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Author Topic: Dominion: Nocturne announced!  (Read 58103 times)

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jsh357

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Dominion: Nocturne announced!
« on: August 03, 2017, 07:54:21 am »
+46

http://riograndegames.com/Game/1328-Dominion-Nocturne



You've always been a night person; lately you've even considered becoming a vampire. There are a lot of advantages: you don't age; you don't have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I'm a bat. There are probably some downsides though. You always think of the statue in the town square, that came to life, and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there's a full moon; when there's a crescent moon, he turns into a chihuahua. That's how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything.
« Last Edit: August 03, 2017, 07:58:29 am by jsh357 »
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2.71828.....

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Re: Dominion: Nocturne announced!
« Reply #1 on: August 03, 2017, 08:09:53 am »
+4

Errata: this game is perfect
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Hks

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Re: Dominion: Nocturne announced!
« Reply #2 on: August 03, 2017, 08:14:38 am »
0

Ok I'm super exited!!! YES YES YES
what else is there to say?

Seeing this post without comments, just the one time I happened to check by the forums for the last days' updates...
« Last Edit: August 03, 2017, 08:21:10 am by Hks »
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Burning Skull

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Re: Dominion: Nocturne announced!
« Reply #3 on: August 03, 2017, 08:19:14 am »
+5

Hooooorayyyy!!!!!
Wheeeee!!!!!
I knew it!!!!
Fuck this new job i just found!!!

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Re: Dominion: Nocturne announced!
« Reply #4 on: August 03, 2017, 08:20:08 am »
+3

If there is not a card or an event or a landmark or something else rectangular that is named "Chihuahua" I am going to be very disappointed.
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yahas

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Re: Dominion: Nocturne announced!
« Reply #5 on: August 03, 2017, 08:45:03 am »
+1

Does this mean what I think it means? Dual cards or some kind of night/day phase?
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werothegreat

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Re: Dominion: Nocturne announced!
« Reply #6 on: August 03, 2017, 09:01:52 am »
+1

Dominion: Spooky edition
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Eran of Arcadia

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Re: Dominion: Nocturne announced!
« Reply #7 on: August 03, 2017, 09:09:41 am »
+7

And here I had just figured out how to squeeze all my cards into the box.
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Tables

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Re: Dominion: Nocturne announced!
« Reply #8 on: August 03, 2017, 10:00:54 am »
+3

Blurb isn't as funny as Hinterlands or Empires, 6/10 expansion will only buy three copies.

Also HYPE, super excited for another new expansion to be coming!
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Hockey Mask

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Re: Dominion: Nocturne announced!
« Reply #9 on: August 03, 2017, 10:22:22 am »
0

 :D :o
When?!
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werothegreat

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Re: Dominion: Nocturne announced!
« Reply #10 on: August 03, 2017, 10:31:46 am »
+1

:D :o
When?!

The RGG main page says October (appropriate), but it's all down to when copies are available and in stock.
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spiralstaircase

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Re: Dominion: Nocturne announced!
« Reply #11 on: August 03, 2017, 10:53:37 am »
0

If there is not a card or an event or a landmark or something else rectangular that is named "Chihuahua" I am going to be very disappointed.

I'm still holding out for "Squirt".
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Re: Dominion: Nocturne announced!
« Reply #12 on: August 03, 2017, 11:00:21 am »
+3

Fuck this new job i just found!!!
Make sure you save back about $45.
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Re: Dominion: Nocturne announced!
« Reply #13 on: August 03, 2017, 11:13:46 am »
0

Any non-playtesters have ideas about the theme? I'm thinking of something along the lines of seasons, with cards that do different things at different times. Kind of like what yahas said.

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Re: Dominion: Nocturne announced!
« Reply #14 on: August 03, 2017, 11:18:01 am »
0

Any news on updated text centering for cards?
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majiponi

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Re: Dominion: Nocturne announced!
« Reply #15 on: August 03, 2017, 11:18:26 am »
+1

So I've got another set to translate. Good news. Nocturne... hard to say in Japanese. How about Knockturn Alley?
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jsh357

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Re: Dominion: Nocturne announced!
« Reply #16 on: August 03, 2017, 11:21:03 am »
+2

So I've got another set to translate. Good news. Nocturne... hard to say in Japanese. How about Knockturn Alley?

You could try a less direct synonym, such as:
"Song of the Night" or "Call of the Night"
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Re: Dominion: Nocturne announced!
« Reply #17 on: August 03, 2017, 11:21:45 am »
+4

theory: this set will contain at least one method of administering curses
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chipperMDW

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Re: Dominion: Nocturne announced!
« Reply #18 on: August 03, 2017, 11:34:20 am »
0

I always hoped we'd see a horror-themed Dominion expansion someday, so this is great news!
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Re: Dominion: Nocturne announced!
« Reply #19 on: August 03, 2017, 11:50:00 am »
+1

RELEASE: 2017-10-18
Source:
New & Future Releases Box at the right side at
http://riograndegames.com/search.html?direction=desc&sort_by=date
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Re: Dominion: Nocturne announced!
« Reply #20 on: August 03, 2017, 11:51:20 am »
+19

I wouldn't pin it down to a specific date in October until we're close to the date. The goal is October though (for English) and we are on schedule.

Jay has also posted that the expansion is 500 cards.
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werothegreat

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Re: Dominion: Nocturne announced!
« Reply #21 on: August 03, 2017, 11:51:24 am »
0

So I've got another set to translate. Good news. Nocturne... hard to say in Japanese. How about Knockturn Alley?

From Wikipedia:

"A nocturne (from the French which meant nocturnal, from Latin nocturnus) is usually a musical composition that is inspired by, or evocative of, the night. Historically, nocturne is a very old term applied to night Offices and, since the Middle Ages, to divisions in the canonical hour of Matins."

EDIT: Google is telling me the Japanese translation is 夜行性.  Wikipedia says 夜想曲.
« Last Edit: August 03, 2017, 11:53:17 am by werothegreat »
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Skumpy

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Re: Dominion: Nocturne announced!
« Reply #22 on: August 03, 2017, 12:23:52 pm »
+4

I wish this had been out before MF went down so we'd have some great campaign blurbs.

"Just what was it the witch Jezebel did to you the other day? Your skin is starting to turn pale, your mouth waters at the sight of blood, and you even refuse your baker's specialty garlic bread! You realize you need to get to the bottom of this before your kingdom turns on you."
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m_knox

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Re: Dominion: Nocturne announced!
« Reply #23 on: August 03, 2017, 12:38:09 pm »
+9

Anyone has any idea where that info came from (copied from BGG's Dominion Nocturne entry):

"Dominion: Nocturne is the 11th expansion to Dominion. It has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide."

I know Jay said it's 500 cards, but what about the rest?
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Re: Dominion: Nocturne announced!
« Reply #24 on: August 03, 2017, 12:44:29 pm »
+5

Anyone has any idea where that info came from (copied from BGG's Dominion Nocturne entry):

"Dominion: Nocturne is the 11th expansion to Dominion. It has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide."

I know Jay said it's 500 cards, but what about the rest?

I don't know who posted it (probably Jay), but I can vouch for its accuracy.
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werothegreat

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Re: Dominion: Nocturne announced!
« Reply #25 on: August 03, 2017, 12:51:12 pm »
0

I'm excited about Nights.  And "extra cards that other cards can provide" sounds very Dark Ages-y.
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Re: Dominion: Nocturne announced!
« Reply #26 on: August 03, 2017, 12:55:53 pm »
0

Are Heirlooms, Boons and Hexes cards or some kind of tokens?
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Re: Dominion: Nocturne announced!
« Reply #27 on: August 03, 2017, 01:00:00 pm »
+5

As I'm new to the dominion community, this is the first "new" expansion that I've been able to properly anticipate and I couldn't be more excited! I'm intrigued by the idea of starting coppers being replaced kind of like shelters replacing estates. That along with the gloomy hex atmosphere makes me wonder if this is a sort of sequel to dark ages in the way that Adventures was to Seaside and Empires is to Prosperity.
As for the hexes and boons, I'm very curious as to what that entails. It's got to be some sort of "bad thing" you can do to your opponent. I wonder if they are more similar to attacks or if they are actual junk cards like curses or ruins. I would love if they played off the concept of enchantress where you briefly change the way certain cards work for your opponent. Example, "Name an action card. On your opponents next turn, that card provides 1 card 1 action instead of the regular effect" or something along those lines.
But most importantly I'm excited for what certainly seems like new mechanics and figuring out what the best new strategies are and looking back and laughing at how wrong I was when Nocturne was first coming out.
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werothegreat

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Re: Dominion: Nocturne announced!
« Reply #28 on: August 03, 2017, 01:04:27 pm »
0

Are Heirlooms, Boons and Hexes cards or some kind of tokens?

The BGG entry says Heirlooms replace your starting Coppers.  No word on Boons and Hexes.
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Re: Dominion: Nocturne announced!
« Reply #29 on: August 03, 2017, 01:11:57 pm »
+11

I'm excited about Nights.

I'm excited for the homophonic ambiguity!
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Re: Dominion: Nocturne announced!
« Reply #30 on: August 03, 2017, 01:17:40 pm »
+1

I'm calling it: There's gotta be an attack card that says "Gain a boon.  Each other player gains a hex."  Kind of like how Marauder handed out all the Dark Ages gimmicks?

I'm intrigued by this "Night card" idea, because I don't understand what design space that would open up.  Venture is kind of like a peddler that you play during the buy phase and that's not too exciting, but I expect Night cards are going for something different.
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Re: Dominion: Nocturne announced!
« Reply #31 on: August 03, 2017, 01:37:03 pm »
+2

Yeah, this definitely looks like Dark Ages part 2 in the best way possible. It's even got a dark theme!

And it's the first non-plural expansion since what, Cornucopia?

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Re: Dominion: Nocturne announced!
« Reply #32 on: August 03, 2017, 01:46:13 pm »
+1

I'm intrigued by this "Night card" idea, because I don't understand what design space that would open up.  Venture is kind of like a peddler that you play during the buy phase and that's not too exciting, but I expect Night cards are going for something different.

Perhaps Night cards will fill a design space similar to events like Donate, Mission, Scouting Party, Bonfire, Save, etc...

If the Heirlooms wind up being unique cards like Shelters and they replace all seven starting Coppers, I will be impressed.

There's no mention of Events or Landmarks in the teaser blurb, so maybe there won't be any.
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Re: Dominion: Nocturne announced!
« Reply #33 on: August 03, 2017, 01:49:33 pm »
+1

I'm intrigued by this "Night card" idea, because I don't understand what design space that would open up.  Venture is kind of like a peddler that you play during the buy phase and that's not too exciting, but I expect Night cards are going for something different.

Perhaps playing a Night card changes the game state for some limited period of time and certain cards do different things depending on the game state.
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Re: Dominion: Nocturne announced!
« Reply #34 on: August 03, 2017, 01:57:45 pm »
0

I'm intrigued by this "Night card" idea, because I don't understand what design space that would open up.  Venture is kind of like a peddler that you play during the buy phase and that's not too exciting, but I expect Night cards are going for something different.

Perhaps playing a Night card changes the game state for some limited period of time and certain cards do different things depending on the game state.
That's a fantastic idea, although it might require some effort to make sure it doesn't end up like the potion mechanic.
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Re: Dominion: Nocturne announced!
« Reply #35 on: August 03, 2017, 02:24:55 pm »
0

I'm intrigued by this "Night card" idea, because I don't understand what design space that would open up.  Venture is kind of like a peddler that you play during the buy phase and that's not too exciting, but I expect Night cards are going for something different.

Perhaps playing a Night card changes the game state for some limited period of time and certain cards do different things depending on the game state.
That's a fantastic idea, although it might require some effort to make sure it doesn't end up like the potion mechanic.
I don't mind potions nearly as much as some, but still, I imagine that's a strict requirement for anything even resembling the potion mechanic.
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Re: Dominion: Nocturne announced!
« Reply #36 on: August 03, 2017, 03:00:46 pm »
0

Awesome. I wasn't expecting anything until next year for the 10th anniversary. Well, after my hiatus of playing, now I should start again
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Re: Dominion: Nocturne announced!
« Reply #37 on: August 03, 2017, 03:02:31 pm »
+1

33 cards = 330
33 randomizers
7 Heirlooms x 6 = 42

That's 405 cards accounted for

Also, yes massive expansion!!!
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Re: Dominion: Nocturne announced!
« Reply #38 on: August 03, 2017, 03:08:30 pm »
+1

I'm expecting the hexes and boons to be a set of cards similar to ruins and spoils.
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Re: Dominion: Nocturne announced!
« Reply #39 on: August 03, 2017, 03:15:23 pm »
+2

I'd guess a traveler line or two. Dark Ages introduced the concept of cards that upgraded to other cards, Adventures just made it its own mechanic with a keyword. If this is going to bring back Dark Ages themes, travelers make sense. And helps account for 500 cards.
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Re: Dominion: Nocturne announced!
« Reply #40 on: August 03, 2017, 03:23:55 pm »
0

With this being horror themed, I hope we don't get a lot of attack cards, at least not Cultist/Knights-like please.
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Re: Dominion: Nocturne announced!
« Reply #41 on: August 03, 2017, 04:38:49 pm »
0

I'm intrigued by this "Night card" idea, because I don't understand what design space that would open up.  Venture is kind of like a peddler that you play during the buy phase and that's not too exciting, but I expect Night cards are going for something different.

Perhaps Night cards will fill a design space similar to events like Donate, Mission, Scouting Party, Bonfire, Save, etc...
So, trashing, sifting, extra turns, doing stuff for your next turn.  Maybe also gaining and attacking.

But I'm not sure what purpose it serves to do these things after your buy phase.  If it's to set up your next turn, there are durations for that.  If it's to trash or attack, what difference does it make whether you do that before or after your buy phase?  Sifting, hmm.

Maybe the main thing is that the Night phase comes with a separate supply of +Actions.  So even if all the actions are terminal you can still play two per turn, provided one of them is a Night card?

Come to think of it, we don't know whether Night comes before or after cleanup, that makes a huge difference.
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Re: Dominion: Nocturne announced!
« Reply #42 on: August 03, 2017, 04:52:17 pm »
0

So I've got another set to translate. Good news. Nocturne... hard to say in Japanese. How about Knockturn Alley?

From Wikipedia:

"A nocturne (from the French which meant nocturnal, from Latin nocturnus) is usually a musical composition that is inspired by, or evocative of, the night. Historically, nocturne is a very old term applied to night Offices and, since the Middle Ages, to divisions in the canonical hour of Matins."

EDIT: Google is telling me the Japanese translation is 夜行性.  Wikipedia says 夜想曲.

I'd be surprised if it isn't just ノクターン.

But 夜想曲 is the correct Japanese word.
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teamlyle

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Re: Dominion: Nocturne announced!
« Reply #43 on: August 03, 2017, 05:00:30 pm »
+1

If it wouldn't be rude for me to ask, when will sneak peeks be here?  ;)
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Re: Dominion: Nocturne announced!
« Reply #44 on: August 03, 2017, 05:10:35 pm »
0

If it wouldn't be rude for me to ask, when will sneak peeks be here?  ;)

They usually happen a week or two before release.  So, sometime in October.
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Re: Dominion: Nocturne announced!
« Reply #45 on: August 03, 2017, 05:32:38 pm »
+3

I'd guess a traveler line or two. Dark Ages introduced the concept of cards that upgraded to other cards, Adventures just made it its own mechanic with a keyword. If this is going to bring back Dark Ages themes, travelers make sense. And helps account for 500 cards.

I'm expecting one of the following two variations:

1. A Crown-like (Night) action/treasure, which has different effects, depending on whether it's played in the Night phase or the regular Action/Buy phase.

2. A traveler variant/madman-mercenary type thing, where you buy a regular action card from the supply, and when you discard it from play you (can/have to) replace it for a night card (not from the supply). When you play the night card, it goes back to the pile it came from, and you gain an action card again from the supply. Maybe you set aside the action card to make sure you don't suffer a net loss, instead of returning it to the supply? Something like this would work great for a werewolf type thing.

I'm really looking forward to hearing more about this mechanic.
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Re: Dominion: Nocturne announced!
« Reply #46 on: August 03, 2017, 06:06:01 pm »
+4

If it wouldn't be rude for me to ask, when will sneak peeks be here?  ;)

They usually happen a week or two before release.  So, sometime in October.

But when will they be here if it would be rude for him to ask?
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Re: Dominion: Nocturne announced!
« Reply #47 on: August 03, 2017, 06:19:27 pm »
+4

If it wouldn't be rude for me to ask, when will sneak peeks be here?  ;)

They usually happen a week or two before release.  So, sometime in October.

But when will they be here if it would be rude for him to ask?

In November, because Donald delayed the set a month out of spite because of teamlyle's rudeness.

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Re: Dominion: Nocturne announced!
« Reply #48 on: August 03, 2017, 06:21:27 pm »
0

I'd guess a traveler line or two. Dark Ages introduced the concept of cards that upgraded to other cards, Adventures just made it its own mechanic with a keyword. If this is going to bring back Dark Ages themes, travelers make sense. And helps account for 500 cards.

I'm expecting one of the following two variations:

1. A Crown-like (Night) action/treasure, which has different effects, depending on whether it's played in the Night phase or the regular Action/Buy phase.

2. A traveler variant/madman-mercenary type thing, where you buy a regular action card from the supply, and when you discard it from play you (can/have to) replace it for a night card (not from the supply). When you play the night card, it goes back to the pile it came from, and you gain an action card again from the supply. Maybe you set aside the action card to make sure you don't suffer a net loss, instead of returning it to the supply? Something like this would work great for a werewolf type thing.

I'm really looking forward to hearing more about this mechanic.

These sound like good guesses. I like both options, but something like #2 is what I expect. It reminds me of the double-faced cards in Magic (which were used, among other things, to model werewolves).
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Re: Dominion: Nocturne announced!
« Reply #49 on: August 03, 2017, 06:24:20 pm »
+7

There will be a pile of trashing attack cards, where each card is slightly different.

This will be the Night pile.

...

I'll see myself out.
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Re: Dominion: Nocturne announced!
« Reply #50 on: August 03, 2017, 06:34:36 pm »
+4

Wild guess for Hexes. We already have Curse and Ruins and Donald had previously cut Confusion for being redundant. Assuming it is another negative card that goes in your deck (which isn't even certain), it has to hurt you in a unique way which is tricky because we already have negative VP and weak actions, and just another dead card would be redundant at this point. My guess is it's like a curse but you can play it for some negative effect (like discard a card, or -1$) and then trash it to get rid of it.

I guess it could also be similar to an event, like a status that you have on you that has rules to remove, although this seems like it would be too close to the tokens from Adventures.
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Re: Dominion: Nocturne announced!
« Reply #51 on: August 03, 2017, 06:36:43 pm »
+3

Wild guess for Hexes. We already have Curse and Ruins and Donald had previously cut Confusion for being redundant. Assuming it is another negative card that goes in your deck (which isn't even certain), it has to hurt you in a unique way which is tricky because we already have negative VP and weak actions, and just another dead card would be redundant at this point. My guess is it's like a curse but you can play it for some negative effect (like discard a card, or -1$) and then trash it to get rid of it.

I guess it could also be similar to an event, like a status that you have on you that has rules to remove, although this seems like it would be too close to the tokens from Adventures.

Could Hexes be negative victory point tokens?
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Re: Dominion: Nocturne announced!
« Reply #52 on: August 03, 2017, 07:13:51 pm »
+2

Hexes could be...
Cards that function like curses
Cards that replace curses
Tokens
Card-shaped thingies
Token-shaped thingies
Cards that replace ruins
Player mats
Magic spells
Pieces for a tile-placing subgame
Players
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Blue dogs

Oh god I hope the chihuahua art uses blue lighting.
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Re: Dominion: Nocturne announced!
« Reply #53 on: August 03, 2017, 07:57:03 pm »
0

Ever since I read that there is a new expansion coming out I've been all tingly....I can't wait!  I'm afraid I'm not paying very much attention to my job right now.....haha

Maybe there will be more events and boons could make the events cost less, since nothing else so far does that.  Although that only works if events are in the game. 

Maybe boons could say something like "while this is in your hand, you may always discard two cards to draw a card" or other such things
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Re: Dominion: Nocturne announced!
« Reply #54 on: August 03, 2017, 08:37:41 pm »
+2

Anyone has any idea where that info came from (copied from BGG's Dominion Nocturne entry):

"Dominion: Nocturne is the 11th expansion to Dominion. It has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide."

I know Jay said it's 500 cards, but what about the rest?
Jay sent that paragraph to BGG so they could make the Nocturne entry. It's the usual paragraph that goes with the flavor paragraph on the box and on store websites and things.
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Re: Dominion: Nocturne announced!
« Reply #55 on: August 03, 2017, 08:41:12 pm »
+9

If it wouldn't be rude for me to ask, when will sneak peeks be here?  ;)
Previews will be the Monday that's a week before the release date plus a few days as necessary. Teasers will be uh shortly before that.
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MatthewCA

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Re: Dominion: Nocturne announced!
« Reply #56 on: August 03, 2017, 10:00:54 pm »
0

I'm assuming Dominion Nocturne will be available on ShuffleIT whenever it's released here in the states?

Also stoked about this. I'm seconding the idea that there will probably be another traveler line or two, very curious as to what heirlooms are. And another 500 card set? I'm impressed.

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Re: Dominion: Nocturne announced!
« Reply #57 on: August 03, 2017, 10:16:36 pm »
0

I'm assuming Dominion Nocturne will be available on ShuffleIT whenever it's released here in the states?

I hope so, I think it's in their contract.

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Re: Dominion: Nocturne announced!
« Reply #58 on: August 03, 2017, 10:22:49 pm »
+13

theory: this set will contain at least one method of administering curses

If you only wanted to tell that to theory, you could have just PM'd him.
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Re: Dominion: Nocturne announced!
« Reply #59 on: August 03, 2017, 10:35:49 pm »
+3

theory: this set will contain at least one method of administering curses

If you only wanted to tell that to theory, you could have just PM'd him.

Wow. I actually thought that's what schadd originally meant. I was all, how would theory even know what's in this set?

Capitalization. It matters.
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crj

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Re: Dominion: Nocturne announced!
« Reply #60 on: August 04, 2017, 12:22:57 am »
+4

Could Hexes be negative victory point tokens?
If so, that would mean we had Hexes that weren't hexagonal and hexagonal debt tokens that weren't Hexes.

At that stage, Nocturne would be in the same doghouse, so far as I'm concerned, as games which have square round markers.
« Last Edit: August 04, 2017, 12:35:55 am by crj »
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crj

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Re: Dominion: Nocturne announced!
« Reply #61 on: August 04, 2017, 12:33:29 am »
+1

Here's a wild speculative idea. The text says "Night cards, which are played after the Buy phase". What if we take that literally, and there's no choice: if you have a Night card in your hand after your Buy phase, you must play it?

Cards you have to play whether you want to or not would open up a whole bunch of novel possibilities. There could also be Action-Night cards which make bad things happen if you don't play them in your Action phase. Not a card to draw dead, as it were!
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Re: Dominion: Nocturne announced!
« Reply #62 on: August 04, 2017, 12:35:07 am »
+1

Oh man, how long ago were "Something to replace starting coppers" originally posted in the fan cards thread?
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Q

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Re: Dominion: Nocturne announced!
« Reply #63 on: August 04, 2017, 12:47:44 am »
+1

What if we take that literally, and there's no choice: if you have a Night card in your hand after your Buy phase, you must play it?
Such cards would require different backs.
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Re: Dominion: Nocturne announced!
« Reply #64 on: August 04, 2017, 12:56:27 am »
+2

Such cards would require different backs.
Or honesty.
Or a requirement to reveal your hand during Cleanup if any Nights are being used.

Giving them different backs would also work, though. It's not an option I'd considered, but it's kinda cool in its own way. Stash revisited!
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Q

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Re: Dominion: Nocturne announced!
« Reply #65 on: August 04, 2017, 01:37:23 am »
0

Such cards would require different backs.
Or honesty.
Or a requirement to reveal your hand during Cleanup if any Nights are being used.

Giving them different backs would also work, though. It's not an option I'd considered, but it's kinda cool in its own way. Stash revisited!
"Honesty" is the only option among the three that is not viable. Dominion is a fairly algorithmic game, it doesn't assume away cheating but makes it impossible via its rules.
I agree that the second option, revealing your hand to show that you have no Night cards, à la the wording of cards like Cutpurse, would be a more cleaner option that differently coloured backs as this runs into the issue of card information in the draw pile being potentially revealed without any deck inspection going on.
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BBL

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Re: Dominion: Nocturne announced!
« Reply #66 on: August 04, 2017, 02:40:07 am »
0

That along with the gloomy hex atmosphere makes me wonder if this is a sort of sequel to dark ages in the way that Adventures was to Seaside and Empires is to Prosperity.
I could imagine it as a fixed set of Alchemy: Potions made the game too slow, but you want to have some card that are running outside of the regular coin economy, so players can pursue different progress tracks. The night mechanics opens this path without the problems of a new currency. 

My guess is that the night mechanic works similar to Outpost or Mission: After this turn, take another turn, where you can only play night cards. Night action cards would then allow you to curse your opponent, play remaining dead terminals, gain other (night) cards, do funky night stuff, etc.

Hmm, thinking of it... That could be quite some words on the cards. Maybe it is far more simple: It could work like an automatic Journey token. During setup you place the day / night token on its day side , then before the start of your turn you flip it. During daytime the day effects on cards are in play (i.e. Citizen / Werewolf -> Citizen: +1 Card +1 Action). Then night falls and the night effect of the card becomes active (i.e. Citizen / Werewolf -> Werewolf: Opponents discard to 3, +3 Cards).

Anyway, I bet there will we a card that on setup requires you to start at night instead of day.

EDIT: I overlooked the 'which are played after the Buy phase' in the short description from Jay. So I guess the night token is out.
« Last Edit: August 04, 2017, 07:26:45 am by BBL »
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Awaclus

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Re: Dominion: Nocturne announced!
« Reply #67 on: August 04, 2017, 03:38:08 am »
+6

Could Hexes be negative victory point tokens?

Handing out one of those to your opponent is the exact same as +1.
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Re: Dominion: Nocturne announced!
« Reply #68 on: August 04, 2017, 06:35:31 am »
0

Oh man, how long ago were "Something to replace starting coppers" originally posted in the fan cards thread?

Quite a long time ago, under the name of "Trinkets" by NoMoreFun. Possibly there were other attempts. To be honest, if I had been asked to guess a fan-made mechanic that was in the next expansion, I wouldn't necessarily have gone with replacing Coppers. Then again, I don't know where that went with Nocturne.

I like the expansion's theme, btw.
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Re: Dominion: Nocturne announced!
« Reply #69 on: August 04, 2017, 06:42:53 am »
+1

Could Hexes be negative victory point tokens?

Handing out one of those to your opponent is the exact same as +1.

Depends. If you have something like "Take a curse token", you can make it "Each other player gets +1VP". But if you have an attack like "Each other player gains a Curse token", you can't just do "+1 VP". Theoretically, some players can deflect the attack with e.g. Moat. Therefore, you have to go with "For each other player, every player but them takes 1 VP". And that's pretty awful. Not that I think Curse tokens are really needed or this was such a great novel attack, but either way this is where they'd come in handy.
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BBL

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Re: Dominion: Nocturne announced!
« Reply #70 on: August 04, 2017, 06:48:52 am »
0

Oh man, how long ago were "Something to replace starting coppers" originally posted in the fan cards thread?

Quite a long time ago, under the name of "Trinkets" by NoMoreFun. Possibly there were other attempts. To be honest, if I had been asked to guess a fan-made mechanic that was in the next expansion, I wouldn't necessarily have gone with replacing Coppers. Then again, I don't know where that went with Nocturne.

I like the expansion's theme, btw.

Your last suggestion in the mentioned thread fits with the name 'heirloom', as 'Inheritance' is associated with estates. So maybe we start out with treasure / victory cards that are worth 1VP? This could open quite some interesting synergies with Patrol, Iron Monger, etc.
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Re: Dominion: Nocturne announced!
« Reply #71 on: August 04, 2017, 07:02:22 am »
0

Oh man, how long ago were "Something to replace starting coppers" originally posted in the fan cards thread?

Quite a long time ago, under the name of "Trinkets" by NoMoreFun. Possibly there were other attempts. To be honest, if I had been asked to guess a fan-made mechanic that was in the next expansion, I wouldn't necessarily have gone with replacing Coppers. Then again, I don't know where that went with Nocturne.

I like the expansion's theme, btw.

Your last suggestion in the mentioned thread fits with the name 'heirloom', as 'Inheritance' is associated with estates. So maybe we start out with treasure / victory cards that are worth 1VP? This could open quite some interesting synergies with Patrol, Iron Monger, etc.

Well, my suggestion wasn't really all that great. It does show the main issue I had with Trinkets, though, which is the fact that they aren't Coppers. Today I'd just drop the under-the-line part and let it be so that some cards, like Moneylender, will be worse on Trinket boards, just as is the case with Baron and Shelters.
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Re: Dominion: Nocturne announced!
« Reply #72 on: August 04, 2017, 07:09:25 am »
+4

Could Hexes be negative victory point tokens?

Handing out one of those to your opponent is the exact same as +1.

Depends. If you have something like "Take a curse token", you can make it "Each other player gets +1VP". But if you have an attack like "Each other player gains a Curse token", you can't just do "+1 VP". Theoretically, some players can deflect the attack with e.g. Moat. Therefore, you have to go with "For each other player, every player but them takes 1 VP". And that's pretty awful. Not that I think Curse tokens are really needed or this was such a great novel attack, but either way this is where they'd come in handy.

It doesn't really depend. If you do hand one of those out to your opponent, it's the exact same as you getting +1.

Also, introducing a new token just so your Monument variant can get screwed over by an opponent's Moat doesn't sound like a great idea.
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Re: Dominion: Nocturne announced!
« Reply #73 on: August 04, 2017, 07:25:47 am »
+4

Could Hexes be negative victory point tokens?

Handing out one of those to your opponent is the exact same as +1.

Depends. If you have something like "Take a curse token", you can make it "Each other player gets +1VP". But if you have an attack like "Each other player gains a Curse token", you can't just do "+1 VP". Theoretically, some players can deflect the attack with e.g. Moat. Therefore, you have to go with "For each other player, every player but them takes 1 VP". And that's pretty awful. Not that I think Curse tokens are really needed or this was such a great novel attack, but either way this is where they'd come in handy.

It doesn't really depend. If you do hand one of those out to your opponent, it's the exact same as you getting +1.

Also, introducing a new token just so your Monument variant can get screwed over by an opponent's Moat doesn't sound like a great idea.

Convincing you that you are wrong is impossible and not worth my time. It suffices that everybody else can see it.
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Re: Dominion: Nocturne announced!
« Reply #74 on: August 04, 2017, 07:59:49 am »
+2

Awaclus is correct. The only difference between +1 VP and each other player takes a curse token is that, assuming the latter is an attack, you can use reactions like Moat, or stop it with Lighthouse. That's such a minor difference, it's just not worth doing. Probably.
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Re: Dominion: Nocturne announced!
« Reply #75 on: August 04, 2017, 08:53:45 am »
+3

In Smash Up, there are these cards called "madness" which are an action that either lets you draw 2 cards or get rid of it. Madness is worth -1 VP for every 2 you have at the end (and Smash Up is only played to 15 so it's a steep penalty). Maybe hexes will work something like that, where you can get rid of them in some (not free) way but they're a nuisance to have since they hurt you, either at the end or during the game.
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Re: Dominion: Nocturne announced!
« Reply #76 on: August 04, 2017, 09:49:38 am »
+3

Awaclus is correct. The only difference between +1 VP and each other player takes a curse token is that, assuming the latter is an attack, you can use reactions like Moat, or stop it with Lighthouse. That's such a minor difference, it's just not worth doing. Probably.

I never said it's worth going for. In fact I remarked that it's probably not. And I'm well aware that you can implement Curse Tokens via VP tokens - in fact I did it on one of my own cards. I was just saying that "handing out one of those to your opponent is the exact same as +1VP" is not true, simply because of multiplayer games, where not all opponents might receive a Curse Token at the same time. Again, I'm not saying these are worth going for. But Awaclus, being Awaclus, thinks that multiplayer games are an inferior type of Dominion that needn't be accounted for, which is why he doesn't even bother to put "opponent" in plural. And sure, if you have exactly one opponent, giving them a Curse Token is the same as +1 VP. But if you have more, it isn't. That's all.
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Re: Dominion: Nocturne announced!
« Reply #77 on: August 04, 2017, 09:59:22 am »
0

Handing out a curse token is also not exactly the same as gaining a vp token because of the universal edge case (aided by its recent errata), Possession.

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Re: Dominion: Nocturne announced!
« Reply #78 on: August 04, 2017, 10:03:43 am »
+2

I was just saying that "handing out one of those to your opponent is the exact same as +1VP" is not true

But it IS true. What you mean to say is "a card that hands out one of those to your opponent is not exactly the same as a card that gives you a ". Actually handing one out IS the same, and that's what he was saying. I don't know if he was being overly literal, or genuinely trying to point out the similarity.
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Re: Dominion: Nocturne announced!
« Reply #79 on: August 04, 2017, 10:22:47 am »
+1

I was just saying that "handing out one of those to your opponent is the exact same as +1VP" is not true

But it IS true. What you mean to say is "a card that hands out one of those to your opponent is not exactly the same as a card that gives you a ". Actually handing one out IS the same, and that's what he was saying. I don't know if he was being overly literal, or genuinely trying to point out the similarity.

You are talking about ONE token. Shouldn't you be talking about ONE player? I'm confused about your point. Maybe you can clarify it? That would be nice.

The question comes down to what "your opponent" means. In 2P games, it means both "all of your opponents" and "one of your opponents". This doesn't work in multiplayer games, though. Handing out a curse token to one opponent does not equal handing one out to each opponent. My point is that Awaclus did not only not bother to specifiy whether he meant "one" or "all" of his opponents, his point is in fact useless for multiplayer games. The reason is obviously that he did not consider them at all, which is why I made that post.
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Re: Dominion: Nocturne announced!
« Reply #80 on: August 04, 2017, 10:32:01 am »
0

Wero's post suddenly disappeared. Nocturne has just been announced and spooky things are happening already  ;)

Example time nonetheless: Alice, Bob and Clark play.
  • Alice hands out a Curse token to Bob. Alice and Clark are both one VP ahead of Bob.
  • Alice gets +1VP. Alice is 1 VP ahead with Bob and Clark sharing second place.
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Re: Dominion: Nocturne announced!
« Reply #81 on: August 04, 2017, 10:43:42 am »
+1

Wero's post suddenly disappeared.

I decided you already understood the point I was trying to make after rereading your post.
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Re: Dominion: Nocturne announced!
« Reply #82 on: August 04, 2017, 10:53:04 am »
0

Wero's post suddenly disappeared.

I decided you already understood the point I was trying to make after rereading your post.

Yes, absolutely. If everybody else takes a Curse token, I could just as well take a VP token.
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Re: Dominion: Nocturne announced!
« Reply #83 on: August 04, 2017, 11:01:17 am »
+1

In the Prosperity rulebook, it says that there is no limit to the number of VP tokens one can take, and to just use substitutes if they run out. I'd have a hard time believing that the rule would be different for Curse tokens.
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Re: Dominion: Nocturne announced!
« Reply #84 on: August 04, 2017, 11:02:43 am »
+17

My heartfelt advice: don't let Awaclus provoke you into being the one who makes a thread suck. I have phrased that so you can blame Awaclus if you want, isn't that friendly of me. But really.
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Re: Dominion: Nocturne announced!
« Reply #85 on: August 04, 2017, 11:03:05 am »
0

I was just saying that "handing out one of those to your opponent is the exact same as +1VP" is not true

But it IS true. What you mean to say is "a card that hands out one of those to your opponent is not exactly the same as a card that gives you a ". Actually handing one out IS the same, and that's what he was saying. I don't know if he was being overly literal, or genuinely trying to point out the similarity.

You are talking about ONE token. Shouldn't you be talking about ONE player? I'm confused about your point. Maybe you can clarify it? That would be nice.

The question comes down to what "your opponent" means. In 2P games, it means both "all of your opponents" and "one of your opponents". This doesn't work in multiplayer games, though. Handing out a curse token to one opponent does not equal handing one out to each opponent. My point is that Awaclus did not only not bother to specifiy whether he meant "one" or "all" of his opponents, his point is in fact useless for multiplayer games. The reason is obviously that he did not consider them at all, which is why I made that post.

You're right, I assumed an "s" that wasn't there on "your opponent". I was thinking "handing a curse token to your opponents is the same as taking a ." But I'm pretty sure that's what Akawalus was meaning as well. He was talking about the act of handing curse tokens to opponents, while you were talking about an attack card that has the potential to hand curse tokens to opponents. The former is identical to tokens, the latter could be different due to attack protections.

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Re: Dominion: Nocturne announced!
« Reply #86 on: August 04, 2017, 11:14:15 am »
+2

Ok, so let's talk about what really matters ;).

What happend to our events and landmarks?! :'(
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Re: Dominion: Nocturne announced!
« Reply #87 on: August 04, 2017, 11:18:58 am »
+1

Ok, so let's talk about what really matters ;).

What happend to our events and landmarks?! :'(

Well, Donald had said there's not much more he can do with events, and landmarks are very limited without VP tokens. Plus, between empires and adventures, we have plenty of each.

I'm really excited about these heirlooms! Imagine museum or fairgrounds with both heirlooms and shelters!

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Re: Dominion: Nocturne announced!
« Reply #88 on: August 04, 2017, 11:51:04 am »
+1

Ok, so let's talk about what really matters ;).

What happend to our events and landmarks?! :'(
We don't know that there won't be new events and landmarks.

Personally I'd really like to see more split piles.
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Re: Dominion: Nocturne announced!
« Reply #89 on: August 04, 2017, 12:00:13 pm »
+2

theory: Nights will be a new type of single-type card


(seriously, theory, what do you think?)
« Last Edit: August 04, 2017, 12:02:53 pm by Cuzz »
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Re: Dominion: Nocturne announced!
« Reply #90 on: August 04, 2017, 01:42:28 pm »
+4

In case you want even more chatter about the New expansion and feel like this thread alone didn't cut it, we have a room in our discord server specifically to discuss Nocturne!

Join today! (This is your periodical discord invitation spam)
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Re: Dominion: Nocturne announced!
« Reply #91 on: August 04, 2017, 02:58:43 pm »
0

My heartfelt advice: don't let Awaclus provoke you into being the one who makes a thread suck. I have phrased that so you can blame Awaclus if you want, isn't that friendly of me. But really.

I'll see myself out.
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Re: Dominion: Nocturne announced!
« Reply #92 on: August 04, 2017, 03:33:22 pm »
0

I agree that curse tokens need to be more interesting than -1 vp.  For example:  "at the end of the game, before taking score, remove one Victory card from your deck.  If you do not, -1 VP"

Slightly weaker than a Curse because you could try to time it so that you gobble up several Estates near the end.  But then again, there aren't enough estates, unless the token is somewhat difficult to come by.

Anyway, my idea is probably bad.
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GendoIkari

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Re: Dominion: Nocturne announced!
« Reply #93 on: August 04, 2017, 03:54:19 pm »
+1

In case you want even more chatter about the New expansion and feel like this thread alone didn't cut it, we have a room in our discord server specifically to discuss Nocturne!

Join today! (This is your periodical discord invitation spam)
https://discord.gg/9hPXmu

Where's the discord channel where we squabble over silly semantics about whether or not 2 features are literally the same even though we all agree that they're close enough that it's a bad design space?
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Re: Dominion: Nocturne announced!
« Reply #94 on: August 04, 2017, 04:09:46 pm »
0

On one hand, I am excited about the release of a new expansion. On the other hand, the more than two month wait is going to kill me. I am too hyped.
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Re: Dominion: Nocturne announced!
« Reply #95 on: August 04, 2017, 04:23:05 pm »
+2

On one hand, I am excited about the release of a new expansion. On the other hand, the more than two month wait is going to kill me. I am too hyped.

Oh man, you have no idea. Historically, the time between the announcement of an expansion and its actual release has been much longer.

EDIT: OK, I mean you actually do have an idea, having been registered at f.DS for 5 years. But uh, yeah. Usually it's so much longer.
« Last Edit: August 04, 2017, 05:13:23 pm by LastFootnote »
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Re: Dominion: Nocturne announced!
« Reply #96 on: August 04, 2017, 04:23:33 pm »
0

In case you want even more chatter about the New expansion and feel like this thread alone didn't cut it, we have a room in our discord server specifically to discuss Nocturne!

Join today! (This is your periodical discord invitation spam)
https://discord.gg/9hPXmu

Where's the discord channel where we squabble over silly semantics about whether or not 2 features are literally the same even though we all agree that they're close enough that it's a bad design space?

4chan org /pol/
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Re: Dominion: Nocturne announced!
« Reply #97 on: August 04, 2017, 04:34:24 pm »
0

VP tokens require extra components to be included in the box.  And if you're going to include extra tokens, -1 VP tokens would just make sense if the new cards used VP as a drawback rather than a bonus.

But yeah, I don't see this happening.  Maybe a self-hexing card though.
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Re: Dominion: Nocturne announced!
« Reply #98 on: August 04, 2017, 04:37:44 pm »
0

On one hand, I am excited about the release of a new expansion. On the other hand, the more than two month wait is going to kill me. I am too hyped.

Oh man, you have no idea. Historically, the time between the announcement of an expansion and its actual release has been much longer.

Yeah, when I first saw this I thought it would come out around Christmas time.

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Re: Dominion: Nocturne announced!
« Reply #99 on: August 04, 2017, 07:36:36 pm »
0

I could also see a system where -1 VP tokens can be "un-bought" for $3 or whatever.  I don't like the idea of Moatable Monuments for reasons previously discussed, but there are probably a hundred possible ways you could make them interesting.  I'm sure Donald made an interesting choice.
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Re: Dominion: Nocturne announced!
« Reply #100 on: August 04, 2017, 09:12:01 pm »
0

When did the 2nd editions come out. Between last year and this we have been getting a lot of Dominion.
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Re: Dominion: Nocturne announced!
« Reply #101 on: August 05, 2017, 03:59:32 pm »
+4

I just had a thought.  Why is there a separate card type for cards that hand out boons or hexes?

There was the Looter type to hand out Ruins, but there wasn't any special type to hand out Spoils.  The reason for this is that you need the Looter type to indicate when Ruins are in the supply.  In principle you can buy the Ruins as long as there is a Looter in the kingdom, even if you ignore the Looter.  On the other hand, Spoils are not in the supply.  So I would speculate that boons and hexes are cards in the supply, and not tokens.
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Re: Dominion: Nocturne announced!
« Reply #102 on: August 05, 2017, 04:36:00 pm »
0

It could be closer to the reason Gatherer has a card type, i.e. to smooth the interaction with some other mechanism that's being introduced.

Meanwhile, thinking about card types, if there are ever going to be cards of type Curse which aren't Curses, thematically Nocturne seems like the set for them. I used to reckon that would be too confusing, but then before Crown in Adventures that was also why I thought there would never be an Action-Treasure.
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Re: Dominion: Nocturne announced!
« Reply #103 on: August 07, 2017, 07:01:52 am »
+4

On the theme. The next is all my taste, you can share yours, but let's not fight over it.

I like the box art. I would love cards representing a tavern, the guy that light the streetlights, an observatory, night guards, drunks etc. I just hope the card art will be more visible than how some Dark Ages cards turned out. (i.e. procession)

The flavor text had me worried though. I really hope this is not a horror theme Dominion. I already was a bit annoyed by adventures having giants and trolls, but giants and trolls are still nice and medieval folklory. I really really hope there will not be werewolves, vampires and ghouls. And especially I would detest seeing zombies. It just clashes so much with the themes in Dominion so far imo.

I'd like to hear more opinions on this.

(btw, I love dominion primarily because of the game mechanics and a werewolf or vampire won't scare me away from a new expansion. I'd just be slightly annoyed be it)
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Re: Dominion: Nocturne announced!
« Reply #104 on: August 07, 2017, 09:36:26 am »
+5

It just clashes so much with the themes in Dominion so far imo.

We had witches from the very start, though. Alchemy, with its Golems, Familars and Scrying Pools at latest was were magic became a relevant part of Dominion canon. Seaside gave us ghosts, Adventures giants and trolls. Dark themes also appeared rather early with Intrigue's torturer, and Dark Ages added a lot more there. It's not like werewolves, vampires and ghouls weren't ideas present in medieval times, either. Perhaps the image we have of vampires nowadays is a bit more modern, but still, the myth existed even then.

Personally, I perceive "spooky" Dominion as far closer to usual Dominion than Empires' "ancient roman" theme, which wasn't medieval by a long shot (yes, I know parts of the roman empire lasted until the more-or-less middle ages, but those were not in Europe and didn't have much to do with what we see on the cards). I mean, if this was about Frankenstein, I'd share your concern, but I'm pretty sure they won't throw around anachronisms as badly as you seem to fear.
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Re: Dominion: Nocturne announced!
« Reply #105 on: August 07, 2017, 10:05:56 am »
0

Hasn't a lot of Dominion been about the renaissance anyway, not the middle ages? A lot of this type of horror culture started or got more widespread in Europe during that time period.
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Re: Dominion: Nocturne announced!
« Reply #106 on: August 07, 2017, 11:54:27 am »
0

Perhaps the image we have of vampires nowadays is a bit more modern, but still, the myth existed even then.
Yeah I think this is my issue with it. 100 years of Holywood have put vampires and werewolves in a whole other space of fantasy associations than witches trolls and alchemists. I now relate them more to a modern horror genre than to pre-industialisation folklore themes. Which is why it rubs wrong with me. No arguments are soon gonna change that taste I guess.

If these horror guys end up in Dominion I'll probably get over it, as long as they aren't drawn by the Harem artist ;)
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Re: Dominion: Nocturne announced!
« Reply #107 on: August 07, 2017, 12:14:02 pm »
+10

The theme of Dominion is a veneer only slightly thicker than graphene.  Trying to say that these cards don't fit thematically is a bit silly.
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Re: Dominion: Nocturne announced!
« Reply #108 on: August 07, 2017, 12:35:35 pm »
+1

The theme of Dominion is a veneer only slightly thicker than graphene.  Trying to say that these cards don't fit thematically is a bit silly.

Right. I mean, the range of eras represented by the cards is quite large. What cards best represent the two extreme ends of this range? Which is the most "primitive" card and which is the most "advanced?"
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Re: Dominion: Nocturne announced!
« Reply #109 on: August 07, 2017, 12:40:37 pm »
+3

I'm still miffed we didn't get a Dagger Tester in Empires.
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Re: Dominion: Nocturne announced!
« Reply #110 on: August 07, 2017, 12:51:26 pm »
+10

I'm still miffed we didn't get a Dagger Tester in Empires.
And where's the Cheese Destroyer?
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Re: Dominion: Nocturne announced!
« Reply #111 on: August 07, 2017, 12:53:57 pm »
+17

The theme of Dominion is a veneer only slightly thicker than graphene.  Trying to say that these cards don't fit thematically is a bit silly.

Right. I mean, the range of eras represented by the cards is quite large. What cards best represent the two extreme ends of this range? Which is the most "primitive" card and which is the most "advanced?"

Rocks.
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Re: Dominion: Nocturne announced!
« Reply #112 on: August 07, 2017, 02:21:21 pm »
+5

The theme of Dominion is a veneer only slightly thicker than graphene.  Trying to say that these cards don't fit thematically is a bit silly.

Right. I mean, the range of eras represented by the cards is quite large. What cards best represent the two extreme ends of this range? Which is the most "primitive" card and which is the most "advanced?"

Dominate shows Vercingetorix laying his weapons down in front of Caesar, which happened 52 B.C. Be my guest to find the other extreme.
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Re: Dominion: Nocturne announced!
« Reply #113 on: August 07, 2017, 02:39:28 pm »
0

I'm still miffed we didn't get a Dagger Tester in Empires.
And where's the Cheese Destroyer?


Still waiting on the Cheese Destroyer.
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Re: Dominion: Nocturne announced!
« Reply #114 on: August 07, 2017, 03:06:18 pm »
+1

The theme of Dominion is a veneer only slightly thicker than graphene.  Trying to say that these cards don't fit thematically is a bit silly.

Right. I mean, the range of eras represented by the cards is quite large. What cards best represent the two extreme ends of this range? Which is the most "primitive" card and which is the most "advanced?"

Dominate shows Vercingetorix laying his weapons down in front of Caesar, which happened 52 B.C. Be my guest to find the other extreme.

My first thought was Navigator, which features a sextant. I think that puts it somewhere in the late 17th or early 18th century.
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Re: Dominion: Nocturne announced!
« Reply #115 on: August 07, 2017, 03:25:56 pm »
+1

The theme of Dominion is a veneer only slightly thicker than graphene.  Trying to say that these cards don't fit thematically is a bit silly.

Right. I mean, the range of eras represented by the cards is quite large. What cards best represent the two extreme ends of this range? Which is the most "primitive" card and which is the most "advanced?"

Dominate shows Vercingetorix laying his weapons down in front of Caesar, which happened 52 B.C. Be my guest to find the other extreme.

Catapults are attested from at least 400 BCE
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MatthewCA

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Re: Dominion: Nocturne announced!
« Reply #116 on: August 07, 2017, 03:27:07 pm »
+1

I just had a thought.  Why is there a separate card type for cards that hand out boons or hexes?

There was the Looter type to hand out Ruins, but there wasn't any special type to hand out Spoils.  The reason for this is that you need the Looter type to indicate when Ruins are in the supply.  In principle you can buy the Ruins as long as there is a Looter in the kingdom, even if you ignore the Looter.  On the other hand, Spoils are not in the supply.  So I would speculate that boons and hexes are cards in the supply, and not tokens.

Just had this idea, what if boons and hexes are landscape card like things (like landmarks) that provide perks, or penalties to everyone, similar to Edicts from the fan card forums.
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Asper

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Re: Dominion: Nocturne announced!
« Reply #117 on: August 07, 2017, 04:49:11 pm »
+4

The theme of Dominion is a veneer only slightly thicker than graphene.  Trying to say that these cards don't fit thematically is a bit silly.

Right. I mean, the range of eras represented by the cards is quite large. What cards best represent the two extreme ends of this range? Which is the most "primitive" card and which is the most "advanced?"

Dominate shows Vercingetorix laying his weapons down in front of Caesar, which happened 52 B.C. Be my guest to find the other extreme.

Catapults are attested from at least 400 BCE

 ::) My point wasn't how far away from the medieval times Dominate could be, but how far away it must be. I think that's the more plausible approach when talking about anachronisms.
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silby

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Re: Dominion: Nocturne announced!
« Reply #118 on: August 07, 2017, 08:38:02 pm »
+2

All right. Heirlooms, we know they replace your coppers. They could be better than coppers, but they probably won't be that much better. They won't be worth $2, for instance. What do you do with coppers? You trash them, often enough. They probably won't do something when trashed, per se, because trashing won't be in every game, and probably playing with heirlooms should make a difference even in a game without trashing. I think they could be worth VP. A starting deck with 7 extra VP sounds nuts, but what if provinces split 5-3 because one player trashed two heirlooms and got $8 more often? But that still doesn't really "do" anything in a game with no trashing. Coppers that trash themselves aren't a good idea, without some further cost, and don't make sense with the name "Heirloom" I don't think. You want to keep an Heirloom. That's what I got. Stoked for the madness, like always.
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Minotaur

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Re: Dominion: Nocturne announced!
« Reply #119 on: August 07, 2017, 08:52:10 pm »
0

I'm still miffed we didn't get a Dagger Tester in Empires.

Dagger Tester
Action-Reserve
$2

+1 Action
Put this on your Tavern mat.  Reveal the top 4 cards of your deck.  Put the revealed Victory cards in your hand, and put the rest back in any order.
--------------------
When another player plays an Attack card, you may trash this card.  If you do, you are unaffected by the Attack.
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Re: Dominion: Nocturne announced!
« Reply #120 on: August 08, 2017, 01:42:43 am »
+10

The theme of Dominion is a veneer only slightly thicker than graphene.  Trying to say that these cards don't fit thematically is a bit silly.

Right. I mean, the range of eras represented by the cards is quite large. What cards best represent the two extreme ends of this range? Which is the most "primitive" card and which is the most "advanced?"

Dominate shows Vercingetorix laying his weapons down in front of Caesar, which happened 52 B.C. Be my guest to find the other extreme.

My first thought was Navigator, which features a sextant. I think that puts it somewhere in the late 17th or early 18th century.
If we're going by card art, I suggest Groundskeeper.
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BlackHole

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Re: Dominion: Nocturne announced!
« Reply #121 on: August 08, 2017, 08:51:50 am »
0

All right. Heirlooms, we know they replace your coppers. They could be better than coppers, but they probably won't be that much better. They won't be worth $2, for instance. What do you do with coppers? You trash them, often enough. They probably won't do something when trashed, per se, because trashing won't be in every game, and probably playing with heirlooms should make a difference even in a game without trashing. I think they could be worth VP. A starting deck with 7 extra VP sounds nuts, but what if provinces split 5-3 because one player trashed two heirlooms and got $8 more often? But that still doesn't really "do" anything in a game with no trashing. Coppers that trash themselves aren't a good idea, without some further cost, and don't make sense with the name "Heirloom" I don't think. You want to keep an Heirloom. That's what I got. Stoked for the madness, like always.
So, why should all heirlooms be the same? The shelters are also different from each other ;)
This also sounds more like heirlooms. It's kinda strange to inherit 7 times the same thing apart from dishes. Oherwise the heirlooms are probably forks made out of silver, what about that? :D :D
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EthanPKU

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Re: Dominion: Nocturne announced!
« Reply #122 on: August 08, 2017, 12:32:08 pm »
0

So I've got another set to translate. Good news. Nocturne... hard to say in Japanese. How about Knockturn Alley?
I am also thinking about how to translate it into Chinese. Maybe:《皇舆争霸:夜幕降临》/《皇舆争霸:幽冥夜曲》/《领土:夜曲》.lol
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crj

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Re: Dominion: Nocturne announced!
« Reply #123 on: August 08, 2017, 01:50:02 pm »
0

They could be better than coppers, but they probably won't be that much better. They won't be worth $2, for instance.
They won't all be. But there could easily be a mixture of better-than-Copper and worse-than-Copper.

Indeed, it remains to be seen whether Heirlooms will lead to a quicker start for the game or a slower. Maybe we don't even start with the same 7 Heirlooms each game? Maybe the Hierlooms don't replace all 7 Coppers. Maybe, when using Hierlooms, our starting deck isn't 10 cards any more.

There are a lot of possibilties. The one thing I really hope is that Heirlooms make the game less swingy on the initial shuffle rather than more. Even the current 5/2 v. 4/3 matters a lot on some boards.
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GendoIkari

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Re: Dominion: Nocturne announced!
« Reply #124 on: August 08, 2017, 03:35:22 pm »
0

They could be better than coppers, but they probably won't be that much better. They won't be worth $2, for instance.
They won't all be. But there could easily be a mixture of better-than-Copper and worse-than-Copper.

Indeed, it remains to be seen whether Heirlooms will lead to a quicker start for the game or a slower. Maybe we don't even start with the same 7 Heirlooms each game? Maybe the Hierlooms don't replace all 7 Coppers. Maybe, when using Hierlooms, our starting deck isn't 10 cards any more.

There are a lot of possibilties. The one thing I really hope is that Heirlooms make the game less swingy on the initial shuffle rather than more. Even the current 5/2 v. 4/3 matters a lot on some boards.

I wonder how it will be balanced in terms of different starting hands. It's already the case that quite often 5/2 has an advantage over 4/3, but Heirlooms could easily make that problem way worse. Obviously Donald would have thought of that... which makes me wonder if they'll all be about as strong as Copper.
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Re: Dominion: Nocturne announced!
« Reply #125 on: August 08, 2017, 03:44:11 pm »
+4

I feel like heirlooms, like shelters, won't affect starting hands on most boards but will instead do things later, such as self-trashing or giving bonuses that are useless before the first shuffle.

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Re: Dominion: Nocturne announced!
« Reply #126 on: August 08, 2017, 04:44:18 pm »
+18

The theme of Dominion is a veneer only slightly thicker than graphene.  Trying to say that these cards don't fit thematically is a bit silly.

Right. I mean, the range of eras represented by the cards is quite large. What cards best represent the two extreme ends of this range? Which is the most "primitive" card and which is the most "advanced?"

Dominate shows Vercingetorix laying his weapons down in front of Caesar, which happened 52 B.C. Be my guest to find the other extreme.

Catapults are attested from at least 400 BCE

I believe the other half of that pile dates back even further.
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Mic Qsenoch

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Re: Dominion: Nocturne announced!
« Reply #127 on: August 08, 2017, 06:11:47 pm »
+12

The theme of Dominion is a veneer only slightly thicker than graphene.  Trying to say that these cards don't fit thematically is a bit silly.

Right. I mean, the range of eras represented by the cards is quite large. What cards best represent the two extreme ends of this range? Which is the most "primitive" card and which is the most "advanced?"

Dominate shows Vercingetorix laying his weapons down in front of Caesar, which happened 52 B.C. Be my guest to find the other extreme.

Catapults are attested from at least 400 BCE

I believe the other half of that pile dates back even further.

But this joke only dates back about 15 posts.
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Re: Dominion: Nocturne announced!
« Reply #128 on: August 09, 2017, 03:34:30 pm »
0

Dang it! I only noticed this now.

Hype!
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Re: Dominion: Nocturne announced!
« Reply #129 on: August 12, 2017, 12:12:05 pm »
0

My prediction is that boons and hexes will be one shot actions. Boon will be something like a village or laboratory that also says "return this to the boon pile". Hex might just be "return this to the hex pile", maybe with a clause to prevent trashing it to be extra nasty.
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Re: Dominion: Nocturne announced!
« Reply #130 on: August 12, 2017, 02:16:30 pm »
+1

Dang it! I only noticed this now.

Hype!

I only noticed this a couple of days ago myself.

All aboard the hype train!!

HYPE!!!
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Re: Dominion: Nocturne announced!
« Reply #131 on: August 12, 2017, 11:02:36 pm »
0

 :) :) :)
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Re: Dominion: Nocturne announced!
« Reply #132 on: August 13, 2017, 01:56:44 pm »
+1

I wonder if the concept of Day/Night might just simply refer to the new playable cards after the Buy phase. What I mean is that the normal Action/Buy phase is considered the Day, while those cards with the new type Night, can be played post-buy (while everyone should be sleeping?).

It might also be interesting for the Night cards to check everyone's hand (including the unplayed ones left in your hand) for Boon and Hex cards which would help or harm respectively. For instance, you play your Night card and you reveal your hand. It has a Boon which allows you to draw 3 cards and buy another card with any money you might have. The next opponent reveals their hand and reveals a Hex. They must take a Curse and discard 1 card.

Something like revealing what is normally hidden (other player's hands) and rewarding/punishing what is there seems like a fun new mechanic that works well with the theme.
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Willvon

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Re: Dominion: Nocturne announced!
« Reply #133 on: August 14, 2017, 10:37:30 pm »
+2

I have not been looking at the forum for a couple of months.  I was so happy to see the announcement of a new expansion.  Fortunately, I just changed my storage to allow for the possibility that "some day" there might be another expansion.  What I had was filled comfortably, but I no longer had the room to set up my next deck for playing ahead of time.  (I just shuffle the randomizers and then start going through them 10 at a time [unless bane]).  When I put the cards away from a game, I use the next 10 randomizers to set up the deck for our next play along with whatever other cards (ruins, spoils, etc.) are needed.  That way I can quickly pull out the cards when we want to play and we can get started without much wait.

I was afraid that 10 expansions might have stretched the limits, though I was completely open to new ideas if DXV was.  So I am glad I decided to prepare for the possibility.  I am ecstatic that we are getting a new expansion so soon.  Thank you, Donald!

As I read through all of your ideas on Night cards, Heirlooms, etc., I had this image in my mind of Donald X sitting there and reading these posts and laughing at our speculations.  It seems with every expansion there are lots of suggestions on what the new things are, but when previews arrive, we are blown away by what he has done that doesn't even fit what we had been conceiving.  Of course, there is probably at least one suggestion in this thread that is pretty close, but which one?  I have to admit, it's very good of us to provide Donald with some amusement.
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Re: Dominion: Nocturne announced!
« Reply #134 on: August 14, 2017, 10:40:41 pm »
+4

One thing is for sure: Fairgrounds and any other card that likes variety just keeps getting better and better.
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Trogdor the Burninator

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Re: Dominion: Nocturne announced!
« Reply #135 on: August 14, 2017, 10:56:36 pm »
0

One thing is for sure: Fairgrounds and any other card that likes variety just keeps getting better and better.

True that.

It'd be nice if there was at least one card in Nocturne that really buffed Feodum.
Not that Feodum needed a buff, but more because Feodum is my favorite alt-vp card in the game  :P
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Re: Dominion: Nocturne announced!
« Reply #136 on: August 15, 2017, 12:07:07 am »
+1

while those cards with the new type Night, can be played post-buy (while everyone should be sleeping?).

Why not just call them Mafia cards?
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Re: Dominion: Nocturne announced!
« Reply #137 on: August 15, 2017, 12:19:41 am »
0

It'd be nice if there was at least one card in Nocturne that really buffed Feodum.
As the flavour text for the original game said, "In all directions lie fiefs, freeholds, and feodums."

We eventually got Feodum; maybe it's time for Nocturne to contain Freehold?

(And actually, if we never got Fief because it sounded a lot like Thief, maybe that's coming too, now Thief has been retired.)
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Re: Dominion: Nocturne announced!
« Reply #138 on: August 15, 2017, 12:21:32 am »
0

I really hope we get s cool throne variant in this expansion. Dominion can always use more throne variants
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Re: Dominion: Nocturne announced!
« Reply #139 on: August 15, 2017, 12:31:47 am »
+3

As the flavour text for the original game said, "In all directions lie fiefs, freeholds, and feodums."

We eventually got Feodum; maybe it's time for Nocturne to contain Freehold?

This isn't about Nocturne, but in my original proof-of-concept for the Castles pile, they were instead called "Freeholds". The idea spun off from the Power Grid promo idea, so obviously it had to be green and start with 'F'.
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Re: Dominion: Nocturne announced!
« Reply #140 on: August 15, 2017, 07:35:10 am »
0

One thing is for sure: Fairgrounds and any other card that likes variety just keeps getting better and better.

I hope this doesn't happen, I hate Fairgrounds.
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Re: Dominion: Nocturne announced!
« Reply #141 on: August 15, 2017, 08:19:47 am »
+6

One thing is for sure: Fairgrounds and any other card that likes variety just keeps getting better and better.

I hope this doesn't happen, I hate Fairgrounds.

Another thing is for sure: Fairgrounds will appear less and less.
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Re: Dominion: Nocturne announced!
« Reply #142 on: August 15, 2017, 12:38:32 pm »
0

I really hope we get s cool throne variant in this expansion. Dominion can always use more throne variants
Am I missing something, or is there no generic name in general use for "things like Throne Room" in the same way we talk about "villages"?

In turn, that means I'm not managing to find a comprehensive list of them on the wiki. Um... Throne Room, King's Court, Procession, Disciple, Royal Carriage, Prince?

Where's left to go? ISTR Donald contemplated and rejected a Duration version: choose a card, play it this turn and next. Do-four-times would be clearly overpowered.
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Re: Dominion: Nocturne announced!
« Reply #143 on: August 15, 2017, 12:44:55 pm »
0

I really hope we get s cool throne variant in this expansion. Dominion can always use more throne variants
Am I missing something, or is there no generic name in general use for "things like Throne Room" in the same way we talk about "villages"?

In turn, that means I'm not managing to find a comprehensive list of them on the wiki. Um... Throne Room, King's Court, Procession, Disciple, Royal Carriage, Prince?

Where's left to go? ISTR Donald contemplated and rejected a Duration version: choose a card, play it this turn and next. Do-four-times would be clearly overpowered.

Prince isn't usually considered a throne room variant. Crown from Empires is another one.
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Re: Dominion: Nocturne announced!
« Reply #144 on: August 15, 2017, 01:20:16 pm »
+1

I really hope we get s cool throne variant in this expansion. Dominion can always use more throne variants
Am I missing something, or is there no generic name in general use for "things like Throne Room" in the same way we talk about "villages"?

In turn, that means I'm not managing to find a comprehensive list of them on the wiki. Um... Throne Room, King's Court, Procession, Disciple, Royal Carriage, Prince?

Where's left to go? ISTR Donald contemplated and rejected a Duration version: choose a card, play it this turn and next. Do-four-times would be clearly overpowered.

http://wiki.dominionstrategy.com/index.php/Throne_room_variant
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Re: Dominion: Nocturne announced!
« Reply #145 on: August 15, 2017, 06:11:53 pm »
0

Ah yes, Crown and Counterfeit. I knew I was overlooking some!

Many entries in the wiki begin with something like "Chapel is a trasher...". The entry on Throne Room variants would be easier to find if entries began "King's Court is a Throne Room variant...".
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Re: Dominion: Nocturne announced!
« Reply #146 on: August 15, 2017, 06:48:13 pm »
0

*yawn* I've just been having a nice long nap ... hope I haven't missed anything important ...

... ooooh! A new expansion!

Here's my guess:
- there is a single mat that on one side says "day" and the other side "night"
- a number of kingdom cards in the new set flip the day/night mat when they are played
- these kingdom cards have two sets of effects. The text above the line is what happens if the cards are played during the day time. Below the line is the cards effect at night.
- cards that have weak day time effects and strong night effects will come to be known as "werewolves" (unless there is actually a werewolf card)
- cards that have strong day time effects will be known as "chihuahuas"

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Re: Dominion: Nocturne announced!
« Reply #147 on: August 15, 2017, 07:41:36 pm »
+1

The theme of Dominion is a veneer only slightly thicker than graphene.  Trying to say that these cards don't fit thematically is a bit silly.

Right. I mean, the range of eras represented by the cards is quite large. What cards best represent the two extreme ends of this range? Which is the most "primitive" card and which is the most "advanced?"

Dominate shows Vercingetorix laying his weapons down in front of Caesar, which happened 52 B.C. Be my guest to find the other extreme.

My first thought was Navigator, which features a sextant. I think that puts it somewhere in the late 17th or early 18th century.

Rebuild looks very modern to me.
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Re: Dominion: Nocturne announced!
« Reply #148 on: August 15, 2017, 08:04:02 pm »
0

Ah yes, Crown and Counterfeit. I knew I was overlooking some!

Many entries in the wiki begin with something like "Chapel is a trasher...". The entry on Throne Room variants would be easier to find if entries began "King's Court is a Throne Room variant...".

Some of them do.  It's also listed in the "card categories" navbox.
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Re: Dominion: Nocturne announced!
« Reply #149 on: August 15, 2017, 08:08:51 pm »
0

What's the card categories navbox?

If you mean the "Categories:" section at the bottom of each page, then I can't see "Throne Room variant" in the list for, say, King's Court or Throne Room itself. Or should I be looking at something different?
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Re: Dominion: Nocturne announced!
« Reply #150 on: August 15, 2017, 08:21:24 pm »
+1

What's the card categories navbox?

If you mean the "Categories:" section at the bottom of each page, then I can't see "Throne Room variant" in the list for, say, King's Court or Throne Room itself. Or should I be looking at something different?

If you go to, say, the Throne Room variant article, at the bottom is an expandable box called "Dominion Card Categories" and it has stuff like village, trasher, gainer, Peddler variant, +Buy, etc.
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Re: Dominion: Nocturne announced!
« Reply #151 on: August 16, 2017, 04:09:26 am »
0

*yawn* I've just been having a nice long nap ... hope I haven't missed anything important ...

... ooooh! A new expansion!

Here's my guess:
- there is a single mat that on one side says "day" and the other side "night"
- a number of kingdom cards in the new set flip the day/night mat when they are played
- these kingdom cards have two sets of effects. The text above the line is what happens if the cards are played during the day time. Below the line is the cards effect at night.
- cards that have weak day time effects and strong night effects will come to be known as "werewolves" (unless there is actually a werewolf card)
- cards that have strong day time effects will be known as "chihuahuas"

Oh. Just noticed in the expanded text the night cards are played after the buy phase. I guess that scuppers my idea.

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Re: Dominion: Nocturne announced!
« Reply #152 on: August 16, 2017, 01:31:20 pm »
0

Maybe there are something like Candle tokens that allow you to play Night cards from a common non-supply pile?
« Last Edit: August 16, 2017, 01:43:27 pm by Marcory »
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Re: Dominion: Nocturne announced!
« Reply #153 on: August 16, 2017, 02:05:11 pm »
+2

I... think we'd have heard by now if there were going to be any tokens and/or mats in Nocturne, wouldn't we? It sounds like it'll be an all-cards expansion like Dark Ages.
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Re: Dominion: Nocturne announced!
« Reply #154 on: August 16, 2017, 03:50:05 pm »
0

So I just realized that Fate being a card type probably means Boons are in the supply, unlike Spoils. That must mean there's something else preventing you from just buying them. Maybe they're really expensive? Or maybe they have some clause that limits when you can buy them, like Grand Market? I feel like for them to be worth doing, gaining them with the Fate Cards must be a lot better than simply buying them. Maybe they could be handed out to opponents as a penalty. I guess it's possible they're not in the supply and there's another reason they have to have a card type associated with them.

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Re: Dominion: Nocturne announced!
« Reply #155 on: August 19, 2017, 04:27:42 am »
+5

Kudos to the dominion.games team for some basic web security. A https://dominion.games/images/cards/art/nocturne/ folder does not appear to exist at this time (folders that do exist give 403, not 404), and the same goes for obvious filenames I've tested like https://dominion.games/images/cards/templates/night.png or https://dominion.games/images/cards/templates/action-night.png.
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Re: Dominion: Nocturne announced!
« Reply #156 on: September 15, 2017, 04:12:29 pm »
+29

Previews will be October 23-27; teaser October 20.
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Re: Dominion: Nocturne announced!
« Reply #157 on: September 15, 2017, 04:15:11 pm »
0

Previews will be October 23-27; teaser October 20.
Woot! This just refreshed my crazy excitement for this expansion!
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Re: Dominion: Nocturne announced!
« Reply #158 on: September 15, 2017, 04:21:18 pm »
+13

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Re: Dominion: Nocturne announced!
« Reply #159 on: September 15, 2017, 04:23:43 pm »
+1

I'm curious: Did you deliberately plan the release to coincide with Halloween, given the set's theme?
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Re: Dominion: Nocturne announced!
« Reply #160 on: September 15, 2017, 04:43:35 pm »
+1

I'm curious: Did you deliberately plan the release to coincide with Halloween, given the set's theme?
Probably meant to coincide with Essen Game Fair if anything.
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Re: Dominion: Nocturne announced!
« Reply #161 on: September 15, 2017, 07:05:04 pm »
+5

I'm curious: Did you deliberately plan the release to coincide with Halloween, given the set's theme?
Probably meant to coincide with Essen Game Fair if anything.
Both, and failed. It's not possibly making Essen, and so far we expect it just a few days after Halloween.
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Re: Dominion: Nocturne announced!
« Reply #162 on: September 15, 2017, 07:23:25 pm »
0

Speaking of Essen, is there a new promo planned for Essen this year?
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Re: Dominion: Nocturne announced!
« Reply #163 on: September 15, 2017, 07:49:10 pm »
+8

Speaking of Essen, is there a new promo planned for Essen this year?
I'm not aware of any announcements.
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Re: Dominion: Nocturne announced!
« Reply #164 on: September 16, 2017, 02:10:30 pm »
+1

Due to technical packaging issues the German 2E "expansion" had to come including one card in a 11-card "promo" bag. This was Courtier (Höflinge), and AFAIK this will be used as "promo" as well.
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Re: Dominion: Nocturne announced!
« Reply #165 on: September 19, 2017, 07:33:27 am »
0

So I can finally get my Dominion + Intrigue 2nd edition boxes? The "expansion" box I mean, I don't want to have to purchase the whole two sets anew.

I remember, last year in Essen the 2nd editions were announced for only just a week, and at Essen no one knew about them yet.
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Re: Dominion: Nocturne announced!
« Reply #166 on: September 19, 2017, 10:33:42 am »
+2

Previews will be October 23-27; teaser October 20.

Fantastic! Dominion previews weeks are the best, and I get more excited for them than is rational.
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Re: Dominion: Nocturne announced!
« Reply #167 on: September 20, 2017, 11:05:32 pm »
+1

So this is what I get for disappearing for 6.5 months, I miss the announcement of a new expansion

My first thought when I see "night cards" is MtG double-faced cards...then I actually read things. So much hype! SOOO much hype!
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Re: Dominion: Nocturne announced!
« Reply #168 on: October 19, 2017, 10:05:54 am »
+2

I wonder if the Dominion Previews section is going to reappear?

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Re: Dominion: Nocturne announced!
« Reply #169 on: October 19, 2017, 10:09:43 am »
0

I wonder if the Dominion Previews section is going to reappear?

That's…a really good question. Who's in charge of the forums part of DominionStrategy now? Still theory, or Beyond Awesome, or somebody else?
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Re: Dominion: Nocturne announced!
« Reply #170 on: October 19, 2017, 10:21:52 am »
+4

Not me.
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Re: Dominion: Nocturne announced!
« Reply #171 on: October 19, 2017, 11:04:34 am »
+23

Me. I'm in charge. Can someone forward me the teasers for tomorrow and the previews for next week so I can make sure everything runs smoothly? Thanks.
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Re: Dominion: Nocturne announced!
« Reply #172 on: October 21, 2017, 02:26:05 pm »
+6

Just in case someone missed today's ShuffleIT announcement:

Quote
Dominion: Nocturne previews

In early November, Dominion: Nocturne will be released. We're happy to announce that during previews (the week of Oct 23-27) you will be able to play with the previewed cards on this platform. Look for the previews at all fine places where people talk about Dominion, such as dominionstrategy.com, boardgamegeek.com, and /r/dominion. The previews will go up each day at around 6 PM UTC

Source: https://dominion.games/
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Re: Dominion: Nocturne announced!
« Reply #173 on: October 21, 2017, 02:30:20 pm »
+1

Just in case someone missed today's ShuffleIT announcement:

Quote
Dominion: Nocturne previews

In early November, Dominion: Nocturne will be released. We're happy to announce that during previews (the week of Oct 23-27) you will be able to play with the previewed cards on this platform. Look for the previews at all fine places where people talk about Dominion, such as dominionstrategy.com, boardgamegeek.com, and /r/dominion. The previews will go up each day at around 6 PM UTC

Source: https://dominion.games/

Oh man, that's exciting! Was the last time something like this happened back in the isotropic days?

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Re: Dominion: Nocturne announced!
« Reply #174 on: October 21, 2017, 02:34:26 pm »
0

yes, I think it was for Hinterlands.
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Re: Dominion: Nocturne announced!
« Reply #175 on: October 21, 2017, 06:44:14 pm »
0

I guess this also means there probably won't be anything like previewing one card of a Traveller line or one of many different Heirlooms or Hexes. If we get a preview of a card, we'll get previews of all the cards that go with it or we won't be able to use it.

Also another question: does this mean that the previewed cards will disappear between the end of next week and the release of the set? Because I might just have to play some Dominion in the middle of my conference next week.  ::)

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Re: Dominion: Nocturne announced!
« Reply #176 on: October 21, 2017, 06:46:42 pm »
0

Also another question: does this mean that the previewed cards will disappear between the end of next week and the release of the set? Because I might just have to play some Dominion in the middle of my conference next week.  ::)

Yes.
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Re: Dominion: Nocturne announced!
« Reply #177 on: October 21, 2017, 09:59:06 pm »
+2

Just in case someone missed today's ShuffleIT announcement:

Quote
Dominion: Nocturne previews

In early November, Dominion: Nocturne will be released. We're happy to announce that during previews (the week of Oct 23-27) you will be able to play with the previewed cards on this platform. Look for the previews at all fine places where people talk about Dominion, such as dominionstrategy.com, boardgamegeek.com, and /r/dominion. The previews will go up each day at around 6 PM UTC

Source: https://dominion.games/
Except, I think the time is way off; Stef will have to verify, but he meant to put the cards I previewed up when I previewed them, then LF's later when LF does his, and well mine will probably be around midnight.
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Re: Dominion: Nocturne announced!
« Reply #178 on: October 22, 2017, 08:02:54 am »
0

Except, I think the time is way off; Stef will have to verify, but he meant to put the cards I previewed up when I previewed them, then LF's later when LF does his, and well mine will probably be around midnight.
In fact Stef says he will stick to around 6 pm UTC; one update each day with all the previewed cards.
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Re: Dominion: Nocturne announced!
« Reply #179 on: October 22, 2017, 10:03:06 am »
+2

Haha why does this have to be in the hot end phase of my master thesis o.O
I'm looking forward to the previews :)
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Re: Dominion: Nocturne announced!
« Reply #180 on: October 24, 2017, 08:14:09 am »
+1

Correct me if I'm wrong, but I think we were at 300 kingdom cards before Nocturne.  With the addition of these 33 and the Dismantle promo, we have made it past 1/3 of 1,000.  Only about 24 more expansions to go, woohoo!
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Re: Dominion: Nocturne announced!
« Reply #181 on: October 24, 2017, 08:30:04 am »
0

Correct me if I'm wrong, but I think we were at 300 kingdom cards before Nocturne.  With the addition of these 33 and the Dismantle promo, we have made it past 1/3 of 1,000.  Only about 24 more expansions to go, woohoo!

I believe you are wrong. There are still fewer than 300 Kingdom piles, even with Nocturne, assuming you don't count the removed 1st-Edition cards.
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Re: Dominion: Nocturne announced!
« Reply #182 on: October 24, 2017, 09:13:25 am »
+2

D: 26
I: 26
S: 26
A: 12
P: 25
C: 13
H: 26
DA: 35
G: 13
Ad: 30
E: 24
Promo: 9
N: 33

New total:  298

You are correct.  Not sure where I had the "300" from.  Thanks.
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Re: Dominion: Nocturne announced!
« Reply #183 on: October 24, 2017, 09:25:43 am »
+1

Btw this results in 1.307 * 10^18 possible kingdoms (10 Kards each)... Playing all of them takes 2.327 billion years... If all Forum members play each other 24/7... and every game is only 10 minutes long :D
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Re: Dominion: Nocturne announced!
« Reply #184 on: October 24, 2017, 09:31:38 am »
+2

Btw this results in 1.307 * 10^18 possible kingdoms (10 Kards each)... Playing all of them takes 2.327 billion years... If all Forum members play each other 24/7... and every game is only 10 minutes long :D

Shoot, we'd better get started soon!

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Re: Dominion: Nocturne announced!
« Reply #185 on: October 24, 2017, 11:51:04 am »
0

D: 26
I: 26
S: 26
A: 12
P: 25
C: 13
H: 26
DA: 35
G: 13
Ad: 30
E: 24
Promo: 9
N: 33

New total:  298

You are correct.  Not sure where I had the "300" from.  Thanks.

I count 8 promos (including Dismantle), not 9. The new total is 309 kingdom cards counting all released cards.

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Re: Dominion: Nocturne announced!
« Reply #186 on: October 24, 2017, 03:39:48 pm »
0

Oops, I counted Summon.  I will stop posting now.
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