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Author Topic: Heirloom Speculation  (Read 738 times)

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Cave-o-sapien

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Heirloom Speculation
« on: August 10, 2017, 07:04:26 pm »
+3

I've seen a few ideas thrown around for what these could be in various threads, but I thought it might be nice to have one spot for them.

What we know: they replace your starting Coppers. That's it.

Do we think they will all be treasures? Or will they follow the pattern of Shelters and be a mixture of card types? How many uniquely named Heirlooms will there be?

Assuming they are treasures, could we have some worth $0 and some worth $2?

What will their costs be?

Could they be Victory/Treasure cards with a set collection bonus? I.e. if you keep the set of 7 until the end of the game, it's worth X points. How big would X need to be to forego trashing? Sort of like Fountain except you can't re-acquire them.
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J Reggie

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Re: Heirloom Speculation
« Reply #1 on: August 10, 2017, 07:46:43 pm »
+9

They're all tomatoes.

trivialknot

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Re: Heirloom Speculation
« Reply #2 on: August 10, 2017, 10:19:08 pm »
+2

We don't know whether Heirlooms replace all of the starting Coppers, or just some of them.  We don't know if they'll all be identical or all unique, or something in-between.  I think 7 uniques would be a bit much, making it less accessible, and longer to set up IRL.

My speculation is that they're coppers with on-trash bonuses/penalties.  That way, like shelters they don't mess with the opening, but can have a minor effect later on.  Also, if Nocturne truly is a sequel to Dark Ages, trashing is kind of a theme there.  If they're worth VP, that's kind of like a trashing penalty.
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Deadlock39

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Re: Heirloom Speculation
« Reply #3 on: August 10, 2017, 11:03:06 pm »
0

My guess is you don't replace them all. If there are 7, I would guess suggested play is to randomize them separately. Probably they don't all relate to trashing, because sometimes you don't have that.

Beyond Awesome

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Re: Heirloom Speculation
« Reply #4 on: August 10, 2017, 11:25:10 pm »
0

I think they will replace all starting coppers. Could be wrong though.
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crj

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Re: Heirloom Speculation
« Reply #5 on: August 10, 2017, 11:27:01 pm »
+3

A specific idea that occurred to me the other day:

Gizmo (Action Heirloom, Cost $0)
+1 Action
You may discard a card that is not a Treasure. If you do, +$2.

Considered in isolation, if you replaced just one Copper with a Gizmo, it would do interesting things to the distribution of possible amounts to spend on turns 1 and 2.

I've no doubt Donald will come up with something much more interesting, but that at least illustrates the kind of space I'm expecting them to occupy.
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Beyond Awesome

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Re: Heirloom Speculation
« Reply #6 on: August 11, 2017, 01:44:34 am »
+1

I predict one heirloom will be an attack. However, likely very weak.  Maybe one will be worth a -vp but give you $2 or something.
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MatthewCA

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Re: Heirloom Speculation
« Reply #7 on: August 11, 2017, 12:28:51 pm »
+2

I'm predicting they won't all be treasures. My current guess is 2 action cards of some kind, 1 night card, 4 treasures. At least 4 differently named cards.
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octelium

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Re: Heirloom Speculation
« Reply #8 on: August 14, 2017, 01:30:34 am »
+1

How about:

Heirloom:
$0
Treasure/Action
$1
+1 card
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crj

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Re: Heirloom Speculation
« Reply #9 on: August 14, 2017, 09:40:50 am »
0

Surely just "Treasure"? Why would you ever play that as an Action?
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Chris is me

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Re: Heirloom Speculation
« Reply #10 on: August 14, 2017, 10:04:40 am »
0

Surely just "Treasure"? Why would you ever play that as an Action?

What if you draw another Action? Assume you have +Action already. It's similar to why Crown / +Card token might be played in the Action phase with only Treasures in hand.

I don't think it will be this card for many reasons though.
« Last Edit: August 14, 2017, 10:05:53 am by Chris is me »
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GendoIkari

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Re: Heirloom Speculation
« Reply #11 on: August 14, 2017, 10:24:37 am »
+1

A specific idea that occurred to me the other day:

Gizmo (Action Heirloom, Cost $0)
+1 Action
You may discard a card that is not a Treasure. If you do, +$2.

Considered in isolation, if you replaced just one Copper with a Gizmo, it would do interesting things to the distribution of possible amounts to spend on turns 1 and 2.

I've no doubt Donald will come up with something much more interesting, but that at least illustrates the kind of space I'm expecting them to occupy.

This seems unfairly swingy. Without other things that mess with the opening, you either get /, /, /, or /. Super unfair to the player who opens /.
« Last Edit: August 14, 2017, 10:25:56 am by GendoIkari »
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crj

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Re: Heirloom Speculation
« Reply #12 on: August 14, 2017, 11:36:02 am »
0

Sure, it would suck in isolation. And I mainly intended it as an example of something only a bit better than Copper, the kind of thing an Heirloom might be.

If really going with that as one Heirloom, the others would have to balance it.
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