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Author Topic: M106: Night Vale Mafia (Game over)  (Read 80326 times)

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faust

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M106: Night Vale Mafia (Game over)
« on: July 31, 2017, 07:37:27 am »

Welcome to M106: Night Vale Mafia!

Mod: faust

This is an open setup for 11 players. Flavor is based on the podcast series Welcome to Night Vale. The game will not start before August 13.


Players:
1. 2.71828.....
2. Robz888
3. LaLight
4. IDontPlayThisGame
5. Dylan32 Awaclus
6. Cuzz
7. CheesyJelly
8. chairs
9. mcmcsalot
10. Joseph2302
11. Teproc

Spectators tagged: ashersky, scott_pilgrim, Roadrunner7671, SpaceAnemone, gkrieg13

Day starts/ends:
Day 1 start | traffic

General rules

Changes to the usual rule sets are marked in olive.

The Golden Rule:


Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, don’t get personal, and enjoy the game. Please read The Civility Pledge before signing up for any mafia game on this site.  If you have not /pledged there, you cannot play. Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.

1. General Gameplay and Etiquette:

1. You may not quote information (either real or fabricated) from any game-related source other than the thread you are posting in. This means no quotes from PMs and no quotes from QTs in the main thread or in another QT. Paraphrasing is acceptable. If you are unsure whether a post is legal, please ask the moderator before posting.
2. There is to be NO personal communication outside of the forum postings and the QTs specifically designed for this purpose.
3. As a general rule you should aim for one post every 24 hours, minimum, to keep the game moving.

2. Voting, Deadlines, and Player Death:

1. Day phases will last 7 days, Night lasts at least 36 hours.
2. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
3. Once you have reached a simple majority no further unvoting will change someone’s fate. Further votes will also be ignored.
4. Once a player is lynched the game enters twilight until the mod locks the thread; all players including the one who was lynched may continue to post during twilight.
5. If the deadline is hit without a player reaching the majority of votes, there will be no lynch.
6. Please submit votes as: Vote: PlayerName.  Votes will NOT be counted if they are not bold or do not follow this syntax! Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
7. Please submit vote revocations Unvote. Unvotes are not necessary before changing votes.
8. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
9. If the game goes on for 3 days and 3 nights without a lynch or night kill, mafia wins.
10. Once you are killed (either via lynch or night kill) you may no longer post in the game or in Quicktopics. This means that you do not even get a “Bah” post. The dead in this game are silent.
11. If the thread is locked, you may not post.  Threads can be locked for various reasons, but no matter what the reason, you may not post.  The mod may forget to lock the thread, but if they say it is locked, it is still locked.

3. Miscellaneous/Mechanics:

1. Bold, olive text is reserved for the mod.  No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please discuss this in your role QT.  Do not post issues/complaints in the game thread.
3. The Mods may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mods so that they don’t get missed.
5. Prods of missing players will be issued upon request after 24 hours of no activity.  A prodded player has 48 hours to respond or risks replacement.  A player who has been prodded 2 times is subject to replacement under rule 3.9 without further notice.
6. Please do not discuss ongoing games, it can unintentionally affect the other game. Do not discuss this game in any thread that is not directly related to it.
7. Rule violations will be dealt with according to their severity, which may include modkill(s) if needed.
8. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging. Players who fail to post for 48 hours without an announcement, or fail to post for 24 hours repeatedly, risk being subject to replacement and/or being modkilled without further notice.
9. Players who discover they are too busy to play in a game or want to leave the game for civility issues are not allowed to officially /out in the thread.  A request to /out must only be done via a post in the role QT. Please do not use this as a manipulation technique.  (Note players may continue to threaten to /out or imply that they might as long as it does not include an official request). Requests to /out are final once submitted. There will be no /outing and then /inning back into the game so make sure that when you /out you have thought it through and really want to do it. Players that can't be replaced will simply be mod-killed. Whether your request to /out will lead to replacement or a modkill is up to the mod's discretion.
« Last Edit: September 03, 2017, 11:13:30 am by faust »
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You say the whole world's ending, honey it already did

faust

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Re: M106: Night Vale Mafia
« Reply #1 on: July 31, 2017, 07:40:02 am »

Setup:

The game has the following roles:

1 Innocent Child
8 Town-aligned Weird Scouts
3 Mafia-aligned Weird Scouts

Mafia has Daychat. Mafia will be provided with the flavor name of any town-aligned player on request. Mafia themselves will have randomly selected fakeclaims.

Targeting chains:

A targeting chain is the following: If A targets B, B target C, C targets D, this gives a targeting chain

A -> B -> C -> D

If D does not target anyone, they are considered to be at the end of the targeting chain.

Role PMs:

Quote
Welcome to Night Vale... Mafia!

You are XXX, the Innocent Child!

At the beginning of the game, the mod will confirm you as town.

You win when all Mafia-aligned players have died.

Quote
Welcome to Night Vale... Mafia!

You are XXX, the Town-aligned Weird Scout!

Each night, you may target a player. At the end of the night, if you were not targeted by any player that night, you will receive the name of the player at the end of the targeting chain starting with you.

You lose your powers when the second Mafia-aligned player dies.

You win when all Mafia-aligned players have died.

Quote
Welcome to Night Vale... Mafia!

You are XXX, the Mafia-aligned Weird Scout!

Each night, you may target a player. At the end of the night, if you were not targeted by any player that night, you will receive the name of the player at the end of the targeting chain starting with you.

You lose your powers when the second Mafia-aligned player dies. You may not use your power in conjunction with the nightkill.

You are a member of the mafia, and may talk to your partners at any time in this QT : [QT link]

You win when all Town-aligned players have died, or nothing can stop that from happening.
« Last Edit: August 01, 2017, 01:24:30 am by faust »
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Jimmmmm

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Re: M106: Night Vale Mafia
« Reply #2 on: July 31, 2017, 07:47:07 am »

Targeting chains:

A targeting chain is the following: If A targets B, B target C, C targets D, this gives a targeting chain

A -> B -> C -> D

If D does not target anyone, they are considered to be at the end of the targeting chain.

What if D targets B or C?
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faust

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Re: M106: Night Vale Mafia
« Reply #3 on: July 31, 2017, 07:49:47 am »

Targeting chains:

A targeting chain is the following: If A targets B, B target C, C targets D, this gives a targeting chain

A -> B -> C -> D

If D does not target anyone, they are considered to be at the end of the targeting chain.

What if D targets B or C?
That would result in an infínite targeting chain (or a targeting cycle if you want). Nobody in that chain would receive any result.
« Last Edit: July 31, 2017, 07:50:49 am by faust »
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The_Wine_Merchant

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Re: M106: Night Vale Mafia
« Reply #4 on: July 31, 2017, 08:05:58 am »

In
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Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

Cuzz

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Re: M106: Night Vale Mafia
« Reply #5 on: July 31, 2017, 08:33:01 am »

Does the factional kill count as targeting?
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faust

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Re: M106: Night Vale Mafia
« Reply #6 on: July 31, 2017, 08:52:44 am »

Does the factional kill count as targeting?
Yes.
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2.71828.....

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Re: M106: Night Vale Mafia
« Reply #7 on: July 31, 2017, 10:40:47 am »

/Tag
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Robz888

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Re: M106: Night Vale Mafia
« Reply #8 on: July 31, 2017, 10:46:56 am »

/in
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I have been forced to accept that lackluster play is a town tell for you.

ashersky

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Re: M106: Night Vale Mafia
« Reply #9 on: July 31, 2017, 10:47:15 am »

Tag.
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f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

LaLight

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Re: M106: Night Vale Mafia
« Reply #10 on: July 31, 2017, 10:57:24 am »

/in
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Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

Galzria

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Re: M106: Night Vale Mafia
« Reply #11 on: July 31, 2017, 12:49:13 pm »

So the only way a chain ever ends is if somebody intentionally chooses to do nothing?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Cuzz

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Re: M106: Night Vale Mafia
« Reply #12 on: July 31, 2017, 01:00:48 pm »

So the only way a chain ever ends is if somebody intentionally chooses to do nothing?

Well, the IC Doesn't have targeting ability, so if mafia NKs them, town can probably reconstruct most of the chain.
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IDontPlayThisGame

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Re: M106: Night Vale Mafia
« Reply #13 on: July 31, 2017, 03:11:14 pm »

/in

Dylan32

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Re: M106: Night Vale Mafia
« Reply #14 on: July 31, 2017, 03:37:47 pm »

So the only way a chain ever ends is if somebody intentionally chooses to do nothing?

Well, the IC Doesn't have targeting ability, so if mafia NKs them, town can probably reconstruct most of the chain.

/in
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

Dylan32

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Re: M106: Night Vale Mafia
« Reply #15 on: July 31, 2017, 03:38:19 pm »

Ignore the quote, I started to say something about night actions, but decided to just join instead.
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

Cuzz

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Re: M106: Night Vale Mafia
« Reply #16 on: July 31, 2017, 04:35:00 pm »

yeah i'll /in
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Joseph2302

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Re: M106: Night Vale Mafia
« Reply #17 on: July 31, 2017, 05:10:42 pm »

/tag as I'm unsure of last August availability.
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

scott_pilgrim

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Re: M106: Night Vale Mafia
« Reply #18 on: July 31, 2017, 07:33:17 pm »

Ignore the quote, I started to say something about night actions, but decided to just join instead.

I took that to mean that you liked that particular fact about the set-up so much it convinced you to play!

/tag
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Re: M106: Night Vale Mafia
« Reply #19 on: July 31, 2017, 08:27:34 pm »

This is an open setup for 12 players.
1 Innocent Child
7 Town-aligned Weird Scouts
3 Mafia-aligned Weird Scouts
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Roadrunner7671

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Re: M106: Night Vale Mafia
« Reply #20 on: July 31, 2017, 09:33:59 pm »

/tag
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faust

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Re: M106: Night Vale Mafia
« Reply #21 on: August 01, 2017, 01:25:20 am »

This is an open setup for 12 players.
1 Innocent Child
7 Town-aligned Weird Scouts
3 Mafia-aligned Weird Scouts
Right, thanks. It's going to be only 11 players, on second thought.
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CheesyJelly

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Re: M106: Night Vale Mafia
« Reply #22 on: August 01, 2017, 04:52:59 am »

/in

I'm a fan of Welcome to Night Vale (though I haven't listened in a long time - too many podcasts these days).  I play in a thematically appropriate way, which is to say...

This is gonna get weird.
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Cuzz

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Re: M106: Night Vale Mafia
« Reply #23 on: August 01, 2017, 07:43:21 am »

I usually could not care less about the flavor of games, even when it's something I'm a fan of. This is the first one I've been legitimately excited about.
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chairs

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Re: M106: Night Vale Mafia
« Reply #24 on: August 01, 2017, 09:33:56 am »

Interesting.

/in
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