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Omastar68

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So Close!
« on: July 02, 2017, 01:10:00 pm »
0

kingdom:

Transmute
Settlers/Bustling Village
Oracle
Shanty Town
Philosopher's Stone
Diplomat
JoaT
Militia
Wharf
Artificer


Keep
Lost Arts

Code: [Select]
L starts with 7 Coppers and 3 Estates.
L shuffles their deck.
L draws 5 cards.
O starts with 7 Coppers and 3 Estates.
O shuffles their deck.
O draws 4 Coppers and an Estate.

Turn 1 - LimyCenter
L plays 3 Coppers.
L buys and gains a Shanty Town.
L draws 5 cards.

Turn 1 - Omastar68
O plays 4 Coppers.
O buys and gains a Jack of All Trades.
O draws 3 Coppers and 2 Estates.

Turn 2 - LimyCenter
L plays 4 Coppers.
L buys and gains a Jack of All Trades.
L shuffles their deck.
L draws 5 cards.

Turn 2 - Omastar68
O plays 3 Coppers.
O buys and gains a Silver.
O shuffles their deck.
O draws 4 Coppers and an Estate.

Turn 3 - LimyCenter
L plays a Jack of All Trades.
L gains a Silver.
L looks at a card.
L draws a card.
L trashes an Estate.
L plays 4 Coppers.
L buys and gains a Militia.
L draws 5 cards.

Turn 3 - Omastar68
O plays 4 Coppers.
O buys and gains a Diplomat.
O draws 2 Coppers, a Silver, an Estate and a Jack of All Trades.

Turn 4 - LimyCenter
L plays 3 Coppers.
L buys and gains a Silver.
L shuffles their deck.
L draws 5 cards.

Turn 4 - Omastar68
O plays a Jack of All Trades.
O gains a Silver.
O looks at a Copper.
O draws a Copper.
O trashes an Estate.
O plays a Silver and 3 Coppers.
O buys and gains an Artificer.
O shuffles their deck.
O draws a Copper, 2 Silvers and 2 Estates.

Turn 5 - LimyCenter
L plays a Shanty Town.
L reveals a Province, a Transmute, 5 Silvers and a Potion.
L draws 2 cards.
L plays 2 Silvers and 3 Coppers.
L buys a Lost Arts.
L moves +Action token to the Wharf pile.
L draws 5 cards.

Turn 5 - Omastar68
O plays 2 Silvers and a Copper.
O buys and gains a Wharf.
O draws 2 Coppers, a Diplomat, a Jack of All Trades and an Artificer.

Turn 6 - LimyCenter
L plays 3 Coppers.
L buys and gains a Shanty Town.
L shuffles their deck.
L draws 5 cards.

Turn 6 - Omastar68
O plays an Artificer.
O draws a Copper.
O discards 3 Coppers.
O gains a Shanty Town.
O plays a Diplomat.
O draws a Copper and a Shanty Town.
O plays a Jack of All Trades.
O gains a Silver.
O looks at a Copper.
O discards a Copper.
O draws a Copper.
O shuffles their deck.
O draws a Silver and an Estate.
O trashes an Estate.
O plays a Shanty Town.
O reveals a Settlers, a Jack of All Trades, a Silver, a Bustling Village and a Copper.
O draws 2 Coppers.
O plays a Silver and 4 Coppers.
O buys and gains an Artificer.
O draws a Copper, 2 Silvers, an Estate and a Wharf.

Turn 7 - LimyCenter
L plays a Jack of All Trades.
L gains a Silver.
L looks at a card.
L discards a Copper.
L draws a card.
L trashes an Estate.
L plays 2 Silvers and a Copper.
L buys and gains a Wharf.
L draws 5 cards.

Turn 7 - Omastar68
O plays a Wharf.
O draws 2 Coppers.
O plays 2 Silvers and 3 Coppers.
O buys and gains an Artificer and a Settlers.
O shuffles their deck.
O draws 2 Coppers, a Shanty Town, a Jack of All Trades and an Artificer.

Turn 8 - LimyCenter
L plays a Shanty Town.
L reveals a Province, a Transmute, 5 Silvers and a Potion.
L draws 2 cards.
L plays a Shanty Town.
L reveals a Province, a Transmute, 5 Silvers and a Potion.
L shuffles their deck.
L draws 2 cards.
L plays 5 Coppers.
L buys and gains a Wharf.
L draws 5 cards.

Turn 8 - Omastar68
O starts their turn.
O draws 2 Silvers (Wharf).
O plays an Artificer.
O draws a Copper.
O discards 3 Coppers and 2 Silvers.
O gains a Wharf.
O plays a Shanty Town.
O reveals a Settlers, a Jack of All Trades, a Silver, a Bustling Village and a Copper.
O plays a Jack of All Trades.
O gains a Silver.
O looks at a Wharf.
O draws 2 Coppers, a Silver, a Wharf and a Settlers.
O plays a Settlers.
O draws an Estate.
O looks at a Settlers and a Transmute.
O puts a Copper into their hand.
O plays a Wharf.
O draws a Diplomat and an Artificer.
O plays a Silver and 3 Coppers.
O buys and gains 3 Settlers.
O shuffles their deck.
O draws 3 Coppers, an Artificer and a Settlers.

Turn 9 - LimyCenter
L plays a Wharf.
L gets +1 Action (from Lost Arts)
L draws 2 cards.
L plays a Militia.
O discards 2 Coppers.
L plays 3 Silvers and a Copper.
L buys and gains a Wharf and an Oracle.
L shuffles their deck.
L draws 5 cards.

Turn 9 - Omastar68
O starts their turn.
O draws a Diplomat and a Jack of All Trades (Wharf).
O plays a Settlers.
O draws a Copper.
O looks at a Settlers and a Transmute.
O puts a Copper into their hand.
O plays an Artificer.
O draws a Settlers.
O discards 2 Coppers.
O gains a Settlers.
O plays a Diplomat.
O draws a Silver and a Settlers.
O plays a Settlers.
O draws an Artificer.
O looks at a Settlers and a Transmute.
O puts a Copper into their hand.
O plays a Settlers.
O draws an Artificer.
O looks at a Settlers and a Transmute.
O puts a Copper into their hand.
O plays an Artificer.
O draws a Copper.
O discards 3 Coppers.
O gains a Silver.
O plays an Artificer.
O draws a Silver.
O discards a Copper and 2 Silvers.
O gains an Oracle.
O plays a Jack of All Trades.
O gains a Silver.
O looks at an Oracle.
O draws a Copper, 2 Silvers, a Wharf and an Oracle.
O plays a Wharf.
O draws an Estate and a Settlers.
O plays 2 Silvers and a Copper.
O buys and gains a Shanty Town and a Bustling Village.
O shuffles their deck.
O draws a Copper, a Silver, a Shanty Town, an Artificer and a Settlers.

Turn 10 - LimyCenter
L starts their turn.
L draws 2 cards (Wharf).
L plays a Wharf.
L gets +1 Action (from Lost Arts)
L draws 2 cards.
L plays a Shanty Town.
L reveals a Province, a Transmute, 5 Silvers and a Potion.
L plays an Oracle.
L reveals a Copper and an Estate.
L discards a Copper and an Estate.
O reveals 2 Settlers.
O discards 2 Settlers.
L draws 2 cards.
L plays a Wharf.
L gets +1 Action (from Lost Arts)
L draws 2 cards.
L plays a Shanty Town.
L reveals a Province, a Transmute, 5 Silvers and a Potion.
L plays a Militia.
O discards a Copper and a Silver.
L plays a Jack of All Trades.
L gains a Silver.
L looks at a card.
L discards a Copper.
L plays 2 Silvers and 4 Coppers.
L buys and gains 2 Wharves.
L shuffles their deck.
L draws 5 cards.

Turn 10 - Omastar68
O starts their turn.
O draws 2 Silvers (Wharf).
O plays a Settlers.
O draws a Jack of All Trades.
O looks at a Settlers and a Transmute.
O puts a Copper into their hand.
O plays an Artificer.
O draws a Wharf.
O discards a Copper and 2 Silvers.
O gains a Shanty Town.
O plays a Shanty Town.
O reveals a Settlers, a Jack of All Trades, a Silver, a Bustling Village and a Copper.
O plays a Wharf.
O draws an Estate and a Shanty Town.
O plays a Shanty Town.
O reveals a Settlers, a Jack of All Trades, a Silver, a Bustling Village and a Copper.
O plays a Jack of All Trades.
O gains a Silver.
O looks at an Artificer.
O draws a Copper, a Silver and 2 Artificers.
O plays an Artificer.
O draws a Bustling Village.
O plays a Bustling Village.
O draws a Copper.
O looks at a Settlers and a Transmute.
O puts a Settlers into their hand.
O plays a Settlers.
O draws a Shanty Town.
O looks at a Settlers and a Transmute.
O puts a Copper into their hand.
O plays an Artificer.
O draws a Copper.
O discards 4 Coppers and an Estate.
O gains a Wharf.
O plays a Shanty Town.
O reveals a Settlers, a Jack of All Trades, a Silver, a Bustling Village and a Copper.
O draws a Diplomat and a Wharf.
O plays a Diplomat.
O draws 2 Coppers.
O plays a Wharf.
O draws a Silver and a Settlers.
O plays a Settlers.
O draws a Silver.
O looks at a Settlers and a Transmute.
O puts a Copper into their hand.
O plays 3 Silvers and 3 Coppers.
O buys and gains a Shanty Town, a Potion and a Bustling Village.
O shuffles their deck.
O draws a Copper, a Diplomat, a Shanty Town, an Oracle and a Settlers.

Turn 11 - LimyCenter
L starts their turn.
L draws 4 cards (Wharf).
L plays a Wharf.
L gets +1 Action (from Lost Arts)
L draws 2 cards.
L plays 4 Silvers and 6 Coppers.
L buys and gains 2 Wharves and a Potion.
L draws 5 cards.

Turn 11 - Omastar68
O starts their turn.
O draws a Silver, a Shanty Town, an Artificer and a Settlers (Wharf).
O plays an Artificer.
O draws a Settlers.
O discards a Copper, a Silver, an Oracle and a Settlers.
O gains a Potion.
O plays a Settlers.
O draws a Potion.
O looks at a Settlers and a Transmute.
O puts a Copper into their hand.
O plays a Shanty Town.
O reveals a Settlers, a Jack of All Trades, a Silver, a Bustling Village and a Copper.
O plays a Diplomat.
O draws an Estate and an Artificer.
O plays an Artificer.
O draws a Potion.
O gains a Copper.
O plays a Settlers.
O draws a Copper.
O looks at a Settlers and a Transmute.
O plays a Shanty Town.
O reveals a Settlers, a Jack of All Trades, a Silver, a Bustling Village and a Copper.
O draws a Silver and a Bustling Village.
O plays a Bustling Village.
O draws an Artificer.
O looks at a Settlers and a Transmute.
O puts a Settlers into their hand.
O plays an Artificer.
O draws a Copper.
O discards 3 Coppers and an Estate.
O gains a Jack of All Trades.
O plays a Settlers.
O draws a Jack of All Trades.
O looks at a Settlers and a Transmute.
O puts a Copper into their hand.
O plays a Jack of All Trades.
O gains a Silver.
O looks at a Shanty Town.
O draws a Shanty Town.
O plays a Shanty Town.
O reveals a Settlers, a Jack of All Trades, a Silver, a Bustling Village and a Copper.
O draws 2 Coppers.
O plays a Silver, 2 Potions and 3 Coppers.
O buys and gains a Philosopher's Stone, a Transmute and a Bustling Village.
O draws a Copper, a Silver, a Shanty Town, a Wharf and a Settlers.

Turn 12 - LimyCenter
L starts their turn.
L draws 2 cards (Wharf).
L plays a Shanty Town.
L reveals a Province, a Transmute, 5 Silvers and a Potion.
L plays an Oracle.
L reveals 2 Wharves.
L topdecks 2 Wharves.
O reveals a Copper and a Settlers.
O discards a Copper and a Settlers.
L draws 2 cards.
L plays a Wharf.
L gets +1 Action (from Lost Arts)
L shuffles their deck.
L draws 2 cards.
L plays a Wharf.
L gets +1 Action (from Lost Arts)
L draws 2 cards.
L plays a Wharf.
L gets +1 Action (from Lost Arts)
L draws 2 cards.
L plays a Wharf.
L gets +1 Action (from Lost Arts)
L draws 2 cards.
L plays a Wharf.
L gets +1 Action (from Lost Arts)
L draws 2 cards.
L plays a Shanty Town.
L reveals a Province, a Transmute, 5 Silvers and a Potion.
L plays a Militia.
O discards a Copper and a Silver.
L plays a Jack of All Trades.
L gains a Silver.
L looks at a card.
L discards a Copper.
L trashes an Estate.
L plays 3 Silvers, a Potion and 4 Coppers.
L buys and gains a Transmute and 2 Artificers.
L shuffles their deck.
L draws 5 cards.

Turn 12 - Omastar68
O plays a Settlers.
O draws a Silver.
O looks at a Settlers and a Transmute.
O puts a Copper into their hand.
O plays a Shanty Town.
O reveals a Settlers, a Jack of All Trades, a Silver, a Bustling Village and a Copper.
O plays a Wharf.
O draws 2 Silvers.
O plays 3 Silvers and a Copper.
O buys and gains a Diplomat and a Shanty Town.
O shuffles their deck.
O draws a Copper, a Silver, a Jack of All Trades, a Settlers and a Bustling Village.

Turn 13 - LimyCenter
L starts their turn.
L draws 10 cards (Wharf).
L plays a Wharf.
L gets +1 Action (from Lost Arts)
L draws 2 cards.
L plays a Shanty Town.
L reveals a Province, a Transmute, 5 Silvers and a Potion.
L plays an Oracle.
L reveals a Copper and a Silver.
L discards a Copper and a Silver.
O reveals a Transmute and a Settlers.
O discards a Transmute and a Settlers.
L draws 2 cards.
L plays a Wharf.
L gets +1 Action (from Lost Arts)
L draws 2 cards.
L plays an Artificer.
L shuffles their deck.
L draws a card.
L discards 7 other cards and a Militia.
L gains a Province.
L plays an Artificer.
L draws a card.
L plays a Shanty Town.
L reveals a Province, a Transmute, 5 Silvers and a Potion.
L plays 5 Silvers and a Potion.
L buys and gains a Province and a Shanty Town.
L shuffles their deck.
L draws 5 cards.

Turn 13 - Omastar68
O starts their turn.
O draws 2 Shanty Towns (Wharf).
O plays a Bustling Village.
O draws a Silver.
O looks at a Settlers and a Transmute.
O puts a Settlers into their hand.
O plays a Settlers.
O draws a Potion.
O looks at a Transmute.
O plays a Settlers.
O draws a Copper.
O looks at a Transmute.
O plays a Jack of All Trades.
O gains a Silver.
O looks at a Silver.
O discards a Silver.
O plays a Shanty Town.
O reveals a Shanty Town, 2 Silvers, a Potion and 2 Coppers.
O plays a Shanty Town.
O reveals 2 Silvers, a Potion and 2 Coppers.
O draws a Shanty Town and a Potion.
O plays a Shanty Town.
O reveals 2 Silvers, 2 Potions and 2 Coppers.
O draws a Copper and an Artificer.
O plays an Artificer.
O draws a Bustling Village.
O discards 3 Coppers.
O gains an Oracle.
O plays a Bustling Village.
O draws an Oracle.
O looks at a Transmute, 2 Silvers and 3 Coppers.
O plays an Oracle.
O reveals a Copper and a Settlers.
O discards a Copper and a Settlers.
L reveals a Shanty Town and a Jack of All Trades.
L discards a Shanty Town and a Jack of All Trades.
O draws a Silver and a Wharf.
O plays a Wharf.
O draws a Diplomat and an Artificer.
O plays an Artificer.
O draws a Silver.
O discards 4 Silvers.
O gains a Diplomat.
O plays a Diplomat.
O draws a Copper and a Diplomat.
O plays a Diplomat.
O draws a Copper and a Wharf.
O plays a Wharf.
O draws a Shanty Town and a Settlers.
O plays a Settlers.
O draws a Silver.
O looks at a Settlers, a Transmute, 6 Silvers and 4 Coppers.
O puts a Copper into their hand.
O plays a Shanty Town.
O reveals a Silver, 2 Potions and 3 Coppers.
O draws 2 Silvers.
O plays 3 Silvers, 2 Potions and 3 Coppers.
O buys and gains a Province, a Philosopher's Stone and a Transmute.
O draws a Copper, a Philosopher's Stone, an Oracle, an Artificer and a Bustling Village.

Turn 14 - LimyCenter
L starts their turn.
L draws 4 cards (Wharf).
L plays a Wharf.
L gets +1 Action (from Lost Arts)
L draws 2 cards.
L plays a Wharf.
L gets +1 Action (from Lost Arts)
L draws 2 cards.
L plays a Wharf.
L gets +1 Action (from Lost Arts)
L draws 2 cards.
L plays a Wharf.
L gets +1 Action (from Lost Arts)
L draws 2 cards.
L plays a Wharf.
L gets +1 Action (from Lost Arts)
L draws 2 cards.
L plays an Artificer.
L draws a card.
L discards 7 other cards and a Province.
L gains a Province.
L plays a Transmute.
L trashes a Shanty Town.
L gains a Duchy.
L plays 4 Silvers.
L buys and gains a Province.
L draws 5 cards.

Turn 14 - Omastar68
O starts their turn.
O draws an Estate, a Shanty Town, a Jack of All Trades and a Settlers (Wharf).
O plays a Settlers.
O draws a Diplomat.
O looks at 2 Artificers, 4 Settlers, a Jack of All Trades, a Province, a Philosopher's Stone, an Oracle, 2 Potions, a Wharf, 4 Shanty Towns, 2 Transmutes, 2 Diplomats, 9 Silvers, 2 Bustling Villages and 6 Coppers.
O puts a Copper into their hand.
O plays a Bustling Village.
O draws a Copper.
O looks at 2 Artificers, 4 Settlers, a Jack of All Trades, a Province, a Philosopher's Stone, an Oracle, 2 Potions, a Wharf, 4 Shanty Towns, 2 Transmutes, 2 Diplomats, 9 Silvers, 2 Bustling Villages and 5 Coppers.
O puts a Settlers into their hand.
O plays an Oracle.
O shuffles their deck.
O reveals a Province and a Shanty Town.
O discards a Province and a Shanty Town.
L reveals a Silver and an Artificer.
L discards a Silver and an Artificer.
O draws 2 Silvers.
O plays an Artificer.
O draws a Copper.
O discards 4 Coppers, a Silver and an Estate.
O gains a Gold.
O plays a Settlers.
O draws a Gold.
O looks at a Shanty Town, a Province, a Silver, an Estate and 4 Coppers.
O puts a Copper into their hand.
O plays a Diplomat.
O draws a Silver and a Jack of All Trades.
O plays a Shanty Town.
O reveals 2 Jacks of All Trades, a Gold, a Philosopher's Stone, 2 Silvers and a Copper.
O plays a Jack of All Trades.
O gains a Silver.
O looks at a Settlers.
O plays a Jack of All Trades.
O gains a Silver.
O looks at a Settlers.
O plays a Gold, a Philosopher's Stone, 2 Silvers and a Copper.
O buys and gains a Copper and 2 Provinces.
O draws 2 Coppers, 2 Silvers and a Settlers.

Turn 15 - LimyCenter
L starts their turn.
L shuffles their deck.
L draws 10 cards (Wharf).
L plays an Artificer.
L draws a card.
L discards 7 other cards and a Province.
L gains a Province.
L plays an Artificer.
L draws a card.
L discards 5 other cards and a Silver.
L gains a Gold.
L plays a Shanty Town.
L reveals nothing.
L draws 2 cards.
L plays a Shanty Town.
L reveals a Gold.
L draws 2 cards.
L plays a Gold.
L buys and gains 5 Coppers and a Duchy.
L draws 3 Silvers and 2 Wharves.

I've made a lot of these, but this is a good one. I figured Artificer is really good with Settlers, Diplomat, JoaT, Keep, and Shanty Town. they all benefit. But non-terminal Wharves are pretty amazing, was that better or did I just mess up? It was really close. I think I should've got more Wharves, and I'm not sure what else. That's the point to ask:)

 Was 3 Settlers bad w/ 6? I coulda got a Wharf, but I really like Settlers w/ discarding. Did I get enough/too many JoaT? Wanted to win Silver Keep, and more importantly Artificer lets me discard a lot to draw a lot. Diplomat doesn't actually draw more w/ fewer cards, just gives +2 actions. Which I wanted for Shanty Town in particular(so it draws,) but w/ Bustling Village and possible Lost Arts(and Shanty Town itself ofc,) was there any need for a Diplomat? Part of the reason was also cuz he bought a Militia(that was bad right?)

Main other question would be on potions. Did I get one too early, and was 2 excessive? PS wasn't much help, tho I feel like it could be w/ Artificers. Maybe winning that Keep wasn't too important? idk about Transmute, figured I'd have plenty of actions to trash for Duchies.
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faust

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Re: So Close!
« Reply #1 on: July 02, 2017, 01:25:11 pm »
+2

Interesting board.

Wharf is important here mostly for the +buy - you can probably get cheaper draw from Lost Arts + Oracle (you get less value from Lost Artsing Wharfes because as durations, they are already semi-nonterminal). Keep is interesting here because the engine is so obviously powerful, but you have to incorporate some Treasures. Artificer does have a ton of support.

Definitely don't go for Settlers. They have discarding synergy, but the rest is just so much better. You probably want one JoaT - opening Joat/Shanty beats your opening I think. Buy Lost Arts on your first $6 and then pound the Oracles. Throw in some Artificers plus 2-4 Wharves. Diplomat can be good, but you don't want too many. Good thing you don't need a lot of terminal action space. 2 Shanties and 2 Diplomats should suffice - don't count on Bustling Villages being revealed, you don't need the Settlers. A Militia should probably be in.

You should only view Potions as a source of VP here. Transmute is not worth it (like always), Philosopher's Stone is bad because you'll draw your deck (but it's still worth VP).
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Omastar68

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Re: So Close!
« Reply #2 on: July 02, 2017, 04:25:07 pm »
0

Interesting board.

Wharf is important here mostly for the +buy - you can probably get cheaper draw from Lost Arts + Oracle (you get less value from Lost Artsing Wharfes because as durations, they are already semi-nonterminal). Keep is interesting here because the engine is so obviously powerful, but you have to incorporate some Treasures. Artificer does have a ton of support.

Definitely don't go for Settlers. They have discarding synergy, but the rest is just so much better. You probably want one JoaT - opening Joat/Shanty beats your opening I think. Buy Lost Arts on your first $6 and then pound the Oracles. Throw in some Artificers plus 2-4 Wharves. Diplomat can be good, but you don't want too many. Good thing you don't need a lot of terminal action space. 2 Shanties and 2 Diplomats should suffice - don't count on Bustling Villages being revealed, you don't need the Settlers. A Militia should probably be in.

You should only view Potions as a source of VP here. Transmute is not worth it (like always), Philosopher's Stone is bad because you'll draw your deck (but it's still worth VP).

Good idea, I wasn't too sure about opening Silver either. Would you say not I shouldn't have even gained Settlers w/ Artificer? Oracle is just 1 more card that has to be discarded, but what about before I'd have been able to put a Lost Arts on it? That's kinda surprising to me about Militia, why? It does mess w/ Artificer some, but in theory you can draw your deck quite easily here, and JoaT and Diplomat can benefit from the attack.
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luser

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Re: So Close!
« Reply #3 on: July 02, 2017, 05:30:58 pm »
+1

Disagree about oracles, getting these with lost arts would take too long compared to wharfs. I played some games and oracle is too weak draw compared to LA-wharf. Wharfs will be quickly gone, on average I got 6 provinces at turn 13.

Better opening is silver/jack as you want wharf or LA wharf on next shuffle and shanty with jack don't synergize. With one artificer and estates turned to silvers that gives enough for double province. I would pick millita or shanty on unlucky hand where you couldn't hit 5.
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