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Author Topic: Annoying and potentially harmful card anti-synergies  (Read 101987 times)

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faust

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Re: Annoying and potentially harmful card anti-synergies
« Reply #75 on: October 20, 2017, 03:18:25 am »
+7

Forge + Cost Reduction is a trap i got in lately.

Play highway play Forge, trash 2 Rats... gain a card costing exactly 6.
On the plus side, that can be another Forge!
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Awaclus

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Re: Annoying and potentially harmful card anti-synergies
« Reply #76 on: October 20, 2017, 03:25:08 am »
+3

Forge + Cost Reduction is a trap i got in lately.

Play highway play Forge, trash 2 Rats... gain a card costing exactly 6.

On the other hand, you can Forge Coppers (or nothing) into something that's actually useful.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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Cave-o-sapien

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Re: Annoying and potentially harmful card anti-synergies
« Reply #77 on: October 20, 2017, 01:34:01 pm »
0

Forge + Cost Reduction is a trap i got in lately.

Play highway play Forge, trash 2 Rats... gain a card costing exactly 6.

On the other hand, you can Forge Coppers (or nothing) into something that's actually useful.

Yeah, I actually think this is a great synergy if you plan for it.
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ackmondual

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Re: Annoying and potentially harmful card anti-synergies
« Reply #78 on: October 23, 2017, 12:42:53 am »
0

Windfall + card drawers that force you to discard
You never actually get an empty discard :(
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allanfieldhouse

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Re: Annoying and potentially harmful card anti-synergies
« Reply #79 on: October 23, 2017, 02:07:00 pm »
+2

Tactician + Night Cards

I have all these lovely Night cards that I'm saving for then end of my turn...and then Tactician discards them all!
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Chappy7

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Re: Annoying and potentially harmful card anti-synergies
« Reply #80 on: October 23, 2017, 04:26:47 pm »
+3

This thread is about to get popular.  Night cards are cray-cray.

University can't gain Raider or any night cards :(

Summon Doesn't like them either
« Last Edit: October 23, 2017, 04:28:24 pm by Chappy7 »
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Awaclus

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Re: Annoying and potentially harmful card anti-synergies
« Reply #81 on: October 23, 2017, 04:46:05 pm »
+5

University can't gain Raider

Altar can't gain Raider, either!
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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kieranmillar

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Re: Annoying and potentially harmful card anti-synergies
« Reply #82 on: October 23, 2017, 04:52:05 pm »
+6

Haunted Woods vs Night Cards

Opponent played a Haunted Woods? Better not buy anything if you want to play your Night cards.
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ackmondual

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Re: Annoying and potentially harmful card anti-synergies
« Reply #83 on: October 26, 2017, 03:28:41 am »
+2

Treasures + Tactician
All of those juicy Treasures... Discarded!
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jonaskoelker

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Re: Annoying and potentially harmful card anti-synergies
« Reply #84 on: October 27, 2017, 01:45:45 am »
+8

Mint + Mine
Use Mint to upgrade your bad treasures into good treasures and make it hard to get a good Mine turn.
Use Mine to trash a lot of bad treasures in one go and leave not a lot left to upgrade with Mint.
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Gherald

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Re: Annoying and potentially harmful card anti-synergies
« Reply #85 on: October 27, 2017, 04:39:43 am »
+8

Mint + Mine
I thought the anti-synergy was when you try to buy one and accidentally buy the other.
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jonaskoelker

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Re: Annoying and potentially harmful card anti-synergies
« Reply #86 on: October 27, 2017, 01:25:01 pm »
+1

I thought the anti-synergy was when you try to buy one and accidentally buy the other.

Oh hey, I must have typo'd a lot in my post. I accidentally wrote Mine when I meant Mint and vice versa. Isn't it funny how often you confuse the two?  :P

("accidentally")
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Dylan32

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Re: Annoying and potentially harmful card anti-synergies
« Reply #87 on: October 27, 2017, 01:48:01 pm »
+6

I thought the anti-synergy was when you try to buy one and accidentally buy the other.

Oh hey, I must have typo'd a lot in my post. I accidentally wrote Mine when I meant Mint and vice versa. Isn't it funny how often you confuse the two?  :P

("accidentally")

I wonder how many people read your original joke and actually missed the fact you really did flip them. *slowly raises hand*
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ackmondual

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Re: Annoying and potentially harmful card anti-synergies
« Reply #88 on: October 27, 2017, 08:12:28 pm »
0

I thought the anti-synergy was when you try to buy one and accidentally buy the other.

Oh hey, I must have typo'd a lot in my post. I accidentally wrote Mine when I meant Mint and vice versa. Isn't it funny how often you confuse the two?  :P

("accidentally")

I like Minte!
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Eran of Arcadia

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Re: Annoying and potentially harmful card anti-synergies
« Reply #89 on: October 28, 2017, 11:57:09 am »
+4

I thought the anti-synergy was when you try to buy one and accidentally buy the other.

Oh hey, I must have typo'd a lot in my post. I accidentally wrote Mine when I meant Mint and vice versa. Isn't it funny how often you confuse the two?  :P

("accidentally")

I like Minte!

What's your favorite card? Mint is mine.
« Last Edit: October 28, 2017, 01:27:20 pm by Eran of Arcadia »
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Kirian

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Re: Annoying and potentially harmful card anti-synergies
« Reply #90 on: October 28, 2017, 02:21:16 pm »
0

Throne Herald, hit Counting House, draw all the Coppers, and then hit Royal Blacksmith with the second play.

WHy do you have both Counting House and Royal Blacksmith in your deck?
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Commodore Chuckles

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Re: Annoying and potentially harmful card anti-synergies
« Reply #91 on: October 28, 2017, 11:34:40 pm »
+3

Throne Herald, hit Counting House, draw all the Coppers, and then hit Royal Blacksmith with the second play.

WHy do you have both Counting House and Royal Blacksmith in your deck?

It's a super-strong synergy if you play them the other way around: Draw a bunch of stuff with Royal Blacksmith and then get back all the coppers with Counting House. The main mistake is probably using Herald for this sort of thing.
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LibraryAdventurer

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Re: Annoying and potentially harmful card anti-synergies
« Reply #92 on: October 28, 2017, 11:38:44 pm »
+1

Nothing to do with the card's effects, but I just had a game with both Jester and Fool and kept getting mixed up between them in my head because they can mean the same thing...
(I played a fool thinking it would do something because my opponent played a Jester on his previous turn, which would give him Lost in the Woods -wouldn't it?)

EDIT: Thought about posting this in the "Is Fool Ambiguous?" thread, but I didn't want that thread coming up in my new replies.
« Last Edit: October 29, 2017, 11:58:24 pm by LibraryAdventurer »
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Commodore Chuckles

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Re: Annoying and potentially harmful card anti-synergies
« Reply #93 on: October 29, 2017, 11:34:13 pm »
0

Pilgrimage can't gain Night cards :(
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AJD

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Re: Annoying and potentially harmful card anti-synergies
« Reply #94 on: October 30, 2017, 03:41:27 am »
+2

Pilgrimage can't gain Night cards :(

It can if they're Durations! Or Werewolf.
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gloures

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Re: Annoying and potentially harmful card anti-synergies
« Reply #95 on: November 16, 2017, 02:39:53 pm »
+1

Cobbler/Cost Reduction, gainers usually work great with Cost Reduction, Cobbler unfortunately does not... (And luckily I discovered this againg Lord rat...)
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Donald X.

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Re: Annoying and potentially harmful card anti-synergies
« Reply #96 on: November 16, 2017, 02:47:06 pm »
+5

Cobbler/Cost Reduction, gainers usually work great with Cost Reduction, Cobbler unfortunately does not... (And luckily I discovered this againg Lord rat...)
Well you'll always have Bridge Troll, Ferry, or e.g. playing Bridge twice with Ghost before resolving Cobbler.
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crj

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Re: Annoying and potentially harmful card anti-synergies
« Reply #97 on: November 16, 2017, 07:01:17 pm »
+1

Or Summon, Prince, ...
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Re: Annoying and potentially harmful card anti-synergies
« Reply #98 on: November 18, 2017, 04:19:26 am »
+11

I just had what was probably my most traumatic Dominion experience ever. Yes, it was even worse than King's Court - Goons - Masquerade.

Locusts ate my beautiful goat. :'( :'( :'(
It was bloody, it was messy, and it was all my fault.

Quote
A buys and gains a Cursed Village
A takes Locusts
A receives Locusts
A reveals a Goat
A trashes a Goat
A gains a Copper

Learn from my mistake and take care of your pets, people. You can't realize how much they meant to you before they are gone.
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Sidsel

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Re: Annoying and potentially harmful card anti-synergies
« Reply #99 on: November 19, 2017, 05:28:38 am »
0

Spoils cannot be used to pay your charioteer.  :'( Looks like a gold, pays like a gold - must be a copper.
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