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Author Topic: Annoying and potentially harmful card anti-synergies  (Read 101966 times)

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Commodore Chuckles

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Annoying and potentially harmful card anti-synergies
« on: September 15, 2017, 09:46:26 am »
+12

We already have Neat and Potentially Useful Card Interactions. This thread is for warnings about interactions that seem good at first but turn out not to be so good.

I'll start with:

Poor House + Coin of the Realm
Coin can be a great way to play multiple Houses in one turn... But it's a treasure :(

Bridge (Troll) + City Quarter
City Quarter can be a great way to play multiple Bridge (Troll)s in one turn... But they don't actually lower its cost. You'll need some other way to get $, or you'll find yourself running out of it fast. Especially a problem with Bridge Troll, since it doesn't provide any $.
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Awaclus

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Re: Annoying and potentially harmful card anti-synergies
« Reply #1 on: September 15, 2017, 10:02:16 am »
+2

Bridge Troll + Sage doesn't work when you want Sage to find $3 cards.

Banquet is not a good Duchy/Duke enabler; while Copper helps you hit $5, Copper+green cards doesn't hit $5.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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4est

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Re: Annoying and potentially harmful card anti-synergies
« Reply #2 on: September 15, 2017, 10:22:34 am »
+9

Banquet is especially annoying for Duchy/Duke since it can't gain victory cards. 
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Re: Annoying and potentially harmful card anti-synergies
« Reply #3 on: September 15, 2017, 11:24:29 am »
+12

Bridge Troll + Sage doesn't work when you want Sage to find $3 cards.

I'm terrible at noticing these sorts of cost-reduction anti-synergies. My recent one:

Peddler + Ritual
Me (early in the game): Oh sweet, I can gain a bunch of Peddlers cheaply and then trash them for 8VP + Curse
Me (later in the game): Oh. Right.
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Cuzz

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Re: Annoying and potentially harmful card anti-synergies
« Reply #4 on: September 15, 2017, 01:07:18 pm »
+11

Me (early in the game): Let me buy this Overlord for maximum flexibility
Me (later in the game): So many wonderful choices here, but right this second I could really use a Duplicate.
Me (seconds later): Oh. Right.
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mameluke

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Re: Annoying and potentially harmful card anti-synergies
« Reply #5 on: September 15, 2017, 01:26:30 pm »
+3

Bridge Troll + Sage doesn't work when you want Sage to find $3 cards.

I'm terrible at noticing these sorts of cost-reduction anti-synergies. My recent one:

Peddler + Ritual
Me (early in the game): Oh sweet, I can gain a bunch of Peddlers cheaply and then trash them for 8VP + Curse
Me (later in the game): Oh. Right.

You can always buy Bonfire first to get rid of those pesky Bridge Trolls in play!
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Commodore Chuckles

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Re: Annoying and potentially harmful card anti-synergies
« Reply #6 on: September 15, 2017, 04:31:32 pm »
+3

Bridge Troll + Sage doesn't work when you want Sage to find $3 cards.

I'm terrible at noticing these sorts of cost-reduction anti-synergies. My recent one:

Peddler + Ritual
Me (early in the game): Oh sweet, I can gain a bunch of Peddlers cheaply and then trash them for 8VP + Curse
Me (later in the game): Oh. Right.

You can always buy Bonfire first to get rid of those pesky Bridge Trolls in play!

The particular problem with Ritual is that it happens during your buy phase, which is also when Peddler's cost reduction happens.
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Skumpy

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Re: Annoying and potentially harmful card anti-synergies
« Reply #7 on: September 15, 2017, 05:09:09 pm »
+4

Black Market + Capital

It's actually a decent combo if you know what you're doing. But if you're like me and you don't understand debt, it'ill be frustrating when you think you have enough money for that shiny $7 card early, and then you discover that you can't pay off debt in the Action phase. Try again later.
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Re: Annoying and potentially harmful card anti-synergies
« Reply #8 on: September 16, 2017, 06:49:26 pm »
+9

In a similar vein, Storyteller + Capital

I've once had an opponent do it and I guess it could be reasonable some of the time but he didn't get any other money and just kept going deeper and deeper into debt. He resigned at 30 or so.
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Re: Annoying and potentially harmful card anti-synergies
« Reply #9 on: September 16, 2017, 10:31:07 pm »
0

Here's two obvious ones:

Prince + Durations
Band of Misfits/Overlord + Reserve cards
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trivialknot

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Re: Annoying and potentially harmful card anti-synergies
« Reply #10 on: September 17, 2017, 12:00:25 am »
+3

It turns out that Count can't help you reach $5 to get Windfall without a splitter.
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Seprix

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Re: Annoying and potentially harmful card anti-synergies
« Reply #11 on: September 17, 2017, 12:46:16 am »
+4

Playing Black Market/Storyteller and a Silver when you have a ton of Merchants left to play.

Upgrading coppers with Poor House on the board. We've all done it, don't lie.

It turns out that Count can't help you reach $5 to get Windfall without a splitter.

Please don't call them splitters.
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luser

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Re: Annoying and potentially harmful card anti-synergies
« Reply #12 on: September 17, 2017, 05:27:29 am »
+4

classical one:

Hm, board is just cultist bm.
20 turn later
Why are opponents vineyards worth so much?
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Re: Annoying and potentially harmful card anti-synergies
« Reply #13 on: September 17, 2017, 07:23:59 am »
+1

Please don't call them splitters.

Please don't promote the usage of vaguely defined terms when clearly defined alternatives exist.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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luser

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Re: Annoying and potentially harmful card anti-synergies
« Reply #14 on: September 17, 2017, 05:57:51 pm »
+3

Another antisynergy is trying to make bridge troll/higway with apprentice draw work.
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Re: Annoying and potentially harmful card anti-synergies
« Reply #15 on: September 17, 2017, 06:05:05 pm »
+17

Splitter was replaced by Village in 2-nd Edition.

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Re: Annoying and potentially harmful card anti-synergies
« Reply #16 on: September 17, 2017, 06:16:35 pm »
+6

I tried to play Double Tactician into Vineyards once (No Black Market or Storyteller).
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Re: Annoying and potentially harmful card anti-synergies
« Reply #17 on: September 17, 2017, 06:18:27 pm »
+8

One I came by today: Torturer + Mountebank. Play Torturer, draw Mountebank, and your opponent takes the curse to block your Mountebank  :(
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Re: Annoying and potentially harmful card anti-synergies
« Reply #18 on: September 18, 2017, 02:29:35 am »
0

One I came by today: Torturer + Mountebank. Play Torturer, draw Mountebank, and your opponent takes the curse to block your Mountebank  :(

Torturer-masq is worse. You run out of curses without cursing because opponents just gains them to send them via his or your masq to you.
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Re: Annoying and potentially harmful card anti-synergies
« Reply #19 on: September 18, 2017, 08:21:35 am »
+18

Cities are beginning to run low, so I want as many as I can... but until they actually run out they're not a lot of use. Hey wait, why don't I get some Overlords, they can do other useful things right now then I'll use them as Cities later.

(Later) Ho ho my opponent has obligingly emptied the Cities, now here I come with my super power Overlords...

Oh.
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Re: Annoying and potentially harmful card anti-synergies
« Reply #20 on: September 18, 2017, 08:41:39 am »
0

Cities are beginning to run low, so I want as many as I can... but until they actually run out they're not a lot of use. Hey wait, why don't I get some Overlords, they can do other useful things right now then I'll use them as Cities later.

(Later) Ho ho my opponent has obligingly emptied the Cities, now here I come with my super power Overlords...

Oh.

I had an opponent do that in a game recently.
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Re: Annoying and potentially harmful card anti-synergies
« Reply #21 on: September 18, 2017, 09:08:20 am »
+1

Fool's Gold/Hunting Party
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Re: Annoying and potentially harmful card anti-synergies
« Reply #22 on: September 18, 2017, 01:48:48 pm »
+5

rebuild + kingdom cards
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Re: Annoying and potentially harmful card anti-synergies
« Reply #23 on: September 18, 2017, 01:49:41 pm »
+2

It turns out that Count can't help you reach $5 to get Windfall without a splitter.
Yes it can - you just gain & trash a lot of Coppers
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Re: Annoying and potentially harmful card anti-synergies
« Reply #24 on: September 18, 2017, 02:02:30 pm »
+4

It turns out that Count can't help you reach $5 to get Windfall without a splitter.
Yes it can - you just gain & trash a lot of Coppers
The three "drawback" options on Count all prevent Windfall from triggering because they put cards on your deck or in your discard.
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