Some comments:
- overall, I think things played out pretty nicely and in a balanced way. Getting the energy numbers just right was a difficult job in balancing. One thing I might change in retrospect is lower the benefit that Inara gets from being on a successful mission to maybe 5 points.
- I was very confused by the overall attitude that after the first mission, energy wouldn't matter anymore. I kind of get that town may have thought so. But for scum I specifically included a power that got stronger the more energy was available. They should have known that they can get town back into a difficult position.
- In the vein, it was kind of sad that pps threw the towel so early with no apparent reason. I guess he suspected the town PRs to be stronger than they actually were? I still don't know why he was so desperate.
- it was strange to me that scum never thought really hard about fakeclaims. That would be the first thing I'd do. I know they kind of had "vig"/"doc" ideas, but they should have realized they needed to claim 3 powers each, and it was never discussed. I think scum was too meek with claims.
- Night 3 was the most game-deciding I believe. LaLight's captaining was so crucial. If Jelly had been able to target pps, he would have blocked the vig shot and made pps lynchproof the next day in LyLo. If scum had ended up shooting Awaclus instead of LaLight (thus claiming Captain position), I think they would have stood a good chance of winning even with pps dying.
LaLight is MVP!
He saw early that Jelly was dangerous. He prevented scum's N3 plan that would have very likely given them the win. He was scary enough to make scum shy away from an almost-IC lynch.
Shoutouts to the performances of Awaclus and CheesyJelly, who would be the runners-up. Everyone played pretty well this game.