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Author Topic: Annoying and potentially harmful card anti-synergies  (Read 13601 times)

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markusin

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Re: Annoying and potentially harmful card anti-synergies
« Reply #200 on: August 26, 2018, 08:54:31 am »
0

why 40?  That seems crazy.  The other person just needs to buy duchies and churn em while u are paying back the 40 to do anything.

I'm not 100% sure this is still the modern consensus, but at that time, it was supported by both simulators and real test games that the point advantage from Mountain Pass far outweighs the ability to buy stuff for the rest of the game, because Rebuild doesn't really even need to buy anything after the initial couple of Rebuilds.

I guess I could see that assuming u don't get to MP to fast, and don't have enough rebuilds to reliably churn through the rest.

It's not about having enough Rebuilds, you simply don't have enough time when the opponent has an 8 VP advantage and keeps removing Provinces from the pile.

So then, how do you deal with that situation? It seems like Mountain Pass can bring the game to a stand still if no player wants to gain the first Province.
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Awaclus

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Re: Annoying and potentially harmful card anti-synergies
« Reply #201 on: August 26, 2018, 09:20:56 am »
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So then, how do you deal with that situation? It seems like Mountain Pass can bring the game to a stand still if no player wants to gain the first Province.

I don't remember if anyone ever came up with a solution other than trying to beat that with a non-Rebuild strategy.
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markusin

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Re: Annoying and potentially harmful card anti-synergies
« Reply #202 on: August 26, 2018, 05:20:38 pm »
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So then, how do you deal with that situation? It seems like Mountain Pass can bring the game to a stand still if no player wants to gain the first Province.

I don't remember if anyone ever came up with a solution other than trying to beat that with a non-Rebuild strategy.

That's still rough, because the Rebuild player likely won't have a problem bidding 40. But unmirrored, there should still be Duchies available for the non-rebuild player.
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William Howard Taft

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Re: Annoying and potentially harmful card anti-synergies
« Reply #203 on: September 15, 2018, 01:36:27 pm »
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It's nice having victory cards for Oasis to discard but not when you also need them for Shepherd.
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jomini

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Re: Annoying and potentially harmful card anti-synergies
« Reply #204 on: September 21, 2018, 09:25:11 pm »
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So then, how do you deal with that situation? It seems like Mountain Pass can bring the game to a stand still if no player wants to gain the first Province.

I don't remember if anyone ever came up with a solution other than trying to beat that with a non-Rebuild strategy.

That's still rough, because the Rebuild player likely won't have a problem bidding 40. But unmirrored, there should still be Duchies available for the non-rebuild player.

That depends on what Rebuild player does. They are going to nab 3 Provinces for a point total of 26. They will burn 3 Duchies in game so total points left are only 45 outside of estates. If Rebuild gets an Estate before the trigger is pulled on Mpass, this pushes their total up to 32 and drops the opponent down to 34 (at best). It is exceedingly hard to beat Rebuild with only the stock VP when they can take 8 and run. It certainly can be done (e.g. Knights)

The solution for the mirror is to win the Duchy split, then buy Rebuilds and Estates. Name Duchy, burn Estates, and then slowly eat the Rebuild pile. If your opponent gets a province - bid 40. If they never touch it, then you just keep eating the piles. Be careful about the Estate count; a 4:3 province lead means you cannot let them get 3 Estates ahead of you. If you lock them out of Duchy or Estate points, then you just wait for them to name province, net your 8 VP and then name Estate.

Losing the Duchy split is pretty fatal here, but it is in many Rebuild games regardless; you can get insane mileage out of Rebuilding Duchy -> Duchy.
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