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Author Topic: Develop>Chapel?(here:)  (Read 1370 times)

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Omastar68

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Develop>Chapel?(here:)
« on: September 11, 2017, 09:11:25 pm »
+1

kingdom:

Cellar
Chapel
Develop

Sage
Urchin
Villa
Walled Village
Counterfeit
Journeyman
Relic

*Orchard

Code: [Select]
Turn 1 - Omastar68
O plays 4 Coppers.
O buys and gains a Develop.
O draws 3 Coppers and 2 Estates.

Turn 1 - magdaok
m plays 3 Coppers.
m buys and gains a Chapel.
m draws 5 cards.

Turn 2 - Omastar68
O plays 3 Coppers.
O buys and gains a Silver.
O shuffles their deck.
O draws 4 Coppers and an Estate.

Turn 2 - magdaok
m plays 4 Coppers.
m buys and gains a Villa.
m puts a Villa into their hand.
m plays a Villa.
m shuffles their deck.
m draws 5 cards.

Turn 3 - Omastar68
O plays 4 Coppers.
O buys and gains a Develop.
O draws 2 Coppers, a Silver, an Estate and a Develop.

Turn 3 - magdaok
m plays 3 Coppers.
m buys and gains a Silver.
m draws 5 cards.

Turn 4 - Omastar68
O plays a Silver and 2 Coppers.
O buys and gains a Villa.
O puts a Villa into their hand.
O plays a Develop.
O trashes a Villa.
O gains a Silver and a Counterfeit.
O shuffles their deck.
O draws a Copper, 2 Silvers, an Estate and a Counterfeit.

Turn 4 - magdaok
m plays a Chapel.
m trashes 3 Coppers and an Estate.
m shuffles their deck.
m draws 5 cards.

Turn 5 - Omastar68
O plays a Counterfeit.
O plays a Copper.
O plays a Copper again.
O trashes a Copper.
O plays 2 Silvers.
O buys and gains a Chapel and a Relic.
O draws 3 Coppers, an Estate and a Develop.

Turn 5 - magdaok
m plays a Villa.
m plays a Chapel.
m trashes 2 Coppers and an Estate.
m shuffles their deck.
m draws 5 cards.

Turn 6 - Omastar68
O plays a Develop.
O trashes an Estate.
O gains a Silver.
O plays 3 Coppers.
O buys and gains a Sage.
O draws 3 Coppers, a Silver and an Estate.

Turn 6 - magdaok
m plays a Villa.
m plays a Silver and 2 Coppers.
m buys and gains a Counterfeit.
m shuffles their deck.
m draws 5 cards.

Turn 7 - Omastar68
O plays 3 Coppers and a Silver.
O buys and gains a Journeyman.
O shuffles their deck.
O draws a Copper, an Estate, a Develop, a Sage and a Journeyman.

Turn 7 - magdaok
m plays a Counterfeit.
m plays a Copper.
m plays a Copper again.
m trashes a Copper.
m plays a Copper and a Silver.
m buys and gains a Gold.
m shuffles their deck.
m draws 5 cards.

Turn 8 - Omastar68
O plays a Sage.
O reveals 3 Coppers, a Chapel and a Relic.
O puts a Relic into their hand.
O discards 3 Coppers and a Chapel.
O plays a Journeyman.
O names Estate.
O reveals 2 Silvers, an Estate and a Counterfeit.
O puts 2 Silvers and a Counterfeit into their hand.
O discards an Estate.
O plays a Counterfeit.
O plays a Copper.
O plays a Copper again.
O trashes a Copper.
O plays a Relic.
m moves -Card token to Draw Pile.
O plays 2 Silvers.
O buys and gains a Villa.
O puts a Villa into their hand.
O plays a Develop.
O trashes a Villa.
O gains a Sage and a Journeyman.
O buys and gains a Journeyman.
O draws 2 Coppers, a Silver, a Sage and a Journeyman.

Turn 8 - magdaok
m plays a Villa.
m plays a Counterfeit.
m plays a Copper.
m plays a Copper again.
m trashes a Copper.
m plays a Gold.
m buys and gains a Journeyman.
m skips a draw (because of Relic)
m moves -Card token to Token Limbo.
m shuffles their deck.
m draws 4 cards.

Turn 9 - Omastar68
O plays a Sage.
O reveals a Develop.
O puts a Develop into their hand.
O plays 2 Coppers and a Silver.
O buys and gains a Villa.
O puts a Villa into their hand.
O plays a Villa.
O plays a Journeyman.
O names Copper.
O shuffles their deck.
O reveals 2 Coppers, an Estate, a Journeyman and a Relic.
O puts an Estate, a Journeyman and a Relic into their hand.
O discards 2 Coppers.
O plays a Journeyman.
O names Copper.
O reveals a Silver, a Develop and a Counterfeit.
O puts a Silver, a Develop and a Counterfeit into their hand.
O plays a Develop.
O trashes an Estate.
O gains a Sage.
O plays a Counterfeit.
O plays a Silver.
O plays a Silver again.
O trashes a Silver.
O plays a Relic.
m moves -Card token to Draw Pile.
O buys and gains a Develop and a Journeyman.
O draws a Copper, a Chapel, 2 Sages and a Journeyman.

Turn 9 - magdaok
m plays a Journeyman.
m names Chapel.
m reveals an Estate, a Counterfeit and a Villa.
m puts an Estate, a Counterfeit and a Villa into their hand.
m plays a Silver, a Gold and a Counterfeit.
m buys and gains a Gold.
m skips a draw (because of Relic)
m moves -Card token to Token Limbo.
m shuffles their deck.
m draws 4 cards.

Turn 10 - Omastar68
O plays a Sage.
O reveals a Silver and an Estate.
O puts a Silver into their hand.
O discards an Estate.
O plays a Sage.
O shuffles their deck.
O reveals a Copper and a Develop.
O puts a Develop into their hand.
O discards a Copper.
O plays a Journeyman.
O names Estate.
O reveals 2 Coppers and a Villa.
O puts 2 Coppers and a Villa into their hand.
O plays 3 Coppers and a Silver.
O buys and gains a Villa.
O puts a Villa into their hand.
O plays a Villa.
O plays a Develop.
O trashes a Chapel.
O gains an Urchin.
O plays a Villa.
O buys and gains an Urchin.
O draws a Counterfeit, a Sage, an Urchin, a Journeyman and a Relic.

Turn 10 - magdaok
m plays a Chapel.
m trashes an Estate.
m plays a Gold.
m buys and gains a Sage.
m shuffles their deck.
m draws 5 cards.

Turn 11 - Omastar68
O plays a Sage.
O reveals a Develop.
O puts a Develop into their hand.
O plays an Urchin.
O draws a Copper.
m discards a Silver.
O plays a Journeyman.
O names Copper.
O reveals a Silver, an Estate and a Journeyman.
O puts a Silver, an Estate and a Journeyman into their hand.
O plays a Counterfeit.
O plays a Copper.
O plays a Copper again.
O trashes a Copper.
O plays a Silver and a Relic.
O trashes an Urchin.
O gains a Mercenary.
m moves -Card token to Draw Pile.
O buys and gains a Villa.
O puts a Villa into their hand.
O plays a Villa.
O plays a Journeyman.
O names Copper.
O reveals a Develop and a Journeyman.
O shuffles their deck.
O reveals a Copper and a Develop.
O puts 2 Develops and a Journeyman into their hand.
O discards a Copper.
O buys and gains a Villa.
O puts a Villa into their hand.
O plays a Villa.
O plays a Journeyman.
O names Copper.
O reveals a Sage, an Urchin and a Villa.
O puts a Sage, an Urchin and a Villa into their hand.
O plays a Villa.
O plays a Sage.
O reveals a Journeyman.
O puts a Journeyman into their hand.
O plays a Journeyman.
O names Copper.
O reveals 2 Coppers, a Silver, a Mercenary and a Villa.
O puts a Silver, a Mercenary and a Villa into their hand.
O discards 2 Coppers.
O plays a Mercenary.
O trashes an Estate and a Develop.
O draws a Copper and a Sage.
m discards a Counterfeit.
O plays an Urchin.
O shuffles their deck.
O draws a Copper.
O plays a Sage.
O reveals 2 Coppers.
O discards 2 Coppers.
O plays a Develop.
O trashes a Villa.
O gains an Urchin and a Journeyman.
O plays a Silver and 2 Coppers.
O buys and gains a Gold and a Cellar.
O shuffles their deck.
O draws a Silver, a Mercenary, an Urchin, a Journeyman and a Villa.

Turn 11 - magdaok
m plays a Villa.
m plays a Journeyman.
m names Relic.
m reveals a Gold, a Chapel and a Sage.
m puts a Gold, a Chapel and a Sage into their hand.
m plays a Sage.
m shuffles their deck.
m reveals a Counterfeit.
m puts a Counterfeit into their hand.
m plays 2 Golds and a Counterfeit.
m buys and gains a Villa.
m puts a Villa into their hand.
m plays a Villa.
m buys and gains a Journeyman.
m skips a draw (because of Relic)
m moves -Card token to Token Limbo.
m shuffles their deck.
m draws 4 cards.

Turn 12 - Omastar68
O plays an Urchin.
O draws a Gold.
O plays a Villa.
O plays a Journeyman.
O names Copper.
O reveals a Copper, a Cellar, a Sage and a Journeyman.
O puts a Cellar, a Sage and a Journeyman into their hand.
O discards a Copper.
O plays a Sage.
O reveals a Villa.
O puts a Villa into their hand.
O plays a Villa.
O plays a Journeyman.
O names Villa.
O reveals a Develop, a Sage and a Relic.
O puts a Develop, a Sage and a Relic into their hand.
O plays a Sage.
O reveals a Counterfeit.
O puts a Counterfeit into their hand.
O plays a Cellar.
O discards a Silver, a Develop and a Mercenary.
O draws 2 Coppers and a Sage.
O plays a Sage.
O reveals a Copper and a Journeyman.
O puts a Journeyman into their hand.
O discards a Copper.
O plays a Journeyman.
O names Estate.
O reveals a Silver, an Urchin and a Villa.
O puts a Silver, an Urchin and a Villa into their hand.
O plays a Counterfeit.
O plays a Copper.
O plays a Copper again.
O trashes a Copper.
O plays a Copper, a Silver, a Gold and a Relic.
m moves -Card token to Draw Pile.
O buys and gains a Villa.
O puts a Villa into their hand.
O plays a Villa.
O plays an Urchin.
O draws a Journeyman.
O plays a Journeyman.
O names Copper.
O reveals a Develop and a Journeyman.
O shuffles their deck.
O reveals a Silver.
O puts a Silver, a Develop and a Journeyman into their hand.
O plays a Villa.
O plays a Develop.
O trashes a Journeyman.
O gains a Gold and a Villa.
O puts a Villa into their hand.
O plays a Villa.
O plays a Silver.
O buys and gains 2 Coppers, a Province, a Cellar and a Walled Village.
O draws 2 Coppers, a Gold, a Develop and a Mercenary.

Turn 12 - magdaok
m plays a Villa.
m plays a Journeyman.
m names Chapel.
m reveals a Gold, a Sage and a Villa.
m puts a Gold, a Sage and a Villa into their hand.
m plays a Villa.
m plays a Sage.
m reveals a Counterfeit.
m puts a Counterfeit into their hand.
m plays a Silver, a Gold and a Counterfeit.
m buys and gains a Gold and a Cellar.
m skips a draw (because of Relic)
m moves -Card token to Token Limbo.
m shuffles their deck.
m draws 4 cards.

Turn 13 - Omastar68
O plays a Mercenary.
O trashes 2 Coppers.
O shuffles their deck.
O draws a Relic and a Villa.
m discards a Cellar.
O plays a Gold and a Relic.
m moves -Card token to Draw Pile.
O buys and gains a Gold.
O draws a Develop, a Counterfeit, a Journeyman, a Villa and a Walled Village.

Turn 13 - magdaok
m plays a Villa.
m plays a Journeyman.
m names Chapel.
m reveals a Silver, a Gold, a Chapel and a Villa.
m puts a Silver, a Gold and a Villa into their hand.
m discards a Chapel.
m plays a Villa.
m plays a Silver and 2 Golds.
m buys and gains a Province and a Cellar.
m skips a draw (because of Relic)
m moves -Card token to Token Limbo.
m draws 4 cards.

Turn 14 - Omastar68
O plays a Villa.
O plays a Journeyman.
O names Duchy.
O reveals a Gold, a Sage and a Journeyman.
O puts a Gold, a Sage and a Journeyman into their hand.
O plays a Sage.
O reveals a Villa.
O puts a Villa into their hand.
O plays a Villa.
O plays a Journeyman.
O names Province.
O reveals a Copper, an Urchin and a Villa.
O puts a Copper, an Urchin and a Villa into their hand.
O plays a Villa.
O plays an Urchin.
O draws a Journeyman.
O plays a Journeyman.
O names Province.
O reveals a Copper, a Silver and a Villa.
O puts a Copper, a Silver and a Villa into their hand.
O plays a Villa.
O plays a Develop.
O trashes a Walled Village.
O gains an Urchin and a Journeyman.
O plays a Counterfeit.
O plays a Copper.
O plays a Copper again.
O trashes a Copper.
O plays a Copper, a Silver and a Gold.
O buys and gains a Duchy and a Province.
O draws a Copper, a Cellar, a Sage, an Urchin and a Journeyman.

Turn 14 - magdaok
m plays a Sage.
m shuffles their deck.
m reveals a Province.
m puts a Province into their hand.
m plays a Journeyman.
m names Chapel.
m reveals a Gold, a Cellar and a Villa.
m puts a Gold, a Cellar and a Villa into their hand.
m plays 2 Golds and a Counterfeit.
m buys and gains an Estate and a Duchy.
m draws 5 cards.

Turn 15 - Omastar68
O plays a Sage.
O reveals a Sage.
O puts a Sage into their hand.
O plays a Sage.
O reveals a Journeyman.
O puts a Journeyman into their hand.
O plays an Urchin.
O draws a Province.
m discards a Chapel.
O plays a Cellar.
O discards a Copper and a Province.
O draws a Cellar and an Urchin.
O plays an Urchin.
O draws a Silver.
O plays a Cellar.
O discards a Silver and 2 Journeymen.
O shuffles their deck.
O draws a Silver, a Province and a Counterfeit.
O plays a Counterfeit.
O plays a Silver.
O plays a Silver again.
O trashes a Silver.
O buys and gains a Duchy.
O draws 2 Develops, a Sage and 2 Journeymen.

Turn 15 - magdaok
m plays a Villa.
m plays a Journeyman.
m names Duchy.
m reveals a Cellar.
m shuffles their deck.
m reveals a Gold and a Chapel.
m puts a Gold, a Cellar and a Chapel into their hand.
m plays a Cellar.
m discards a Chapel.
m draws a card.
m plays a Silver and 2 Golds.
m buys and gains a Province.
m draws 5 cards.

Turn 16 - Omastar68
O plays a Sage.
O reveals a Villa.
O puts a Villa into their hand.
O plays a Villa.
O plays a Journeyman.
O names Province.
O reveals an Urchin, a Journeyman and a Villa.
O puts an Urchin, a Journeyman and a Villa into their hand.
O plays a Villa.
O plays a Journeyman.
O names Duchy.
O reveals a Silver, a Mercenary and a Villa.
O puts a Silver, a Mercenary and a Villa into their hand.
O plays an Urchin.
O draws a Copper.
m discards a Duchy.
O plays a Villa.
O plays a Journeyman.
O names Province.
O reveals a Journeyman and 2 Villas.
O puts a Journeyman and 2 Villas into their hand.
O plays a Villa.
O plays a Mercenary.
O trashes a Copper and a Villa.
O draws a Gold and a Province.
m discards a Counterfeit.
O plays a Develop.
O trashes a Silver.
O gains a Cellar and a Walled Village.
O plays a Gold.
O buys and gains a Province.
O draws a Copper, a Gold, a Duchy, a Cellar and a Walled Village.

Turn 16 - magdaok
m plays a Sage.
m reveals an Estate and a Villa.
m puts a Villa into their hand.
m discards an Estate.
m plays a Villa.
m plays a Journeyman.
m names Duchy.
m reveals a Gold.
m shuffles their deck.
m reveals a Province and a Journeyman.
m puts a Gold, a Province and a Journeyman into their hand.
m plays a Cellar.
m discards a card and a Province.
m draws 2 cards.
m plays a Villa.
m plays a Gold.
m buys and gains a Duchy.
m draws 5 cards.

Turn 17 - Omastar68
O plays a Walled Village.
O draws a Relic.
O plays a Cellar.
O discards a Copper and a Duchy.
O draws a Gold and a Journeyman.
O plays 2 Golds and a Relic.
m moves -Card token to Draw Pile.
O buys and gains a Province.
O topdecks a Walled Village.
O shuffles their deck.
O draws a Copper, a Gold, a Duchy, a Develop and a Walled Village.

Turn 17 - magdaok
m plays a Cellar.
m discards an Estate.
m skips a draw (because of Relic)
m moves -Card token to Token Limbo.
m plays a Counterfeit.
m plays a Silver.
m plays a Silver again.
m trashes a Silver.
m plays a Gold.
m buys and gains a Duchy and a Develop.
m shuffles their deck.
m draws 5 cards.

Turn 18 - Omastar68
O plays a Develop.
O trashes a Walled Village.
O gains a Duchy and a Sage.
O plays a Copper and a Gold.
O buys and gains a Walled Village.
O draws a Gold, 2 Duchies, a Cellar and a Sage.

Turn 18 - magdaok
m plays a Develop.
m trashes a Chapel.
m gains an Urchin.
m plays a Gold.
m buys and gains a Silver.
m draws 5 cards.

Turn 19 - Omastar68
O plays a Sage.
O reveals an Urchin.
O puts an Urchin into their hand.
O plays an Urchin.
O draws a Journeyman.
m discards a Duchy.
O plays a Cellar.
O discards 2 Duchies.
O draws a Province and an Urchin.
O plays an Urchin.
O draws a Journeyman.
O plays a Journeyman.
O names Duchy.
O reveals a Cellar and 2 Villas.
O puts a Cellar and 2 Villas into their hand.
O plays a Gold.
O buys and gains a Cellar.
O draws a Develop, a Counterfeit, a Mercenary, a Sage and an Urchin.

Turn 19 - magdaok
m plays an Urchin.
m draws a card.
O discards a Mercenary.
m plays a Journeyman.
m names Villa.
m reveals a Gold, a Cellar and a Journeyman.
m puts a Gold, a Cellar and a Journeyman into their hand.
m plays 2 Golds and a Counterfeit.
m buys and gains an Estate and a Duchy.
m draws 5 cards.

Turn 20 - Omastar68
O plays a Sage.
O reveals a Sage.
O puts a Sage into their hand.
O plays a Sage.
O reveals a Province.
O puts a Province into their hand.
O plays an Urchin.
O draws a Cellar.


This went on a bit more, I won by almost 3x as much and still feel I did plenty wrong. For instance Chapel was pointless, which isn't something you hear often w/o Donate. But I think Develop w/ Villa accomplished more. But is Develop really just bettr here than Chapel? I wanted to try it and felt like I had the game pretty early w/ good cards and Orchard, but I won by more than I'd expect. I mean the other person overtrashed but still. I got too into trashing, getting rid of too many Villas. But I wanted to Develop them, and the Walled Villages which were the only Orchard(besides Chapel and Merc ofc) that I missed. Would a second Relic been a good idea? Figured I'd draw the one often enough and I just don't really like Relic, tbh it feels weak.
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Titandrake

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Re: Develop>Chapel?(here:)
« Reply #1 on: September 12, 2017, 01:58:57 am »
+4

I think I would open Chapel/Develop, hoping that they don't collide and that Develop gets drawn with at least 1 Estate, with the goal of getting 2 early Urchins. If they collide, you still get to trash 3 with Chapel. If you draw Develop + 4 Copper, you can trash 1 and still have $3, plus there's a good chance you draw the Estates with your Chapel. Then you can either trash Chapel to your Merc or your Develop.

If you get lucky on the trashing, maybe you just go for Silver instead of Merc, to make sure you can still hit $4 for Villa. I do think Develop + Villa is the thing you want to do here. there are a lot of good $5 and a lot of good $3s, but I wouldn't skip Chapel entirely.

Urchin/Urchin is, as always, a valid opening, but here I don't think you want to risk how far behind you'll be if your Urchins don't collide on your 2nd shuffle.

Relic is stronger than it looks, it's hard to appreciate the impact of the -1 Card until you've played against it yourself a few times. That being said I don't think you want more than one.

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DG

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Re: Develop>Chapel?(here:)
« Reply #2 on: September 12, 2017, 09:35:15 am »
+3

This seems a particularly complicated kingdom but I'm beginning to like an urchin/develop opening. The urchin attack is strong here. The mercenary seems like a good fit with villa as it provides 2 of the 4 coins needed to buy the villa.
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