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Author Topic: Mafia 108: LOST Mafia by Robz and Mcmc -- GAME RESTARTED, check new thread  (Read 40656 times)

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Robz888

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This is the orientation post for Mafia 108: Lost Mafia by Robz and Mcmc.

Hello, new recruits! My name is Dr. Pierre Chang, and on behalf of everyone at the Dharma Initiative, and our sponsors, the Hanso Foundation and f.ds, let me be the first to welcome you to the island. We plan to enroll you in our exciting Pick Your Power setup, an open, modified, version of the protocol followed in Mafia 100. Please confirm your participation in our utopian social community (and indemnify us against legal responsibility in the unlikely event of your death due to an electromagnetic implosion or polar bear attack) by signing up below.

1. LaLight
2. Galzria
3. gkrieg
4. 2.71828.....
5. Archetype
6. Teproc
7. Witherweaver
8. IDontPlayThisGame
9. Datswan
10. Eevee
11. Qvist
12. ashersky
13. faust
14. SpaceAnemone
15. The_Wine_Merchant
16. Jimmmmm
17. O

Substitutes: RoadRunner7671, chairs

Before the game begins, you will undergo a psychological examination and aptitude test designed to evaluate your capabilities. You will then be ranked based on your responses. We assure you, this process is quite painless.

Next, it will be time to assign work orders! You can volunteer for a specific task by heading to the Dharma station affiliated with that job. New recruits who are interested in the medical profession, for instance, should visit the Staff Station. There are also several secret areas on the island where stranger jobs will be assigned, but this information is currently restricted to Dharma personnel with a security clearance of Level 8 or higher.

We urge you to ignore the rumor that the latest recruitment class actually consists of the time-traveling survivors of various shipwrecks and plane crashes. There is no truth to it.

Similarly, the theory that some members of the Dharma Initiative are actually Hostiles--indigenous native inhabitants bent on destroying us--is baseless. The Hostiles would never think of breaking our truce with them, and they are certainly not planning to purge us from the island. (We are the causes of our own suffering.)

Namaste, and good luck.




Rules:

This is a game. Everyone who signs up to play must be considerate of each other, never get personal, and focus on having fun. Once the game starts, having signed up is a commitment: inactivity is just as inconsiderate as rude comments. All players must have read, understood, and agreed to the Civility Pledge.

- No communication between players outside of the game thread or shared QTs at any time. This includes passing references, jokes, or cases in other games or threads, whether in context or not.
- If the game thread is locked, do not post. If you are unsure if something is locked, ask the mod by PM.
- Direct or verbatim quoting of mod-provided information is strictly forbidden. Paraphrasing is okay.
- Players must post once every 24-48 hours unless they have an announced V/LA. We are less strict about this than other mods, but please, if you agree to play the game, please play the game.
- Do not edit or delete posts, ever. If you need to clarify or correct something, post again.
- Invisible text, font size less than 10, and spoiler tags are not allowed. Do not use the same font colors as the mods.
- Cryptography is not allowed, which includes coded breadcrumbs. We are more strict about this than other mods. See this post for examples of things I consider to be cryptography. If you are trying to set up some kind of code, it's probably illegal, and you should ask me first.
- The time between a lynch being reached and a flip being provided is called twilight. All players may continue posting during this time, including the lynched player.
- Dead players may not post in thread or QT. A lynched player is not "dead" until a flip has been provided.
- Personal multimedia, such as video or audio recordings, are not allowed in the game thread.

The Voting Rules:
- Votes should be in this format: Vote: Playername. Votes must be bolded, must contain a colon, and there must be space between the colon and the player's name. Improperly formatted votes may or may not be counted, based on mod disrection. Unambiguous nicknames are acceptable.
- Unvotes should be in this format: unvote or Unvote: Playername.
- Unvotes are not required if changing your vote from oneplayer to another.
- You may vote: no lynch.
- Lynches occur when a simple majority (rounded up) of living players is reached. Once reached, a lynch cannot be undone.


The Rest:

- If you have an issue or problem with the game, please PM the mods. Do not post complaints in the game thread.
- Mods make mistakes - please point them out gently. If they can be corrected, they will. If irreversible, they will stand as final to be commiserated over after the game.
- Ask all questions and make all requests directly to the Mod via QT or PM. Questions deemed as "universal" (defined as questions for which the answers should be available to all players) will be requested to be re-posted in the Game Thread and answered there.
- Prods will be issued by request after 24-48 hours of inactivity unless otherwised covered by a VLA. Players are subject to replacement or modkill upon the third prod request.
- All rule violations will be dealt with according to their severity, as determined by the mod.

Deadlines:
- Days will last seven IRL days.
- Nights will generally last two IRL days, but might in certain cases last longer.

« Last Edit: September 15, 2017, 03:04:22 pm by Robz888 »
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I have been forced to accept that lackluster play is a town tell for you.

mcmcsalot

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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Open for Signups
« Reply #1 on: September 06, 2017, 11:15:09 am »

They're coming, and you know what that means. It only ends once, everything else is just progress.

I have chosen all of you because you need this place as much as it needs you. But I wanted to give each of you something I never had, a choice. There are things at play here bigger than any of us.

Seek out what lies in the shadow of the statue.
« Last Edit: September 06, 2017, 11:38:08 am by mcmcsalot »
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Robz888

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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Open for Signups
« Reply #2 on: September 06, 2017, 11:15:28 am »

Setup

This game includes 12 Town-aligned Crash Survivors, 4 Mafia-Aligned Others, and 1 Serial Killer-aligned Smoke Monster.

-- All players will engage in a draft ordering process (as in Mafias 40 and 100). The method will not be explained ahead of time. The mafia team will be permitted to talk and collude at all stages of the drafting process, including the ordering.

-- Afterward, players will bid on power roles, which have been organized into slots. If multiple players bid on the same slot, even if they bid on different powers, the player with the lower position in the draft gets the power, and everyone else becomes a vanilla member of their faction.

-- In this game, kill flavor is indicative of role/alignment. Please note the following:

Others and the Day Vigilante kill with guns
The Smoke Monster kills by crushing victims to death
The Poisoner kills with poison
The Bomb kills by detonating an electromagnetic blast
Lynched players are crossed off Jacob’s list

All deaths fall under one of the above categories, and will be noted as such upon flip.

Alignment PMs are listed below.

Crash Survivors

You are a Crash Survivor! You arrived on the island by accident, and after it started skipping through time, you were mistaken for a Dharma Initiative recruit. You know how it ends for Dharma (not well), so you'd like to get out this situation as soon as possible.

You win when all threats to your faction have been eliminated. You lose if all Crash Survivors are dead, or if the Smoke Monster eliminates the Candidates and leaves the island.



Others

You are an Other! Your people have been known by many names over the years, including the Hostiles, the Natives, and simply, “Them.” You are here for a reason, though you're not quite sure what it is. In practice, you end up killing a lot of people.

You win when yours is the only faction left alive, or nothing can prevent this from happening. You lose if all Others are dead, or if the Smoke Monster eliminates the Candidates and leaves the island.

At night, one of the Others may perform the factional kill. You may also perform other actions if you received PRs from the draft.



Smoke Monster

You are the Smoke Monster! Your goal is to kill Jacob’s precious Candidates so that you are finally free to leave the island and extinguish the light… everywhere.

You win when all six Candidates have been eliminated and you are still alive. This is a difficult task, so you may take advantage of a number of special powers, or “loopholes.”

At night, you may perform the factional kill.

You are also an Even-Night Commuter and an Odd-Night Candidate Checker. On even nights, you may choose to commute. If you commute, you can take no other actions and all actions taken against you will fail.

On odd nights, you may choose another player to check and see if this player is a candidate. This is a unique action--it’s called a “check” rather than an investigation--and cannot fail or be mis-directed in any way, by any other power or status (including Investigation Immunity and Godfather).

Commuting and checking always succeed: they happen outside normal power resolution.

You may kill and check in the same night. You may not commute and kill in the same night.

You may also gain a PR from the draft.

It is possible for you to be one of the Candidates. If you are a Candidate, you do not have to kill yourself--you only have to eliminate the five other Candidates. You will have access to the Candidate QT, and can become the Leader of the Candidates. (Note: This will obsolete your Odd-Night Candidate Check power, since you will already know all the Candidates.)

For balance purposes, if you are a Candidate, and you eliminate the five other Candidates for the win, you must survive one additional game phase (day or night) after the last Candidate’s death.

This same condition applies if you choose the Recruit Mother PR and Mother is chosen as one of the Candidates. (You do not need to kill Mother, but you do need to survive an additional game phase after the other five are eliminated. See the Mother Role PM for additional info.)



Candidates (Any alignment)

Candidates are picked at random, independent of role or alignment, after all other phases of the draft have ended. The Serial Killer could even be a Candidate.
 
Candidates have a QT with day chat, but no night chat. During the day, they may vote amongst themselves for a Leader. Candidates cast their votes in private, in their own QTs, and may vote for themselves. The Leader—the Candidate who receives the most votes (or reaches 2 votes first in case of a tie)—may perform an investigative action that night; the Leader can investigate any player to learn whether this player is the Smoke Monster.
 
The Leader will receive the result: “Smoke Monster” if the target is the Smoke Monster, “Not Smoke Monster,” if not, or “No Result” if the action is thwarted.
 
The next day, the Candidates may select a different Leader, or the same one.

If the Smoke Monster dies, the Candidate QT locks permanently.



QTs

A note about QTs: It is illegal to quote directly from any QT into the main thread or another QT, other than a personal QT.

If a faction (other than town) has access to the Candidates QT--because one of its members is a Candidate--then the entire faction will receive access to the QT, though only the member who is a Candidate can post in it. If Others-aligned Player X is a Candidate, a link to the Candidate QT will appear in the Others QT.

Whenever a Candidate dies, a new QT for the Candidates will be sent out to all people entitled to access it. If all Others-aligned Candidates have been eliminated, then the new Candidates QT link would not be posted in the Others QT. The Others would lose access to the Candidates QT, but the surviving Candidates would not know that there were no more Others in their ranks.



Role Slots
 
The Hydra (Station One)
Jailkeeper
Godfather
 
The Arrow (Station Two)
Strongman (Others and SM only)
Gunsmith
 
The Swan (Station Three)
Masons (Town only)
Bomb
 
The Flame (Station Four)
Role Cop
1-Shot Day Vigilante
 
The Pearl (Station Five)
Watcher
Investigation Immune
 
The Orchid (Station Six)
2-Shot Redirector
Summon “Mother” (SM only)
 
The Staff (Station Seven)
Doctor
1-Shot Kill Proof
 
The Looking Glass (Station Eight)
Roleblocker
Bodyguard

The Tempest (Station Nine)
Poisoner
Ninja (Others and SM only)
 
The Lamp Post (Station Ten)
Double Shot Candidate Cop
Tracker
 
The Statue of Tawret
Protector of the Island
JOAT (1-shot Ninja, 1-shot Strongman, 1-shot Roleblocker)
 
The Bamboo Forest
Last Recruit
Day 2 Innocent Child (Town only)

The Cabin
1-Shot Disabler
Night 3 Forensic Scientist
 
The Dharma Initiative Barracks
Random
Random
Random
« Last Edit: September 07, 2017, 10:41:24 am by Robz888 »
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Robz888

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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Open for Signups
« Reply #3 on: September 06, 2017, 11:15:35 am »

Role PMs


Quote
Jailkeeper -- Sayid Jarrah

You are the Jailkeeper!

At night, you may target another player. That player’s actions will fail, and also, the player will be protected from a kill.

A jailed player can still be investigated. A jailed player cannot be poisoned, but can succumb to poison that was administered the previous night. If the Jailkeeper is roleblocked, the jailing will fail, even if the Jailkeeper targeted the Roleblocker.

Quote
Godfather -- Charles Widmore

You are the Godfather!

During Night 0, you may choose exactly which results the following investigative roles would receive if they targeted you. You may choose any role (including Vanilla) for the Role Cop, “Yes” or “No” for the Gunsmith, “Candidate” or “Not a Candidate” for the Double Shot Candidate Cop, and “Smoke Monster” or “Not Smoke Monster,” for the Leader’s investigation.

Quote
Strongman -- Martin Keamy

You are the Strongman!

If you perform a killing action, that action will succeed, even if you are blocked or your target is protected, unless multiple blocks or protections are deployed. The Strongman effect does not help against commuting, however.

Quote
Gunsmith -- Danielle Rousseau

You are the Gunsmith!

At night, you may target a player. You will learn if that player is capable of killing with a gun. You will receive the result, “Yes,” if the player is capable of killing with a gun, “No,” if not, and “No Result,” if your action is thwarted.

The 1-Shot Day Vigilante, and all Others, are capable of killing with guns.

Quote
Masons -- Jin and Sun Kwon

You are a Mason!

After the draft is finished, a random Vanilla Crash Survivor will become a fellow Mason. (If there are no VTs left, which is technically possible though unlikely, a random townie with a PR will be chosen. This townie will retain that PR and become a Mason.) You are confirmed town to each other. You will receive a QT with this player. This QT remains open at all times.

Quote
Bomb -- Desmond Hume

You are the Bomb!

If you are killed by any means other than a lynch, you will immediately be given the option of targeting a player and performing a killing action. That player will die, unless blocking or protection is in effect. You will not be told which player killed you, nor are you required to kill.

Quote
Role Cop -- James "Sawyer" Ford

You are the Role Cop!

At night, you may target a player. You will learn this player’s role, but not this player’s alignment. If the player does not have a role, you will receive the result “Vanilla,” regardless of that player’s alignment. If your action is thwarted, you will receive the result, “No Result.”

Both Masons will investigate as Masons.

If the Smoke Monster did not receive a role from the draft, the Smoke Monster will investigate as “Vanilla.” (The Even-Night Commuter / Odd-Night Candidate Checker status is not detected by the Role Cop.) If the Smoke Monster chose to Summon Mother, the Smoke Monster will investigate as “Vanilla,” but the player who became Mother will investigate as whatever PR this player chose from the three options presented (or “Vanilla,” if Mother was not able to choose a compatible PR).

Quote
1-Shot Day Vigilante -- Kate Austen

You are the 1-Shot Day Vigilante!

Once, during the day, you may target a player by posting Kill: X (where “X” is the player you wish to kill) in the main thread. This must be done in bold. The player you targeted will die immediately, unless otherwise protected.

This will not cause the day to end. It will reset all votes and extend deadline by 24 hours.

You cannot do this during twilight. Your kill command must be posted before a hammer vote is cast.

Shots are not recovered, even if they are prevented from succeeding.

Quote
Watcher -- Penelope Widmore

You are the Watcher!

At night, you may target another player. You will learn which players, other than you, targeted that player during this night.

If the player you watched was targeted by no one else, or your action was thwarted, you will receive the result, “No Result.”

Quote
Investigation Immune -- Benjamin Linus

You are Investigation Immune!

If you are targeted by a Gunsmith, Role Cop, Double Shot Candidate Cop, or the Leader’s investigation, you will return the result: “No Result.”

Quote
2-Shot Redirector -- Daniel Faraday

You are the 2-Shot Redirector!

At night, twice during the game, you may target two different players, designating them players A and B. You may self-target. You may target dead players. Whatever happens to Player A will instead happen to Player B.

If a Redirector is roleblocked or jailed, the action will fail, unless the Redirector opted to redirect actions taken against the Redirector to another player, in which case, the other player would be roleblocked or jailed.

Shots are not recovered, even if they are prevented from succeeding.

Quote
Summon “Mother”
 
You chose to summon “Mother.” You can only pick this option if you are the Smoke Monster.
 
A random Vanilla Crash Survivor will be converted to “Mother.” (If there are no VTs left, which is technically possible though unlikely, a random townie with an SK-compatible PR will be chosen.) Assuming Mother does not already have a PR, she will be presented with three random unchosen PRs (SK compatibility not guaranteed) and can choose one. Mother is a Smoke Monster-aligned player who shares the Smoke Monster’s win condition. Mother and the Smoke Monster receive a QT that is always open.
 
Mother cannot perform the factional kill, or any other killing action, unless the Smoke Monster is dead.

If the Smoke Monster dies, the faction can no longer win by eliminating all the Candidates. Instead, the faction wins in the traditional manner of an SK: by eliminating all other players. If Mother is the last player left alive, Mother and the Serial Killer win.

It is guaranteed that the Smoke Monster and Mother will not both be Candidates, though one could be. If Mother is a Candidate, the Smoke Monster does not need to kill Mother to satisfy their win condition.

Mother will investigate as “Smoke Monster” if successfully investigated by the Leader of the Candidates. The Candidates’ QT will not close unless both Mother and the Smoke Monster are dead.

Quote
Doctor -- Jack Shephard

You are the Doctor!

At night, you may target another player. That player will be protected from a kill.

This will not stop a player from being poisoned, but if a player would have succumbed to poison on the night you protect the player, the player will not die.

This will not stop a Strongman kill.

Quote
1-Shot Kill Proof -- Richard Alpert

You are 1-Shot Kill Proof!

Once at night, if you are targeted by a killing action that would have succeeded if not for this PR, you will survive. This power is passive. You do not need to activate it, and it cannot be blocked or redirected. It can, however, be disabled.

You will only survive a single successful killing action. You will succumb to multiple successful killing actions, or a Strongman kill.

This will not stop a player from being poisoned, but it will stop a player from succumbing to poison.

Quote
Roleblocker -- Ethan Rom

You are the Roleblocker!

At night, you may target a player. That player’s actions will fail.

If a Roleblocker and Jailkeeper target each other, only the Jailkeeper will be blocked. If a Roleblocker and 1-Shot Roleblocker target each other, only the 1-Shot Roleblocker will be blocked.

Quote
Bodyguard -- Boone Carlyle

You are the Bodyguard!

At night, you may target a player. If the player you targeted would have died that night, you will die instead.

Other actions will still affect the player you target. The player you target can still be poisoned, but if the player would have succumbed to poison, the player will live and you will die instead.

If the player you target is hit by multiple kills that would have been successful if not for the Bodyguard, then that player will die and you will die. If a Strongman kills your target, your target will die but you will live.

Quote
Poisoner -- Juliet Burke

You are the Poisoner!

At night, you may target a player. One full night later, that player will die.

If the player is protected on the night the player would succumb to poison, the player will survive. A jailed player cannot be poisoned, but a jailed player can succumb to poisoning.

Quote
Ninja -- Dogen

You are the Ninja!

If you perform a killing action, that kill will not be detected by a Tracker, Watcher, or the Night 3 Forensic Scientist.

Quote
Double Shot Candidate Cop -- Christian Shephard

You are the Double Shot Candidate Cop!

At night, you may target two player. You will learn whether those players are Candidates. You will receive the result “Candidate,” “Not a Candidate,” or “No Result” if the action was thwarted, for each target.

Quote
Tracker -- Eloise Hawking

You are the Tracker!

At night, you may target a player. You will learn which players were targeted by that player during this night.

If the player you tracked targeted no one, or your action was thwarted, you will receive the result, “No Result.”

Quote
Protector of the Island -- Hugo "Hurley" Reyes
 
You are the Protector of the Island!
 
Once, during any phase of the game (day or night), the Protector of the Island may choose to protect the Candidates by posting Protect: Candidates in the player’s personal QT. This action will automatically target all living Candidates. Until that phase is over, no Candidate can be killed.
 
This is a one-shot power. If used during the day, it will not retroactively prevent a Day Vigilante kill that happened before the protection was activated. It will protect Candidates from being lynched.
 
If used at night, it will fail if the Protector of the Island is roleblocked, jailed, or disabled, and it will not stop Strongman kills. The action can be tracked and watched. The protection can also be redirected if a Candidate is targeted by a 2-Shot Redirector.

Quote
Jack of All Trades -- Tom Friendly

You are the Jack of All Trades!

You are a 1-Shot Strongman, 1-Shot Ninja, and 1-Shot Roleblocker. Once, if you perform a killing action, you can choose to make it a Strong kill. The kill will succeed, even if blocked or protected, unless multiple blocks or protections are used.

Once, if you perform a killing action, you can choose to make it a Ninja kill. The kill cannot be tracked, watched, or detected by a Night 3 Forensic Scientist.

Once, at night, you may roleblock a player. This player’s actions will fail. If a Roleblocker and 1-Shot Roleblocker target each other, only the 1-Shot Roleblocker will be blocked. If a Jailkeeper and 1-Shot Roleblocker target each other, only the Jailkeeper will be blocked.

Quote
Last Recruit -- John Locke
 
You are the Last Recruit!
 
This means you will automatically be made one of the six Candidates. The other five Candidates will be determined randomly.
 
The other Candidates will not be told that you became a Candidate via a different selection method than they did.

Quote
Day 2 Innocent Child -- Aaron Littleton

You are the Innocent Child!

If you are still alive at the start of Day 2, the mod will publicly confirm you as Crash Survivors-aligned.

Quote
1-Shot Disabler -- Charlotte Lewis

You are the 1-Shot Disabler!

Once, at night, you may disable one of the following categories of PRs. All of those PRs will fail.

Protecting (Doctor, 1-Shot Kill Proof, Protector of the Island)
Blocking (Jailkeeper, Roleblocker, 1-Shot Roleblocker)
Investigating (Gunsmith, Role Cop, Double Shot Candidate Cop, Leader’s investigation)
Observing (Tracker, Watcher, Night 3 Forensic Scientist)
Redirecting (2-Shot Redirector)

This action will fail if you are blocked or jailed, unless “blocking” was the category you chose to disable.

Jailkeeper falls solely under the “blocking” category. If blocking is disabled, all aspects of the Jailkeeper’s power will fail, including the protection. But if protection is disabled, a Jailkeeper could still protect a player.

Shots are not recovered, even if they are prevented from succeeding.

Quote
Night 3 Forensic Scientist -- Miles Straume

You are the Night 3 Forensic Scientist!

During Night 3, you may target one dead player. You will be told the names of all players (other than you) who targeted this player at any point during the game.

If a Ninja kill was used against the player you targeted, this action would not be detected by the Night 3 Forensic Scientist.


Quote
Dharma Initiative Barracks

You have chosen to visit the Dharma Initiative Barracks!

You will be presented with three random roles that were unclaimed during the draft. You may choose one of these roles for yourself.

There is no guarantee that the roles will be of use to you, or compatible with your alignment.

For balance purposes, all Others-aligned and Smoke Monster-aligned players will be told exactly which roles were presented here.
« Last Edit: September 06, 2017, 10:01:54 pm by Robz888 »
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Robz888

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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Open for Signups
« Reply #4 on: September 06, 2017, 11:15:56 am »

Secondary Win Conditions

Each player will receive the secondary “flavor” win condition corresponding with the role they received from the draft. All players, regardless of alignment, will also be assigned a “fake” VT flavor win condition that can be safely claimed without risk of counterclaim. If you did not receive a power role from the draft, then the VT secondary wincon becomes your actual secondary wincon.

Some secondary "flavor" win conditions are much more difficult to meet than others. A few will be impossible to meet if certain other roles are not present in the game. These are purely for fun; meeting the win condition will not impact the outcome of the game.

You will not be told whether you fulfilled your flavor win con until the end of the game.


Jailkeeper - Sayid Jarrah
“My name is Sayid Jarrah and I am a torturer.”
Your secondary wincon is to jail Benjamin Linus.

Godfather - Charles Widmore
“That island is mine, Benjamin. It always was. It will be again.”
Your secondary wincon is to kill Alex Rousseau while having outlived Benjamin Linus.

Strongman - Martin Keamy
“I’ve never really been one for talk.”
Your secondary wincon is to successfully kill at least three players.

Gunsmith - Danielle Rousseau
“Know this: he will lie. A long time, he will lie.”
Your secondary wincon is to successfully investigate an Other, and then lynch that Other while you are still alive.

Masons - Jin and Sun
“You don’t know what my husband is capable of.”
Your secondary wincon is this: if the game ends, and Jin is still alive, Sun’s condition is fulfilled. If the game ends, and Sun is still alive, Jin’s condition is fulfilled.

Bomb - Desmond
“See you in another life, brother.”
Your secondary win condition is this: you win if you ever successfully use your bomb power to kill a player who does not share your alignment, or if Penelope Widmore watches you.

Role Cop - James “Sawyer” Ford
“That’s for taking the kid off the raft.”
Your secondary wincon is to participate in the lynch of Tom Friendly.

One Shot Day Vigilante - Kate Austen
“I saved you a bullet.”
Your secondary wincon is this: if the game ends and you have not killed any townies, you win.

Watcher - Penelope Widmore
“I’ll find you.”
Your secondary wincon is to watch Desmond Hume.

Investigation Immune - Benjamin Linus
“What was so wrong with me? What about me?”
Your secondary wincon is to find and kill Penelope Widmore while having outlived Charles Widmore.

2 Shot Redirector - Daniel Faraday
“Rescuing you and your people… I can’t really say it’s our primary objective.”
Your secondary wincon is to successfully redirect two actions.

Summon Mother - Mother
The player who becomes Mother will receive the secondary wincon affiliated with the PR she chooses.

Doctor - Jack Shephard
“I didn’t fix you. You fixed me.”
Your secondary wincon is to successfully prevent a night kill.

1 Shot Kill Proof - Richard Alpert
“I don’t want to die… I want to live forever.”
Your secondary wincon is to survive to the end of the game.

Roleblocker - Ethan Romm
“If you do not stop following me, I will kill one of them.”
Your secondary wincon is to successfully block four night actions.

Bodyguard - Boone
“I’m letting you off the hook.”
Your secondary wincon is to die in place of a Candidate.

Poisoner - Juliet Burke
“Free will is all we’ve got, right? (It has to look like an accident.)”
Your secondary wincon is this: you win if Benjamin Linus succumbs to poison, or if James “Sawyer” Ford role cops you.

Ninja - Dogen
“It is sundown. Will you choose to stay or go?”
Your secondary wincon is this: You win if you are ever elected Leader of the Candidates, or if the Leader of the Candidates chooses to investigate you.

Double Shot Candidate Cop - Christian Shepherd
“Some people are just supposed to suffer.”
You secondary wincon is this: you win if you successfully investigate all the Candidates, or if Jack fails to save anyone from dying.

Tracker - Eloise Hawking
“The universe, unfortunately, has a way of course-correcting.”
Your secondary wincon is this: you win if you track someone who targets Daniel Faraday, or if you track Charles Widmore.

Protector of the Island - Hugo “Hurley” Reyes
“Let’s look death in the face and say, ‘whatever, man.’”
Your secondary wincon is this: you win if someone tries to kill a Candidate while the Candidates are under your protection.

JOAT - Tom Friendly
“This is our island. And the only reason you’re living on it is because we let you live on it.”
Your secondary wincon is to never be “caught” as scum (i.e., because you were investigated, or observed doing something incriminating).

The Last Recruit - John Locke
“Don’t tell me what I can’t do.”
Your secondary wincon is to never be lynched.

Day 2 Innocent Child - Aaron Littleton
“...”
Your secondary wincon is this: you win if neither Claire Littleton nor Kate Austen are killed.

1-Shot Disabler - Charlotte Lewis
“This place is death!”
Your secondary wincon is this: you win if you successfully disable at least one player.

Night Three Forensic Scientist - Miles Straum
“Don’t worry, 80% of the people on this boat are lying about something.”
Your secondary wincon is this: you win if the you participate in the lynch of the person who killed the player you observed on Night 3.


Vanillas:

Claire Littleton
“My baby!”
Your secondary wincon is this: you win if Aaron Littleton is still alive on Day 3.

Alex Rousseau
“Please, Daddy! Please.”
Your secondary wincon is this: you win if you outlive Keamy.

Rose Nadler
“If you say 'live together, die alone' to me, Jack, I'll smack you across the face.”
Your secondary wincon is this: you win if both you and Bernard are still alive at the end of the game.

Bernard Nadler
“Now that’s karma. We must be the good guys.”
Your secondary wincon is this: you win if both you and Rose are still alive at the end of the game.

Charlie Pace
“Guys, where are we?”
Your secondary wincon is this: you win if you write “NOT PENNY’S BOAT” in the main thread in all capital letters.

Shannon Rutherford
“Why don’t you believe me? I need you to believe me.”
Your secondary wincon is this: you win if you find your inhaler. Once, during each phase of the game, you may post in your personal QT: search X (where X is one of the Dharma stations or locations). The inhaler will be at one of these places (at random).

Ana-Lucia Cortez
“You tell anyone about this, and I'll kill you.”
Your secondary win con is this: you win if you are the hammer vote.

Libby
“Michael?”
Your secondary wincon is this: you win if you are nightkilled.

Walt Lloyd
“Don’t open that thing. Don’t open it.”
Your secondary wincon is this: you win if you find Vincent. Once, during each phase of the game, you may post in your personal QT: search X (where X is one of the Dharma stations or locations). Vincent will be at one of these places (at random).

Michael Dawson
“WAAAAAALT!”
Your secondary wincon is this: you win if you build the raft by recruiting two of Sawyer, Jin, and Kate. Once, during each night, you may post in your personal QT: recruit playername (you will not be told the the flavor name of the player you recruit nor when you have completed this wincon).

Frank Lapidus
“We’re not going to Guam, are we?”
Your secondary wincon is this: you win if at least six other players meet their secondary wincons.

Cindy Chandler
“We’re here to watch.”
Your secondary wincon is to live to the end of the game.

Mr. Eko
“Take me to the question mark.”
Your secondary wincon is this: you win if the church is built. Every time a player ends the day not voting for someone 1/15 of the church is built.

Nikki
“[Something something diamonds.]”
Your secondary wincon is this: you win if you outlive Paolo.

Paolo
“[Something something diamonds.]”
Your secondary wincon is this: you win if you outlive Nikki.

Dr. Leslie Arzt
“Did you hear about the guy who invented nitroglycerin? He blew his freakin' face off!”
Your secondary wincon is this: you win if you are on wagon for three scum lynches.

Naomi
“Tell my sister I love her.”
Your secondary wincon is this: you win if at least six players do not meet their secondary wincons.
« Last Edit: September 07, 2017, 10:26:24 pm by Robz888 »
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I have been forced to accept that lackluster play is a town tell for you.

Galzria

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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Open for Signups
« Reply #5 on: September 06, 2017, 11:18:02 am »

Iiiin
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

LaLight

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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Open for Signups
« Reply #6 on: September 06, 2017, 11:18:46 am »

/in
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Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

Robz888

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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Open for Signups
« Reply #7 on: September 06, 2017, 11:20:47 am »

New recruit LaLight is so fast, he disrupted the mods' intended-to-be-back-to-back-we-even-timed-it posts. That's the kind of enthusiasm we love, here at the Dharma Initiative!

(We'll see how eager is after a visit to Room 23...)

Namaste!
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gkrieg13

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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Open for Signups
« Reply #8 on: September 06, 2017, 11:22:02 am »

In
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LaLight

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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Open for Signups
« Reply #9 on: September 06, 2017, 11:23:01 am »

New recruit LaLight is so fast, he disrupted the mods' intended-to-be-back-to-back-we-even-timed-it posts. That's the kind of enthusiasm we love, here at the Dharma Initiative!

(We'll see how eager is after a visit to Room 23...)

Namaste!


I have no idea what you're talking about :x
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Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

2.71828.....

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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Open for Signups
« Reply #10 on: September 06, 2017, 11:39:03 am »

/in
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Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

Archetype

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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Open for Signups
« Reply #11 on: September 06, 2017, 11:39:12 am »

IN
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Teproc

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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Open for Signups
« Reply #12 on: September 06, 2017, 12:05:25 pm »

/in
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Mafia play advice: If you are not content with the way the game is going, always assume that it is your fault.

Qvist

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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Open for Signups
« Reply #13 on: September 06, 2017, 12:20:42 pm »

How regularly should I check the thread or post, do be valuable? I know it says around once per day, but I guess that is the bare minimum, what is the current normal etiquette?

Robz888

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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Open for Signups
« Reply #14 on: September 06, 2017, 12:28:22 pm »

How regularly should I check the thread or post, do be valuable? I know it says around once per day, but I guess that is the bare minimum, what is the current normal etiquette?

Difficult to answer this, since quality and quantity vary wildly from player to player. As long as you are meeting the official requirements, and contributing in some helpful way from time to time, you are good.

You are expected to regularly read the thread and understand what's going on, even if you aren't saying much, though. And this is a larger game, so there's more to read. I wouldn't underestimate the commitment, though it's okay to check out for a while and then check back in.

And... Namaste.
« Last Edit: September 06, 2017, 12:42:34 pm by Robz888 »
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mcmcsalot

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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Open for Signups
« Reply #15 on: September 06, 2017, 12:36:13 pm »

How regularly should I check the thread or post, do be valuable? I know it says around once per day, but I guess that is the bare minimum, what is the current normal etiquette?

You must check in with your Dharma recruiter once every 48 hours unless you have previously scheduled vacation time. However, living in the moment is an invaluable characteristic, when one of us falls behind we all fall behind. Please understand the commitment that will be asked of you not only by a higher power but also by your peers.
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Witherweaver

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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Open for Signups
« Reply #16 on: September 06, 2017, 01:02:34 pm »

I suppose I will

/in
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IDontPlayThisGame

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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Open for Signups
« Reply #17 on: September 06, 2017, 01:29:00 pm »

/in

Robz888

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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Open for Signups
« Reply #18 on: September 06, 2017, 01:43:14 pm »

We received word from Ann Arbor that we are permitted to declassify additional setup info. Alignment PMs are now available. Namaste.
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schadd

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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Open for Signups
« Reply #19 on: September 06, 2017, 01:46:55 pm »

tag except it's a reference to the popular television show lost
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I thought you thought it was a slip because I said 'Jake's partners' instead of 'Roadrunner7671.'

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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Open for Signups
« Reply #20 on: September 06, 2017, 01:48:17 pm »

Ah, so this is a season 5 thing. Not my favorite but cool.
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Mafia play advice: If you are not content with the way the game is going, always assume that it is your fault.

Swowl

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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Open for Signups
« Reply #21 on: September 06, 2017, 01:54:14 pm »

/in
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Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Open for Signups
« Reply #22 on: September 06, 2017, 01:57:40 pm »

Seems every time I try to take a break, something too awesome to pass on appears on the sign up lists.

/mustin
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Galzria

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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Open for Signups
« Reply #23 on: September 06, 2017, 02:04:25 pm »

Seems every time I try to take a break, something too awesome to pass on appears on the sign up lists.

/mustin

Yay!
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Witherweaver

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Re: Mafia 108: LOST Mafia by Robz and Mcmc -- Open for Signups
« Reply #24 on: September 06, 2017, 02:08:57 pm »

Seems every time I try to take a break, something too awesome to pass on appears on the sign up lists.

/mustin

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