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Author Topic: Annoying and potentially harmful card anti-synergies  (Read 15549 times)

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markusin

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Re: Annoying and potentially harmful card anti-synergies
« Reply #200 on: August 26, 2018, 08:54:31 am »
0

why 40?  That seems crazy.  The other person just needs to buy duchies and churn em while u are paying back the 40 to do anything.

I'm not 100% sure this is still the modern consensus, but at that time, it was supported by both simulators and real test games that the point advantage from Mountain Pass far outweighs the ability to buy stuff for the rest of the game, because Rebuild doesn't really even need to buy anything after the initial couple of Rebuilds.

I guess I could see that assuming u don't get to MP to fast, and don't have enough rebuilds to reliably churn through the rest.

It's not about having enough Rebuilds, you simply don't have enough time when the opponent has an 8 VP advantage and keeps removing Provinces from the pile.

So then, how do you deal with that situation? It seems like Mountain Pass can bring the game to a stand still if no player wants to gain the first Province.
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Awaclus

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Re: Annoying and potentially harmful card anti-synergies
« Reply #201 on: August 26, 2018, 09:20:56 am »
0

So then, how do you deal with that situation? It seems like Mountain Pass can bring the game to a stand still if no player wants to gain the first Province.

I don't remember if anyone ever came up with a solution other than trying to beat that with a non-Rebuild strategy.
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markusin

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Re: Annoying and potentially harmful card anti-synergies
« Reply #202 on: August 26, 2018, 05:20:38 pm »
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So then, how do you deal with that situation? It seems like Mountain Pass can bring the game to a stand still if no player wants to gain the first Province.

I don't remember if anyone ever came up with a solution other than trying to beat that with a non-Rebuild strategy.

That's still rough, because the Rebuild player likely won't have a problem bidding 40. But unmirrored, there should still be Duchies available for the non-rebuild player.
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William Howard Taft

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Re: Annoying and potentially harmful card anti-synergies
« Reply #203 on: September 15, 2018, 01:36:27 pm »
0

It's nice having victory cards for Oasis to discard but not when you also need them for Shepherd.
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jomini

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Re: Annoying and potentially harmful card anti-synergies
« Reply #204 on: September 21, 2018, 09:25:11 pm »
+1

So then, how do you deal with that situation? It seems like Mountain Pass can bring the game to a stand still if no player wants to gain the first Province.

I don't remember if anyone ever came up with a solution other than trying to beat that with a non-Rebuild strategy.

That's still rough, because the Rebuild player likely won't have a problem bidding 40. But unmirrored, there should still be Duchies available for the non-rebuild player.

That depends on what Rebuild player does. They are going to nab 3 Provinces for a point total of 26. They will burn 3 Duchies in game so total points left are only 45 outside of estates. If Rebuild gets an Estate before the trigger is pulled on Mpass, this pushes their total up to 32 and drops the opponent down to 34 (at best). It is exceedingly hard to beat Rebuild with only the stock VP when they can take 8 and run. It certainly can be done (e.g. Knights)

The solution for the mirror is to win the Duchy split, then buy Rebuilds and Estates. Name Duchy, burn Estates, and then slowly eat the Rebuild pile. If your opponent gets a province - bid 40. If they never touch it, then you just keep eating the piles. Be careful about the Estate count; a 4:3 province lead means you cannot let them get 3 Estates ahead of you. If you lock them out of Duchy or Estate points, then you just wait for them to name province, net your 8 VP and then name Estate.

Losing the Duchy split is pretty fatal here, but it is in many Rebuild games regardless; you can get insane mileage out of Rebuilding Duchy -> Duchy.
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NoMoreFun

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Re: Annoying and potentially harmful card anti-synergies
« Reply #205 on: October 21, 2018, 09:09:28 am »
+1

I keep thinking of Crown as my choice as to whether it's a Treasure or Action, rather than being both at the same time.

I never quite got used to the fact that Shanty Town wouldn't draw when Crown was the only other Action in my hand.
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Commodore Chuckles

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Re: Annoying and potentially harmful card anti-synergies
« Reply #206 on: November 01, 2018, 10:25:44 pm »
+2

My opponent just learned the hard way not to put +card on Shanty Town.

G plays a Shanty Town.
G draws a card (from Teacher).
G gets +2 Actions.
G reveals a Rats.
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Chappy7

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Re: Annoying and potentially harmful card anti-synergies
« Reply #207 on: November 13, 2018, 05:16:17 pm »
+6

Swindler and Star Chart. 

Just had a game where my Swindler triggered a shuffle and my opponent got to choose what card to put on top to get Swindled.  I ended up Swindling their Hovel....lame. 

So if this comes up, just pay attention to their deck state like I should have.
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NoMoreFun

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Re: Annoying and potentially harmful card anti-synergies
« Reply #208 on: November 13, 2018, 10:15:44 pm »
+3

Militia style attacks hurt thin decks hard, but they are especially hard on cathedral.
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Awaclus

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Re: Annoying and potentially harmful card anti-synergies
« Reply #209 on: November 16, 2018, 10:47:53 am »
+2

Silos + Mountain Village.
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NoMoreFun

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Re: Annoying and potentially harmful card anti-synergies
« Reply #210 on: November 19, 2018, 11:59:26 pm »
0

If you trash a card with Priest, the trashing effect from Sewers comes before Priest giving $2 for trashing a card. It's still valuable,  but Priest+Sewers is definitely a "nombo".
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buckets

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Re: Annoying and potentially harmful card anti-synergies
« Reply #211 on: November 20, 2018, 02:47:58 pm »
+1

"OMG Poor House will be SO broken with Capitalism ;D"

jk all of your actions are now treasures and will lower the $ value of PH 8)
« Last Edit: November 20, 2018, 02:51:17 pm by buckets »
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Awaclus

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Re: Annoying and potentially harmful card anti-synergies
« Reply #212 on: November 20, 2018, 03:39:25 pm »
+2

"OMG Poor House will be SO broken with Capitalism ;D"

jk all of your actions are now treasures and will lower the $ value of PH 8)

You play all the other Actions first.
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Screwyioux

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Re: Annoying and potentially harmful card anti-synergies
« Reply #213 on: November 20, 2018, 04:13:09 pm »
0

Has anyone said Ritual/Peddler yet?
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JW

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Re: Annoying and potentially harmful card anti-synergies
« Reply #214 on: November 20, 2018, 04:16:37 pm »
+2

When I was young and foolish, I once tried Ritual-Peddler.

Don't build a deck that plays a bunch of Peddlers and then keeps some Peddlers in hand to trash with Ritual.

J buys a Ritual.
J gains a Curse.
J trashes a Peddler.
[No VP!]
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Screwyioux

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Re: Annoying and potentially harmful card anti-synergies
« Reply #215 on: November 21, 2018, 08:31:09 am »
+1

We made a bunch of jokes about her not being a virgin sacrifice. Were they tasteful? Absolutely not. Were they funny? Not really.
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markusin

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Re: Annoying and potentially harmful card anti-synergies
« Reply #216 on: November 21, 2018, 09:25:55 am »
+3

We made a bunch of jokes about her not being a virgin sacrifice. Were they tasteful? Absolutely not. Were they funny? Not really.

This just in, there is no straighter path to sin than crossing the bridge. Also, this interpretation has unfortunate implications about the Princess.
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Simon Jester

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Re: Annoying and potentially harmful card anti-synergies
« Reply #217 on: November 21, 2018, 10:08:52 am »
0

We made a bunch of jokes about her not being a virgin sacrifice. Were they tasteful? Absolutely not. Were they funny? Not really.

I think it's pretty funny ^^ More of the expense of the "sacrifice virgins"-concept than anything else..

faust

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Re: Annoying and potentially harmful card anti-synergies
« Reply #218 on: November 21, 2018, 10:20:03 am »
+2

We made a bunch of jokes about her not being a virgin sacrifice. Were they tasteful? Absolutely not. Were they funny? Not really.

This just in, there is no straighter path to sin than crossing the bridge. Also, this interpretation has unfortunate implications about the Princess.
I don't know, the implications may very well be fortunate for the Princess.
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Asper

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Re: Annoying and potentially harmful card anti-synergies
« Reply #219 on: November 21, 2018, 10:29:13 am »
0

We made a bunch of jokes about her not being a virgin sacrifice. Were they tasteful? Absolutely not. Were they funny? Not really.
Looks at Duchess confused.

Fragasnap

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Re: Annoying and potentially harmful card anti-synergies
« Reply #220 on: November 21, 2018, 12:07:39 pm »
+6

We made a bunch of jokes about her not being a virgin sacrifice. Were they tasteful? Absolutely not. Were they funny? Not really.

This just in, there is no straighter path to sin than crossing the bridge. Also, this interpretation has unfortunate implications about the Princess.

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faust

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Re: Annoying and potentially harmful card anti-synergies
« Reply #221 on: November 26, 2018, 08:52:36 am »
0

Scepter + Royal Carriage

Neat, I can set aside the Royal Carriage I called for next turn... oh wait.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

Dylan32

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Re: Annoying and potentially harmful card anti-synergies
« Reply #222 on: November 26, 2018, 12:51:09 pm »
0

Scepter + Royal Carriage

Neat, I can set aside the Royal Carriage I called for next turn... oh wait.

Took me a couple seconds longer than it should have to see the "anti" part of the synergy...
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LibraryAdventurer

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Re: Annoying and potentially harmful card anti-synergies
« Reply #223 on: November 26, 2018, 07:35:27 pm »
0

Scepter + Royal Carriage

Neat, I can set aside the Royal Carriage I called for next turn... oh wait.

Took me a couple seconds longer than it should have to see the "anti" part of the synergy...
...What is the "anti" part? Does the "still" on Scepter mean that if it's been on the tavern mat it can't replay it even if it's in play when you play Scepter?

Erick648

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Re: Annoying and potentially harmful card anti-synergies
« Reply #224 on: November 26, 2018, 09:34:43 pm »
0

Scepter + Royal Carriage

Neat, I can set aside the Royal Carriage I called for next turn... oh wait.

Took me a couple seconds longer than it should have to see the "anti" part of the synergy...
...What is the "anti" part? Does the "still" on Scepter mean that if it's been on the tavern mat it can't replay it even if it's in play when you play Scepter?
I'm guessing so.  There's probably also a similar problem to Princing a Reserve: Scepter doesn't know if the Royal Carriage you called is the same one you played.
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