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Author Topic: AIís whims  (Read 983 times)

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beri

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AIís whims
« on: August 07, 2017, 06:31:17 am »
+1

I play with Guilds, Dark ages and Base and Iíve noticed that the AI is buggily obsessed with the following cards and always buys as many as it can:
- Bandit Camp
- Counterfeit (when this one is in play, I know Iíll win the game, as the AI will play very stupidly.

Also, it seems to systematically spend all the Spoils it has in hand, even those it doesnít need to spend.

And it seems unable to process the following cards, since it NEVER buys them (while I do):
Artisan, Poacher
Pillage
Taxman, Herald, Advisor

There may be others. Anyway the AI seems quite limited.
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Awaclus

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Re: AIís whims
« Reply #1 on: August 07, 2017, 06:37:47 am »
0

Also, it seems to systematically spend all the Spoils it has in hand, even those it doesnít need to spend.

That's usually a good idea, actually. It's good to get rid of those stop cards.

SkyHard

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Re: AIís whims
« Reply #2 on: August 08, 2017, 03:49:10 pm »
0

Also, it seems to systematically spend all the Spoils it has in hand, even those it doesnít need to spend.

That's usually a good idea, actually. It's good to get rid of those stop cards.

Are you sure? Can you elaborate on that, please?
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LastFootnote

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Re: AIís whims
« Reply #3 on: August 08, 2017, 04:09:05 pm »
+7

Also, it seems to systematically spend all the Spoils it has in hand, even those it doesnít need to spend.

That's usually a good idea, actually. It's good to get rid of those stop cards.

Are you sure? Can you elaborate on that, please?

"Stop" cards are cards that don't draw you more cards. Spoils (along with basically all other Treasures) is a stop card. IF you are building a draw-your-deck engine, then often you don't want to let stop cards pile up too much, or you'll lose the ability to reliably draw your deck. This costs you control, which can be extremely important in Dominion. However, not all decks are draw-your-deck engines. And if you're not trying to draw your whole deck each turn, then saving your Spoils for the next shuffle is usually a better play.

I somehow don't think the (horrible) AI is considering the strategic implications of stop cards when it blindly plays all of its Spoils, though.
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Awaclus

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Re: AIís whims
« Reply #4 on: August 08, 2017, 04:49:15 pm »
0

Also, it seems to systematically spend all the Spoils it has in hand, even those it doesnít need to spend.

That's usually a good idea, actually. It's good to get rid of those stop cards.

Are you sure? Can you elaborate on that, please?

"Stop" cards are cards that don't draw you more cards. Spoils (along with basically all other Treasures) is a stop card. IF you are building a draw-your-deck engine, then often you don't want to let stop cards pile up too much, or you'll lose the ability to reliably draw your deck. This costs you control, which can be extremely important in Dominion. However, not all decks are draw-your-deck engines. And if you're not trying to draw your whole deck each turn, then saving your Spoils for the next shuffle is usually a better play.

I somehow don't think the (horrible) AI is considering the strategic implications of stop cards when it blindly plays all of its Spoils, though.

If you have a Bandit Camp in your deck, regardless of what kind of deck it is (I mean, it's probably a draw-your-deck engine anyway but for the sake of argument let's imagine it's not necessarily that), you usually want to get rid of the Spoils so that the Bandit Camp has a higher chance to connect with your terminals.

LastFootnote

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Re: AIís whims
« Reply #5 on: August 08, 2017, 04:55:18 pm »
0

"Stop" cards are cards that don't draw you more cards. Spoils (along with basically all other Treasures) is a stop card. IF you are building a draw-your-deck engine, then often you don't want to let stop cards pile up too much, or you'll lose the ability to reliably draw your deck. This costs you control, which can be extremely important in Dominion. However, not all decks are draw-your-deck engines. And if you're not trying to draw your whole deck each turn, then saving your Spoils for the next shuffle is usually a better play.

If you have a Bandit Camp in your deck, regardless of what kind of deck it is (I mean, it's probably a draw-your-deck engine anyway but for the sake of argument let's imagine it's not necessarily that), you usually want to get rid of the Spoils so that the Bandit Camp has a higher chance to connect with your terminals.

That's a good call, though sometimes (rarely) you get a Bandit Camp mostly for the Spoils, so you care more about having that one-shot Gold in the next shuffle.
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JW

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Re: AIís whims
« Reply #6 on: August 08, 2017, 06:04:20 pm »
0

That's a good call, though sometimes (rarely) you get a Bandit Camp mostly for the Spoils, so you care more about having that one-shot Gold in the next shuffle.

Lord Rattington typically gets Bandit Camp for the Spoils as part of a Bandit Camp-Big Money "strategy", not to build deck-drawing engines or to play multiple terminal actions each turn.

(Bandit Camp-Big Money is not actually a good strategy!)
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beri

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Re: AIís whims
« Reply #7 on: August 09, 2017, 11:33:53 am »
0

Yes, Rattington just goes totally stupid and counterproductive when Bandit camp and Counterfeit are in play.
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Awaclus

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Re: AIís whims
« Reply #8 on: August 09, 2017, 12:18:44 pm »
+4

Yes, Rattington just goes totally stupid and counterproductive when Bandit camp and Counterfeit are in play.

However, it goes productive when Feit is in play.

Splee

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Re: AIís whims
« Reply #9 on: August 24, 2017, 11:12:01 am »
+1

Bots also compete hard for Sauna, but then don't bother getting a single Avanto. I've also seen them trash multiple colonies or provinces in the same turn with Chapel or Remake - typically when I'm building engine / alt VP and the bot is starting to slow down from the green. It'll also buy Embargo, but the only thing I've actually seen it embargo is the curse pile.

I just played Envoy, picked up Copper x4 and a Tunnel, and the bot *chose* to discard my Tunnel.
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McGarnacle

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Re: AIís whims
« Reply #10 on: August 24, 2017, 02:20:20 pm »
+5

Also, it seems to systematically spend all the Spoils it has in hand, even those it doesnít need to spend.

That's usually a good idea, actually. It's good to get rid of those stop cards.

Are you sure? Can you elaborate on that, please?

The AI is actually way ahead of us strategically, it will take some time to figure out the nuances of its tactics.
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This is exactly the kind of deep analysis I come to f.ds for. 

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Chappy7

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Re: AIís whims
« Reply #11 on: August 24, 2017, 09:18:16 pm »
0

Lord Rattington doesn't reveal his gold when he plays legionary.  ???

Yet he bought it every time he got $5.  Even though he had no villages.  It hurt to watch
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popsofctown

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Re: AIís whims
« Reply #12 on: October 06, 2017, 09:42:38 am »
+1

What's wrong with Bandit Camp Big Money?  Surely Bandit Camp is better than Silver, each time you draw it represents 3$ instead of 2, albeit after a delay.  If you're not using dead draw and instead are using one or two powerful nondrawing terminals then Bandit Camp should be in your big money deck. 
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Also you probably are an expert if you buy two bureaucrats early.

Awaclus

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Re: AIís whims
« Reply #13 on: October 06, 2017, 10:11:12 am »
0

What's wrong with Bandit Camp Big Money?  Surely Bandit Camp is better than Silver, each time you draw it represents 3$ instead of 2, albeit after a delay.  If you're not using dead draw and instead are using one or two powerful nondrawing terminals then Bandit Camp should be in your big money deck.

Bandit Camp is fine in big money, but the delay is actually very important. If it takes you three turns to cycle through your deck, you get to use a Silver you buy now three turns later, whereas it takes you six or seven turns to use a Spoils from a Bandit Camp you buy now.

Limetime

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Re: AIís whims
« Reply #14 on: October 06, 2017, 10:13:17 am »
+2

What's wrong with Bandit Camp Big Money?  Surely Bandit Camp is better than Silver, each time you draw it represents 3$ instead of 2, albeit after a delay.  If you're not using dead draw and instead are using one or two powerful nondrawing terminals then Bandit Camp should be in your big money deck.

Bandit Camp is fine in big money, but the delay is actually very important. If it takes you three turns to cycle through your deck, you get to use a Silver you buy now three turns later, whereas it takes you six or seven turns to use a Spoils from a Bandit Camp you buy now.
Bandit camp has a 54.79% - 36.88% BMU
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JW

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Re: AIís whims
« Reply #15 on: October 06, 2017, 10:39:16 am »
0


Bandit Camp is fine in big money, but the delay is actually very important. If it takes you three turns to cycle through your deck, you get to use a Silver you buy now three turns later, whereas it takes you six or seven turns to use a Spoils from a Bandit Camp you buy now.
Bandit camp has a 54.79% - 36.88% BMU

But Lord Bottington prefers Bandit Camp to Gold!
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beri

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Re: AIís whims
« Reply #16 on: October 21, 2017, 03:10:45 am »
0

Do the developers plan on fixing Lord Rattington someday? ícause it keeps playing retardedly.
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