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Author Topic: AI’s whims  (Read 13854 times)

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Tombolo

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Re: AI’s whims
« Reply #25 on: March 25, 2018, 10:26:35 pm »
+5

Turn 12 - Lord Rattington
L plays a Masquerade.
L passes a Province to T.
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JW

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Re: AI’s whims
« Reply #26 on: November 09, 2018, 01:14:43 pm »
+9

Turn 1 - Lord Rattington
L plays 3 Coppers. (+$3)
L uses 1 Coffers. (+$1)
L buys and gains a Silver.
L draws 5 cards.
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JW

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Re: AI’s whims
« Reply #27 on: November 11, 2018, 03:55:24 pm »
0

Turn 1 - Lord Rattington
L plays 4 Coppers. (+$4)
L buys and gains a Flag Bearer.
L takes the Flag.
L shuffles their deck.
L draws 6 cards.

Turn 1 - JW
J plays 3 Coppers. (+$3)
J buys and gains a Loan.
J draws 4 Coppers and an Estate.

Turn 2 - Lord Rattington
L plays 4 Coppers. (+$4)
L buys and gains a Flag Bearer.
L shuffles their deck.
L draws 6 cards.
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Donald X.

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Re: AI’s whims
« Reply #28 on: November 11, 2018, 05:00:09 pm »
+1

Turn 1 - Lord Rattington
L buys and gains a Flag Bearer.

Turn 2 - Lord Rattington
L buys and gains a Flag Bearer.
Turn 2, you buy Flag Bearer; bot never buys another Flag Bearer.
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JW

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Re: AI’s whims
« Reply #29 on: December 24, 2018, 12:35:37 pm »
+2

Lord Rattington prefers having 50 Villagers tokens to having a deck, so even though Recruiter only trashes one card each play Lord Rattington still manages to annihilate its deck with it.

L plays a Recruiter.
L trashes a Silver.
L gets +3 Villagers.
L uses 1 Villager.
L plays a Recruiter.
L trashes a Gold.
L gets +6 Villagers.
L shuffles their deck.
L draws 2 cards. [both Recruiters!]
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DDL

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Re: AI’s whims
« Reply #30 on: February 06, 2019, 08:12:30 am »
+2

- Lord Rattington will always get Chapel on Turn 1. Always.

If it opens 5-2, it will buy Chapel with $5 and pass on Turn 2.

- Lord Rattington will always buy Tournaments like crazy. But it is incapable of buying prizes.

- Lord Rattington will always open Jack. Not Doublejack, just Jack.

- Lord Rattington doesn't know how to use Sentry. If you play a game of Base where Sentry is your only trasher, you've already won.

- Lord Rattington will always name Gold when you play Contraband. In games with Contraband, you can pretty much just buy it in the place of Gold, because LR will not prevent you from buying other things with it.
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GendoIkari

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Re: AI’s whims
« Reply #31 on: February 06, 2019, 09:50:03 am »
+7

- Lord Rattington will always buy Tournaments like crazy. But it is incapable of buying prizes.


To be fair, really good players are incapable of buying prizes also.
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Chappy7

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Re: AI’s whims
« Reply #32 on: October 10, 2019, 06:04:19 pm »
+2


L plays a Forge.
L gains a Curse.


Good move there Mr. Rat
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dpm

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Re: AI’s whims
« Reply #33 on: October 12, 2019, 04:18:26 pm »
+1

L plays a Laboratory.
L draws 2 cards.
L gets +1 Action.
L plays a Chapel.
L trashes 2 Curses and 2 Provinces.
L plays a Silver. (+$2)
L shuffles their deck.
L draws 5 cards.

Can't have those victory cards clogging up your deck!
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Re: AI’s whims
« Reply #34 on: December 12, 2019, 02:52:33 pm »
0

Kingdom has Chapel + Apothecary
Both AI open chapel / potion
Both AI have rules to always trash coppers, never buy coppers.
GG
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Chappy7

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Re: AI’s whims
« Reply #35 on: March 20, 2020, 05:38:00 pm »
+2

L plays a Displace.
L exiles a Gold.
L gains a Silver.

Niiiice
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mxdata

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Re: AI’s whims
« Reply #36 on: March 20, 2020, 05:41:09 pm »
0

L plays a Displace.
L exiles a Gold.
L gains a Silver.

Niiiice

They actually bought Menagerie cards?  When I've played with the bots using Menagerie, they just completely ignored all the Menagerie cards
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