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Author Topic: M106: Night Vale Mafia (Game over)  (Read 80572 times)

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Cuzz

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Re: M106: Night Vale Mafia (Day 1)
« Reply #250 on: August 17, 2017, 05:59:53 pm »

Okay lets take 1-2-3. 1 targets 2, 2 targets 3, 3 targets no one. 1 and 2 should get result 3.

Let's say 3 is scum and 3 shoots 1. So 2 gets 3, catches scum, we know 2 or 3 is scum. This works!

Obviously scum can mess it up but we should be able to do some helpful POE based on the results.

Yes I endorse this plan.
Ugh people need to stop rambly approving or disapproving. You only get a result if you are not also targeted by someone. 1-2-3 yields 3, No response, nothing. 1 doing anything other then targeting 2 makes 2 then see 3 instead of NR, 2 targeting anything but 3 gets caught by 1, 3 targeting anything gets caught by 1.

I don't know what I did wrong...

You were implying that everyone in the chain gets a result of the last person in the chain, when only the first non-targeted person in the chain does, which is an important distinction.
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Robz888

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Re: M106: Night Vale Mafia (Day 1)
« Reply #251 on: August 17, 2017, 07:10:49 pm »

OHHHHHH
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I have been forced to accept that lackluster play is a town tell for you.

2.71828.....

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Re: M106: Night Vale Mafia (Day 1)
« Reply #252 on: August 17, 2017, 08:00:43 pm »

So in case anyone doesn't understand how this targeting thing works, townies, DO NOT target mcmc. Since mcmc can't target anyone, that ends the chain and you would just get the result "mcmc," which doesn't help. You want to target someone else, and hope that person is mafia who kills mcmc, probably. Then if you get the result mcmc, you know the person you targeted is scum.

Got it?

Actually we can probably pretty easily keep mcmc alive this way, since scum is going to be too nervous to target him.

Oh, and go ahead and explain how I'm wrong, if I'm wrong. But I don't think I am.

OHHHHHH

And now robz fully understands the setup
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IDontPlayThisGame

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Re: M106: Night Vale Mafia (Day 1)
« Reply #253 on: August 17, 2017, 08:33:29 pm »

So I had figured out the night actions 100% to give us the best chance possible and then I realized we will be lynching someone before night actions and there will only be 9 of you to target people. Then my plan got made better!

1-2-3
4-5-6
7-8-9

The only safe ways for scum to kill me are if scum is in (1,2)(1,3)(4,5)(4,6)(7,8)(7,9)
This occurs when the first person kills and second lies, or first kills and third targets second covering for the first. Remember if 1 kills, 2 gets a result of 3 unless targeted.

A single scum in a triplet cannot shoot without being caught. Also two scum at the end of the chain cannot fool the townie at the beginning of the chain.

I think this is a decent plan. Something seems off to me, but I haven't put my finger on it yet. My initial suspicion about the plan leads to implicating 3 scum in 6 people and that seems pretty good for town. I'm wondering if that result can be faked though.

IDontPlayThisGame

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Re: M106: Night Vale Mafia (Day 1)
« Reply #254 on: August 17, 2017, 08:34:53 pm »

Rather, I think it's a decent plan because it might keep mcmc alive. We need to figure out the probability of sequential scum though and minimize that or else we get a dead mcmc and little to no info.

IDontPlayThisGame

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Re: M106: Night Vale Mafia (Day 1)
« Reply #255 on: August 17, 2017, 09:43:12 pm »

A single scum in a triplet cannot shoot without being caught.

False. 1 can NK 2, 2 can NK 1 or 3, and 3 can NK 1 without disrupting 1's Result of 3 (note that this is because 1 dies if 2 or 3 is scum and can't tell us the Result wasn't 3). Sequential scum from another chain can mimic this for WIFOM.

I'm starting to dislike this plan.

faust

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Re: M106: Night Vale Mafia (Day 1)
« Reply #256 on: August 18, 2017, 05:02:55 am »

And now: traffic.

The city council has announced that Friday will be the date for Night Vale's first annual checkups on driver's licenses. Our little town has seen an increase of road accidents over the last few years, and finally the city council has voted unanimously for precautionary measures.

Every citizen of Night Vale over the age of 18 will be escorted - one at a time - to the Secret Police's detention center out in the desert. You will be asked to hand over your driver's license and the Secret Police officers will begin rigorous testing. According to a statement from the city council that they made speaking in a single voice into a telephone, the tests will include diametral compression tests, folding endurance, Charpy impact tests and laser flash analysis. If your driver's license is considered safe to use and in good shape, it will be handed back to you after the testing is complete.

The Secret Police asks aall citizens to wait patiently in the detention center as testing is ongoing. They have informed us that they have extended their HBO subscription, so you will still be able to watch your favorite shows.

Anyone whose driver's license fails the test will be transferred to the Secret Police's reeducation center for a short refresher on safe driving and the hierarchy of angels.

This has been traffic.


Vote Count 1.3


Cuzz (2): Robz888, Teproc
Teproc (2): LaLight, CheesyJelly
IDontPlayThisGame (2): Joseph2302, chairs
Joseph2302 (1): Cuzz

Not Voting (4): 2.71828....., IDontPlayThisGame, Dylan32, mcmcsalot

With 11 alive, it takes 6 to lynch. Day 1 ends August 21 at 10 am forum time.
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Teproc

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Re: M106: Night Vale Mafia (Day 1)
« Reply #257 on: August 18, 2017, 05:06:26 am »

Also good to note with my plan we need to set the order after I know who we are lynching so don't put anyone to l-1 untill I have my order.

Who do you wanna lynch today?

How are there only two votes on Cuzz ?
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Joseph2302

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Re: M106: Night Vale Mafia (Day 1)
« Reply #258 on: August 18, 2017, 06:22:00 am »

Also good to note with my plan we need to set the order after I know who we are lynching so don't put anyone to l-1 untill I have my order.

Who do you wanna lynch today?

How are there only two votes on Cuzz ?
Because he's not necessarily scummy. Just bad ideas, but trying to be helpful.
Vote: Teproc.
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

mcmcsalot

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Re: M106: Night Vale Mafia (Day 1)
« Reply #259 on: August 18, 2017, 07:56:04 am »

A single scum in a triplet cannot shoot without being caught.

False. 1 can NK 2, 2 can NK 1 or 3, and 3 can NK 1 without disrupting 1's Result of 3 (note that this is because 1 dies if 2 or 3 is scum and can't tell us the Result wasn't 3). Sequential scum from another chain can mimic this for WIFOM.

I'm starting to dislike this plan.

If 1 NK's 2, we know 1 is scum. If 1 shoots anywhere else they are caught by 2(this means 4/7 can't have shot 2 because 5/8 would then get results). similar thing happen if 2 NK's 1. And yes sequential scum will always be able to kill me, this only has six of those pairs because in a pair of three the ending two scum still can't do anything.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: M106: Night Vale Mafia (Day 1)
« Reply #260 on: August 18, 2017, 07:56:28 am »

vote: idp
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Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

CheesyJelly

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Re: M106: Night Vale Mafia (Day 1)
« Reply #261 on: August 18, 2017, 09:09:43 am »

vote: idp
Is this our lucky winner of the Night Vale Weird Scouts' Raffle?
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Cuzz

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Re: M106: Night Vale Mafia (Day 1)
« Reply #262 on: August 18, 2017, 09:36:19 am »

chairs, what happened between here

lol.

The Fleetwood Mac thing is a great point.

vote: Cuzz

and here

Ugh Teproc/Cuzz is so TvT it hurts.

vote: IDP (he doesn't play this game)


?
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Robz888

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Re: M106: Night Vale Mafia (Day 1)
« Reply #263 on: August 18, 2017, 10:25:47 am »

vote: idp

Is this who you want us to lynch?
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IDontPlayThisGame

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Re: M106: Night Vale Mafia (Day 1)
« Reply #264 on: August 18, 2017, 10:30:50 am »

A single scum in a triplet cannot shoot without being caught.

False. 1 can NK 2, 2 can NK 1 or 3, and 3 can NK 1 without disrupting 1's Result of 3 (note that this is because 1 dies if 2 or 3 is scum and can't tell us the Result wasn't 3). Sequential scum from another chain can mimic this for WIFOM.

I'm starting to dislike this plan.

If 1 NK's 2, we know 1 is scum. If 1 shoots anywhere else they are caught by 2(this means 4/7 can't have shot 2 because 5/8 would then get results). similar thing happen if 2 NK's 1. And yes sequential scum will always be able to kill me, this only has six of those pairs because in a pair of three the ending two scum still can't do anything.

If 2 NKs 1 3 still doesn't get a result so it could have been 2, 3, or somewhere else. I'll stop arguing unless I find something egregious.

LaLight

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Re: M106: Night Vale Mafia (Day 1)
« Reply #265 on: August 18, 2017, 10:31:29 am »

I don't want to lynch IDP. I think he's much more concious and calm than in that one game he was Mafia in.
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Cuzz

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Re: M106: Night Vale Mafia (Day 1)
« Reply #266 on: August 18, 2017, 10:33:03 am »

I do not understand this idp wagon.
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mcmcsalot

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Re: M106: Night Vale Mafia (Day 1)
« Reply #267 on: August 18, 2017, 10:34:02 am »

vote: idp

Is this who you want us to lynch?
Jeez just because I'm town doesn't mean I'm magically right all the time I'm currently voting here, not strong on that much.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

chairs

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Re: M106: Night Vale Mafia (Day 1)
« Reply #268 on: August 18, 2017, 10:35:24 am »

chairs, what happened between here

lol.

The Fleetwood Mac thing is a great point.

vote: Cuzz

and here

Ugh Teproc/Cuzz is so TvT it hurts.

vote: IDP (he doesn't play this game)


?

You and Teproc became painfully TvT.

chairs

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Re: M106: Night Vale Mafia (Day 1)
« Reply #269 on: August 18, 2017, 10:35:50 am »

vote: idp

Is this who you want us to lynch?
Jeez just because I'm town doesn't mean I'm magically right all the time I'm currently voting here, not strong on that much.

In fact, statistically you're the worst guesser here!

Joseph2302

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Re: M106: Night Vale Mafia (Day 1)
« Reply #270 on: August 18, 2017, 10:47:53 am »

I do not understand this idp wagon.
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

CheesyJelly

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Re: M106: Night Vale Mafia (Day 1)
« Reply #271 on: August 18, 2017, 11:16:20 am »

vote: idp

Is this who you want us to lynch?
Jeez just because I'm town doesn't mean I'm magically right all the time I'm currently voting here, not strong on that much.
Sure, but we're waiting to follow your lead. We were just checking if that was the call to arms. If it wasn't, I'm still happy with my Teproc vote.
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chairs

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Re: M106: Night Vale Mafia (Day 1)
« Reply #272 on: August 18, 2017, 11:35:50 am »

Ugh, calls to arms... vote: CJ

I just want to be a vigilante in a game again so I can just NK my reads instead of having to argue about them :P

Dylan32

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Re: M106: Night Vale Mafia (Day 1)
« Reply #273 on: August 18, 2017, 11:50:52 am »

Ugh, calls to arms... vote: CJ

I just want to be a vigilante in a game again so I can just NK my reads instead of having to argue about them :P

Except for the fact vigs shouldn't shoot
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

mcmcsalot

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Re: M106: Night Vale Mafia (Day 1)
« Reply #274 on: August 18, 2017, 12:16:55 pm »

Ugh, calls to arms... vote: CJ

I just want to be a vigilante in a game again so I can just NK my reads instead of having to argue about them :P

Except for the fact vigs shouldn't shoot
Chairs is the only exception to that rule.

Speaking of, explain your cj read please chairs
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)
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