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Author Topic: Dominion: Pirate's Life  (Read 13922 times)

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Uldiniad

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Re: Dominion: Pirate's Life
« Reply #50 on: January 06, 2018, 11:28:18 pm »
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UPDATE

Pirate Cove: Gaining Cursed Gold when played is no longer optional.

Ravisher: Reworded. No longer plays the gained card.
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popsofctown

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Re: Dominion: Pirate's Life
« Reply #51 on: January 07, 2018, 02:27:35 am »
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That's good, you should fix Mermaid next.
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Uldiniad

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Re: Dominion: Pirate's Life
« Reply #52 on: January 07, 2018, 11:11:15 am »
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That's good, you should fix Mermaid next.

What do you think needs fixing on it?
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Gazbag

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Re: Dominion: Pirate's Life
« Reply #53 on: January 07, 2018, 11:45:51 am »
+2

That's good, you should fix Mermaid next.

What do you think needs fixing on it?

Aside from Haven, Archive and Crypt the discarding durations thing doesn't work - you still get the next turn effect even if they're discarded from play. So you'd have to add wording to say that this cancels the duration effect or something. The problem is though, you already need a magnifying glass to read Mermaid, the text is tiny!

Mermaid is also super broken! Even as just +2 cards +2 actions -1vp isn't as bad of a drawback as Lost City's +1 card, it's pretty negligible actually. The trashing option is Masquerade + a junking attack, which is also incredibly powerful, even at $5. Unlike Ambassador you're also trashing 1 card and giving out 1, so no progress is ever made and you just pass cards back and forth until the piles run out. The duration cancelling, assume it's worded to work will never actually be chosen, because you won't touch durations in a game with this.
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Uldiniad

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Re: Dominion: Pirate's Life
« Reply #54 on: January 07, 2018, 11:53:58 am »
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Aside from Haven, Archive and Crypt the discarding durations thing doesn't work - you still get the next turn effect even if they're discarded from play. So you'd have to add wording to say that this cancels the duration effect or something. The problem is though, you already need a magnifying glass to read Mermaid, the text is tiny!

Mermaid is also super broken! Even as just +2 cards +2 actions -1vp isn't as bad of a drawback as Lost City's +1 card, it's pretty negligible actually. The trashing option is Masquerade + a junking attack, which is also incredibly powerful, even at $5. Unlike Ambassador you're also trashing 1 card and giving out 1, so no progress is ever made and you just pass cards back and forth until the piles run out. The duration cancelling, assume it's worded to work will never actually be chosen, because you won't touch durations in a game with this.

Thanks for the detailed explanation. Some of the points you brought up had been said before. I didn't think of them much back then. The answer you gave helps me understand what's the evil in the current version. Will bring it up to my cousin and work on it. Probably will upload another version in the next week.
Thanks again
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Uldiniad

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Re: Dominion: Pirate's Life
« Reply #55 on: January 08, 2018, 07:34:20 pm »
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UPDATE

Pirate Cove: Gaining Cursed Gold is not possible since Heirlooms are not part of the supply. Replaced the effect to be 1VP instead.

Mermaids: Reworded to ensure Duration effects are cancelled (this includes the player's too). Replaced the Cursed type :( (worth -1VP) with +1 victory token for each other player when gaining Mermaids during your turn.

Note: We plan to make a second expansion some time in the future that will include balanced Cursed type cards
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Uldiniad

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Re: Dominion: Pirate's Life
« Reply #56 on: January 16, 2018, 10:52:50 am »
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UPDATE

Blessing: Reworded to ensure that revealing it more than once will not apply the effect more than once
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Uldiniad

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Re: Dominion: Pirate's Life
« Reply #57 on: April 26, 2018, 03:31:05 pm »
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UPDATE

Mermaids: Reworded to ensure that voided duration cards are discarded and do not remain useless on the table.
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