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Author Topic: RMM44: Firefly Mafia (Game over!)  (Read 110420 times)

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CheesyJelly

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faust

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Re: RMM44: Firefly Mafia (Game over!)
« Reply #1051 on: July 25, 2017, 03:29:46 pm »

Ship energy: 41

Drain energy, -20  21 left
Mission, -15 6 left

Mission success: + 10 16 left

Ship uses energy -15: 1 left

I like that town literally wins with 1 energy.
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schadd

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Re: RMM44: Firefly Mafia (Game over!)
« Reply #1052 on: July 25, 2017, 03:30:48 pm »

ooob

So you just basically said "boob".
no i complicatedly said boob you boob
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gkrieg13

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Re: RMM44: Firefly Mafia (Game over!)
« Reply #1053 on: July 25, 2017, 03:31:48 pm »

Thanks for the game Faust!  It was a fun one!
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faust

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Re: RMM44: Firefly Mafia (Game over!)
« Reply #1054 on: July 25, 2017, 03:32:54 pm »

I will post more thoughts tomorrow.
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Awaclus

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Re: RMM44: Firefly Mafia (Game over!)
« Reply #1055 on: July 25, 2017, 03:33:36 pm »

Yeah, it was definitely tons of fun. I thought it was pretty stacked against scum, but turns out it was a lot closer than I thought.
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Awaclus

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Re: RMM44: Firefly Mafia (Game over!)
« Reply #1056 on: July 25, 2017, 03:34:47 pm »

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faust

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Re: RMM44: Firefly Mafia (Game over!)
« Reply #1057 on: July 25, 2017, 03:35:50 pm »

If someone doesn't want to share their QT, please say so or PM me. Otherwise I will release them all tomorrow.
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LaLight

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Re: RMM44: Firefly Mafia (Game over!)
« Reply #1058 on: July 25, 2017, 03:36:30 pm »

wow, the game was indeed a very lot of fun! Thanks, faust!
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LaLight

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Re: RMM44: Firefly Mafia (Game over!)
« Reply #1059 on: July 25, 2017, 03:37:34 pm »

My QT: https://www.quicktopic.com/52/H/hbTLmXRNBYWC

it's the biggest QT I have ever had!
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Awaclus

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Re: RMM44: Firefly Mafia (Game over!)
« Reply #1060 on: July 25, 2017, 03:48:36 pm »

From speccy:

Quote from: faust
#843 is the least Awaclusian post ever.

It was a little awkward, I admit, but I just didn't want scum!Teproc to know that I was scumreading him at the time so I had to come up with something.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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chairs

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Re: RMM44: Firefly Mafia (Game over!)
« Reply #1061 on: July 25, 2017, 03:55:39 pm »

From speccy:

Quote from: faust
#843 is the least Awaclusian post ever.

It was a little awkward, I admit, but I just didn't want scum!Teproc to know that I was scumreading him at the time so I had to come up with something.

That awkward moment when the entire speccy are convinced you're scum because you're being helpful.

LaLight

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Re: RMM44: Firefly Mafia (Game over!)
« Reply #1062 on: July 25, 2017, 04:15:57 pm »

@CJ: very well played, I am impressed!

@Awaclus, I am sorry, I was wrong about you. You continue surprising me like no one does!

@faust, any planned awesomest game on awesomest series I haven't watched yet?

Watching Firefly was my best impression of this game, it truly was :)
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CheesyJelly

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Re: RMM44: Firefly Mafia (Game over!)
« Reply #1063 on: July 25, 2017, 04:34:35 pm »

Thanks, LaLight! Sorry for putting pressure on you and taking you off Rank 1! I'm very glad this game introduced someone to Firefly.  You're the biggest winner in my book!
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LaLight

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Re: RMM44: Firefly Mafia (Game over!)
« Reply #1064 on: July 25, 2017, 04:37:29 pm »

Thanks, LaLight! Sorry for putting pressure on you and taking you off Rank 1! I'm very glad this game introduced someone to Firefly.  You're the biggest winner in my book!

That was perfectly done without any bit of suspicion!
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pingpongsam

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Re: RMM44: Firefly Mafia (Game over!)
« Reply #1065 on: July 25, 2017, 07:06:51 pm »

CJ did fantastic with what he was left with. If I had not gotten vigged I think we stood a good chance of winning. When I died I was pretty certain we would not (and not because I'm so great or anything, but because of lack of maneuverability with the missions and powers as they were).
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Re: RMM44: Firefly Mafia (Game over!)
« Reply #1066 on: July 25, 2017, 07:07:45 pm »

I drank my own WIFOM. The hoodo kill we did on mission made it look like a vig must exist where I thought none did. I was wrong.
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Re: RMM44: Firefly Mafia (Game over!)
« Reply #1067 on: July 25, 2017, 07:08:18 pm »

Cool.  Cool cool cool.

Time for The Flash to fill.
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Re: RMM44: Firefly Mafia (Game over!)
« Reply #1068 on: July 26, 2017, 12:07:24 am »

Good game guys!
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Re: RMM44: Firefly Mafia (Game over!)
« Reply #1069 on: July 26, 2017, 12:09:14 am »

Good game guys!

And everyone else too!
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Re: RMM44: Firefly Mafia (Game over!)
« Reply #1070 on: July 26, 2017, 03:08:40 am »

Hey, we won ! We had correctly PoEd CJ (despite his great play I must say, can't trust that guy ever again), but it looks like the mission plan was riskier than we had accounted for.

Also, my use of PR was hilariously bad, I think.

Oh, and sorry WW.
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gkrieg13

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Re: RMM44: Firefly Mafia (Game over!)
« Reply #1071 on: July 26, 2017, 03:12:52 am »

Haha ya I had done a calculation to make sure we had enough energy left, but I had fortgotten that Teprocs thing only works when he is not on the mission.
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Re: RMM44: Firefly Mafia (Game over!)
« Reply #1072 on: July 26, 2017, 03:17:59 am »

I was going to look at things more in depth to make sure (and account for stuff like what would happen if you were scum), but, well, CJ hammered.
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gkrieg13

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Re: RMM44: Firefly Mafia (Game over!)
« Reply #1073 on: July 26, 2017, 03:21:15 am »

Ya I had the plus that if the mission failed, I could block Awaclus because CJ would've died if Awa had been scum. Then it would've been LYLO
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faust

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Re: RMM44: Firefly Mafia (Game over!)
« Reply #1074 on: July 26, 2017, 03:44:08 am »

Some comments:

- overall, I think things played out pretty nicely and in a balanced way. Getting the energy numbers just right was a difficult job in balancing. One thing I might change in retrospect is lower the benefit that Inara gets from being on a successful mission to maybe 5 points.

- I was very confused by the overall attitude that after the first mission, energy wouldn't matter anymore. I kind of get that town may have thought so. But for scum I specifically included a power that got stronger the more energy was available. They should have known that they can get town back into a difficult position.

- In the vein, it was kind of sad that pps threw the towel so early with no apparent reason. I guess he suspected the town PRs to be stronger than they actually were? I still don't know why he was so desperate.

- it was strange to me that scum never thought really hard about fakeclaims. That would be the first thing I'd do. I know they kind of had "vig"/"doc" ideas, but they should have realized they needed to claim 3 powers each, and it was never discussed. I think scum was too meek with claims.

- Night 3 was the most game-deciding I believe. LaLight's captaining was so crucial. If Jelly had been able to target pps, he would have blocked the vig shot and made pps lynchproof the next day in LyLo. If scum had ended up shooting Awaclus instead of LaLight (thus claiming Captain position), I think they would have stood a good chance of winning even with pps dying.

LaLight is MVP!

He saw early that Jelly was dangerous. He prevented scum's N3 plan that would have very likely given them the win. He was scary enough to make scum shy away from an almost-IC lynch.

Shoutouts to the performances of Awaclus and CheesyJelly, who would be the runners-up. Everyone played pretty well this game.
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