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Author Topic: M103: fleetwood mac (that's all for everyone)  (Read 158114 times)

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schadd

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M103: fleetwood mac (that's all for everyone)
« on: June 22, 2017, 05:05:30 pm »

welcome to M103: fleetwood mac mafia


this game will use jungle oligarchy, a relatively new open multiball setup from mafiascum for 13 players.


mod: schadd


fans: liopoil, Galzria, Awaclus


band members:
1. iguanaiguana
2. Roadrunner7671
3. 2.71828...
4. The_Wine_Merchant
5. Joseph2302
6. Robz888
7. Eevee
8. gkrieg13
9. Teproc
10. J Reggie
11. JaketheBaseballGod22
12. faust
13. ashersky


The Rules:


The Golden Rule:
This is a game. Everyone who signs up to play must be considerate of each other, never get personal, and focus on having fun. Once the game starts, having signed up is a commitment: inactivity is just as inconsiderate as rude comments.


The Standard Rules:
1. No communication between players outside of the game thread or shared QTs at any time. This includes passing references, jokes, or cases in other games or threads, whether in context or not.
2. If the game thread is locked, do not post. If you are unsure if something is locked, ask the mod by PM.
3. Direct or verbatim quoting of mod-provided information is strictly forbidden. Paraphrasing is okay.
4. Actions with instructions that do not specify a game state will be resolved in the order they are received.
5. All night actions must be submitted within 24 hours of day ending.
6. Players must post once every 24 hours.
7. Do not edit or delete posts, ever. If you need to clarify or correct something, post again.
8. Invisible text, font size less than 10, and spoiler tags are not allowed.
9. Cryptography is not allowed.
10. The time between a lynch being reached and a flip being provided is called twilight. All players may continue posting during this time, including the lynched player.
11. Dead players may not post in thread or QT, except their Role QT. A lynched player is not "dead" until a flip has been provided.
12. Personal multimedia, such as video or audio recordings, are not allowed in the game thread.



The Voting Rules:
1. Votes should be in this format: Vote: Playername. Unambigiuous nicknames are acceptable, or any string that uniquely identifies a user. Note that the point of voting is, in fact, unambiguity, and attempting to make it unclear to other players (or, of course, mods) which user you are voting for is very ill-advised.
2. Unvotes should be in this format:
unvote or Unvote: Playername.
3. Unvotes are not required if changing your vote from one player to another.
4. You may
vote: no lynch.
5. Lynches occur when a simple majority (rounded up) of living players is reached. Once reached, a lynch cannot be undone.
6. If a majority lynch is not reached by the Day's deadline, no lynch occurs.


The Rest:
1. Bold, aquamarine text is reserved for the mod. Players may not use it.
2. If you have an issue or problem with the game, please PM the Mod. Do not post complaints in the game thread.
3. Mods make mistakes - please point them out gently. If they can be corrected, they will. If irreversible, they will stand as final to be commiserated over after the game.
4. If a mod error disadvantages one faction greatly, the game may be called off.
5. Ask all questions and make all requests directly to the Mod via PM. Questions deemed as "universal" (defined as questions for which the answers should be available to all players) will be requested to be re-posted in the Game Thread and answered there.
6. One prod will be issued after 48 hours without posting in the game thread. Players are subject to replacement or modkill after one prod.
7. All rule violations will be dealt with according to their severity, as determined by the mod.
8. Each player will receive their own QT, regardless of role. Don't quote from it.
9. If the game goes on for 3 days and 3 nights without a lynch or nightkill, town wins.


Deadlines:
1. Days will last two to seven IRL days. D1 will last 10 of those things
2. Nights will last two IRL days.
« Last Edit: July 31, 2017, 04:02:31 pm by schadd »
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I thought you thought it was a slip because I said 'Jake's partners' instead of 'Roadrunner7671.'

schadd

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Re: M103: fleetwood mac
« Reply #1 on: June 22, 2017, 05:05:56 pm »

-\-/-\-/setup\-/-\-/-

-8 VTs
-3 mafia goons
-2 werewolves

Quote
Mechanics:
-Day start

-Mafia have day talk; werewolves do not

-Werewolves have a factional nightkill; mafia do not

-During the day, the mafia submits a list of 3 players, which can change throughout the day

-At the start of night, the list is made public in-thread; if the werewolves choose to nightkill, the target must be one from the list

-If a list that does not contain three living players is submitted, werewolves may kill anyone they want

-If all mafia are dead, werewolves may kill anyone they want

Endgame:
-The mafia or werewolves win if they obtain a full majority of living players, or if they make up half and at least one protown role is still alive.

-If the mafia and werewolves ever make up equal numbers, with no protown roles left alive, then mafia win. Mafia also win if a day phase begins with one mafia, one werewolf, and one protown.

VT
Quote
you are on team love (town).

every day you, lynch someone, it's the saaame ollld vote it used to be, and that's enough for me.

you win when all threats to love have been eliminated (but if they use you again it'll be the end of you)
mafia
Quote
you are an antagonist (mafia).

you may talk with your partners at any time in [qt]. lord, it's so good to talk to them/even sweeter than wine. during each day, the three of you may submit a list of three names that are eligible to be nightkilled by the werewolve(s) the following night, which you may change at any time before day ends.

you win when antagonists have a majority or when nothing can stop that from happening.
werewolves
Quote
you are on team infidelity (werewolves)

you may talk with your partner at night in [qt] and make the choice (when there is no choice) of who to kill from the list provided by the mafia.

you win when you obtain a full majority, or when you make up at least half of those alive and one pro-town role is alive.
« Last Edit: July 05, 2017, 05:01:07 pm by schadd »
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schadd

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Re: M103: fleetwood mac
« Reply #2 on: June 22, 2017, 05:06:03 pm »

flavor:
i don't wanna know the reasons why scum lynch keeps, right on walking on down the line
i don't wanna stand 'tween you and red, honey, i just
want you to feel fine


the theme of this game is the english-american classic rock band fleetwood mac!

-the 8 townies will be called team love, or love-aligned. they won't have individual flavors, rather, when they flip they will have fleetwood mac songs that are evocative of them or their play in this game.

-the 2 werewolves will be team infidelity, or infidelity-aligned. they will both have pre-determined flavor names that appear at flip (i assume there could within reason be times where any of the three alignments will want to claim a different alignment - i don't want to give any advantages thus. seasoned FWM fans will probably have an idea of the two members of infidelity, though.)

-the 3 mafia will be antagonists—a ragtag group of 3 miscellaneous villains, either from the fleetwood mac extended universe or issues the band members themselves faced.
« Last Edit: June 22, 2017, 05:25:29 pm by schadd »
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J Reggie

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Re: M103: fleetwood mac
« Reply #3 on: June 22, 2017, 05:16:34 pm »

/tag at least

Roadrunner7671

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Re: M103: fleetwood mac
« Reply #4 on: June 22, 2017, 05:17:16 pm »

How is this balanced?
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Roadrunner7671

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Re: M103: fleetwood mac
« Reply #5 on: June 22, 2017, 05:17:46 pm »

Oh never mind I got it. Looks fun!
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ashersky

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Re: M103: fleetwood mac
« Reply #6 on: June 22, 2017, 05:25:39 pm »

Looks interesting.
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2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

iguanaiguana

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Re: M103: fleetwood mac
« Reply #7 on: June 22, 2017, 05:26:14 pm »

/in
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

Roadrunner7671

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Re: M103: fleetwood mac
« Reply #8 on: June 22, 2017, 05:26:51 pm »

/in
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iguanaiguana

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Re: M103: fleetwood mac
« Reply #9 on: June 22, 2017, 06:34:41 pm »

Roadrunner and I will be scum together. Later someone can cite this post for their case if they want.

modited for visibility
« Last Edit: June 22, 2017, 08:17:38 pm by schadd »
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

2.71828.....

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Re: M103: fleetwood mac
« Reply #10 on: June 22, 2017, 08:51:25 pm »

/in
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Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

liopoil

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Re: M103: fleetwood mac
« Reply #11 on: June 22, 2017, 09:05:21 pm »

/tag, I like this setup. If all the werewolves die, the game becomes nightless?
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schadd

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Re: M103: fleetwood mac
« Reply #12 on: June 22, 2017, 09:09:21 pm »

yea
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schadd

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Re: M103: fleetwood mac
« Reply #13 on: June 22, 2017, 09:10:03 pm »

i mean i would probably still, like, have a night but there wouldn't be any night actions
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The_Wine_Merchant

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Re: M103: fleetwood mac
« Reply #14 on: June 22, 2017, 11:45:08 pm »

I thin in. Pease check with me before starting depending on start date.
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Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

Joseph2302

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Re: M103: fleetwood mac
« Reply #15 on: June 23, 2017, 07:59:05 pm »

/in
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Robz888

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Re: M103: fleetwood mac
« Reply #16 on: June 24, 2017, 12:01:47 am »

So /in
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I have been forced to accept that lackluster play is a town tell for you.

Eevee

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Re: M103: fleetwood mac
« Reply #17 on: June 24, 2017, 08:59:19 pm »

Excitedly /in.

Robz linking old games has rekindled my love for mafia.
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iguanaiguana

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Re: M103: fleetwood mac
« Reply #18 on: June 24, 2017, 09:00:49 pm »

You could even be a werewolf again in this one.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

gkrieg13

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Re: M103: fleetwood mac
« Reply #19 on: June 24, 2017, 10:33:47 pm »

/in
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Joseph2302

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Re: M103: fleetwood mac
« Reply #20 on: June 25, 2017, 03:11:21 am »

I'm the SK, everyone.
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

J Reggie

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Re: M103: fleetwood mac
« Reply #21 on: June 25, 2017, 09:13:23 am »

vote: Joseph for SK hunting

Galzria

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Re: M103: fleetwood mac
« Reply #22 on: June 25, 2017, 11:55:31 am »

Man, I would love to. I definitely want to play more games. But I'm seriously overwhelmed right now with the new job and I'm struggling to keep up with two games.

So.... /tag.

Maybe I'll be good to go for 104.
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M103: fleetwood mac
« Reply #23 on: June 25, 2017, 01:50:50 pm »

/in
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Mafia play advice: If you are not content with the way the game is going, always assume that it is your fault.

Robz888

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Re: M103: fleetwood mac
« Reply #24 on: June 25, 2017, 07:18:46 pm »

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I have been forced to accept that lackluster play is a town tell for you.
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