the following information is to related to the makeup of gandon's current crew, i.e., from which establishments she found them.schadd9++ is a setup that i made in the style of other setups that say "9++" at the end such as asher9++, faust9++, C9++, etc
the players consist of 3 mafia, 9-10 town and 0-1 serial killers.
with some exceptions, each game will include a
gandon, a named tracker.
the distribution of other power roles is determined by a set of 6 random numbers; 5 from 1-10 and 1 from 5-10, with different amounts of each number resulting in different types and amounts of power roles.
1-4: T, townie
5: W, wildcard
6: S, sorcerer
7: L, lab
8: G, gun shop
9: O, observatory
10: P, pub
once the set of 6 letters is produced, i add power roles to the setup based on the below list, which maps certain amounts of each letter to certain sets of PRs.
see the end of the post for role PMs for each role.
the puban important notion for understanding civilization in the year 3500 is how good space beer is. space beer, which started to be synthesized in 2850, is a beverage that has a lot of the same qualities as its predecessor, earth beer, except with a bunch of random upsides. consuming space beer will result in decreased decision-making capacity, memory loss, and liver damage; however, it actually increases computational ability and physical coordination, and continued astroalcoholism will result in an individual becoming highly motivated to hone one specific skill.
in the pub, a significant demographic is those drunks who have devoted themselves to the study of medicine, though there are a lot of people who are just good at being drunk in general, as in most places.P: 1-shot bulletproofer
PP: 1-shot bulletproofer, Drunk
PPP: 1-shot bulletproofer, Drunk, Drunk
PPPP: 1-shot bulletproofer, 1-shot bulletproofer, Drunk
PPPPP: 1-shot bulletproofer, 1-shot bulletproofer, Drunk, Drunk
PPPPPP: 1-shot bulletproofer, 1-shot bulletproofer, 1-shot bulletproofer, Drunk
the observatoryconsidering that it is termed the "distant spacefuture," one can easily understand that the art of space travel and interaction with celestial bodies is well understood. the thing about these sciences, however, that the 2017 layman might not consider, is that astronomy and space travel have proven to be very intuitive and organic sciences rather than algorithmic, and are similar skills to social and emotional intelligence. indeed, many people in the observatory are skilled in both.O: Tracker (not named)
OO: Tracker, Drunk
OOO: Tracker, Drunk, Townrole Cop
OOOO: Tracker, Tracker, Townrole Cop
OOOOO: Tracker, Tracker, Townrole Cop, Drunk
OOOOOO: Tracker, Tracker, Townrole Cop, Drunk, Townrole Cop OR Tracker (coinflip chooses between TRC or tracker)
the gun shopthere's a certain intimacy at the gun shop. everyone knows each other, they could all blow each other up really easily, they all have shared interests. so they all hang out at the gun shop, together, usually. they talk about guns, buy guns, and don't shoot each other even though they could probably do that. if they wanted too.
hey, could i purchase these two guns?
sure.
as the cashier rings him up, he start to sweat. he feels a tingle in his spine. he wouldn't have it any other way.G: Vengeful
GG: Dayvig
GGG: Vengeful, Dayvig
GGGG: Dayvig, Dayvig
GGGGG: Vengeful, Dayvig, Dayvig
GGGGGG: Dayvig, Dayvig, Dayvig
the labthe lab is a pleasant environment. most labs are built in grassland areas and have a lot of rooms largely open to the outsides. animals come in and help with the experiments like a cool sci-fi snow white. this has been the guiding principle of most innovation in the last millenium. scientists tend to be extraordinarily happy people.L: Universal Backup
LL: UB, Tracker
LLL: UB, Inventor
LLLL: UB, Inventor, Drunk
LLLLL: Inventor, Inventor, Drunk
LLLLLL: Inventor, Inventor, Drunk, UB
the sorcerer's towermagic has been around for many hundreds of years, but it's kinda been outclassed by secular technologies for as long as it's been around. still, there are plenty of people who use magic and would describe it as more of a hobby than a career.0S: a random townie is Hidden Ascetic
S: 1-shot Bulletproof 1-shot ninja Serial Killer
SS: same SK, one letter is added to W
SSS: gandon becomes a 1-shot Bulletproof Jailkeeper instead of a Tracker
SSSS: same gandon modification, Anarchic Cop
SSSSS: same gandon modification, Anarchic Cop, one letter is added to W
SSSSSS: same gandon modification, Anarchic Cop with two shots, one letter is added to W
wildcard borrowing from
faust9++, wildcard is a separate roll that simulates a roll of another random category (not including the sorcerer's tower). for example, a roll of OOWWTT where W is chosen to simulate O would result in two Trackers and two Drunks, whereas OOOOTT would result in 2 Trackers and a Townrole Cop.
reggen lairah yes. the baddies. they've been given time to prepare proportional to how much time gandon spent, uh. preparing. it makes sense.the mafia receive power roles in inverse to the amount of T rolls, and thus in proportion to the town's power roles.
TTTTT: Goon, Goon, Goon,
TTTT: Goon, 1-shot Roleblocker, 1-shot Rolestopper,
TTT: Tracker OR Townrole Cop, 1-shot Roleblocker, 1-shot Rolestopper,
TT: Tracker OR Townrole Cop, 1-shot Roleblocker, 1-shot Rolestopper, one randomly chosen mafia is hidden Commuter
T: Tracker OR Townrole Cop, Roleblocker and Rolestopper with 5 communal shots, hidden Commuter
0T: Tracker OR Townrole Cop, Roleblocker and Rolestopper with 5 communal shots, hidden Commuter, Daytalk for Day 3 only
Role PMs:
you are a vanilla townie. you have no powers other than a vote
you win when all threats to the town are eliminated.
you are gandon bourdippa, the town's named tracker. each night, you may target someone to learn who, if anyone, they visit.
you win when all threats to the town are eliminated.
you are gandon bourdippa, the town's 1-shot bulletproof jailkeeper. each night, you may target someone to simultaneously prevent their night actions from working and protect them from one killing action. you will also automatically survive one killing action during the game.
you win when all threats to the town are eliminated.
you are a town drunk. each night, you may target someone to be targeted by all actions targeting that person. if your target was visited by any other player, you will receive a note saying "i had a great time last night ;)
you win when all threats to the town are eliminated.
you are a town 1-shot bulletproofer. once, at night, you can target someone to protect them from the next successful kill they are targeted by, if any.
you win when all threats to the town are eliminated.
you are a town tracker. each night, you may target someone to learn who, if anyone, they visit.
you win when all threats to the town are eliminated.
you are a town townrole cop. each night, you may target someone to learn whether they are a town power role and, if so, what kind.
you win when all threats to the town are eliminated.
you are a vengeful townie. if you are ever lynched, you will have a 24-hour twilight to choose someone to kill.
you win when all threats to the town are eliminated.
you are a town dayvig. once, during the day, you may post shoot: (player name) in the game thread to kill them; unless the kill is blocked, they will flip, everyone automatically unvotes and 48 hours are added to the Day's deadline. you may not do this after a lynch is achieved.
you win when all threats to the town are eliminated.
you are a town universal backup. the first time a town non-VT non-vengeful role dies, you will inherit their (remaining) abilities and become informed whom, if anybody, they targeted and what results they received. if multiple such roles die in one night, you will inherit whichever has its role PM listed first in the role PMs post.
you win when all threats to the town are eliminated.
you are a town inventor. you have three inventions: a doctor, a tracker, and a townrole cop. each night, you may choose one of your inventions to send to a target if you have any remaining. if the action succeeds, they will be able to use that ability for one night in addition to any other abilities they may have.
they will be informed that they received the invention the morning after you send it, but not the identity of the sender.
you win when all threats to the town are eliminated.
you are a mafia goon. each night, you may talk to your partners in [qt] and one of you may use the factional kill.
you win when all non-mafia roles are dead or when nothing can stop that from happening.
you are a mafia 1-shot roleblocker. each night, you may talk to your partners in [qt] and one of you may use the factional kill. additionally, once, at night, you may target a player to prevent any of their roles from working.
you win when all non-mafia roles are dead or when nothing can stop that from happening.
you are a mafia 1-shot rolestopper. each night, you may talk to your partners in [qt] and one of you may use the factional kill. additionally, once, at night, you may target a player to prevent actions targeting that player from succeeding.
you win when all non-mafia roles are dead or when nothing can stop that from happening.
you are a mafia tracker. each night, you may talk to your partners in [qt] and one of you may use the factional kill. additionally, each night, you may target a player to learn who, if anybody, they visit.
you win when all non-mafia roles are dead or when nothing can stop that from happening.
you are a mafia townrole cop. each night, you may talk to your partners in [qt] and one of you may use the factional kill. additionally, each night, you may target a player to learn whether they are a town power role, and, if so, what kind.
you win when all non-mafia roles are dead or when nothing can stop that from happening.
you are a mafia communal rolestopper. each night, you may talk to your partners in [qt] and one of you may use the factional kill. additionally, at night, you may target a player to prevent actions targeting that player from succeeding. between you and your roleblocker partner, you may use 5 actions.
you win when all non-mafia roles are dead or when nothing can stop that from happening.
you are a mafia communal roleblocker. each night, you may talk to your partners in [qt] and one of you may use the factional kill. additionally, at night, you may target a player to prevent any of their roles from working. between you and your rolestopper partner, you may use 5 actions.
you win when all non-mafia roles are dead or when nothing can stop that from happening.
you are a 1-shot bulletproof, 1-shot serial killer. each night, you may kill one player; once per game, you may choose to render this kill unnoticeable to trackers. you will also automatically survive one killing action during the game.
you win when all other players are dead or when only one townsperson, one mafia, and yourself are alive.
clarifications:
general:
-an action that fails in any way will still use a shot wherever that's relevant
drunks:
-drunks are incapable of being roleblocked, due to excessive dexterity. if a drunk or a drunk's target is blocked, nothing happens; if a drunk or a drunk's target is jailed, the drunk is protected from one kill. rolestoppers still work, because they're different
-drunks can cause duplicate inventions to be given.
-all investigative results are given as "{player} was {result}," thus an investigative with a drunk targeting their target would get multiple results and be able to determine who was the drunk.
tavern:
-targets of the 1-shot bulletproofer are not notified that they were targeted by that thing
-if someone is targeted by multiple instances of bulletproofing, they will be able to survive that many kills. gandon with the sorcerer's modification will also stack in that way.
gun area:
-both vengeful and dayvig are affected by commuting and bulletproof
lab:
-universal backup's inheriting ability is not affected by roleblockers
-universal backups ignore inventions that have been given to people, but not power roles that do not have any shots left
-in the event of multiple universal backups, both of them can inherit the same thing and ignore each other
-the usage of an invention does not impede the use of any other action
-receivers of inventions also receive essentially role PMs for what their inventions do
sorcerer's tower
-hidden ascetic doesn't flip
-anarchic cop is an ability usable by any player during the day that is activated by saying "
howdy ho mary belle" in the game thread and results in the moderator publicly announcing the alignment of the person who posted it. if a non-town uses this ability, the shot isn't used up. in the SSSSSS scenario, there are two shots to the anarchic cop, which becomes clear after the first one is used.
reggens
-any form of roleblocker or rolestopper will flip as "roleblocker" or "rolestopper"; communal roleblockers/stoppers look the same as 1-shot ones
-hidden commuter doesn't flip
-scum don't know they have day 3 talk until day 3, when i will say "hey guys the thread is still unlocked....... wanna keep saying stuff..............?"
-scum can action and kill on the same night