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Author Topic: BM26 Cryptography Mafia (1 spot left!)  (Read 1401 times)

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gkrieg13

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BM26 Cryptography Mafia (1 spot left!)
« on: August 01, 2017, 01:36:33 pm »

Welcome to BM26: Cryptography Mafia by gkrieg13.

This game is for 9 players, and is a closed, invented setup by gkrieg13

Sign ups are open.


1. WestCoastDidds
2. LaLight
3. Awaclus
4. Skumpy
5. jothenoah
6. Simon Jester
7. SpaceAnemone
8. luckat
9.


Tags:


The Rules:

The Golden Rule:
This is a game. Everyone who signs up to play must be considerate of each other, never get personal, and focus on having fun. Once the game starts, having signed up is a commitment: inactivity is just as inconsiderate as rude comments.


The Standard Rules:
1. No communication between players outside of the game thread. This includes passing references, jokes, or cases in other games or threads, whether in context or not.
2. If the game thread is locked, do not post. If you are unsure if something is locked, figure it out.
3. Direct or verbatim quoting of mod-provided, unencrypted information is strictly forbidden. Paraphrasing is okay.
4. Quoting of QTs is impossible.
5. Actions with instructions that do not specify a game state will be resolved in the order they are received.
6. All night actions must be submitted within 36 hours of day ending.
7. Players must post once every 24 hours.
8. Do not edit or delete posts, ever. If you need to clarify or correct something, post again.
9. Invisible text, font size less than 10, and spoiler tags are definitely allowed.
10. Cryptography is required.
11. The time between a lynch being reached and a flip being provided is called twilight. All players may continue posting during this time, including the lynched player.
12. Dead players may not post in thread. A lynched player is not "dead" until a flip has been provided.
13. Personal multimedia, such as video or audio recordings, are not allowed in the game thread.

The Voting Rules:
1. Votes should be in this format: Vote: Playername. Unambigiuous nicknames are acceptable.
2. Unvotes should be in this format: unvote or Unvote: Playername.
3. Unvotes are not required if changing your vote from one player to another.
4. You may vote: no lynch.
5. Lynches occur when a simple majority (rounded up) of living players is reached. Once reached, a lynch cannot be undone.


The Rest:
1. Bold, greenish text is reserved for the Mod. Players may not use it.
2. If you have an issue or problem with the game, please write to the Mod encrypted in his public key. Please post complaints in the game thread, encrypted, of course.
3. Mods make mistakes - please point them out gently. If they can be corrected, they will. If irreversible, they will stand as final to be commiserated over after the game.
4. If a mod error disadvantages one faction greatly, the game may be called off.
5. Ask all questions and make all requests directly to the Mod via the main thread encrypted in his public key. Questions deemed as "universal" (defined as questions for which the answers should be available to all players) will be requested to be re-posted in the Game Thread and answered there.
6. One prod will be issued after 48 hours without posting in the game thread. Players are subject to replacement or modkill after one prod.
7. All rule violations will be dealt with according to their severity, as determined by the mod.

Deadlines:
1. Days will last seven IRL days.
2. Nights will last between 36 and 48 hours, as determined by the mod and announced at the beginning of the night.
3. Night action phase submission deadline will be 36 hours after the night begins.

« Last Edit: December 08, 2018, 08:27:34 pm by gkrieg13 »
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gkrieg13

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Re: BM26 Cryptography Mafia
« Reply #1 on: August 01, 2017, 01:36:41 pm »

Setup Post:


Roles are all invented by the mod to some degree.

Mechanics
  • During the signups phase, players will create a public/private key pair by this site: http://nmichaels.org/rsa.py (make sure you click generate to make a new key pair).  This is the only cryptography key you can generate for this game.
  • Players will then post their public key in the thread.  Sharing of private keys is prohibited. All private keys will be required to be publicized at the end of the game.
  • All PMs will be sent in the main thread, using the public keys of the players.
  • Each night, players will be required to check in by sending something to the mod that will be posted in the main thread encrypted using each players' public key.  This is only to ensure that scum have at least 2 messages they can use to communicate to each other.
     In the post to each player, I will tell them what they have to send back to me, and in what time ranges.
  • Wincons are the same as most games. Town wins when scum is all dead and scum wins when they control half the town, or nothing can stop that.
  • This game is BM only because there is probably a way to break it, but I have actually tried to balance the roles, and make it so that there aren't any extremely apparent ways to cheat, but I definitely probably missed something.

Instructions for using the encryption site

To encrypt a message to Player A:
 - Copy Player A's public key from the main thread into the box labelled "Public Modulus (hexadecimal):"
 - type your message in the box labelled "Text:"
 - click "encrypt"
 - Paste that "message" (should look like a bunch of "0xb2" things) in the thread

To decrypt a message sent to you:
 - Copy your private key (from the note that you saved when you created your key pair) into the box labelled "Private Exponent (hexadecimal):" and your public key into the box labelled "Public Modulus (hexadecimal):" (technically you shouldn't need this, but it sometimes game me an error when I didn't put it there)
 - Copy the message into the box labelled "Text:"
 - click "decrypt"
 - read the message!

Public Keys

gkrieg13 - b80b0dece493ec725efd18eda5963dffdabee137df9e27e21a6b87a1f936f4a6d3a3e586fa24a134
5ecce4eac7f8ce38263a192516830d90e6c3192115a497e0de8f886530fe81ce55ab4dbb8949228d
e7868ef07623d75e2ac32ad6c8fe4d5afb681123b71a0017e921a0b1b1dcdca5263ea63dfd2ddfaf
7cf074af40828ca1

Calamitas - 9093cf4ff8d521455e01c29fd703901ea56a4e85ec966fab491b05c43f3a075a34230a913e189001
93c4dc8a5371060b62683a30c3b1a747bc6ca010040995359e8a5f125da5323f2d87b561fdea7de2
dbbd803da52f5f82ddcbebf29be9f0012a130396f7f79c502e9548f3b0446b675e284e18c4510d9e
8a97e66a119e0f4f

chairs - ba2e2ac914ffae85168f7858e5c0ea4c4dbe98e25b2151a4934cd3a6415c6908205892c3f1bad849
dfac8b9ae6dea8a1602c0b18189179331b6b5919516bcd93b08c70015c3b023dcd02db4187f1763e
d7c8f865424b2dceaf9ffec23692ce55d697fbfda4fcb2787896b271c71742ca1232e548ee5c6936
ca1b97406b83ddf5

Awaclus - a6ec6e8d251147f76cb8aa52473555f7ccf310567a242801d1ddd0dee9bc51bc9340a717bf590fc8
7a7f0883a79648ed8cb14f253572e84114024e4d62cbd5273fb506c432acf269c792abe0fcdd29a7
1d046fec7ef992413fa3ad1675e8ee948111225ceffa42fe1f490d2656748d751845370d7d0639b0
b04a398e218a971d

luckat - b61c476ec8362a0da7f153833c6ea9af68a5f5cb4a68e525b0407e27c9314314ef964e50db6e6623
21ac1d23df5a12e4a85c8a0b0ab9941be09eb6da223c07268e90fc3798e493f3465447830dfc2971
11201e0ed1b51c2500da0d97b1f7e624f51aa1319619caaec5f27e1aa1bc5795c2a8dbc9e5c8f3c6
895653e20f6d29ed

SpaceAnemone - 96604126af252ba05060ece4cca861138e3f44c623f3efcaafc1b8e3e939dac41da0a157ae807df2
de9fb12dfd9e97733e458b23208c5c72c07c922a47013e6b02ae8b1e71ac3f8e37fb1b1bfb1813a2
dda505e4f3fc91f9b038ae7c9a343e74c4a5dadb9d931065d535b3a4e701948630be0fa343ac3c54
4eb57b74505d3c7b

LaLight -

Skumpy - e2baa94c1a9fc2bf7ff81b4974b255d505e28ebe8f71f9792010af110d39388f2fd30d33a759b95b
b157cceb80a42ea1cc9b93d5f58d97959e4e1c27723c50d14b72d2d7c53b432ecf7f7537a595eab2
ceb9a749ed11b8d82912fcda44141ec725a166727a9e71f00a128f350951545a0ecb194c88ef1d6a
99453f10f3b0c949

Simon Jester -

jothenoah - a0e039ac0b99110481ae4b24dff09cc7a754c5bb3965f3e3d85fbdda0437ae9b05564d64c1cc37c0
e9ea500d2af76ed759ef0daa0a87651247a0d651beeaed7c689ee1d9ea700ab23463913fe324a450
029745e6673017e66c2ba0c069882a5643ef919919a2afec08c4926b9975abb69bdc876d3bd8504e
92c9c1a43738055f
« Last Edit: December 10, 2018, 12:15:16 pm by gkrieg13 »
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Calamitas

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Re: BM26 Cryptography Mafia
« Reply #2 on: August 01, 2017, 01:39:51 pm »

So definitely in :-D
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: BM26 Cryptography Mafia
« Reply #3 on: August 01, 2017, 01:41:48 pm »

/in

If this plays well enough I could see it being run as "normal" in the future. Very interested.
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Awaclus

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Re: BM26 Cryptography Mafia
« Reply #4 on: August 01, 2017, 01:43:50 pm »

/in
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gkrieg13

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Re: BM26 Cryptography Mafia
« Reply #5 on: August 01, 2017, 01:45:25 pm »

Everyone signing up needs to create a key pair.  Just go to the website linked in the setup post and click generate.  Save your private key in a note or something somewhere, and post your public key in the thread.
« Last Edit: August 01, 2017, 01:54:44 pm by gkrieg13 »
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ashersky

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Re: BM26 Cryptography Mafia
« Reply #6 on: August 01, 2017, 01:45:38 pm »

You are a "new mod"?
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f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year

Games (30): Mafia: 17, 21, 24, 31, 39, 43, 67, 72, 86 || Newbie: 7 || RMM: 6, 7, 10, 20, 22, 26, 32, 45 || Blitz: 4-7, X, 17-19, 22, 24 || BM: 14, 19

2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

Town: 47 Games, 24 Wins
Scum: 22 Games, 13 Wins
11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

gkrieg13

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Re: BM26 Cryptography Mafia
« Reply #7 on: August 01, 2017, 01:47:30 pm »

You are a "new mod"?

Haha that has been in my ruleset and I never changed it. 
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gkrieg13

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Re: BM26 Cryptography Mafia
« Reply #8 on: August 01, 2017, 01:48:08 pm »

My public key:

b80b0dece493ec725efd18eda5963dffdabee137df9e27e21a6b87a1f936f4a6d3a3e586fa24a134
5ecce4eac7f8ce38263a192516830d90e6c3192115a497e0de8f886530fe81ce55ab4dbb8949228d
e7868ef07623d75e2ac32ad6c8fe4d5afb681123b71a0017e921a0b1b1dcdca5263ea63dfd2ddfaf
7cf074af40828ca1
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ashersky

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Re: BM26 Cryptography Mafia
« Reply #9 on: August 01, 2017, 01:54:22 pm »

This sounds complicated.  Will all posts be encrypted in thread?  So, like, no need to spectate?
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2013, 2014, 2015 Mafia Mod of the Year

Games (30): Mafia: 17, 21, 24, 31, 39, 43, 67, 72, 86 || Newbie: 7 || RMM: 6, 7, 10, 20, 22, 26, 32, 45 || Blitz: 4-7, X, 17-19, 22, 24 || BM: 14, 19

2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

Town: 47 Games, 24 Wins
Scum: 22 Games, 13 Wins
11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

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Re: BM26 Cryptography Mafia
« Reply #10 on: August 01, 2017, 01:56:23 pm »

 probably in
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Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

gkrieg13

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Re: BM26 Cryptography Mafia
« Reply #11 on: August 01, 2017, 01:56:39 pm »

This sounds complicated.  Will all posts be encrypted in thread?  So, like, no need to spectate?

You only need to encrypt messages that you only want certain players to read.  So basically anything that you would have normally put in a QT, is now in the main thread.

I can make a speccy, if people want one.  I was kind of trying to make it so that I don't have to do anything with PMs or QTs, for the novelty of it.
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Re: BM26 Cryptography Mafia
« Reply #12 on: August 01, 2017, 01:57:44 pm »

No need for speccy just for me or whatever.  I'm not going to bother decrypting anything anyway.
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2013, 2014, 2015 Mafia Mod of the Year

Games (30): Mafia: 17, 21, 24, 31, 39, 43, 67, 72, 86 || Newbie: 7 || RMM: 6, 7, 10, 20, 22, 26, 32, 45 || Blitz: 4-7, X, 17-19, 22, 24 || BM: 14, 19

2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

Town: 47 Games, 24 Wins
Scum: 22 Games, 13 Wins
11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

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Re: BM26 Cryptography Mafia
« Reply #13 on: August 01, 2017, 02:00:43 pm »

Seems a pretty strong constraint on Mafia's night conversation
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gkrieg13

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Re: BM26 Cryptography Mafia
« Reply #14 on: August 01, 2017, 02:01:40 pm »

Seems a pretty strong constraint on Mafia's night conversation

Very true.  The only way that I felt I could mitigate it was by having people send many messages at points during the night.  If anyone has any better ideas, feel free to tell them to me!
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gkrieg13

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Re: BM26 Cryptography Mafia
« Reply #15 on: August 01, 2017, 02:04:36 pm »

Seems a pretty strong constraint on Mafia's night conversation

But mafia can also daytalk.
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pingpongsam

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Re: BM26 Cryptography Mafia
« Reply #16 on: August 01, 2017, 02:13:48 pm »

Seems a pretty strong constraint on Mafia's night conversation

But mafia can also daytalk.

I agree this is some alleviation but I'd say it's a pretty big tell early on and then as the game progresses. It's still super intriguing.
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gkrieg13

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Re: BM26 Cryptography Mafia
« Reply #17 on: August 01, 2017, 02:15:34 pm »

Seems a pretty strong constraint on Mafia's night conversation

But mafia can also daytalk.

I agree this is some alleviation but I'd say it's a pretty big tell early on and then as the game progresses. It's still super intriguing.

I guess I don't know how important talking at night for the mafia is.  Is it that huge of a bonus?  It looks like especially the first night, it is just saying "cool we are partners, this is my role, here is your role", which I can do in the role posts for them anyways.
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Re: BM26 Cryptography Mafia
« Reply #18 on: August 01, 2017, 02:17:03 pm »

At least one message is needed to send the kill. So that leaves one message for coordinating said kill and everything else...
Like you said day talk is a plus but much at all is going to be a tell, imho.

I am anxious to see how this plays out.
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Calamitas

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Re: BM26 Cryptography Mafia
« Reply #19 on: August 01, 2017, 02:20:16 pm »

Each night, players will be required to check in by sending something to the mod that will be posted in the main thread encrypted using each players' private key.
This should be a "public" I think
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

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gkrieg13

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Re: BM26 Cryptography Mafia
« Reply #20 on: August 01, 2017, 02:24:11 pm »

Each night, players will be required to check in by sending something to the mod that will be posted in the main thread encrypted using each players' private key.
This should be a "public" I think

Yes, thank you.
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Re: BM26 Cryptography Mafia
« Reply #21 on: August 01, 2017, 02:30:40 pm »

My public key:

a6ec6e8d251147f76cb8aa52473555f7ccf310567a242801d1ddd0dee9bc51bc9340a717bf590fc8
7a7f0883a79648ed8cb14f253572e84114024e4d62cbd5273fb506c432acf269c792abe0fcdd29a7
1d046fec7ef992413fa3ad1675e8ee948111225ceffa42fe1f490d2656748d751845370d7d0639b0
b04a398e218a971d
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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gkrieg13

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Re: BM26 Cryptography Mafia
« Reply #22 on: August 01, 2017, 02:37:25 pm »

For Awaclus:

0x78 0x6e 0x49 0x73 0x47 0x46 0x1b 0x49 0xbb 0x95 0xd5 0x91 0x09 0x42 0xe5 0x2f 0x66 0x6a 0x8c 0xfc 0x95 0x21 0xd4 0xef 0xb3 0x8b 0x41 0x7d 0xaf 0x57 0x0f 0x4d 0x79 0x1c 0x58 0x84 0xd9 0x87 0x3b 0x89 0x9e 0xd1 0x1b 0xfd 0x61 0xb1 0xa3 0x7e 0x2c 0x96 0x79 0x12 0x0e 0x69 0x6f 0x0d 0x07 0xbe 0x6a 0x73 0x00 0xcd 0x42 0xa9 0xe4 0x93 0x06 0x97 0x7f 0x66 0xc2 0x94 0xc7 0x18 0x1c 0x8f 0x71 0xb8 0xf0 0xca 0x68 0x1a 0xb0 0xed 0x45 0x92 0x9b 0xe2 0x5f 0x11 0xdc 0x24 0x99 0x11 0x02 0xb9 0x44 0xc2 0x58 0x72 0xda 0x13 0x92 0xe4 0x18 0x3a 0x23 0x0f 0x51 0x4e 0x56 0xc3 0xdc 0x27 0x38 0xab 0x67 0xcd 0x06 0x29 0x1c 0xc7 0xf4 0xdc 0xf7 0x86 0x92 0xd5
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Re: BM26 Cryptography Mafia
« Reply #23 on: August 01, 2017, 02:39:31 pm »

/in

cc21fcc918f04dcd419fd0491e0f68b7ec2c7cd39a70a3faa8600ec412b53a7f06ca3296abdb8744
5d62db2d1afdf746147e3f7861f872b0c1069154a43fb8363d4507bae1a0593437a804cfa6926ef8
a344285cf5f24503a8d448adc47d0f3e58aee3626d75f05a129691b9104f4d516648097158bb4ff2
69da962533e50d1f
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Calamitas

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Re: BM26 Cryptography Mafia
« Reply #24 on: August 01, 2017, 03:07:50 pm »

9093cf4ff8d521455e01c29fd703901ea56a4e85ec966fab491b05c43f3a075a34230a913e189001
93c4dc8a5371060b62683a30c3b1a747bc6ca010040995359e8a5f125da5323f2d87b561fdea7de2
dbbd803da52f5f82ddcbebf29be9f0012a130396f7f79c502e9548f3b0446b675e284e18c4510d9e
8a97e66a119e0f4f
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
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SpaceAnemone

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Re: BM26 Cryptography Mafia
« Reply #25 on: August 01, 2017, 04:51:09 pm »

/tag with a strong interest in playing if it doesn't open for a while...
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Congratulations! Your SpaceAnemone evolved into UniverseAnemone!
Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
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Dylan32

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Re: BM26 Cryptography Mafia
« Reply #26 on: August 01, 2017, 05:48:44 pm »

/tag with a strong interest in playing if it doesn't open for a while...

I 2nd this.
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Forum Mafia Record - Wins: 6 - NM9, M97, RMM41, M99, M102, M104; Losses 7 - RMM37, M89, M94, M95, M96, M100, M109; MVPs: 1 - NM9

Awaclus

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Re: BM26 Cryptography Mafia
« Reply #27 on: August 01, 2017, 05:53:44 pm »

For Awaclus:

0x78 0x6e 0x49 0x73 0x47 0x46 0x1b 0x49 0xbb 0x95 0xd5 0x91 0x09 0x42 0xe5 0x2f 0x66 0x6a 0x8c 0xfc 0x95 0x21 0xd4 0xef 0xb3 0x8b 0x41 0x7d 0xaf 0x57 0x0f 0x4d 0x79 0x1c 0x58 0x84 0xd9 0x87 0x3b 0x89 0x9e 0xd1 0x1b 0xfd 0x61 0xb1 0xa3 0x7e 0x2c 0x96 0x79 0x12 0x0e 0x69 0x6f 0x0d 0x07 0xbe 0x6a 0x73 0x00 0xcd 0x42 0xa9 0xe4 0x93 0x06 0x97 0x7f 0x66 0xc2 0x94 0xc7 0x18 0x1c 0x8f 0x71 0xb8 0xf0 0xca 0x68 0x1a 0xb0 0xed 0x45 0x92 0x9b 0xe2 0x5f 0x11 0xdc 0x24 0x99 0x11 0x02 0xb9 0x44 0xc2 0x58 0x72 0xda 0x13 0x92 0xe4 0x18 0x3a 0x23 0x0f 0x51 0x4e 0x56 0xc3 0xdc 0x27 0x38 0xab 0x67 0xcd 0x06 0x29 0x1c 0xc7 0xf4 0xdc 0xf7 0x86 0x92 0xd5

0x08 0x2f 0x09 0x8f 0x3c 0x35 0x95 0xc0 0xcf 0xc9 0xe1 0x1a 0xce 0x16 0x67 0xd1 0x81 0xbb 0xc0 0x82 0x65 0xc4 0xa1 0x31 0x8c 0xe5 0xc6 0x06 0x3f 0xbd 0x19 0x88 0x61 0x12 0xe8 0x5f 0x50 0x2c 0x1b 0xca 0xf6 0x7a 0xbd 0x4a 0x7b 0xf1 0xc6 0x17 0x67 0xcc 0xb2 0x9f 0xfc 0x81 0x0a 0xcf 0xf1 0xdd 0x5d 0x7d 0x41 0xb9 0x9f 0x1d 0xac 0x00 0x1c 0x9e 0xd0 0xb0 0x4b 0x57 0xbe 0x5b 0xce 0xe0 0x7a 0xce 0xf5 0xde 0x38 0x6a 0x75 0x40 0xc5 0x07 0x69 0x5d 0x0c 0x82 0x45 0xd5 0xe9 0xf3 0x09 0xf9 0xd5 0x24 0xe6 0x47 0x83 0xe7 0xdc 0x24 0xd8 0x56 0x13 0xcd 0x45 0x5a 0xc4 0xc3 0xc1 0xf8 0x71 0x30 0x97 0x90 0xa2 0x84 0x97 0xe3 0x42 0xf1 0x14 0xa3 0x2d 0x4f
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schadd

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Re: BM26 Cryptography Mafia
« Reply #28 on: August 01, 2017, 05:56:09 pm »

For Awaclus:

0x78 0x6e 0x49 0x73 0x47 0x46 0x1b 0x49 0xbb 0x95 0xd5 0x91 0x09 0x42 0xe5 0x2f 0x66 0x6a 0x8c 0xfc 0x95 0x21 0xd4 0xef 0xb3 0x8b 0x41 0x7d 0xaf 0x57 0x0f 0x4d 0x79 0x1c 0x58 0x84 0xd9 0x87 0x3b 0x89 0x9e 0xd1 0x1b 0xfd 0x61 0xb1 0xa3 0x7e 0x2c 0x96 0x79 0x12 0x0e 0x69 0x6f 0x0d 0x07 0xbe 0x6a 0x73 0x00 0xcd 0x42 0xa9 0xe4 0x93 0x06 0x97 0x7f 0x66 0xc2 0x94 0xc7 0x18 0x1c 0x8f 0x71 0xb8 0xf0 0xca 0x68 0x1a 0xb0 0xed 0x45 0x92 0x9b 0xe2 0x5f 0x11 0xdc 0x24 0x99 0x11 0x02 0xb9 0x44 0xc2 0x58 0x72 0xda 0x13 0x92 0xe4 0x18 0x3a 0x23 0x0f 0x51 0x4e 0x56 0xc3 0xdc 0x27 0x38 0xab 0x67 0xcd 0x06 0x29 0x1c 0xc7 0xf4 0xdc 0xf7 0x86 0x92 0xd5

0x08 0x2f 0x09 0x8f 0x3c 0x35 0x95 0xc0 0xcf 0xc9 0xe1 0x1a 0xce 0x16 0x67 0xd1 0x81 0xbb 0xc0 0x82 0x65 0xc4 0xa1 0x31 0x8c 0xe5 0xc6 0x06 0x3f 0xbd 0x19 0x88 0x61 0x12 0xe8 0x5f 0x50 0x2c 0x1b 0xca 0xf6 0x7a 0xbd 0x4a 0x7b 0xf1 0xc6 0x17 0x67 0xcc 0xb2 0x9f 0xfc 0x81 0x0a 0xcf 0xf1 0xdd 0x5d 0x7d 0x41 0xb9 0x9f 0x1d 0xac 0x00 0x1c 0x9e 0xd0 0xb0 0x4b 0x57 0xbe 0x5b 0xce 0xe0 0x7a 0xce 0xf5 0xde 0x38 0x6a 0x75 0x40 0xc5 0x07 0x69 0x5d 0x0c 0x82 0x45 0xd5 0xe9 0xf3 0x09 0xf9 0xd5 0x24 0xe6 0x47 0x83 0xe7 0xdc 0x24 0xd8 0x56 0x13 0xcd 0x45 0x5a 0xc4 0xc3 0xc1 0xf8 0x71 0x30 0x97 0x90 0xa2 0x84 0x97 0xe3 0x42 0xf1 0x14 0xa3 0x2d 0x4f
this is the weirdest chess game i've ever seen
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I thought you thought it was a slip because I said 'Jake's partners' instead of 'Roadrunner7671.'
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beloved my john, i'll carry on

gkrieg13

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Re: BM26 Cryptography Mafia
« Reply #29 on: August 01, 2017, 08:07:25 pm »

For Awaclus:

0x78 0x6e 0x49 0x73 0x47 0x46 0x1b 0x49 0xbb 0x95 0xd5 0x91 0x09 0x42 0xe5 0x2f 0x66 0x6a 0x8c 0xfc 0x95 0x21 0xd4 0xef 0xb3 0x8b 0x41 0x7d 0xaf 0x57 0x0f 0x4d 0x79 0x1c 0x58 0x84 0xd9 0x87 0x3b 0x89 0x9e 0xd1 0x1b 0xfd 0x61 0xb1 0xa3 0x7e 0x2c 0x96 0x79 0x12 0x0e 0x69 0x6f 0x0d 0x07 0xbe 0x6a 0x73 0x00 0xcd 0x42 0xa9 0xe4 0x93 0x06 0x97 0x7f 0x66 0xc2 0x94 0xc7 0x18 0x1c 0x8f 0x71 0xb8 0xf0 0xca 0x68 0x1a 0xb0 0xed 0x45 0x92 0x9b 0xe2 0x5f 0x11 0xdc 0x24 0x99 0x11 0x02 0xb9 0x44 0xc2 0x58 0x72 0xda 0x13 0x92 0xe4 0x18 0x3a 0x23 0x0f 0x51 0x4e 0x56 0xc3 0xdc 0x27 0x38 0xab 0x67 0xcd 0x06 0x29 0x1c 0xc7 0xf4 0xdc 0xf7 0x86 0x92 0xd5

0x08 0x2f 0x09 0x8f 0x3c 0x35 0x95 0xc0 0xcf 0xc9 0xe1 0x1a 0xce 0x16 0x67 0xd1 0x81 0xbb 0xc0 0x82 0x65 0xc4 0xa1 0x31 0x8c 0xe5 0xc6 0x06 0x3f 0xbd 0x19 0x88 0x61 0x12 0xe8 0x5f 0x50 0x2c 0x1b 0xca 0xf6 0x7a 0xbd 0x4a 0x7b 0xf1 0xc6 0x17 0x67 0xcc 0xb2 0x9f 0xfc 0x81 0x0a 0xcf 0xf1 0xdd 0x5d 0x7d 0x41 0xb9 0x9f 0x1d 0xac 0x00 0x1c 0x9e 0xd0 0xb0 0x4b 0x57 0xbe 0x5b 0xce 0xe0 0x7a 0xce 0xf5 0xde 0x38 0x6a 0x75 0x40 0xc5 0x07 0x69 0x5d 0x0c 0x82 0x45 0xd5 0xe9 0xf3 0x09 0xf9 0xd5 0x24 0xe6 0x47 0x83 0xe7 0xdc 0x24 0xd8 0x56 0x13 0xcd 0x45 0x5a 0xc4 0xc3 0xc1 0xf8 0x71 0x30 0x97 0x90 0xa2 0x84 0x97 0xe3 0x42 0xf1 0x14 0xa3 0x2d 0x4f

0x0c 0xb5 0x46 0x9c 0x0a 0x56 0x0a 0x7a 0xae 0x84 0x0d 0x90 0x24 0x29 0x30 0x5e 0x22 0x2f 0x5e 0x3d 0x34 0x95 0xe0 0x9c 0x57 0x0a 0x83 0x6e 0x9f 0xba 0x91 0xcf 0xa8 0x9f 0x9e 0x4e 0x74 0x65 0xfc 0xab 0xaf 0xc2 0x53 0x84 0xf0 0x9b 0x60 0xa4 0xf9 0x36 0x00 0x6f 0x87 0x6b 0xb3 0x44 0xf2 0x51 0x65 0x37 0x83 0x60 0x83 0xbd 0xbd 0x64 0x7c 0x8f 0x15 0x41 0xd3 0xd2 0xca 0x09 0x30 0x92 0xe2 0xb8 0x5e 0x02 0x55 0xbb 0x19 0x1d 0x94 0xf1 0x6d 0xa2 0x7e 0xdc 0x2a 0x70 0xff 0xba 0x36 0xc4 0x96 0xff 0x69 0x5a 0x6f 0x3e 0x25 0x31 0x36 0x32 0xe2 0x23 0x03 0x72 0x01 0xb3 0x7c 0x78 0xf5 0xda 0x0e 0xaa 0x14 0x0e 0xd4 0x44 0xb6 0x97 0xc3 0x3b 0x5b 0xfc
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scott_pilgrim

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Re: BM26 Cryptography Mafia
« Reply #30 on: August 01, 2017, 08:16:31 pm »

At least one message is needed to send the kill. So that leaves one message for coordinating said kill and everything else...
Like you said day talk is a plus but much at all is going to be a tell, imho.

I am anxious to see how this plays out.

I was going to point out that you don't have to say publicly who you're communicating with (you can just post an encrypted message that everyone has to decrypt, but only one player will be able to successfully decrypt it), but I think you run into trouble then if everyone posts publicly whether or not they were able to decrypt your message.  Your scum buddy could deny it as well to stay hidden, but then you look very suspicious for having a communication with someone who won't admit that you're communicating with them.

This has the potential to be really cool, but I think the roles really need to be very cleverly designed to maximize the meaningfulness of private communication and signatures.  I think the much bigger issue is that it will be very tedious and people will probably lose interest quickly because of that (but I'd love to be proven wrong).

Also, if there are powerful PR's, you may not need to require that town post at night.  It might be interesting to see what happens if no one is required to post; VT's might want to post so that they look like PR's and draw the NK's, or scum might want to deliberately not kill so that they look like VT's (though that only works if other PR's are posting).
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liopoil

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Re: BM26 Cryptography Mafia
« Reply #31 on: August 01, 2017, 08:18:45 pm »

It would be nice if you could at least reveal what the win conditions are and how many people have each win condition... too many games have gone wrong for me because of uncertainty about that
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gkrieg13

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Re: BM26 Cryptography Mafia
« Reply #32 on: August 01, 2017, 09:27:43 pm »

It would be nice if you could at least reveal what the win conditions are and how many people have each win condition... too many games have gone wrong for me because of uncertainty about that

Yes, that is something that I'm still deciding on. I'll definitely post them when I have them ready. There is also a possibility of this turning into a 12 person game if there is enough interest.
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faust

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Re: BM26 Cryptography Mafia
« Reply #33 on: August 02, 2017, 02:13:45 am »

I feel like it would be a breaking strategy if town decided to disallow all encrypted posts, lynching anyone that uses encryption. That blocks any conversation between scum.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

liopoil

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Re: BM26 Cryptography Mafia
« Reply #34 on: August 02, 2017, 02:37:34 am »

I think town has a lot to gain by sending messages to each other, so I'm not sure that would be worth it. Scum could win without communicating with each other
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CheesyJelly

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Re: BM26 Cryptography Mafia
« Reply #35 on: August 02, 2017, 04:10:29 am »

/tag

I have been thinking that somebody needs to try the cryptography stuff we've been talking about.  Fascinated to see how this plays out!  I might join at a later date.
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Awaclus

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Re: BM26 Cryptography Mafia
« Reply #36 on: August 02, 2017, 05:22:43 am »

I feel like it would be a breaking strategy if town decided to disallow all encrypted posts, lynching anyone that uses encryption. That blocks any conversation between scum.

I assume gkrieg thought of this and gave town a reason to want to communicate as well.
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pingpongsam

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Re: BM26 Cryptography Mafia
« Reply #37 on: August 02, 2017, 08:45:18 am »

I'm wondering how it would be to make a third site that scrapes the game thread (would require login credentials since the game is not public) and then searches known keys and renders plain text for all matching results while keeping the threaded format. It's a ton of work for one game but maubevworthwhile for more. Does simple machines have a plugin to do this internally? Biggest issue I am seeing with this game is the tedious, non persistent means of decryption.

If anything I'd recommend a smaller player count because of this.
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You are the brashest scum player on f.ds.

chairs

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Re: BM26 Cryptography Mafia
« Reply #38 on: August 02, 2017, 08:46:31 am »

so very /in.

ba2e2ac914ffae85168f7858e5c0ea4c4dbe98e25b2151a4934cd3a6415c6908205892c3f1bad849
dfac8b9ae6dea8a1602c0b18189179331b6b5919516bcd93b08c70015c3b023dcd02db4187f1763e
d7c8f865424b2dceaf9ffec23692ce55d697fbfda4fcb2787896b271c71742ca1232e548ee5c6936
ca1b97406b83ddf5

faust

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Re: BM26 Cryptography Mafia
« Reply #39 on: August 02, 2017, 09:26:37 am »

I feel like it would be a breaking strategy if town decided to disallow all encrypted posts, lynching anyone that uses encryption. That blocks any conversation between scum.

I assume gkrieg thought of this and gave town a reason to want to communicate as well.
I suppose. It's just hard for me to see what incentive would be big enough.

On another note, you probably want to prohibit players from sharing their private keys. Otherwise I can always prove that I didn't communicate with another team member, which will probably break things.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

chairs

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Re: BM26 Cryptography Mafia
« Reply #40 on: August 02, 2017, 09:31:05 am »

I thought communicating via encryption was mandatory, so you didn't have the option to -not encrypt- your post.

faust

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Re: BM26 Cryptography Mafia
« Reply #41 on: August 02, 2017, 09:33:21 am »

I thought communicating via encryption was mandatory, so you didn't have the option to -not encrypt- your post.

You only need to encrypt messages that you only want certain players to read.  So basically anything that you would have normally put in a QT, is now in the main thread.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

faust

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Re: BM26 Cryptography Mafia
« Reply #42 on: August 02, 2017, 09:33:59 am »

And anyway you could always send a message encrypted to all other players one after another, so that's not really something you can enforce.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

gkrieg13

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Re: BM26 Cryptography Mafia
« Reply #43 on: August 02, 2017, 09:59:13 am »

I feel like it would be a breaking strategy if town decided to disallow all encrypted posts, lynching anyone that uses encryption. That blocks any conversation between scum.

That is why I'm forcing people to check in a couple times using different words with me at night.
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gkrieg13

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Re: BM26 Cryptography Mafia
« Reply #44 on: August 02, 2017, 10:00:14 am »

The game will mainly be unencrypted, with only secret communications being encrypted.
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gkrieg13

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Re: BM26 Cryptography Mafia
« Reply #45 on: August 02, 2017, 10:01:10 am »

I feel like it would be a breaking strategy if town decided to disallow all encrypted posts, lynching anyone that uses encryption. That blocks any conversation between scum.

I assume gkrieg thought of this and gave town a reason to want to communicate as well.
I suppose. It's just hard for me to see what incentive would be big enough.

On another note, you probably want to prohibit players from sharing their private keys. Otherwise I can always prove that I didn't communicate with another team member, which will probably break things.

This is a very good point (and good practice for encryption etiquette)
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Calamitas

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Re: BM26 Cryptography Mafia
« Reply #46 on: August 02, 2017, 10:05:08 am »

I feel like it would be a breaking strategy if town decided to disallow all encrypted posts, lynching anyone that uses encryption. That blocks any conversation between scum.

I assume gkrieg thought of this and gave town a reason to want to communicate as well.
I suppose. It's just hard for me to see what incentive would be big enough.

On another note, you probably want to prohibit players from sharing their private keys. Otherwise I can always prove that I didn't communicate with another team member, which will probably break things.

This is a very good point (and good practice for encryption etiquette)
One could just decrypt the role pms if sharing would be allowed :-D
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
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gkrieg13

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Re: BM26 Cryptography Mafia
« Reply #47 on: August 02, 2017, 10:06:30 am »

I feel like it would be a breaking strategy if town decided to disallow all encrypted posts, lynching anyone that uses encryption. That blocks any conversation between scum.

I assume gkrieg thought of this and gave town a reason to want to communicate as well.
I suppose. It's just hard for me to see what incentive would be big enough.

On another note, you probably want to prohibit players from sharing their private keys. Otherwise I can always prove that I didn't communicate with another team member, which will probably break things.

This is a very good point (and good practice for encryption etiquette)
One could just decrypt the role pms if sharing would be allowed :-D

True. I had assumed that no one would because you would never do it IRL!
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gkrieg13

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Re: BM26 Cryptography Mafia
« Reply #48 on: August 02, 2017, 01:48:32 pm »

I feel like it would be a breaking strategy if town decided to disallow all encrypted posts, lynching anyone that uses encryption. That blocks any conversation between scum.

So thinking more about this, scum just knowing who their partner is and not communicating at all, with a completely vanilla 2 vs. 7 game should be balanced right?

It would be significantly less fun, and I really don't think that town would go along with it (who wouldn't want to use their shiny PRs!), but it should still be technically balanced. 

The other thing to do is make the vanilla setup slightly less town-favored, so that they don't want to default to that.  Either way, everyone will be required to check in at night, which means that at least every person needs to post one encrypted message during the night.
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gkrieg13

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Re: BM26 Cryptography Mafia
« Reply #49 on: August 02, 2017, 01:49:10 pm »

Another interesting quirk of this setup is that people who post encrypted messages will be posting something that even the mod can't read!
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Awaclus

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Re: BM26 Cryptography Mafia
« Reply #50 on: August 02, 2017, 01:59:43 pm »

Another interesting quirk of this setup is that people who post encrypted messages will be posting something that even the mod can't read!

For accountability, should all players reveal their private keys after the game is over? I mean, I don't think anyone would cheat anyway but it would be trivial for town to coordinate a private key claim using encrypted messages and you wouldn't have any idea that the entire town is secretly ICing themselves.
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gkrieg13

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Re: BM26 Cryptography Mafia
« Reply #51 on: August 02, 2017, 02:12:02 pm »

Another interesting quirk of this setup is that people who post encrypted messages will be posting something that even the mod can't read!

For accountability, should all players reveal their private keys after the game is over? I mean, I don't think anyone would cheat anyway but it would be trivial for town to coordinate a private key claim using encrypted messages and you wouldn't have any idea that the entire town is secretly ICing themselves.

True.  I actually think that the private keys are too long to encrypt using that site, so it shouldn't be a problem.  But yes that would make people more accountable for what they say.
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Awaclus

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Re: BM26 Cryptography Mafia
« Reply #52 on: August 02, 2017, 02:19:09 pm »

I actually think that the private keys are too long to encrypt using that site, so it shouldn't be a problem.

You can always send stuff in parts.
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gkrieg13

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Re: BM26 Cryptography Mafia
« Reply #53 on: August 02, 2017, 02:25:05 pm »

I actually think that the private keys are too long to encrypt using that site, so it shouldn't be a problem.

You can always send stuff in parts.

True.
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chairs

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Re: BM26 Cryptography Mafia
« Reply #54 on: August 03, 2017, 11:22:48 am »

You could even encrypt/decrypt with a different tool, and give instructions in your first post on how to use the tool to decrypt your next post (to provide your private key).

Also, does this mean Town gets Nightchat? That'd be pretty sweet.

chairs

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Re: BM26 Cryptography Mafia
« Reply #55 on: August 03, 2017, 11:23:54 am »

(But only encrypted Nightchat - so it's kinda like everyone is Neighbors with everyone else, but not in a communal Neighborhood, if that makes sense)

chairs

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Re: BM26 Cryptography Mafia
« Reply #56 on: August 03, 2017, 11:24:56 am »

If we go that route I'd like to be able to still say "@Liopoil: (encrypted message block)" so we're not all having to try to decrypt everything.

gkrieg13

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Re: BM26 Cryptography Mafia
« Reply #57 on: August 03, 2017, 11:46:33 am »

I think I'm going to make it nightless, or at least short nights.  Then people have incentive to post night actions multiple times during the day because you can't know for sure when it will end.
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chairs

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Re: BM26 Cryptography Mafia
« Reply #58 on: August 03, 2017, 02:49:25 pm »

I think I'm going to make it nightless, or at least short nights.  Then people have incentive to post night actions multiple times during the day because you can't know for sure when it will end.

Nightless fixes a LOT of the issues I came up with as far as how to break the setup.

luckat

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Re: BM26 Cryptography Mafia
« Reply #59 on: August 04, 2017, 03:38:38 pm »

/in

b61c476ec8362a0da7f153833c6ea9af68a5f5cb4a68e525b0407e27c9314314ef964e50db6e6623
21ac1d23df5a12e4a85c8a0b0ab9941be09eb6da223c07268e90fc3798e493f3465447830dfc2971
11201e0ed1b51c2500da0d97b1f7e624f51aa1319619caaec5f27e1aa1bc5795c2a8dbc9e5c8f3c6
895653e20f6d29ed
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SpaceAnemone

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Re: BM26 Cryptography Mafia
« Reply #60 on: August 04, 2017, 08:24:07 pm »

/in :-)

96604126af252ba05060ece4cca861138e3f44c623f3efcaafc1b8e3e939dac41da0a157ae807df2
de9fb12dfd9e97733e458b23208c5c72c07c922a47013e6b02ae8b1e71ac3f8e37fb1b1bfb1813a2
dda505e4f3fc91f9b038ae7c9a343e74c4a5dadb9d931065d535b3a4e701948630be0fa343ac3c54
4eb57b74505d3c7b
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Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

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Re: BM26 Cryptography Mafia
« Reply #61 on: August 07, 2017, 01:06:12 am »

I think I am actually not going to play this one. /out for now
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liopoil

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Re: BM26 Cryptography Mafia
« Reply #62 on: August 07, 2017, 02:19:51 am »

If this doesn't start soon I should probably out too :/
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gkrieg13

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Re: BM26 Cryptography Mafia
« Reply #63 on: August 07, 2017, 02:56:59 am »

It will start on the 13th of August if we have the people.
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gkrieg13

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Re: BM26 Cryptography Mafia
« Reply #64 on: August 07, 2017, 04:24:21 am »

Win one are up as a bullet in the list. I'm drafting the role "PMs" right now.
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gkrieg13

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Re: BM26 Cryptography Mafia
« Reply #65 on: August 07, 2017, 04:36:59 am »

Roles are set, I am ready to start when this fills.
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chairs

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Re: BM26 Cryptography Mafia (3 spots left!)
« Reply #66 on: August 09, 2017, 11:05:57 am »

As interested as I am in this conceptually, I'm really upset with Bastard games right now so I gotta /out.

gkrieg13

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Re: BM26 Cryptography Mafia (3 spots left!)
« Reply #67 on: August 09, 2017, 11:15:57 am »

As interested as I am in this conceptually, I'm really upset with Bastard games right now so I gotta /out.

Ok. It will really resemble an RMM or M game. No lying from mods or anything. I consider the fact that I will force everyone but scum to post a couple of encrypted messages a day a posting restriction, so it can't be a normal game.
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chairs

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Re: BM26 Cryptography Mafia (3 spots left!)
« Reply #68 on: August 09, 2017, 11:56:25 am »

As interested as I am in this conceptually, I'm really upset with Bastard games right now so I gotta /out.

Ok. It will really resemble an RMM or M game. No lying from mods or anything. I consider the fact that I will force everyone but scum to post a couple of encrypted messages a day a posting restriction, so it can't be a normal game.

I get it, trust me :) I just don't feel like I can be objective about this atm.

chairs

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Re: BM26 Cryptography Mafia (3 spots left!)
« Reply #69 on: August 09, 2017, 11:56:54 am »

tldr apparently dealing with my RL move is harder on me emotionally than I thought and it's making minor annoyances into major ones.

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Re: BM26 Cryptography Mafia (3 spots left!)
« Reply #70 on: August 09, 2017, 03:04:20 pm »

tldr apparently dealing with my RL move is harder on me emotionally than I thought and it's making minor annoyances into major ones.

Ok no worries. Just wanted to let you know!
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liopoil

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Re: BM26 Cryptography Mafia (3 spots left!)
« Reply #71 on: August 21, 2017, 03:38:45 pm »

If this doesn't start soon I should probably out too :/
I have to /out :(
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luckat

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Re: BM26 Cryptography Mafia (4 spots left!)
« Reply #72 on: October 30, 2017, 08:47:39 pm »

/out sorry, the next month or two would not be a good time for me to get involved in a game.
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gkrieg13

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Re: BM26 Cryptography Mafia (4 spots left!)
« Reply #73 on: October 31, 2017, 12:24:29 am »

/out sorry, the next month or two would not be a good time for me to get involved in a game.

No problem!  At this rate, it will probably still be open when you come back around!
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Joseph2302

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Re: BM26 Cryptography Mafia (4 spots left!)
« Reply #74 on: November 03, 2017, 08:28:04 am »

/out sorry, the next month or two would not be a good time for me to get involved in a game.

No problem!  At this rate, it will probably still be open when you come back around!
You still haven't started this? You were talking about this game in August......
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gkrieg13

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Re: BM26 Cryptography Mafia (4 spots left!)
« Reply #75 on: November 03, 2017, 08:40:26 am »

/out sorry, the next month or two would not be a good time for me to get involved in a game.

No problem!  At this rate, it will probably still be open when you come back around!
You still haven't started this? You were talking about this game in August......

I think people think posting will be harder than it really will be. You won’t have to encrypt that many posts.
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Awaclus

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Re: BM26 Cryptography Mafia (4 spots left!)
« Reply #76 on: November 03, 2017, 08:41:25 am »

Also encrypting/decrypting is super not hard.
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LaLight

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Re: BM26 Cryptography Mafia (4 spots left!)
« Reply #77 on: November 03, 2017, 10:20:03 am »

okay, okay, is it is not hard, /in
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Re: BM26 Cryptography Mafia (4 spots left!)
« Reply #78 on: November 03, 2017, 10:21:28 am »

i tink this is the key

d94d889e88853dd89769a18015a0a2e6bf82bf356fe14f251fb4f5e2df0d9f9a94a68a30c428b39e
3362fb3779a497eceaea37100f264d7fb9fb1a97fbf621133de55fdcb9b1ad0d7a31b379216d7925
2f5c527b9bc63d83d4ecf4d1d45cbf843e8474babc655e9bb6799cba77a47eafa838296474afc24b
eb9c825b73ebf549
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Wow where is all this LaLight love coming from all of the sudden?

Wins: 11, 6
Losses: 9, 4, 1
Draws: 1
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I always have a limited access to forum on weekends.

gkrieg13

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Re: BM26 Cryptography Mafia (4 spots left!)
« Reply #79 on: November 03, 2017, 01:15:28 pm »

For LaLight:

0xa2 0xeb 0x80 0x4c 0x8c 0x3e 0x54 0xc9 0xef 0x4e 0x07 0x00 0x27 0x58 0x11 0xef 0x8f 0xd5 0xfb 0xed 0xd6 0x59 0x0a 0xd3 0x77 0xd9 0xb3 0x4a 0x11 0x20 0x2b 0x7b 0x47 0x31 0xde 0x6f 0x88 0xb9 0xcd 0x9d 0xe2 0x0c 0x9a 0x03 0xba 0xea 0x7b 0x41 0xec 0x52 0xb1 0xeb 0xb2 0x42 0x0c 0xd1 0x5a 0x9b 0x4a 0xf5 0x98 0xd7 0x68 0xdd 0xc6 0xf0 0xc7 0x46 0x71 0x97 0x7f 0xf6 0x34 0x69 0x8b 0xc5 0xb6 0x1c 0x67 0xcf 0x62 0xae 0x9b 0xd7 0x3d 0xcf 0x03 0x23 0xb3 0xd9 0x39 0x23 0xa2 0xfa 0xda 0xe8 0x4a 0x57 0xf5 0x08 0xd5 0xd0 0x9a 0x7b 0x3e 0x8e 0x60 0xab 0x32 0x39 0x32 0xfd 0xfd 0xe5 0x29 0xae 0x1a 0xb9 0x1c 0xbb 0x0b 0xfa 0x40 0xb4 0x07 0xd1 0x57 0x32
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LaLight

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Re: BM26 Cryptography Mafia (4 spots left!)
« Reply #80 on: November 03, 2017, 01:33:22 pm »

For LaLight:

0xa2 0xeb 0x80 0x4c 0x8c 0x3e 0x54 0xc9 0xef 0x4e 0x07 0x00 0x27 0x58 0x11 0xef 0x8f 0xd5 0xfb 0xed 0xd6 0x59 0x0a 0xd3 0x77 0xd9 0xb3 0x4a 0x11 0x20 0x2b 0x7b 0x47 0x31 0xde 0x6f 0x88 0xb9 0xcd 0x9d 0xe2 0x0c 0x9a 0x03 0xba 0xea 0x7b 0x41 0xec 0x52 0xb1 0xeb 0xb2 0x42 0x0c 0xd1 0x5a 0x9b 0x4a 0xf5 0x98 0xd7 0x68 0xdd 0xc6 0xf0 0xc7 0x46 0x71 0x97 0x7f 0xf6 0x34 0x69 0x8b 0xc5 0xb6 0x1c 0x67 0xcf 0x62 0xae 0x9b 0xd7 0x3d 0xcf 0x03 0x23 0xb3 0xd9 0x39 0x23 0xa2 0xfa 0xda 0xe8 0x4a 0x57 0xf5 0x08 0xd5 0xd0 0x9a 0x7b 0x3e 0x8e 0x60 0xab 0x32 0x39 0x32 0xfd 0xfd 0xe5 0x29 0xae 0x1a 0xb9 0x1c 0xbb 0x0b 0xfa 0x40 0xb4 0x07 0xd1 0x57 0x32

It worked! Nice
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Wow where is all this LaLight love coming from all of the sudden?

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luckat

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Re: BM26 Cryptography Mafia (4 spots left!)
« Reply #81 on: December 24, 2017, 09:09:00 pm »

Back /in
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gkrieg13

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Re: BM26 Cryptography Mafia (4 spots left!)
« Reply #82 on: May 15, 2018, 01:50:53 pm »

Just going to bump this if people want a game.  If this doesn't fill, I will probably abandon it and may start a normal game with no theme.
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Awaclus

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Re: BM26 Cryptography Mafia (4 spots left!)
« Reply #83 on: May 15, 2018, 08:08:26 pm »

Just going to bump this if people want a game.  If this doesn't fill, I will probably abandon it and may start a normal game with no theme.

Will it start on the 13th of August?
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gkrieg13

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Re: BM26 Cryptography Mafia (4 spots left!)
« Reply #84 on: May 15, 2018, 08:14:33 pm »

Just going to bump this if people want a game.  If this doesn't fill, I will probably abandon it and may start a normal game with no theme.

Will it start on the 13th of August?

That doesn't work with how I do dates  :D
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Skumpy

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Re: BM26 Cryptography Mafia (4 spots left!)
« Reply #85 on: June 18, 2018, 12:58:18 am »

Time to /in

e2baa94c1a9fc2bf7ff81b4974b255d505e28ebe8f71f9792010af110d39388f2fd30d33a759b95b
b157cceb80a42ea1cc9b93d5f58d97959e4e1c27723c50d14b72d2d7c53b432ecf7f7537a595eab2
ceb9a749ed11b8d82912fcda44141ec725a166727a9e71f00a128f350951545a0ecb194c88ef1d6a
99453f10f3b0c949
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infangthief

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Re: BM26 Cryptography Mafia
« Reply #86 on: July 26, 2018, 10:02:07 am »

This is building like the slowest wagon I have ever seen.

Another interesting quirk of this setup is that people who post encrypted messages will be posting something that even the mod can't read!

For accountability, should all players reveal their private keys after the game is over? I mean, I don't think anyone would cheat anyway but it would be trivial for town to coordinate a private key claim using encrypted messages and you wouldn't have any idea that the entire town is secretly ICing themselves.
Further, you may need to rule that the only cryptography that is allowed is via a single private key that will be revealed at game end.
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gkrieg13

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Re: BM26 Cryptography Mafia
« Reply #87 on: July 26, 2018, 10:34:19 am »

This is building like the slowest wagon I have ever seen.

Another interesting quirk of this setup is that people who post encrypted messages will be posting something that even the mod can't read!

For accountability, should all players reveal their private keys after the game is over? I mean, I don't think anyone would cheat anyway but it would be trivial for town to coordinate a private key claim using encrypted messages and you wouldn't have any idea that the entire town is secretly ICing themselves.
Further, you may need to rule that the only cryptography that is allowed is via a single private key that will be revealed at game end.

Yes.  This is true.
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Simon Jester

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Re: BM26 Cryptography Mafia (4 spots left!)
« Reply #88 on: August 03, 2018, 04:08:09 pm »

Maybe this seems scarier than what it actually is.

/in

d94d889e88853dd89769a18015a0a2e6bf82bf356fe14f251fb4f5e2df0d9f9a94a68a30c428b39e
3362fb3779a497eceaea37100f264d7fb9fb1a97fbf621133de55fdcb9b1ad0d7a31b379216d7925
2f5c527b9bc63d83d4ecf4d1d45cbf843e8474babc655e9bb6799cba77a47eafa838296474afc24b

gkrieg13

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Re: BM26 Cryptography Mafia (4 spots left!)
« Reply #89 on: August 03, 2018, 04:11:25 pm »

Maybe this seems scarier than what it actually is.

/in

d94d889e88853dd89769a18015a0a2e6bf82bf356fe14f251fb4f5e2df0d9f9a94a68a30c428b39e
3362fb3779a497eceaea37100f264d7fb9fb1a97fbf621133de55fdcb9b1ad0d7a31b379216d7925
2f5c527b9bc63d83d4ecf4d1d45cbf843e8474babc655e9bb6799cba77a47eafa838296474afc24b

I think you are correct.  The concept is not actually that different, and the game will be pretty simple.  Also the website makes it very easy to encrypt/decrypt stuff.
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gkrieg13

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Re: BM26 Cryptography Mafia (2 spots left!)
« Reply #90 on: August 03, 2018, 04:21:17 pm »

Not sure if Calamitas and chairs are still in (they probably aren't?). I guess Calamitas was on the forum earlier today, but chairs last login date is June 30th, so I will definitely remove him from the player list.
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gkrieg13

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Re: BM26 Cryptography Mafia (2 spots left!)
« Reply #91 on: August 27, 2018, 06:08:51 pm »

I'll just bump this.  Should probably update the mafia queue.
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jotheonah

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Re: BM26 Cryptography Mafia (2 spots left!)
« Reply #92 on: December 05, 2018, 11:37:16 am »

I guess I could /in to get this going.

/in
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jotheonah

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Re: BM26 Cryptography Mafia (2 spots left!)
« Reply #93 on: December 05, 2018, 11:44:08 am »

Public key:

d94d889e88853dd89769a18015a0a2e6bf82bf356fe14f251fb4f5e2df0d9f9a94a68a30c428b39e
3362fb3779a497eceaea37100f264d7fb9fb1a97fbf621133de55fdcb9b1ad0d7a31b379216d7925
2f5c527b9bc63d83d4ecf4d1d45cbf843e8474babc655e9bb6799cba77a47eafa838296474afc24b
eb9c825b73ebf549
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"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

WestCoastDidds

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Re: BM26 Cryptography Mafia (1 spot left!)
« Reply #94 on: December 08, 2018, 05:11:38 pm »

Yeah?

a12b79fc4bbcfea9e8a74d31924799ab8dc78c8a2cd9b0013876d9e2a0c7c0e7cf81de66c398410d
dc226f04738131b0d82007c1bf0c131c28640e6c964e0714681b450da4cdd9cf15ae0b9bec1f1dd0
3fb7aea417b398845f942de405eda0b5df83e5e8c9680b4201e16f628bbcb8dd4c9122b5561d3b2e
e0bd0a5a0a5bd2c5

If I did it right, /in
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infangthief

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Re: BM26 Cryptography Mafia (1 spot left!)
« Reply #95 on: December 08, 2018, 05:26:06 pm »

The public keys of LaLight, Simon Jester and jotheonah all look very similar. Simon's is missing the last 8 bytes, but otherwise they look identical...
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gkrieg13

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Re: BM26 Cryptography Mafia (1 spot left!)
« Reply #96 on: December 08, 2018, 08:25:36 pm »

The public keys of LaLight, Simon Jester and jotheonah all look very similar. Simon's is missing the last 8 bytes, but otherwise they look identical...

Good point. It looks like they didn’t press the “generate” button on the site before copying it over.
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gkrieg13

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Re: BM26 Cryptography Mafia (1 spot left!)
« Reply #97 on: December 08, 2018, 08:28:28 pm »

I took Calamitas out of the game because I didn’t hear back from him when I said I would take him out before, so this still has one spot left.
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WestCoastDidds

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Re: BM26 Cryptography Mafia (1 spot left!)
« Reply #98 on: December 08, 2018, 08:47:37 pm »

Gkrieg, Infangthief isn’t on your list, but is /in
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I have a t-shirt that says "Writing well is the best revenge" which is nothing but a lie. An essential life skill, yes. Revenge, not so much.

WestCoastDidds

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Re: BM26 Cryptography Mafia (1 spot left!)
« Reply #99 on: December 08, 2018, 08:48:29 pm »

Or could/should be anyway!
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jotheonah

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Re: BM26 Cryptography Mafia (1 spot left!)
« Reply #100 on: December 09, 2018, 08:47:13 am »

Here is my real public key:

a0e039ac0b99110481ae4b24dff09cc7a754c5bb3965f3e3d85fbdda0437ae9b05564d64c1cc37c0
e9ea500d2af76ed759ef0daa0a87651247a0d651beeaed7c689ee1d9ea700ab23463913fe324a450
029745e6673017e66c2ba0c069882a5643ef919919a2afec08c4926b9975abb69bdc876d3bd8504e
92c9c1a43738055f
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infangthief

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Re: BM26 Cryptography Mafia (1 spot left!)
« Reply #101 on: December 09, 2018, 10:00:33 am »

Gkrieg, Infangthief isn’t on your list, but is /in
No, sorry, he isn't in.
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infangthief

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Re: BM26 Cryptography Mafia (1 spot left!)
« Reply #102 on: December 09, 2018, 10:01:24 am »

Or could/should be anyway!
That's a totally different matter. Still no, though.
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WestCoastDidds

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Re: BM26 Cryptography Mafia (1 spot left!)
« Reply #103 on: December 09, 2018, 03:11:21 pm »

Or could/should be anyway!
That's a totally different matter. Still no, though.

:(
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I have a t-shirt that says "Writing well is the best revenge" which is nothing but a lie. An essential life skill, yes. Revenge, not so much.
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