potentially harmful card anti-synergies
« Reply #152 on: January 25, 2018, 09:10:56 am »
+2

If Mountain's gift wasn't bad enough, Bandit Camp turns it into a curse.

Do you mean Bandit Fort?

I was thinking so hard about how this would possibly make sense.  But I knew if I asked, someone would make me feel sheepish by showing me how obviously bandit camp turns into a curse.  Now my brain can relax.

I took a huge risk that that wasn't the case.
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Awaclus

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Re: Annoying and potentially harmful card anti-synergies
« Reply #153 on: January 25, 2018, 09:17:38 am »
0

If Mountain's gift wasn't bad enough, Bandit Camp turns it into a curse.

Do you mean Bandit Fort?

I was thinking so hard about how this would possibly make sense.  But I knew if I asked, someone would make me feel sheepish by showing me how obviously bandit camp turns into a curse.  Now my brain can relax.

Wouldn't it have been a good idea to ask then?
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Chappy7

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Re: Annoying and potentially harmful card anti-synergies
« Reply #154 on: January 25, 2018, 01:39:15 pm »
0

If Mountain's gift wasn't bad enough, Bandit Camp turns it into a curse.

Do you mean Bandit Fort?

I was thinking so hard about how this would possibly make sense.  But I knew if I asked, someone would make me feel sheepish by showing me how obviously bandit camp turns into a curse.  Now my brain can relax.

Wouldn't it have been a good idea to ask then?
Only if I was okay with the risk of feeling like a sheep.
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crj

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Re: Annoying and potentially harmful card anti-synergies
« Reply #155 on: January 25, 2018, 06:46:02 pm »
0

Diplomat is not a good reaction to Soldier
Why not?

It may not alter what size hand you end up with, but Diplomat still sifts which cards remain in your hand.
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Awaclus

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Re: Annoying and potentially harmful card anti-synergies
« Reply #156 on: January 25, 2018, 07:00:07 pm »
0

Diplomat is not a good reaction to Soldier
Why not?

It may not alter what size hand you end up with, but Diplomat still sifts which cards remain in your hand.

Yeah and you probably want to have a lower handsize if you have Diplomats in your deck.
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Gazbag

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Re: Annoying and potentially harmful card anti-synergies
« Reply #157 on: January 25, 2018, 07:14:23 pm »
0

Diplomat is not a good reaction to Soldier
Why not?

It may not alter what size hand you end up with, but Diplomat still sifts which cards remain in your hand.

If you react Diplomat to Soldier then you discard down to 3 cards in hand, which may or may not be bad in a Diplomat game.
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Re: Annoying and potentially harmful card anti-synergies
« Reply #158 on: January 26, 2018, 09:49:35 am »
0

Swindler + Mountebank:

1. If you trash your opponent's Coppers into Curses, he/she can later discard them to your Mountebanks.
2. When the Curses run out, you will occasionally trash Curses off the top of your opponent's deck, giving them Coppers.
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Re: Annoying and potentially harmful card anti-synergies
« Reply #159 on: January 27, 2018, 12:10:16 pm »
+2

Cursed Village / Torturer

Cursed Village / Torturer engines really don't do that much because CV is a superlative counter to discard attacks (probably the best).

Counter: This isn't really an antisynergy because any draw-to-X counters any discard attack - we knew this already.

Counter to the counter: This is a special case because CV is something you could use to build a torturer engine. Library might be a good defence against torturer chains but it won't let you play any yourself. Nobody builds a library / torturer deck. But because CV is a ruddy good village, it's a good candidate for building a torturer chain, and also a superb way to defend against one. For me, this counts as an AaPHCA-S.

Also I hexed myself war which trashed one of the two torturers I had and that's not an AaPHCA-S, just a risk of using CV, but it did anger me somewhat.
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ipofanes

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Re: Annoying and potentially harmful card anti-synergies
« Reply #160 on: January 29, 2018, 03:59:56 am »
0

Cursed Village / Torturer

Cursed Village / Torturer engines really don't do that much because CV is a superlative counter to discard attacks (probably the best).

Counter: This isn't really an antisynergy because any draw-to-X counters any discard attack - we knew this already.

Counter to the counter: This is a special case because CV is something you could use to build a torturer engine. Library might be a good defence against torturer chains but it won't let you play any yourself. Nobody builds a library / torturer deck. But because CV is a ruddy good village, it's a good candidate for building a torturer chain, and also a superb way to defend against one. For me, this counts as an AaPHCA-S.

Also I hexed myself war which trashed one of the two torturers I had and that's not an AaPHCA-S, just a risk of using CV, but it did anger me somewhat.

Cursed Village does not really play optimally with Torturer as in most cases all CV after the first might as well have been Necropoles. Also, both cards are competing for the $5 purchase slot. Of course theres a better chance to start the Torturer chain after the first CV play, but all in all I'd rather have good old Fishing Village to complement my Torturers.

Nice complements to CV are cards that supply what CV does not: Vaults, Storerooms or Horse Traders. They enable your hand to breathe in and out and generate $$$ in the process.
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Accatitippi

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Re: Annoying and potentially harmful card anti-synergies
« Reply #161 on: January 29, 2018, 06:13:44 am »
+1

Cursed Village / Torturer

Cursed Village / Torturer engines really don't do that much because CV is a superlative counter to discard attacks (probably the best).

Counter: This isn't really an antisynergy because any draw-to-X counters any discard attack - we knew this already.

Counter to the counter: This is a special case because CV is something you could use to build a torturer engine. Library might be a good defence against torturer chains but it won't let you play any yourself. Nobody builds a library / torturer deck. But because CV is a ruddy good village, it's a good candidate for building a torturer chain, and also a superb way to defend against one. For me, this counts as an AaPHCA-S.

Also I hexed myself war which trashed one of the two torturers I had and that's not an AaPHCA-S, just a risk of using CV, but it did anger me somewhat.

Cursed Village does not really play optimally with Torturer as in most cases all CV after the first might as well have been Necropoles. Also, both cards are competing for the $5 purchase slot. Of course theres a better chance to start the Torturer chain after the first CV play, but all in all I'd rather have good old Fishing Village to complement my Torturers.

Nice complements to CV are cards that supply what CV does not: Vaults, Storerooms or Horse Traders. They enable your hand to breathe in and out and generate $$$ in the process.
Well there also Secret Chamber!

Notice that vault's on-gain is actually super useful for your opponent in cursed village games. That could annoy you, and even harm you.
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ipofanes

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Re: Annoying and potentially harmful card anti-synergies
« Reply #162 on: January 29, 2018, 06:35:12 am »
+1

Notice that vault's on-gain is actually super useful for your opponent in cursed village games. That could annoy you, and even harm you.

You mean on-play? There is no on-gain effect of Vault.
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jonaskoelker

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Re: Annoying and potentially harmful card anti-synergies
« Reply #163 on: January 29, 2018, 11:15:59 am »
0

Notice that vault's on-gain is actually super useful for your opponent in Cursed Village games. That could annoy you, and even harm you.

You mean on-play? There is no on-gain effect of Vault.

Maybe Accatitippi means the on-gain effect of Embassy? They're easy to mix up: they're both terminals for $5 which net you one card, they're only really good in BM and they both play nice with Tunnel—that is, they're pretty interchangeable.
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Accatitippi

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Re: Annoying and potentially harmful card anti-synergies
« Reply #164 on: January 29, 2018, 07:03:32 pm »
0

I meant on-play, yeah. I should really start proofreading my posts before I hit the send button...
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humcalc216

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Re: Annoying and potentially harmful card anti-synergies
« Reply #165 on: February 06, 2018, 10:13:30 pm »
0

Sure, Haunted Woods counters Nights.  But, Haunted Woods REALLY counters Monastery.
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Awaclus

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Re: Annoying and potentially harmful card anti-synergies
« Reply #166 on: February 07, 2018, 04:56:20 am »
+3

Sure, Haunted Woods counters Nights.  But, Haunted Woods REALLY counters Monastery.

I don't think that's true, actually. Monastery should do most of its job before you start to get hit by a Haunted Woods attack every turn.
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humcalc216

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Re: Annoying and potentially harmful card anti-synergies
« Reply #167 on: February 07, 2018, 11:20:39 am »
0

It did some work, but the only extra gains on this board, aside from +buys, were from Noble Brigand, Artisan, and Develop.  So it was slow to get going, unless you also went with another trasher (Develop).  I managed to kill my Estates, but not many coppers.
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Awaclus

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Re: Annoying and potentially harmful card anti-synergies
« Reply #168 on: February 07, 2018, 01:27:22 pm »
+1

You can (usually should) definitely use another trasher with Monastery, since it can't terminally collide, even without Haunted Woods present.
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Re: Annoying and potentially harmful card anti-synergies
« Reply #169 on: February 21, 2018, 03:04:41 pm »
+13

Conclave + Duration

This should be obvious, but trying to turn Conclave + Wharf into an engine was a Very Bad Idea.
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Chase Adolphson

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Re: Annoying and potentially harmful card anti-synergies
« Reply #170 on: February 21, 2018, 11:58:39 pm »
0

Thief and harem
Thief steals your harem. You gave them victory points, and you lost victory points.
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Seprix

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Re: Annoying and potentially harmful card anti-synergies
« Reply #171 on: February 22, 2018, 10:16:55 am »
+6

Thief and harem
Thief steals your harem. You gave them victory points, and you lost victory points.

That's not.. What card anti-synergies means, is cards in your own deck that just don't work well together. Like Tactician and any Night Cards. You can't play both Tactician and Night cards*, so there is an anti synergy there.

(You can also cheat and play a Werewolf before the Tactician, and say that is a Night card, which is correct but you know what I mean)

*you actually can, but it involves cost reduction to set aside a Tactician with Prince and another draw card set aside with Prince as well. Summoning also works in this way, as does Ghost, and any beginning of turn play Action cards. It's also not good.
« Last Edit: February 22, 2018, 10:19:19 am by Seprix »
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Re: Annoying and potentially harmful card anti-synergies
« Reply #172 on: February 22, 2018, 10:36:17 am »
+1

Thief and harem
Thief steals your harem. You gave them victory points, and you lost victory points.

That's not.. What card anti-synergies means, is cards in your own deck that just don't work well together. Like Tactician and any Night Cards. You can't play both Tactician and Night cards*, so there is an anti synergy there.

(You can also cheat and play a Werewolf before the Tactician, and say that is a Night card, which is correct but you know what I mean)

*you actually can, but it involves cost reduction to set aside a Tactician with Prince and another draw card set aside with Prince as well. Summoning also works in this way, as does Ghost, and any beginning of turn play Action cards. It's also not good.

But you can't argue that playing Thief and stealing someone else's Harem is actually quite a bad move. The more Harems you have the rarer you're playing your precious Thief and the less Treasures you can steal. You can of course buy more Thieves playing Harems you just stole: it seems to be a synergy, especially given that Harem provides $2 and Thief costs $4, so you need to have only 2 Harems to buy another Thief to play your Thieves more often. Writing that I realised that I am doing something wrong with my life Thief and Harem actually is an awesome synergy, shame on Wiki for not having it.
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Re: Annoying and potentially harmful card anti-synergies
« Reply #173 on: February 23, 2018, 12:00:20 am »
0

Philosophers stone/windfall
I want to go through my whole deck but I also want lots of cards in my deck
« Last Edit: February 24, 2018, 12:37:55 am by Chase Adolphson »
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Re: Annoying and potentially harmful card anti-synergies
« Reply #174 on: February 23, 2018, 12:03:32 am »
+1

Philosophers stone/donate
I trash all of those coppers and estates, but now I'm going through my whole deck every turn. WHY DID I BUY A PHILOSOPHERS STONE!!!!!!!!!!!!!!!?????????????!!!!!!!!!!!!!?????????????
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