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BM26 Cryptography Mafia (Re /in to play)

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gkrieg13:
Welcome to BM26: Cryptography Mafia by gkrieg13.

This game is for 9 players, and is a closed, invented setup by gkrieg13

Sign ups are open.

1. WestCoastDidds
2. LaLight
3. Awaclus
4. Skumpy
5. jothenoah
6. Simon Jester
7. SpaceAnemone
8. luckat
9.


Tags:


The Rules:

The Golden Rule:
This is a game. Everyone who signs up to play must be considerate of each other, never get personal, and focus on having fun. Once the game starts, having signed up is a commitment: inactivity is just as inconsiderate as rude comments.

The Standard Rules:
1. No communication between players outside of the game thread. This includes passing references, jokes, or cases in other games or threads, whether in context or not.
2. If the game thread is locked, do not post. If you are unsure if something is locked, figure it out.
3. Direct or verbatim quoting of mod-provided, unencrypted information is strictly forbidden. Paraphrasing is okay.
4. Quoting of QTs is impossible.
5. Actions with instructions that do not specify a game state will be resolved in the order they are received.
6. All night actions must be submitted within 36 hours of day ending.
7. Players must post once every 24 hours.
8. Do not edit or delete posts, ever. If you need to clarify or correct something, post again.
9. Invisible text, font size less than 10, and spoiler tags are definitely allowed.
10. Cryptography is required.
11. The time between a lynch being reached and a flip being provided is called twilight. All players may continue posting during this time, including the lynched player.
12. Dead players may not post in thread. A lynched player is not "dead" until a flip has been provided.
13. Personal multimedia, such as video or audio recordings, are not allowed in the game thread.

The Voting Rules:
1. Votes should be in this format: Vote: Playername. Unambigiuous nicknames are acceptable.
2. Unvotes should be in this format: unvote or Unvote: Playername.
3. Unvotes are not required if changing your vote from one player to another.
4. You may vote: no lynch.
5. Lynches occur when a simple majority (rounded up) of living players is reached. Once reached, a lynch cannot be undone.


The Rest:
1. Bold, greenish text is reserved for the Mod. Players may not use it.
2. If you have an issue or problem with the game, please write to the Mod encrypted in his public key. Please post complaints in the game thread, encrypted, of course.
3. Mods make mistakes - please point them out gently. If they can be corrected, they will. If irreversible, they will stand as final to be commiserated over after the game.
4. If a mod error disadvantages one faction greatly, the game may be called off.
5. Ask all questions and make all requests directly to the Mod via the main thread encrypted in his public key. Questions deemed as "universal" (defined as questions for which the answers should be available to all players) will be requested to be re-posted in the Game Thread and answered there.
6. One prod will be issued after 48 hours without posting in the game thread. Players are subject to replacement or modkill after one prod.
7. All rule violations will be dealt with according to their severity, as determined by the mod.

Deadlines:
1. Days will last seven IRL days.
2. Nights will last between 36 and 48 hours, as determined by the mod and announced at the beginning of the night.
3. Night action phase submission deadline will be 36 hours after the night begins.

gkrieg13:
Setup Post:


Roles are all invented by the mod to some degree.

Mechanics

* During the signups phase, players will create a public/private key pair by this site: http://nmichaels.org/rsa.py (make sure you click generate to make a new key pair).  This is the only cryptography key you can generate for this game.
* Players will then post their public key in the thread.  Sharing of private keys is prohibited. All private keys will be required to be publicized at the end of the game.
* All PMs will be sent in the main thread, using the public keys of the players.
* Each night, players will be required to check in by sending something to the mod that will be posted in the main thread encrypted using each players' public key.  This is only to ensure that scum have at least 2 messages they can use to communicate to each other.
 In the post to each player, I will tell them what they have to send back to me, and in what time ranges.
* Wincons are the same as most games. Town wins when scum is all dead and scum wins when they control half the town, or nothing can stop that.
* This game is BM only because there is probably a way to break it, but I have actually tried to balance the roles, and make it so that there aren't any extremely apparent ways to cheat, but I definitely probably missed something.
Instructions for using the encryption site

To encrypt a message to Player A:
 - Copy Player A's public key from the main thread into the box labelled "Public Modulus (hexadecimal):"
 - type your message in the box labelled "Text:"
 - click "encrypt"
 - Paste that "message" (should look like a bunch of "0xb2" things) in the thread

To decrypt a message sent to you:
 - Copy your private key (from the note that you saved when you created your key pair) into the box labelled "Private Exponent (hexadecimal):" and your public key into the box labelled "Public Modulus (hexadecimal):" (technically you shouldn't need this, but it sometimes game me an error when I didn't put it there)
 - Copy the message into the box labelled "Text:"
 - click "decrypt"
 - read the message!

Public Keys

gkrieg13 - b80b0dece493ec725efd18eda5963dffdabee137df9e27e21a6b87a1f936f4a6d3a3e586fa24a134
5ecce4eac7f8ce38263a192516830d90e6c3192115a497e0de8f886530fe81ce55ab4dbb8949228d
e7868ef07623d75e2ac32ad6c8fe4d5afb681123b71a0017e921a0b1b1dcdca5263ea63dfd2ddfaf
7cf074af40828ca1

Calamitas - 9093cf4ff8d521455e01c29fd703901ea56a4e85ec966fab491b05c43f3a075a34230a913e189001
93c4dc8a5371060b62683a30c3b1a747bc6ca010040995359e8a5f125da5323f2d87b561fdea7de2
dbbd803da52f5f82ddcbebf29be9f0012a130396f7f79c502e9548f3b0446b675e284e18c4510d9e
8a97e66a119e0f4f

chairs - ba2e2ac914ffae85168f7858e5c0ea4c4dbe98e25b2151a4934cd3a6415c6908205892c3f1bad849
dfac8b9ae6dea8a1602c0b18189179331b6b5919516bcd93b08c70015c3b023dcd02db4187f1763e
d7c8f865424b2dceaf9ffec23692ce55d697fbfda4fcb2787896b271c71742ca1232e548ee5c6936
ca1b97406b83ddf5

Awaclus - a6ec6e8d251147f76cb8aa52473555f7ccf310567a242801d1ddd0dee9bc51bc9340a717bf590fc8
7a7f0883a79648ed8cb14f253572e84114024e4d62cbd5273fb506c432acf269c792abe0fcdd29a7
1d046fec7ef992413fa3ad1675e8ee948111225ceffa42fe1f490d2656748d751845370d7d0639b0
b04a398e218a971d

luckat - b61c476ec8362a0da7f153833c6ea9af68a5f5cb4a68e525b0407e27c9314314ef964e50db6e6623
21ac1d23df5a12e4a85c8a0b0ab9941be09eb6da223c07268e90fc3798e493f3465447830dfc2971
11201e0ed1b51c2500da0d97b1f7e624f51aa1319619caaec5f27e1aa1bc5795c2a8dbc9e5c8f3c6
895653e20f6d29ed

SpaceAnemone - 96604126af252ba05060ece4cca861138e3f44c623f3efcaafc1b8e3e939dac41da0a157ae807df2
de9fb12dfd9e97733e458b23208c5c72c07c922a47013e6b02ae8b1e71ac3f8e37fb1b1bfb1813a2
dda505e4f3fc91f9b038ae7c9a343e74c4a5dadb9d931065d535b3a4e701948630be0fa343ac3c54
4eb57b74505d3c7b

LaLight -

Skumpy - e2baa94c1a9fc2bf7ff81b4974b255d505e28ebe8f71f9792010af110d39388f2fd30d33a759b95b
b157cceb80a42ea1cc9b93d5f58d97959e4e1c27723c50d14b72d2d7c53b432ecf7f7537a595eab2
ceb9a749ed11b8d82912fcda44141ec725a166727a9e71f00a128f350951545a0ecb194c88ef1d6a
99453f10f3b0c949

Simon Jester -

jothenoah - a0e039ac0b99110481ae4b24dff09cc7a754c5bb3965f3e3d85fbdda0437ae9b05564d64c1cc37c0
e9ea500d2af76ed759ef0daa0a87651247a0d651beeaed7c689ee1d9ea700ab23463913fe324a450
029745e6673017e66c2ba0c069882a5643ef919919a2afec08c4926b9975abb69bdc876d3bd8504e
92c9c1a43738055f

Calamitas:
So definitely in :-D

2.71828.....:
/in

If this plays well enough I could see it being run as "normal" in the future. Very interested.

Awaclus:
/in

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