Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 2 3 ... 5 [All]

Author Topic: Annoying and potentially harmful card anti-synergies  (Read 6313 times)

0 Members and 1 Guest are viewing this topic.

Commodore Chuckles

  • Bishop
  • ****
  • Offline Offline
  • Posts: 112
  • Shuffle iT Username: Commodore Chuckles
  • Respect: +221
    • View Profile
Annoying and potentially harmful card anti-synergies
« on: September 15, 2017, 09:46:26 am »
+11

We already have Neat and Potentially Useful Card Interactions. This thread is for warnings about interactions that seem good at first but turn out not to be so good.

I'll start with:

Poor House + Coin of the Realm
Coin can be a great way to play multiple Houses in one turn... But it's a treasure :(

Bridge (Troll) + City Quarter
City Quarter can be a great way to play multiple Bridge (Troll)s in one turn... But they don't actually lower its cost. You'll need some other way to get $, or you'll find yourself running out of it fast. Especially a problem with Bridge Troll, since it doesn't provide any $.
Logged

Awaclus

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 9989
  • Shuffle iT Username: Awaclus
  • (΄。• ω •。`)
  • Respect: +10103
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #1 on: September 15, 2017, 10:02:16 am »
+2

Bridge Troll + Sage doesn't work when you want Sage to find $3 cards.

Banquet is not a good Duchy/Duke enabler; while Copper helps you hit $5, Copper+green cards doesn't hit $5.
Logged
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The Twitch channel where I stream DominionThe YouTube channel where I make musicDownload my band's albums for free

4est

  • Spy
  • ****
  • Offline Offline
  • Posts: 82
  • Shuffle iT Username: 4est
  • Respect: +297
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #2 on: September 15, 2017, 10:22:34 am »
+8

Banquet is especially annoying for Duchy/Duke since it can't gain victory cards. 
Logged

Cave-o-sapien

  • Minion
  • *****
  • Offline Offline
  • Posts: 572
  • Respect: +908
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #3 on: September 15, 2017, 11:24:29 am »
+10

Bridge Troll + Sage doesn't work when you want Sage to find $3 cards.

I'm terrible at noticing these sorts of cost-reduction anti-synergies. My recent one:

Peddler + Ritual
Me (early in the game): Oh sweet, I can gain a bunch of Peddlers cheaply and then trash them for 8VP + Curse
Me (later in the game): Oh. Right.
Logged

Cuzz

  • Tactician
  • *****
  • Offline Offline
  • Posts: 432
  • Shuffle iT Username: Cuzz
  • Respect: +690
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #4 on: September 15, 2017, 01:07:18 pm »
+8

Me (early in the game): Let me buy this Overlord for maximum flexibility
Me (later in the game): So many wonderful choices here, but right this second I could really use a Duplicate.
Me (seconds later): Oh. Right.
Logged

mameluke

  • Duke
  • *****
  • Offline Offline
  • Posts: 359
  • Respect: +391
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #5 on: September 15, 2017, 01:26:30 pm »
+3

Bridge Troll + Sage doesn't work when you want Sage to find $3 cards.

I'm terrible at noticing these sorts of cost-reduction anti-synergies. My recent one:

Peddler + Ritual
Me (early in the game): Oh sweet, I can gain a bunch of Peddlers cheaply and then trash them for 8VP + Curse
Me (later in the game): Oh. Right.

You can always buy Bonfire first to get rid of those pesky Bridge Trolls in play!
Logged

Commodore Chuckles

  • Bishop
  • ****
  • Offline Offline
  • Posts: 112
  • Shuffle iT Username: Commodore Chuckles
  • Respect: +221
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #6 on: September 15, 2017, 04:31:32 pm »
+2

Bridge Troll + Sage doesn't work when you want Sage to find $3 cards.

I'm terrible at noticing these sorts of cost-reduction anti-synergies. My recent one:

Peddler + Ritual
Me (early in the game): Oh sweet, I can gain a bunch of Peddlers cheaply and then trash them for 8VP + Curse
Me (later in the game): Oh. Right.

You can always buy Bonfire first to get rid of those pesky Bridge Trolls in play!

The particular problem with Ritual is that it happens during your buy phase, which is also when Peddler's cost reduction happens.
Logged

Skumpy

  • Bishop
  • ****
  • Offline Offline
  • Posts: 108
  • Shuffle iT Username: skumpy
  • Respect: +155
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #7 on: September 15, 2017, 05:09:09 pm »
+3

Black Market + Capital

It's actually a decent combo if you know what you're doing. But if you're like me and you don't understand debt, it'ill be frustrating when you think you have enough money for that shiny $7 card early, and then you discover that you can't pay off debt in the Action phase. Try again later.
Logged
He is (and take this in a positive light Skumpy) eccentric, flamboyant and excessive at times. His posts are ones that cause people to look at him and say "huh?"

sorawotobu

  • Navigator
  • ****
  • Offline Offline
  • Posts: 78
  • Respect: +122
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #8 on: September 16, 2017, 06:49:26 pm »
+6

In a similar vein, Storyteller + Capital

I've once had an opponent do it and I guess it could be reasonable some of the time but he didn't get any other money and just kept going deeper and deeper into debt. He resigned at 30 or so.
Logged

sudgy

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3243
  • Shuffle iT Username: sudgy
  • It's pronounced "SOO-jee"
  • Respect: +2428
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #9 on: September 16, 2017, 10:31:07 pm »
0

Here's two obvious ones:

Prince + Durations
Band of Misfits/Overlord + Reserve cards
Logged
If you're wondering what my avatar is, watch this.

Check out my logic puzzle blog!

   Quote from: sudgy on June 31, 2011, 11:47:46 pm

trivialknot

  • Witch
  • *****
  • Offline Offline
  • Posts: 464
  • Respect: +675
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #10 on: September 17, 2017, 12:00:25 am »
+3

It turns out that Count can't help you reach $5 to get Windfall without a splitter.
Logged

Seprix

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5307
  • Shuffle iT Username: Seprix
  • Respect: +3022
    • View Profile
    • The Border Village
Re: Annoying and potentially harmful card anti-synergies
« Reply #11 on: September 17, 2017, 12:46:16 am »
+4

Playing Black Market/Storyteller and a Silver when you have a ton of Merchants left to play.

Upgrading coppers with Poor House on the board. We've all done it, don't lie.

It turns out that Count can't help you reach $5 to get Windfall without a splitter.

Please don't call them splitters.
Logged
WOWIE I GUESS I HAVE TO DO EVERYTHING AROUND HERE

luser

  • Tactician
  • *****
  • Offline Offline
  • Posts: 435
  • Respect: +328
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #12 on: September 17, 2017, 05:27:29 am »
+2

classical one:

Hm, board is just cultist bm.
20 turn later
Why are opponents vineyards worth so much?
Logged

Awaclus

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 9989
  • Shuffle iT Username: Awaclus
  • (΄。• ω •。`)
  • Respect: +10103
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #13 on: September 17, 2017, 07:23:59 am »
0

Please don't call them splitters.

Please don't promote the usage of vaguely defined terms when clearly defined alternatives exist.
Logged
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The Twitch channel where I stream DominionThe YouTube channel where I make musicDownload my band's albums for free

luser

  • Tactician
  • *****
  • Offline Offline
  • Posts: 435
  • Respect: +328
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #14 on: September 17, 2017, 05:57:51 pm »
+3

Another antisynergy is trying to make bridge troll/higway with apprentice draw work.
Logged

Burning Skull

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1077
  • Shuffle iT Username: Burning Skull
  • See you in the Outpost
  • Respect: +1676
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #15 on: September 17, 2017, 06:05:05 pm »
+10

Splitter was replaced by Village in 2-nd Edition.

Jimmmmm

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1687
  • Shuffle iT Username: Jimmmmm
  • Respect: +1859
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #16 on: September 17, 2017, 06:16:35 pm »
+3

I tried to play Double Tactician into Vineyards once (No Black Market or Storyteller).
Logged

teamlyle

  • Baron
  • ****
  • Offline Offline
  • Posts: 59
  • Shuffle iT Username: La-Ya
  • Did you know that cashews come from a fruit?
  • Respect: +95
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #17 on: September 17, 2017, 06:18:27 pm »
+6

One I came by today: Torturer + Mountebank. Play Torturer, draw Mountebank, and your opponent takes the curse to block your Mountebank  :(
Logged
Please join Forum Survivor season 4!

luser

  • Tactician
  • *****
  • Offline Offline
  • Posts: 435
  • Respect: +328
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #18 on: September 18, 2017, 02:29:35 am »
0

One I came by today: Torturer + Mountebank. Play Torturer, draw Mountebank, and your opponent takes the curse to block your Mountebank  :(

Torturer-masq is worse. You run out of curses without cursing because opponents just gains them to send them via his or your masq to you.
Logged

infangthief

  • Alchemist
  • ***
  • Offline Offline
  • Posts: 35
  • Shuffle iT Username: infangthief
  • Respect: +102
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #19 on: September 18, 2017, 08:21:35 am »
+13

Cities are beginning to run low, so I want as many as I can... but until they actually run out they're not a lot of use. Hey wait, why don't I get some Overlords, they can do other useful things right now then I'll use them as Cities later.

(Later) Ho ho my opponent has obligingly emptied the Cities, now here I come with my super power Overlords...

Oh.
Logged

Awaclus

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 9989
  • Shuffle iT Username: Awaclus
  • (΄。• ω •。`)
  • Respect: +10103
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #20 on: September 18, 2017, 08:41:39 am »
0

Cities are beginning to run low, so I want as many as I can... but until they actually run out they're not a lot of use. Hey wait, why don't I get some Overlords, they can do other useful things right now then I'll use them as Cities later.

(Later) Ho ho my opponent has obligingly emptied the Cities, now here I come with my super power Overlords...

Oh.

I had an opponent do that in a game recently.
Logged
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The Twitch channel where I stream DominionThe YouTube channel where I make musicDownload my band's albums for free

McGarnacle

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1036
  • Shuffle iT Username: McGarnacle
  • So, ya like doughnuts, eh?
  • Respect: +555
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #21 on: September 18, 2017, 09:08:20 am »
+1

Fool's Gold/Hunting Party
Logged
This is exactly the kind of deep analysis I come to f.ds for. 

Forum Mafia Record
Town 1/2 50%
Scum 0/0

schadd

  • Jester
  • *****
  • Offline Offline
  • Posts: 871
  • Shuffle iT Username: schadd
  • lockjaw
  • Respect: +1219
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #22 on: September 18, 2017, 01:48:48 pm »
+4

rebuild + kingdom cards
Logged
I thought you thought it was a slip because I said 'Jake's partners' instead of 'Roadrunner7671.'
5-6
i'll come runnin, if you love me today

Dingan

  • Jester
  • *****
  • Offline Offline
  • Posts: 966
  • Shuffle iT Username: Dingan
  • Respect: +1200
    • View Profile
    • Website title
Re: Annoying and potentially harmful card anti-synergies
« Reply #23 on: September 18, 2017, 01:49:41 pm »
+2

It turns out that Count can't help you reach $5 to get Windfall without a splitter.
Yes it can - you just gain & trash a lot of Coppers
Logged

trivialknot

  • Witch
  • *****
  • Offline Offline
  • Posts: 464
  • Respect: +675
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #24 on: September 18, 2017, 02:02:30 pm »
+4

It turns out that Count can't help you reach $5 to get Windfall without a splitter.
Yes it can - you just gain & trash a lot of Coppers
The three "drawback" options on Count all prevent Windfall from triggering because they put cards on your deck or in your discard.
Logged

Dingan

  • Jester
  • *****
  • Offline Offline
  • Posts: 966
  • Shuffle iT Username: Dingan
  • Respect: +1200
    • View Profile
    • Website title
Re: Annoying and potentially harmful card anti-synergies
« Reply #25 on: September 18, 2017, 02:08:01 pm »
+5

It turns out that Count can't help you reach $5 to get Windfall without a splitter.
Yes it can - you just gain & trash a lot of Coppers
The three "drawback" options on Count all prevent Windfall from triggering because they put cards on your deck or in your discard.
Not if you've trashed all the Coppers
Logged

mameluke

  • Duke
  • *****
  • Offline Offline
  • Posts: 359
  • Respect: +391
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #26 on: September 18, 2017, 03:03:10 pm »
+1

Bridge Troll + Sage doesn't work when you want Sage to find $3 cards.

I'm terrible at noticing these sorts of cost-reduction anti-synergies. My recent one:

Peddler + Ritual
Me (early in the game): Oh sweet, I can gain a bunch of Peddlers cheaply and then trash them for 8VP + Curse
Me (later in the game): Oh. Right.

You can always buy Bonfire first to get rid of those pesky Bridge Trolls in play!

The particular problem with Ritual is that it happens during your buy phase, which is also when Peddler's cost reduction happens.

Peddler's cost reduction is contingent on Action cards in play; Bonfire can get rid of those for you.
Logged

trivialknot

  • Witch
  • *****
  • Offline Offline
  • Posts: 464
  • Respect: +675
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #27 on: September 18, 2017, 04:49:32 pm »
0

It turns out that Count can't help you reach $5 to get Windfall without a splitter.
Yes it can - you just gain & trash a lot of Coppers
The three "drawback" options on Count all prevent Windfall from triggering because they put cards on your deck or in your discard.
Not if you've trashed all the Coppers
I do not understand what you're saying.  If you trash all coppers and have a deck of just Count plus Silver, you cannot trigger Windfall.
Logged

AJD

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2753
  • Shuffle iT Username: AJD
  • Respect: +3219
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #28 on: September 18, 2017, 04:52:59 pm »
+8

It turns out that Count can't help you reach $5 to get Windfall without a splitter.
Yes it can - you just gain & trash a lot of Coppers
The three "drawback" options on Count all prevent Windfall from triggering because they put cards on your deck or in your discard.
Not if you've trashed all the Coppers
I do not understand what you're saying.  If you trash all coppers and have a deck of just Count plus Silver, you cannot trigger Windfall.

If you've trashed all the Coppers in the supply you can.
Logged

trivialknot

  • Witch
  • *****
  • Offline Offline
  • Posts: 464
  • Respect: +675
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #29 on: September 18, 2017, 05:24:02 pm »
+3

It turns out that Count can't help you reach $5 to get Windfall without a splitter.
Yes it can - you just gain & trash a lot of Coppers
The three "drawback" options on Count all prevent Windfall from triggering because they put cards on your deck or in your discard.
Not if you've trashed all the Coppers
I do not understand what you're saying.  If you trash all coppers and have a deck of just Count plus Silver, you cannot trigger Windfall.

If you've trashed all the Coppers in the supply you can.
Oh I see.  I thought Dingan was referring to some ridiculous edge case, like having a Watchtower in hand.  I now see I was incorrect.
Logged

Awaclus

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 9989
  • Shuffle iT Username: Awaclus
  • (΄。• ω •。`)
  • Respect: +10103
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #30 on: September 18, 2017, 05:27:05 pm »
+2

It turns out that Count can't help you reach $5 to get Windfall without a splitter.
Yes it can - you just gain & trash a lot of Coppers
The three "drawback" options on Count all prevent Windfall from triggering because they put cards on your deck or in your discard.
Not if you've trashed all the Coppers
I do not understand what you're saying.  If you trash all coppers and have a deck of just Count plus Silver, you cannot trigger Windfall.

If you've trashed all the Coppers in the supply you can.
Oh I see.  I thought Dingan was referring to some ridiculous edge case, like having a Watchtower in hand.  I now see I was incorrect.

Well, he was referring to a ridiculous edge case, just a bit more ridiculous than you expected.
Logged
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The Twitch channel where I stream DominionThe YouTube channel where I make musicDownload my band's albums for free

Dingan

  • Jester
  • *****
  • Offline Offline
  • Posts: 966
  • Shuffle iT Username: Dingan
  • Respect: +1200
    • View Profile
    • Website title
Re: Annoying and potentially harmful card anti-synergies
« Reply #31 on: September 18, 2017, 05:28:59 pm »
+5

Just trying to tell an annoying and potentially harmful joke :P
Logged

Commodore Chuckles

  • Bishop
  • ****
  • Offline Offline
  • Posts: 112
  • Shuffle iT Username: Commodore Chuckles
  • Respect: +221
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #32 on: September 18, 2017, 07:14:09 pm »
+11

Sarcasm and the internet have an annoying and potentially harmful communication anti-synergy.
Logged

Seprix

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5307
  • Shuffle iT Username: Seprix
  • Respect: +3022
    • View Profile
    • The Border Village
Re: Annoying and potentially harmful card anti-synergies
« Reply #33 on: September 19, 2017, 12:37:06 am »
+2

Throne Herald, hit Counting House, draw all the Coppers, and then hit Royal Blacksmith with the second play.
Logged
WOWIE I GUESS I HAVE TO DO EVERYTHING AROUND HERE

E.Honda

  • Moneylender
  • ****
  • Offline Offline
  • Posts: 160
  • Shuffle iT Username: E.Honda
  • Respect: +206
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #34 on: September 22, 2017, 07:08:20 pm »
+6

I recently played a game with tournament and mountain pass and noticed mountain pass makes it even more critical to get the province first, since when you buy it, your opponent has to bet afterwards and if they bet high, you simply pass and have several rounds where they pay off their debt, unable to buy a province and you can get the prices easily. If they bet low, well, you already have a province to take prices and the debt wont hurt you that much.
Logged

Awaclus

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 9989
  • Shuffle iT Username: Awaclus
  • (΄。• ω •。`)
  • Respect: +10103
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #35 on: September 23, 2017, 01:09:54 am »
+1

I recently played a game with tournament and mountain pass and noticed mountain pass makes it even more critical to get the province first, since when you buy it, your opponent has to bet afterwards and if they bet high, you simply pass and have several rounds where they pay off their debt, unable to buy a province and you can get the prices easily. If they bet low, well, you already have a province to take prices and the debt wont hurt you that much.

However, in Rebuild games with Mountain Pass, it's very critical to not get the first Province, because if your opponent bets 40 (as they should), you can't bet more than that and then they're going to have a very major advantage.
Logged
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The Twitch channel where I stream DominionThe YouTube channel where I make musicDownload my band's albums for free

Commodore Chuckles

  • Bishop
  • ****
  • Offline Offline
  • Posts: 112
  • Shuffle iT Username: Commodore Chuckles
  • Respect: +221
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #36 on: September 23, 2017, 01:03:46 pm »
+4

Pretty obvious one, but hasn't been mentioned yet:

Armory + Gardens

Cheap gainers are normally a great way to rush gardens, but Armory gains those dead cards to the top of your deck.

And a less obvious one:

Overlord + Cultist

So, you can essentially gain a Cultist before your first shuffle no matter what your opening is. Great! Then comes the moment when you realize that Overlord can only be used at the START of a Cultist chain, not in the middle. D'oh!

Incidentally, the game I discovered this anti-synergy was a game I lost to a guy who bought nothing but Bakers. He didn't buy a single Cultist and got all 10 ruins, and he still won. No, I have no idea how it happened! But I suspect this blunder had something to do with it.
Logged

Kirian

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 6968
  • Shuffle iT Username: Kirian
  • An Unbalanced Equation
  • Respect: +9095
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #37 on: September 24, 2017, 03:34:55 am »
+2

Playing Black Market/Storyteller and a Silver when you have a ton of Merchants left to play.

Upgrading coppers with Poor House on the board. We've all done it, don't lie.

It turns out that Count can't help you reach $5 to get Windfall without a splitter.

Please don't call them splitters.

[insert Life of Brian picture]
Logged
Kirian's Law of f.DS jokes:  Any sufficiently unexplained joke is indistinguishable from serious conversation.

Cave-o-sapien

  • Minion
  • *****
  • Offline Offline
  • Posts: 572
  • Respect: +908
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #38 on: September 25, 2017, 01:45:40 am »
+1

Armory + Gardens

Cheap gainers are normally a great way to rush gardens, but Armory gains those dead cards to the top of your deck.

I think this falls squarely in the "potentially harmful" category rather than the "Oh wow, that did not work at all" category that fits some of these others. I don't think I'd aim for this strategy, but if forced into Gardens, Armory is better than nothing.

Quote
Overlord + Cultist

I would fall for this, for sure.
Logged

sudgy

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3243
  • Shuffle iT Username: sudgy
  • It's pronounced "SOO-jee"
  • Respect: +2428
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #39 on: September 25, 2017, 12:41:31 pm »
+2

One I came by today: Torturer + Mountebank. Play Torturer, draw Mountebank, and your opponent takes the curse to block your Mountebank  :(

Torturer-masq is worse. You run out of curses without cursing because opponents just gains them to send them via his or your masq to you.

Are you sure you wouldn't be cursing in this situation?
Logged
If you're wondering what my avatar is, watch this.

Check out my logic puzzle blog!

   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Commodore Chuckles

  • Bishop
  • ****
  • Offline Offline
  • Posts: 112
  • Shuffle iT Username: Commodore Chuckles
  • Respect: +221
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #40 on: September 25, 2017, 03:55:23 pm »
0

I think this falls squarely in the "potentially harmful" category rather than the "Oh wow, that did not work at all" category that fits some of these others. I don't think I'd aim for this strategy, but if forced into Gardens, Armory is better than nothing.

Well, if you read the OP, you'll see that this thread was originally supposed to be about synergies that aren't as strong as they look at first due to one or more annoying factors. It got hijacked fairly early on, though. I mean, there are lots of cards that just plain don't work with each other, at all. Those pairings just aren't all that interesting to point out, though.
Logged

Cave-o-sapien

  • Minion
  • *****
  • Offline Offline
  • Posts: 572
  • Respect: +908
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #41 on: September 25, 2017, 04:03:19 pm »
0

I think this falls squarely in the "potentially harmful" category rather than the "Oh wow, that did not work at all" category that fits some of these others. I don't think I'd aim for this strategy, but if forced into Gardens, Armory is better than nothing.

Well, if you read the OP, you'll see that this thread was originally supposed to be about synergies that aren't as strong as they look at first due to one or more annoying factors.

Right, I'm not disagreeing with your assessment; I guess I was just "sub-classifying" it. And the argument I made for it being useful -- a mid-game pivot to Gardens -- is certainly not the Gardens-rush scenario you suggested.
Logged

Gazbag

  • Spy
  • ****
  • Offline Offline
  • Posts: 85
  • Respect: +132
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #42 on: September 27, 2017, 02:56:21 pm »
+4

Scrying pool+Chariot Race

Oh boy that spy attack will really help me win all these races!

Wait I need cards left in my deck to win races...
Logged

Beyond Awesome

  • Global Moderator
  • *****
  • Offline Offline
  • Posts: 2898
  • Shuffle iT Username: Beyond Awesome
  • Respect: +2387
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #43 on: September 27, 2017, 03:53:05 pm »
+1

Any cantrip is reasonable in a pool deck. Just play race first.
Logged

Gazbag

  • Spy
  • ****
  • Offline Offline
  • Posts: 85
  • Respect: +132
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #44 on: September 27, 2017, 04:03:38 pm »
+2

Any cantrip is reasonable in a pool deck. Just play race first.
Of course, but then if your opponent has an expensive card on top you can't use the spy attack on pool to help. Not to mention the fact that you don't always start with a race in your opening hand. I mean you'll still be relatively happy to pick a few races with spare buys in a pool game but there's certainly some annoying anti-synergy there.
Logged

KingPeter

  • Coppersmith
  • ****
  • Offline Offline
  • Posts: 46
  • Shuffle iT Username: KingPeter
  • When in doubt, engine
  • Respect: +92
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #45 on: September 27, 2017, 04:29:33 pm »
+1

Any cantrip is reasonable in a pool deck. Just play race first.
Of course, but then if your opponent has an expensive card on top you can't use the spy attack on pool to help. Not to mention the fact that you don't always start with a race in your opening hand. I mean you'll still be relatively happy to pick a few races with spare buys in a pool game but there's certainly some annoying anti-synergy there.

pool + race only works if you have cards left in your deck after playing pool, which isn't always the case.  If you've trashed all your starting cards and have nothing but actions in your deck, the anti-synergy is certainly there.
Logged

Awaclus

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 9989
  • Shuffle iT Username: Awaclus
  • (΄。• ω •。`)
  • Respect: +10103
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #46 on: September 27, 2017, 04:37:56 pm »
0

Any cantrip has positive synergy with Scrying Pool by virtue of being a cantrip. Pool draws it because it's a cantrip, and then it can draw another card (which is nice when you have cards in your deck that aren't Actions).
Logged
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The Twitch channel where I stream DominionThe YouTube channel where I make musicDownload my band's albums for free

Gazbag

  • Spy
  • ****
  • Offline Offline
  • Posts: 85
  • Respect: +132
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #47 on: September 27, 2017, 05:22:43 pm »
0

Any cantrip has positive synergy with Scrying Pool by virtue of being a cantrip. Pool draws it because it's a cantrip, and then it can draw another card (which is nice when you have cards in your deck that aren't Actions).

Everything you've said here is correct but I think you're missing the point a bit. It is in fact possible for a pair of cards to have both synergies and anti-synergies with each other. In the case of pool and race obviously cantrip actions are great with pool for the reasons you have stated. The anti-synergy is about the often overlooked spy attack that comes with pool which you want to use before you play your races but will often end up in too much of your deck being drawn due to scrying pools general brokenness.

You can do this with a number of card combinations mentioned in this thread. For example there is certainly synergy between Overlord and Cultist, any 5 cost has synergy with Overlord by virtue of being a 5 cost. If you play the Overlord as Cultist first and proceed to chain all of your regular Cultists after then it's great, play a Cultist first or expect a stack of Overlords to chain... not so great.

Count has pretty strong synergy with Windfall- it's a thinner, a really good one at that! That makes it so much easier to  draw your deck and trigger Windfall right? But then there's the anti-synergy that Count adds cards back to your deck and so you can't play it to actually buy the Windfall (unless it's the last card in your card).
Logged

Commodore Chuckles

  • Bishop
  • ****
  • Offline Offline
  • Posts: 112
  • Shuffle iT Username: Commodore Chuckles
  • Respect: +221
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #48 on: September 27, 2017, 05:42:55 pm »
0

Another problem is that for Chariot Race, Scrying Pool itself counts as a measly $2.
Logged

singletee

  • Jester
  • *****
  • Offline Offline
  • Posts: 807
  • Shuffle iT Username: singletee
  • Gold, Silver, Copper, Let's Jam!
  • Respect: +1290
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #49 on: September 27, 2017, 05:46:37 pm »
+2

Another problem is that for Chariot Race, Scrying Pool itself counts as a measly $2.

Even worse, your opponent is likely to have Scrying Pools in their deck.

Titandrake

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1982
  • Respect: +2151
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #50 on: October 02, 2017, 01:41:27 am »
+1

Today I set aside Ironworks with Inheritance. "This'll be great! I can pile down the Estates because Ironworks gaining Estate will give +1 Card +1 Action".

It turns out that after you pile the Estates, a deck with 10+ Ironworks is really bad at doing anything besides gaining Actions that cost < $4.

(Setting aside a better action and using 1-2 Ironworks to gain the Estates works a lot better.)

Logged
I have a blog! It's called Sorta Insightful. Check it out?

mameluke

  • Duke
  • *****
  • Offline Offline
  • Posts: 359
  • Respect: +391
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #51 on: October 02, 2017, 06:26:30 pm »
0

Lurker + Hunting Grounds
Logged

Awaclus

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 9989
  • Shuffle iT Username: Awaclus
  • (΄。• ω •。`)
  • Respect: +10103
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #52 on: October 02, 2017, 06:49:10 pm »
+1

Lurker + Hunting Grounds

That's actually a very strong combo. You can win the game in 9-10 turns by piling out on Lurkers, Hunting Grounds and Duchies.
Logged
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The Twitch channel where I stream DominionThe YouTube channel where I make musicDownload my band's albums for free

gloures

  • Moneylender
  • ****
  • Offline Offline
  • Posts: 152
  • Shuffle iT Username: gloures
  • Respect: +141
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #53 on: October 02, 2017, 06:52:04 pm »
+2

Today I set aside Ironworks with Inheritance. "This'll be great! I can pile down the Estates because Ironworks gaining Estate will give +1 Card +1 Action".

It turns out that after you pile the Estates, a deck with 10+ Ironworks is really bad at doing anything besides gaining Actions that cost < $4.

(Setting aside a better action and using 1-2 Ironworks to gain the Estates works a lot better.)

I did this once and soon realized my mistake, my opponent didn΄t though and resigned just as i emptied the estate pile...  :P
Logged

mameluke

  • Duke
  • *****
  • Offline Offline
  • Posts: 359
  • Respect: +391
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #54 on: October 02, 2017, 08:34:57 pm »
0

Lurker + Hunting Grounds

That's actually a very strong combo. You can win the game in 9-10 turns by piling out on Lurkers, Hunting Grounds and Duchies.

Sure, I guess. I think the point was that if you are intending to pick up HGs, you'll get something else before you get them even if you didn't want it. Maybe Catacombs is a better choice, but it's easier to choke on the green.
Logged

Beyond Awesome

  • Global Moderator
  • *****
  • Offline Offline
  • Posts: 2898
  • Shuffle iT Username: Beyond Awesome
  • Respect: +2387
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #55 on: October 02, 2017, 09:13:44 pm »
0

That's a legit rush strategy there.
Logged

Commodore Chuckles

  • Bishop
  • ****
  • Offline Offline
  • Posts: 112
  • Shuffle iT Username: Commodore Chuckles
  • Respect: +221
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #56 on: October 02, 2017, 09:22:15 pm »
0

Lurker + Hunting Grounds

That's actually a very strong combo. You can win the game in 9-10 turns by piling out on Lurkers, Hunting Grounds and Duchies.

Sure, I guess. I think the point was that if you are intending to pick up HGs, you'll get something else before you get them even if you didn't want it. Maybe Catacombs is a better choice, but it's easier to choke on the green.

Yeah, but his point is that if those two cards are on the board, the Duchy rush is pretty much always going to be a better strategy than whatever fancy pants engine is possible.
Logged

Awaclus

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 9989
  • Shuffle iT Username: Awaclus
  • (΄。• ω •。`)
  • Respect: +10103
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #57 on: October 03, 2017, 03:10:13 am »
+1

Yeah, but his point is that if those two cards are on the board, the Duchy rush is pretty much always going to be a better strategy than whatever fancy pants engine is possible.

Well, this isn't exactly true either. You definitely have to contest the Lurkers, but after your opponent puts some Hunting Groundses into the trash, you can use your Lurkers to gain a bunch of them for free, which is also extremely strong and it may allow you to build an engine that's capable of getting Provinces fast enough that you can catch up on points and then just use the Lurkers to 3-pile the game for the win just like the rush would.
Logged
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The Twitch channel where I stream DominionThe YouTube channel where I make musicDownload my band's albums for free

Sidsel

  • Bishop
  • ****
  • Offline Offline
  • Posts: 121
  • Respect: +170
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #58 on: October 03, 2017, 09:21:14 am »
0

Wolf's Den - Fortune.

Will you take the 3vp penalty to buy one? Will you scrape up the cash/debt for a second?

(We took a penalty each.)
Logged

Limetime

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1230
  • Shuffle iT Username: limetime
  • Respect: +1116
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #59 on: October 03, 2017, 09:23:04 am »
0

I piled in 11 turns using lurker hunting grounds uncontested. I had 8 duchies and 6 estates and the game ended with lurker, hunting grounds and duchies. It probably speeds up significantly in a mirror.
Logged

Awaclus

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 9989
  • Shuffle iT Username: Awaclus
  • (΄。• ω •。`)
  • Respect: +10103
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #60 on: October 03, 2017, 11:23:11 am »
+3

Wolf's Den - Fortune.

Will you take the 3vp penalty to buy one? Will you scrape up the cash/debt for a second?

(We took a penalty each.)

Getting a second Fortune is pretty often pretty good even without Wolf's Den, unless you have +buy in your engine components. At that stage, +buy is super valuable, and Fortune does it non-terminally.
Logged
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The Twitch channel where I stream DominionThe YouTube channel where I make musicDownload my band's albums for free

Chris is me

  • Mountebank
  • *****
  • Online Online
  • Posts: 2308
  • Shuffle iT Username: Chris is me
  • What do you want me to say?
  • Respect: +2686
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #61 on: October 03, 2017, 02:07:55 pm »
+1

Wolf's Den - Fortune.

Will you take the 3vp penalty to buy one? Will you scrape up the cash/debt for a second?

(We took a penalty each.)

Getting a second Fortune is pretty often pretty good even without Wolf's Den, unless you have +buy in your engine components. At that stage, +buy is super valuable, and Fortune does it non-terminally.

Been saying this for a long time. A second Fortune is correct way more often than the card would imply at first glance due to the scarcity of nonterminal +Buy.
Logged
Twitch channel: http://www.twitch.tv/chrisisme2791

bug me on discord

they/them

aku_chi

  • Tactician
  • *****
  • Offline Offline
  • Posts: 443
  • Shuffle iT Username: aku chi
  • Respect: +816
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #62 on: October 03, 2017, 02:14:45 pm »
+2

Been saying this for a long time. A second Fortune is correct way more often than the card would imply at first glance due to the scarcity of nonterminal +Buy.

The opportunity cost of the second Fortune is a Province (at the very least).  You'd need to play the second Fortune at least two times to get any advantage over the Province line.  So, I'd only consider buying a second Fortune as non-terminal +buy if there was significant Alt-VP (and I was otherwise buy-limited).
« Last Edit: October 03, 2017, 02:16:06 pm by aku_chi »
Logged

Chappy7

  • Moneylender
  • ****
  • Offline Offline
  • Posts: 156
  • Shuffle iT Username: Chappy7
  • Respect: +174
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #63 on: October 03, 2017, 02:26:34 pm »
+2

Inheritance-Crossroads.

This is awesome! Inheritance loves estates, and crossroads loves estates! My first Estate will give me +3 Actions and all of them will self synergize and draw tons of cards! I can just buy all of them and be unstoppable!

Oh, what? I don't get +3 Actions ever? Now my deck is just full of tons of terminal draw? gg, Resign.

This happened to my opponent last week.  Luckily I had just read about this annoying anti-synergy on fds somewhere, so I didn't fall for it. 



Logged

Awaclus

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 9989
  • Shuffle iT Username: Awaclus
  • (΄。• ω •。`)
  • Respect: +10103
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #64 on: October 03, 2017, 02:52:08 pm »
+1

You'd need to play the second Fortune at least two times to get any advantage over the Province line.

Well, that's not really true because of PPR considerations. It's usually better to have a card in your deck that allows you to gain a Province (even if it's just once) than having the Province, just so you don't have to end your turn with one fewer Province left in the supply.

Furthermore, it's a pretty common scenario that you'll still have two more turns before the game ends.
Logged
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The Twitch channel where I stream DominionThe YouTube channel where I make musicDownload my band's albums for free

Seprix

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5307
  • Shuffle iT Username: Seprix
  • Respect: +3022
    • View Profile
    • The Border Village
Re: Annoying and potentially harmful card anti-synergies
« Reply #65 on: October 03, 2017, 03:25:02 pm »
+14

Distant Islands: Get Island, set aside Distant Lands. Now Distant Lands is even more distant!
Logged
WOWIE I GUESS I HAVE TO DO EVERYTHING AROUND HERE

luser

  • Tactician
  • *****
  • Offline Offline
  • Posts: 435
  • Respect: +328
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #66 on: October 04, 2017, 03:19:18 am »
0

crossroad-haunted woods attack helps opponent who could just draw lot of cards with topdecked crossroads.
Logged

aku_chi

  • Tactician
  • *****
  • Offline Offline
  • Posts: 443
  • Shuffle iT Username: aku chi
  • Respect: +816
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #67 on: October 04, 2017, 08:42:10 am »
0

Advance + Tactician

Advance can help you gain Tacticians, but the Advance fun ends once you play Tactician.
Logged

ackmondual

  • Conspirator
  • ****
  • Offline Offline
  • Posts: 230
  • Respect: +126
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #68 on: October 05, 2017, 03:22:34 am »
+3

Goons + Events
I have enough an Event or two... Buying Events doesn't trigger the VP gain :(
I'll jus get a Wedding, Dominate, some Delves... same difference.. you gain those cards, NOT buy them :(

Castles, Prizes, and/or Knights + Wolf Den
Variety is not the name of this game!

Shanty Town + Pathfinder
Alright!  I have a hand with a Shanty Town and no action cards!  +3 cards for me!
Play Shanty Town, draw an action card, reveal hand... nope!  Just 1 card for you!
« Last Edit: October 05, 2017, 03:27:39 am by ackmondual »
Logged
Village, +2 Actions.  Village, +3 Actions.  Village, +4 Actions.  Village, +5 Actions.  Village, +6 Actions.  Village, +7 Actions.  Workers Village, +2 Buys, +8 Actions.  End Action Phase.  No Treasures to play.  No buy

Kirian

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 6968
  • Shuffle iT Username: Kirian
  • An Unbalanced Equation
  • Respect: +9095
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #69 on: October 06, 2017, 02:49:20 am »
+1

Inheritance + Tokens

Estates don't Inherit the name of the card they've copied.  So that +1 Card token on Peddler only works when you play a Peddler, not an Estate/Peddler.
Logged
Kirian's Law of f.DS jokes:  Any sufficiently unexplained joke is indistinguishable from serious conversation.

jonaskoelker

  • Conspirator
  • ****
  • Offline Offline
  • Posts: 201
  • Grand Market = cantrip Woodcutter
  • Respect: +252
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #70 on: October 14, 2017, 09:13:29 am »
+4

Throne Herald, hit Counting House, draw all the Coppers, and then hit Royal Blacksmith with the second play.

Here, have a penguin ;)

Logged

sorawotobu

  • Navigator
  • ****
  • Offline Offline
  • Posts: 78
  • Respect: +122
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #71 on: October 17, 2017, 03:36:07 pm »
+3

Lurker + Hunting Party
You really want to draw Lurkers in pairs but Hunting Party will skip additional Lurkers if you already have one. Playing Lurker before Hunting Party lets you get around that but if you whiff on the second Lurker the action card you trashed will be there for your opponent to grab.
Logged

Dingan

  • Jester
  • *****
  • Offline Offline
  • Posts: 966
  • Shuffle iT Username: Dingan
  • Respect: +1200
    • View Profile
    • Website title
Re: Annoying and potentially harmful card anti-synergies
« Reply #72 on: October 19, 2017, 01:57:27 am »
0

Cultist / Counterfeit

Counterfeit - clear out the Coppers, yay! But ... in a typical Cultist/Ruins battle, Coppers can be decent. In other words, a deck of 4 Cultists, a Counterfeit, 3 Estates, 4 to 6 Ruins, like 1 or 2 Silvers, and nothing else just stinks. A few Coppers can actually make it better.

I feel like Counterfeit can be worth it in that by making your deck smaller, you can chain more Cultists early to win the Ruins split. But I'm just not convinced this is actually a thing - i.e. I might rather that Counterfeit just be, say, another Cultist.
Logged

cascadestyler

  • Coppersmith
  • ****
  • Offline Offline
  • Posts: 46
  • Adventurer had its place!
  • Respect: +50
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #73 on: October 19, 2017, 10:32:26 am »
+1

Cultist / Counterfeit

Counterfeit - clear out the Coppers, yay! But ... in a typical Cultist/Ruins battle, Coppers can be decent. In other words, a deck of 4 Cultists, a Counterfeit, 3 Estates, 4 to 6 Ruins, like 1 or 2 Silvers, and nothing else just stinks. A few Coppers can actually make it better.

I feel like Counterfeit can be worth it in that by making your deck smaller, you can chain more Cultists early to win the Ruins split. But I'm just not convinced this is actually a thing - i.e. I might rather that Counterfeit just be, say, another Cultist.

A non-terminal trasher (like Counterfiet) is about the best thing you can put in a cultist deck. If you actually had that deck you described with just 1 silver then it would suck, but why on earth would you ever get rid of all your copper and only replace it with one silver? Chances are you have two silvers if you were opening towards a cultish rush anyway, and you'd pick up a 2nd one at some point in your cultish rush by default anyway. The deck you've described with 2 silvers sounds awesome. That's going to draw itself every turn without fail, hand out 4 ruins a go, produce $7 on it's first cycle and buy a gold, the depending on whether there's any virtual money or handy kingdom treasure like relic you'll transition through that or through a bit more gold into a lovely reliable province-buying deck that destroys your opponent.
Logged
Please do not feed the blue dogs

LaLight

  • Minion
  • *****
  • Offline Offline
  • Posts: 575
  • Shuffle iT Username: LaLight
  • Because I'm a potato
  • Respect: +655
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #74 on: October 20, 2017, 03:11:41 am »
0

Forge + Cost Reduction is a trap i got in lately.

Play highway play Forge, trash 2 Rats... gain a card costing exactly 6.
Logged
Wow where is all this LaLight love coming from all of the sudden?

Wins: M87, M85, M92, M99, M107, RMM37, RMM39, RMM44, RMM45, BM24, M86, M94, M95, M100, ZM24
Losses: M88, M90, RMM38, NM8, NM9, M97, M106, RMM46, ZM23, NM10, M108
Draws: RMM40
MVPs: RMM39, RMM44
Mod/Co-mod: RMM37, M89, M93, M91, M96, RMM41, M98, M101, M102, M104, M105, M109

faust

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1732
  • Shuffle iT Username: faust
  • Respect: +2330
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #75 on: October 20, 2017, 03:18:25 am »
+5

Forge + Cost Reduction is a trap i got in lately.

Play highway play Forge, trash 2 Rats... gain a card costing exactly 6.
On the plus side, that can be another Forge!
Logged
Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

Awaclus

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 9989
  • Shuffle iT Username: Awaclus
  • (΄。• ω •。`)
  • Respect: +10103
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #76 on: October 20, 2017, 03:25:08 am »
+1

Forge + Cost Reduction is a trap i got in lately.

Play highway play Forge, trash 2 Rats... gain a card costing exactly 6.

On the other hand, you can Forge Coppers (or nothing) into something that's actually useful.
Logged
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The Twitch channel where I stream DominionThe YouTube channel where I make musicDownload my band's albums for free

Cave-o-sapien

  • Minion
  • *****
  • Offline Offline
  • Posts: 572
  • Respect: +908
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #77 on: October 20, 2017, 01:34:01 pm »
0

Forge + Cost Reduction is a trap i got in lately.

Play highway play Forge, trash 2 Rats... gain a card costing exactly 6.

On the other hand, you can Forge Coppers (or nothing) into something that's actually useful.

Yeah, I actually think this is a great synergy if you plan for it.
Logged

ackmondual

  • Conspirator
  • ****
  • Offline Offline
  • Posts: 230
  • Respect: +126
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #78 on: October 23, 2017, 12:42:53 am »
0

Windfall + card drawers that force you to discard
You never actually get an empty discard :(
Logged
Village, +2 Actions.  Village, +3 Actions.  Village, +4 Actions.  Village, +5 Actions.  Village, +6 Actions.  Village, +7 Actions.  Workers Village, +2 Buys, +8 Actions.  End Action Phase.  No Treasures to play.  No buy

allanfieldhouse

  • Moneylender
  • ****
  • Offline Offline
  • Posts: 161
  • Respect: +227
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #79 on: October 23, 2017, 02:07:00 pm »
+2

Tactician + Night Cards

I have all these lovely Night cards that I'm saving for then end of my turn...and then Tactician discards them all!
Logged

Chappy7

  • Moneylender
  • ****
  • Offline Offline
  • Posts: 156
  • Shuffle iT Username: Chappy7
  • Respect: +174
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #80 on: October 23, 2017, 04:26:47 pm »
+3

This thread is about to get popular.  Night cards are cray-cray.

University can't gain Raider or any night cards :(

Summon Doesn't like them either
« Last Edit: October 23, 2017, 04:28:24 pm by Chappy7 »
Logged

Awaclus

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 9989
  • Shuffle iT Username: Awaclus
  • (΄。• ω •。`)
  • Respect: +10103
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #81 on: October 23, 2017, 04:46:05 pm »
+5

University can't gain Raider

Altar can't gain Raider, either!
Logged
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The Twitch channel where I stream DominionThe YouTube channel where I make musicDownload my band's albums for free

kieranmillar

  • Baron
  • ****
  • Offline Offline
  • Posts: 57
  • Shuffle iT Username: kieranmillar
  • Respect: +122
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #82 on: October 23, 2017, 04:52:05 pm »
+6

Haunted Woods vs Night Cards

Opponent played a Haunted Woods? Better not buy anything if you want to play your Night cards.
Logged

ackmondual

  • Conspirator
  • ****
  • Offline Offline
  • Posts: 230
  • Respect: +126
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #83 on: October 26, 2017, 03:28:41 am »
+2

Treasures + Tactician
All of those juicy Treasures... Discarded!
Logged
Village, +2 Actions.  Village, +3 Actions.  Village, +4 Actions.  Village, +5 Actions.  Village, +6 Actions.  Village, +7 Actions.  Workers Village, +2 Buys, +8 Actions.  End Action Phase.  No Treasures to play.  No buy

jonaskoelker

  • Conspirator
  • ****
  • Offline Offline
  • Posts: 201
  • Grand Market = cantrip Woodcutter
  • Respect: +252
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #84 on: October 27, 2017, 01:45:45 am »
+6

Mint + Mine
Use Mint to upgrade your bad treasures into good treasures and make it hard to get a good Mine turn.
Use Mine to trash a lot of bad treasures in one go and leave not a lot left to upgrade with Mint.
Logged

Gherald

  • Tactician
  • *****
  • Offline Offline
  • Posts: 430
  • Awe: +35
  • Respect: +802
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #85 on: October 27, 2017, 04:39:43 am »
+7

Mint + Mine
I thought the anti-synergy was when you try to buy one and accidentally buy the other.
Logged
thank you for participating in this enrichment center activity

jonaskoelker

  • Conspirator
  • ****
  • Offline Offline
  • Posts: 201
  • Grand Market = cantrip Woodcutter
  • Respect: +252
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #86 on: October 27, 2017, 01:25:01 pm »
+1

I thought the anti-synergy was when you try to buy one and accidentally buy the other.

Oh hey, I must have typo'd a lot in my post. I accidentally wrote Mine when I meant Mint and vice versa. Isn't it funny how often you confuse the two?  :P

("accidentally")
Logged

Dylan32

  • Bishop
  • ****
  • Offline Offline
  • Posts: 111
  • Shuffle iT Username: Dylan32
  • Respect: +109
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #87 on: October 27, 2017, 01:48:01 pm »
+5

I thought the anti-synergy was when you try to buy one and accidentally buy the other.

Oh hey, I must have typo'd a lot in my post. I accidentally wrote Mine when I meant Mint and vice versa. Isn't it funny how often you confuse the two?  :P

("accidentally")

I wonder how many people read your original joke and actually missed the fact you really did flip them. *slowly raises hand*
Logged
Forum Mafia Record - Wins: 6 - NM9, M97, RMM41, M99, M102, M104; Losses 7 - RMM37, M89, M94, M95, M96, M100, M109; MVPs: 1 - NM9

ackmondual

  • Conspirator
  • ****
  • Offline Offline
  • Posts: 230
  • Respect: +126
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #88 on: October 27, 2017, 08:12:28 pm »
0

I thought the anti-synergy was when you try to buy one and accidentally buy the other.

Oh hey, I must have typo'd a lot in my post. I accidentally wrote Mine when I meant Mint and vice versa. Isn't it funny how often you confuse the two?  :P

("accidentally")

I like Minte!
Logged
Village, +2 Actions.  Village, +3 Actions.  Village, +4 Actions.  Village, +5 Actions.  Village, +6 Actions.  Village, +7 Actions.  Workers Village, +2 Buys, +8 Actions.  End Action Phase.  No Treasures to play.  No buy

Eran of Arcadia

  • Conspirator
  • ****
  • Offline Offline
  • Posts: 214
  • Respect: +362
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #89 on: October 28, 2017, 11:57:09 am »
+4

I thought the anti-synergy was when you try to buy one and accidentally buy the other.

Oh hey, I must have typo'd a lot in my post. I accidentally wrote Mine when I meant Mint and vice versa. Isn't it funny how often you confuse the two?  :P

("accidentally")

I like Minte!

What's your favorite card? Mint is mine.
« Last Edit: October 28, 2017, 01:27:20 pm by Eran of Arcadia »
Logged

Kirian

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 6968
  • Shuffle iT Username: Kirian
  • An Unbalanced Equation
  • Respect: +9095
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #90 on: October 28, 2017, 02:21:16 pm »
0

Throne Herald, hit Counting House, draw all the Coppers, and then hit Royal Blacksmith with the second play.

WHy do you have both Counting House and Royal Blacksmith in your deck?
Logged
Kirian's Law of f.DS jokes:  Any sufficiently unexplained joke is indistinguishable from serious conversation.

Commodore Chuckles

  • Bishop
  • ****
  • Offline Offline
  • Posts: 112
  • Shuffle iT Username: Commodore Chuckles
  • Respect: +221
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #91 on: October 28, 2017, 11:34:40 pm »
+2

Throne Herald, hit Counting House, draw all the Coppers, and then hit Royal Blacksmith with the second play.

WHy do you have both Counting House and Royal Blacksmith in your deck?

It's a super-strong synergy if you play them the other way around: Draw a bunch of stuff with Royal Blacksmith and then get back all the coppers with Counting House. The main mistake is probably using Herald for this sort of thing.
Logged

LibraryAdventurer

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1015
  • Shuffle iT Username: LibraryAdventurer
  • Respect: +712
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #92 on: October 28, 2017, 11:38:44 pm »
+1

Nothing to do with the card's effects, but I just had a game with both Jester and Fool and kept getting mixed up between them in my head because they can mean the same thing...
(I played a fool thinking it would do something because my opponent played a Jester on his previous turn, which would give him Lost in the Woods -wouldn't it?)

EDIT: Thought about posting this in the "Is Fool Ambiguous?" thread, but I didn't want that thread coming up in my new replies.
« Last Edit: October 29, 2017, 11:58:24 pm by LibraryAdventurer »
Logged

Commodore Chuckles

  • Bishop
  • ****
  • Offline Offline
  • Posts: 112
  • Shuffle iT Username: Commodore Chuckles
  • Respect: +221
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #93 on: October 29, 2017, 11:34:13 pm »
0

Pilgrimage can't gain Night cards :(
Logged

AJD

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2753
  • Shuffle iT Username: AJD
  • Respect: +3219
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #94 on: October 30, 2017, 03:41:27 am »
+2

Pilgrimage can't gain Night cards :(

It can if they're Durations! Or Werewolf.
Logged

gloures

  • Moneylender
  • ****
  • Offline Offline
  • Posts: 152
  • Shuffle iT Username: gloures
  • Respect: +141
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #95 on: November 16, 2017, 02:39:53 pm »
+1

Cobbler/Cost Reduction, gainers usually work great with Cost Reduction, Cobbler unfortunately does not... (And luckily I discovered this againg Lord rat...)
Logged

Donald X.

  • Dominion Designer
  • *****
  • Offline Offline
  • Posts: 4566
  • Respect: +18272
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #96 on: November 16, 2017, 02:47:06 pm »
+5

Cobbler/Cost Reduction, gainers usually work great with Cost Reduction, Cobbler unfortunately does not... (And luckily I discovered this againg Lord rat...)
Well you'll always have Bridge Troll, Ferry, or e.g. playing Bridge twice with Ghost before resolving Cobbler.
Logged

crj

  • Duke
  • *****
  • Offline Offline
  • Posts: 398
  • Respect: +503
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #97 on: November 16, 2017, 07:01:17 pm »
+1

Or Summon, Prince, ...
Logged

Accatitippi

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1089
  • Shuffle iT Username: Accatitippi
  • Silver is underraided
  • Respect: +1635
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #98 on: November 18, 2017, 04:19:26 am »
+8

I just had what was probably my most traumatic Dominion experience ever. Yes, it was even worse than King's Court - Goons - Masquerade.

Locusts ate my beautiful goat. :'( :'( :'(
It was bloody, it was messy, and it was all my fault.

Quote
A buys and gains a Cursed Village
A takes Locusts
A receives Locusts
A reveals a Goat
A trashes a Goat
A gains a Copper

Learn from my mistake and take care of your pets, people. You can't realize how much they meant to you before they are gone.
Logged

Sidsel

  • Bishop
  • ****
  • Offline Offline
  • Posts: 121
  • Respect: +170
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #99 on: November 19, 2017, 05:28:38 am »
0

Spoils cannot be used to pay your charioteer.  :'( Looks like a gold, pays like a gold - must be a copper.
Logged

ThetaSigma12

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1431
  • Shuffle iT Username: ThetaSigma12
  • Respect: +1361
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #100 on: November 19, 2017, 06:54:03 am »
+6

Spoils cannot be used to pay your charioteer.  :'( Looks like a gold, pays like a gold - must be a copper.

Well of course, if you could it would spoil the whole race.
Logged
If you have a fan card you want to be created, just post about it here! I'd love to take a look at it.

jonaskoelker

  • Conspirator
  • ****
  • Offline Offline
  • Posts: 201
  • Grand Market = cantrip Woodcutter
  • Respect: +252
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #101 on: November 19, 2017, 07:30:06 pm »
0

Maybe half-way on topic, half-way OT, but on the two-card kingdom {Enchantress, Rebuild}, is Enchantress a counter to Rebuild?

Against a scripted Rebuild bot, yeah, I think so. But against someone who knows what's coming—I mean, if it's me playing Rebuild, I guess I pile up on Enchantresses. Feeding one to play my Rebuild seems great. Having Enchantress without Rebuild means I play it, making me that much more likely to pair Enchantress with Rebuild in my next hand (or just hit $5 for an extra Rebuild). With a bit of luck, my Enchantress can even shut their Enchantress down.

So the anti-synergy between your Enchantress and my Rebuild is maybe not as harmful as one would first think, which itself is harmful to you? Maybe?

I should probably go test that; this is pure speculation.
Logged

Dingan

  • Jester
  • *****
  • Offline Offline
  • Posts: 966
  • Shuffle iT Username: Dingan
  • Respect: +1200
    • View Profile
    • Website title
Re: Annoying and potentially harmful card anti-synergies
« Reply #102 on: November 20, 2017, 08:58:14 pm »
0

Cobbler/Cost Reduction, gainers usually work great with Cost Reduction, Cobbler unfortunately does not... (And luckily I discovered this againg Lord rat...)
Feel victim to this literally 5 minutes after reading this :(  Tried to set up a Native Village / Highway / Cobbler megaturn.
Logged

Accatitippi

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1089
  • Shuffle iT Username: Accatitippi
  • Silver is underraided
  • Respect: +1635
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #103 on: November 22, 2017, 02:33:59 pm »
+1

As it turns out, Vampires don't like Villas.
Logged

William Howard Taft

  • Swindler
  • ***
  • Offline Offline
  • Posts: 17
  • Respect: +25
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #104 on: November 22, 2017, 03:28:49 pm »
+2

Cobbler/Cost Reduction, gainers usually work great with Cost Reduction, Cobbler unfortunately does not... (And luckily I discovered this againg Lord rat...)
Feel victim to this literally 5 minutes after reading this :(  Tried to set up a Native Village / Highway / Cobbler megaturn.

Get some Ghosts next time.
Logged

ipofanes

  • Jester
  • *****
  • Offline Offline
  • Posts: 983
  • Respect: +410
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #105 on: November 23, 2017, 04:28:32 am »
+2

Watchtower - Villa

Me: Hmm, let's grab that Watchtower. Put down all the coins, buy Villa, play Villa, gain enough Action to re-stock my hand, sounds like a plan.

System: "It looks like you are going to gain a Villa. Do you want to topdeck or trash?"
Logged

CPiGuy

  • Baron
  • ****
  • Online Online
  • Posts: 51
  • Shuffle iT Username: CPiGuy
  • Respect: +77
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #106 on: November 24, 2017, 12:53:29 pm »
0

Watchtower - Villa

Me: Hmm, let's grab that Watchtower. Put down all the coins, buy Villa, play Villa, gain enough Action to re-stock my hand, sounds like a plan.

System: "It looks like you are going to gain a Villa. Do you want to topdeck or trash?"

If it's not letting you simply gain the Villa, that's bad... you should be able to simply not reveal the Watchtower.
Logged

JW

  • Minion
  • *****
  • Offline Offline
  • Posts: 637
  • Shuffle iT Username: JW
  • Respect: +1102
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #107 on: November 24, 2017, 01:19:37 pm »
+1

In that case you can continue without using Watchtower by clicking "Villa" in the log next to the two Watchtower options. It's a pretty confusing interface. I've posted about this issue on ShuffleIT's forums (re: Death Cart), and will make sure it gets added to the "Interface Issues" compilation: http://forum.shuffleit.nl/index.php?topic=1014.msg2630#msg2630
Logged

teamlyle

  • Baron
  • ****
  • Offline Offline
  • Posts: 59
  • Shuffle iT Username: La-Ya
  • Did you know that cashews come from a fruit?
  • Respect: +95
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #108 on: November 28, 2017, 09:14:40 am »
+3

I had Shelters + Hunting Party in a recent game. Since all the Shelters are different, HP still finds other Shelters if you have one in your hand.
Logged
Please join Forum Survivor season 4!

SmokeyRivers

  • Pearl Diver
  • **
  • Offline Offline
  • Posts: 12
  • Shuffle iT Username: SmokeyRivers
  • Respect: +15
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #109 on: November 28, 2017, 09:43:29 pm »
0

Faithful Hound and Quest are not a very strong synergy, if not an active anti-synergy.
Logged

JThorne

  • Apprentice
  • *****
  • Offline Offline
  • Posts: 262
  • Respect: +502
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #110 on: November 29, 2017, 05:01:36 pm »
0

Quote
Faithful Hound and Quest are not a very strong synergy, if not an active anti-synergy.

Why, just because Gold is often bad? Seems to me once you have six cards in hand, including a Hound, you could discard your hand for a Gold as many turns in a row as you wanted. Not that one Gold per turn is all that exciting. Getting six cards and a Hound in hand could be accomplished simply with another Hound.

I mean, as combos go, it seems right up there with Golem/Counting House. Cute, but probably not worth doing. I'm not sure that's an anti-synergy. It's only annoying and potentially harmful in the sense that you might get suckered into actually doing it.

I remember something similar happening when I saw that Druid came up with the Gift that draws two cards and discards two. The kingdom had Faithful Hound in it, so I started imagining how I might leverage the discard. Then I realized I was trying to figure out how to turn the Druid into a slightly worse version of Faithful Hound. Duh. I didn't need the +buy that bad.
Logged

teamlyle

  • Baron
  • ****
  • Offline Offline
  • Posts: 59
  • Shuffle iT Username: La-Ya
  • Did you know that cashews come from a fruit?
  • Respect: +95
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #111 on: November 30, 2017, 01:16:03 pm »
0

Rouge/Lookout: Eventually, you want to trash your Lookout, but if Lookout is the only card in the trash costing from 3 to 6, you have to gain it back instead of doing the attack.
Logged
Please join Forum Survivor season 4!

Dylan32

  • Bishop
  • ****
  • Offline Offline
  • Posts: 111
  • Shuffle iT Username: Dylan32
  • Respect: +109
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #112 on: November 30, 2017, 01:30:09 pm »
+3

Rouge/Lookout: Eventually, you want to trash your Lookout, but if Lookout is the only card in the trash costing from 3 to 6, you have to gain it back instead of doing the attack.

Not to mention, a lookout wearing rouge would probably be easy for the enemy to see instead of being well-hidden the way a good lookout would be.
Logged
Forum Mafia Record - Wins: 6 - NM9, M97, RMM41, M99, M102, M104; Losses 7 - RMM37, M89, M94, M95, M96, M100, M109; MVPs: 1 - NM9

Commodore Chuckles

  • Bishop
  • ****
  • Offline Offline
  • Posts: 112
  • Shuffle iT Username: Commodore Chuckles
  • Respect: +221
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #113 on: December 01, 2017, 08:46:39 pm »
0

You can't Ferry Den of Sin.
Logged

Asper

  • Governor
  • *****
  • Offline Offline
  • Posts: 4123
  • Respect: +4517
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #114 on: December 01, 2017, 09:48:07 pm »
+1

Rouge/Lookout: Eventually, you want to trash your Lookout, but if Lookout is the only card in the trash costing from 3 to 6, you have to gain it back instead of doing the attack.

Not to mention, a lookout wearing rouge would probably be easy for the enemy to see instead of being well-hidden the way a good lookout would be.

I think it's not all that hidden, towering from that ship in the middle of the ocean.

Eran of Arcadia

  • Conspirator
  • ****
  • Offline Offline
  • Posts: 214
  • Respect: +362
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #115 on: December 02, 2017, 09:16:25 am »
+2

Rouge/Lookout: Eventually, you want to trash your Lookout, but if Lookout is the only card in the trash costing from 3 to 6, you have to gain it back instead of doing the attack.

Not to mention, a lookout wearing rouge would probably be easy for the enemy to see instead of being well-hidden the way a good lookout would be.

I think it's not all that hidden, towering from that ship in the middle of the ocean.

It's surprisingly easy to sneak up on an iceberg without being detected.
Logged

jonaskoelker

  • Conspirator
  • ****
  • Offline Offline
  • Posts: 201
  • Grand Market = cantrip Woodcutter
  • Respect: +252
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #116 on: December 03, 2017, 04:26:55 am »
+2

It's surprisingly easy to sneak up on an iceberg without being detected.
But doing so is a gigantic titanic mistake.
Logged

ackmondual

  • Conspirator
  • ****
  • Offline Offline
  • Posts: 230
  • Respect: +126
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #117 on: December 05, 2017, 12:25:13 am »
0

Card discounters + Debt cost cards
Quarry, Bridge, Highway, etc. doesn't directly help in eliminating Debt, so you're still paying "full price" for those that only cost Debt anyways.
Logged
Village, +2 Actions.  Village, +3 Actions.  Village, +4 Actions.  Village, +5 Actions.  Village, +6 Actions.  Village, +7 Actions.  Workers Village, +2 Buys, +8 Actions.  End Action Phase.  No Treasures to play.  No buy

greybirdofprey

  • Scout
  • ****
  • Offline Offline
  • Posts: 43
  • Respect: +27
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #118 on: December 09, 2017, 11:28:06 am »
0

Jester + cultist/marauder. Hit a ruin, different ruin on top of the ruins pile.
Baron + shelters. I'll just open baronOH WAIT.
Mission + black market. More turns means more black market plays means more oh wait.
Logged

Cave-o-sapien

  • Minion
  • *****
  • Offline Offline
  • Posts: 572
  • Respect: +908
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #119 on: December 10, 2017, 12:50:24 am »
0

Haunted Woods vs Night Cards

Opponent played a Haunted Woods? Better not buy anything if you want to play your Night cards.

Specifically, Guardian is crap vs. Haunted Woods
Logged

CPiGuy

  • Baron
  • ****
  • Online Online
  • Posts: 51
  • Shuffle iT Username: CPiGuy
  • Respect: +77
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #120 on: December 10, 2017, 02:33:11 pm »
+4

Haunted Woods vs Night Cards

Opponent played a Haunted Woods? Better not buy anything if you want to play your Night cards.

Specifically, Guardian is crap vs. Haunted Woods

Actually, by my reading, the Guardian should go into your hand anyway, since Haunted Woods is on-buy. So, what happens is you buy the Guardian, you topdeck your hand (sans guardian) as a side effect of having bought it, and then you gain the Guardian, to your hand.

Edit: the online implementation confirms this behavior is correct.
« Last Edit: December 10, 2017, 02:36:23 pm by CPiGuy »
Logged

Cave-o-sapien

  • Minion
  • *****
  • Offline Offline
  • Posts: 572
  • Respect: +908
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #121 on: December 10, 2017, 06:13:57 pm »
+1

Haunted Woods vs Night Cards

Opponent played a Haunted Woods? Better not buy anything if you want to play your Night cards.

Specifically, Guardian is crap vs. Haunted Woods

Actually, by my reading, the Guardian should go into your hand anyway, since Haunted Woods is on-buy. So, what happens is you buy the Guardian, you topdeck your hand (sans guardian) as a side effect of having bought it, and then you gain the Guardian, to your hand.

Edit: the online implementation confirms this behavior is correct.

Ah, nice. I was just thinking of previously-gained Guardians. It's nice to know this is an option.
Logged

JThorne

  • Apprentice
  • *****
  • Offline Offline
  • Posts: 262
  • Respect: +502
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #122 on: December 11, 2017, 09:43:56 am »
+1

Bridge Troll + Patrician

I reveal an Emporium! Hooray! It costs $5, so it goes in my haaaaa.....oh, no it doesn't.
Logged

weesh

  • Coppersmith
  • ****
  • Offline Offline
  • Posts: 46
  • MOAR MAGPIES
  • Respect: +82
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #123 on: December 11, 2017, 03:28:37 pm »
+1


farming village / night cards
ironworks / night cards
Logged

Accatitippi

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1089
  • Shuffle iT Username: Accatitippi
  • Silver is underraided
  • Respect: +1635
    • View Profile
Re: Annoying and potentially harmful card anti-synergies
« Reply #124 on: December 15, 2017, 08:39:28 am »
+4

As Bella found out the hard way, if you put Vampires and a Wolf Den together, what you'll get is a headache.
Logged
Pages: 1 2 3 ... 5 [All]
 

Page created in 0.177 seconds with 21 queries.