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Author Topic: Annoying and potentially harmful card anti-synergies  (Read 13684 times)

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LaLight

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Re: Annoying and potentially harmful card anti-synergies
« Reply #125 on: December 19, 2017, 07:47:17 am »
+1

Artificer + Cemetery. Not all gainers are good for Cemetery.
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Cave-o-sapien

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Re: Annoying and potentially harmful card anti-synergies
« Reply #126 on: December 19, 2017, 03:53:26 pm »
+1

Bandit + Haunted Mirror

Bandit hitting your opponent's Haunted Mirror has a high probability of giving them a Ghost.
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Scoobie

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Re: Annoying and potentially harmful card anti-synergies
« Reply #127 on: December 22, 2017, 03:35:46 pm »
0

Is this because the Bandit puts the Haunted Mirror in the trash, thus allowing the opponent to possibly get the Ghost? If so, that assumes Heirlooms are also Coppers since Bandit trashes Coppers. I would not have thought to have Bandit trash Heirlooms.
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Awaclus

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Re: Annoying and potentially harmful card anti-synergies
« Reply #128 on: December 22, 2017, 03:38:02 pm »
0

Is this because the Bandit puts the Haunted Mirror in the trash, thus allowing the opponent to possibly get the Ghost? If so, that assumes Heirlooms are also Coppers since Bandit trashes Coppers. I would not have thought to have Bandit trash Heirlooms.

Bandit can't trash Coppers and Heirlooms aren't Coppers.
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Scoobie

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Re: Annoying and potentially harmful card anti-synergies
« Reply #129 on: December 22, 2017, 03:42:01 pm »
0

Oops. I havenít played with Bandit in awhile and my randomizer app has the Bandit text wrong.Sorry to be a nuisance!
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William Howard Taft

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Re: Annoying and potentially harmful card anti-synergies
« Reply #130 on: December 23, 2017, 12:13:21 pm »
+1

Night cards ruin Vassal.

Except Werewolf. Werewolf's cool.
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humcalc216

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Re: Annoying and potentially harmful card anti-synergies
« Reply #131 on: December 23, 2017, 11:11:55 pm »
+2

Stonemason + Keep

Stonemason can't gain (non-Crown) Treasures via overpay, and be careful when trashing Treasures to pile out!
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ackmondual

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Re: Annoying and potentially harmful card anti-synergies
« Reply #132 on: December 24, 2017, 04:39:48 pm »
0

Ghost + Fool
If there's going to be a tug-of-war between you and 1 or more other players, than multiple Fools don't seem to be so bad.  However having Ghost hit this, especially when you're ALREADY Lost In The Woods is just lousy.
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Re: Annoying and potentially harmful card anti-synergies
« Reply #133 on: January 10, 2018, 02:32:32 pm »
+3

Tormentor - Prince
Once you Prince something, you can never get an Imp from Tormentor.
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Cave-o-sapien

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Re: Annoying and potentially harmful card anti-synergies
« Reply #134 on: January 10, 2018, 02:44:08 pm »
0

Tormentor - Prince
Once you Prince something, you can never get an Imp from Tormentor.

Similar problem with Duration cards, especially those that stay out for multiple turns (or forever).
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Cuzz

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Re: Annoying and potentially harmful card anti-synergies
« Reply #135 on: January 10, 2018, 03:16:39 pm »
+1

Scrying Pool-Vassal

If you had an action on your deck for vassal to play, scrying pool would have drawn it already, so your vassals are all almost guaranteed to be terminal.
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GendoIkari

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Re: Annoying and potentially harmful card anti-synergies
« Reply #136 on: January 10, 2018, 03:36:00 pm »
+3

Tormentor - Prince
Once you Prince something, you can never get an Imp from Tormentor.

Edge case... using a cost reducer you also Prince a Tormentor.
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crj

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Re: Annoying and potentially harmful card anti-synergies
« Reply #137 on: January 10, 2018, 06:29:16 pm »
0

Ooh yes; I momentarily forgot Prince doesn't re-enter play each turn along with what it plays.

I was thinking you could cost-reduce then Summon a Tormentor, but it's neater using Prince when that's already in the kingdom.
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infangthief

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Re: Annoying and potentially harmful card anti-synergies
« Reply #138 on: January 11, 2018, 05:29:19 am »
+6

I ran out of junk for my ambassadors to give to my opponent.
Ah, I'll get an Ill-Gotten Gains, so my opponent gets a curse, then I can give them that useless IGG too.
[reads the texts on IGG and Ambassador more closely...]
Well, it still kind of works, just a few more steps to it than I was expecting.
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crj

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Re: Annoying and potentially harmful card anti-synergies
« Reply #139 on: January 11, 2018, 12:05:27 pm »
0

Having gained IGG, it might be simpler to use it as a source of Copper to throw at your opponent, rather than hurling IGG at them followed by the Curse you receive as a result?
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MatthewCA

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Re: Annoying and potentially harmful card anti-synergies
« Reply #140 on: January 11, 2018, 01:06:18 pm »
0

Having gained IGG, it might be simpler to use it as a source of Copper to throw at your opponent, rather than hurling IGG at them followed by the Curse you receive as a result?

It just seems like too much opportunity cost to be worth it. Yes, you're keeping the Ambassador useful by gaining coppers, but you're also making your deck worse, and having to spend time Ambassadoring the coppers away. Buy the IGG, curse your opponent, then Remodel it, or trash it.
« Last Edit: January 11, 2018, 01:08:22 pm by MatthewCA »
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crj

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Re: Annoying and potentially harmful card anti-synergies
« Reply #141 on: January 11, 2018, 02:20:39 pm »
0

I'm not saying IGG for Coppers which you feed to Ambassador is a superb line of play, just that it's better than feeding IGG to Ambassador and later feeding the Curse to IGG.
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Dingan

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Re: Annoying and potentially harmful card anti-synergies
« Reply #142 on: January 11, 2018, 04:14:45 pm »
0

Tormentor - Prince
Once you Prince something, you can never get an Imp from Tormentor.

Edge case... using a cost reducer you also Prince a Tormentor.

Ha, that's a potentially harmful anti-synergy in and of itself -- you'd be gaining a lot of Imps, of which you don't want too many. You'd have to Prince something else or get a Hireling, Champion, etc.
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Accatitippi

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Re: Annoying and potentially harmful card anti-synergies
« Reply #143 on: January 11, 2018, 06:15:50 pm »
0

Imp, on the other hand, is a very good Prince target.

Oh sorry wrong thread.
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AJD

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Re: Annoying and potentially harmful card anti-synergies
« Reply #144 on: January 18, 2018, 01:48:09 pm »
+4

Champion + Tormentor

"After I play Champion, I'll be able to play Tormentor first every turn and get all the Imps I want!"

...oops.
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Skumpy

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Re: Annoying and potentially harmful card anti-synergies
« Reply #145 on: January 18, 2018, 03:07:30 pm »
+3

Champion + Tormentor

"After I play Champion, I'll be able to play Tormentor first every turn and get all the Imps I want!"

...oops.

Bonfire to the rescue!

Seems thematic enough ŗ la Joan of Arc.
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teamlyle

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Re: Annoying and potentially harmful card anti-synergies
« Reply #146 on: January 24, 2018, 10:22:21 am »
+4

Battlefield + Ambassador: If you Ambassador away Estates, your opponent takes VP from battlefield.
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Re: Annoying and potentially harmful card anti-synergies
« Reply #147 on: January 24, 2018, 02:14:59 pm »
0

If Mountain's gift wasn't bad enough, Bandit Camp Fort turns it into a curse.

EDIT: Yes, I meant Bandit Fort.
« Last Edit: January 24, 2018, 05:40:27 pm by LibraryAdventurer »
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Cave-o-sapien

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Re: Annoying and potentially harmful card anti-synergies
« Reply #148 on: January 24, 2018, 03:47:23 pm »
+1

Sage + Wish

So you buy a Sage to help you trigger Magic Lamp and what do you know, it worked! Aren't you smart (or maybe just lucky)?

Decidedly less smart is playing Sage to skip over and discard all the Wishes you worked so hard to get.
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Eran of Arcadia

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Re: Annoying and potentially harmful card anti-synergies
« Reply #149 on: January 24, 2018, 04:52:52 pm »
+1

If Mountain's gift wasn't bad enough, Bandit Camp turns it into a curse.

Do you mean Bandit Fort?
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