This is unscientific, but I've been trying out some solo games with the following play rules:
By Trader/Silver on 4/3 opening.
Buy second Trader as soon as possible.
IF $8+ THEN buy province
IF Trader AND $5-7... THEN buy Cache, and swap coppers for silvers.
IF Trader AND $1-4... THEN trash the card that will result in most silvers in deck at turn end, except provinces and traders. (and on a $3 + estate, trash the estate, of course,)
IF no Trader AND $6-7 THEN buy gold
IF no Trader AND $3-5 THEN buy silver
IF no Trader AND $1-2 THEN pass
With those rules I generally seem to hit 4th province only at turn 17-18, but tend to get 8 provinces by turn 21-22, so the deck does seem to accelerate.
Obviously the above play rules would need some tweaking, given that they don't account for late game duchy buying, but I think otherwise thats probably the optimal way to run these two cards. What do you think?