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Monument-BM?

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Omastar68:
kingdom
Sage
Gardens
Monument
Tournament
Ranger
Butcher
Venture
Duke
Altar
Border Village

Lost Arts


--- Code: ---H starts with 7 Coppers and 3 Estates.
H shuffles their deck.
H draws 5 cards.
O starts with 7 Coppers and 3 Estates.
O shuffles their deck.
O draws 4 Coppers and an Estate.

Turn 1 - Hangar18
H plays 4 Coppers.
H buys and gains a Monument.
H draws 5 cards.

Turn 1 - Omastar68
O plays 4 Coppers.
O buys and gains a Monument.
O draws 3 Coppers and 2 Estates.

Turn 2 - Hangar18
H plays 3 Coppers.
H buys and gains a Silver.
H shuffles their deck.
H draws 5 cards.

Turn 2 - Omastar68
O plays 3 Coppers.
O buys and gains a Silver.
O shuffles their deck.
O draws 3 Coppers, a Silver and an Estate.

Turn 3 - Hangar18
H plays 4 Coppers and a Silver.
H buys a Lost Arts.
H moves +Action token to the Monument pile.
H draws 5 cards.

Turn 3 - Omastar68
O plays 3 Coppers and a Silver.
O buys and gains a Butcher.
O draws 2 Coppers, 2 Estates and a Monument.

Turn 4 - Hangar18
H plays a Monument.
H gets +1 Action (from Lost Arts)
H gets 1 VP.
H plays 3 Coppers.
H buys and gains a Butcher.
H shuffles their deck.
H draws 5 cards.

Turn 4 - Omastar68
O plays a Monument.
O gets 1 VP.
O plays 2 Coppers.
O buys and gains a Tournament.
O shuffles their deck.
O draws 3 Coppers, an Estate and a Butcher.

Turn 5 - Hangar18
H plays 3 Coppers.
H buys and gains a Sage.
H draws 5 cards.

Turn 5 - Omastar68
O plays a Butcher.
O trashes an Estate.
O gains a Sage.
O plays 3 Coppers.
O buys and gains a Sage.
O draws 4 Coppers and a Tournament.

Turn 6 - Hangar18
H plays a Monument.
H gets +1 Action (from Lost Arts)
H gets 1 VP.
H plays 3 Coppers.
H buys and gains a Monument.
H shuffles their deck.
H draws 5 cards.

Turn 6 - Omastar68
O plays a Tournament.
O draws a Silver.
O plays 4 Coppers and a Silver.
O buys and gains a Province.
O shuffles their deck.
O draws 2 Coppers, 2 Estates and a Monument.

Turn 7 - Hangar18
H plays a Butcher.
H trashes a Sage.
H gains a Monument.
H plays 2 Coppers and a Silver.
H buys and gains a Monument.
H draws 5 cards.

Turn 7 - Omastar68
O plays a Monument.
O gets 1 VP.
O plays 2 Coppers.
O buys and gains a Tournament.
O draws 2 Coppers, a Tournament, a Sage and a Butcher.

Turn 8 - Hangar18
H plays a Monument.
H gets +1 Action (from Lost Arts)
H gets 1 VP.
H plays a Monument.
H gets +1 Action (from Lost Arts)
H gets 1 VP.
H plays 2 Coppers.
H buys and gains an Altar.
H draws 5 cards.

Turn 8 - Omastar68
O plays a Sage.
O reveals a Copper and a Silver.
O puts a Silver into their hand.
O discards a Copper.
O plays a Tournament.
O draws a Sage.
O plays a Sage.
O reveals 2 Coppers and a Province.
O puts a Province into their hand.
O discards 2 Coppers.
O plays a Butcher.
O trashes a Silver.
O gains a Sage.
O plays 2 Coppers.
O buys and gains a Sage.
O shuffles their deck.
O draws a Copper, a Tournament, 2 Sages and a Butcher.

Turn 9 - Hangar18
H plays 3 Coppers.
H buys and gains a Monument.
H shuffles their deck.
H draws 5 cards.

Turn 9 - Omastar68
O plays a Sage.
O reveals a Copper and a Province.
O puts a Province into their hand.
O discards a Copper.
O plays a Sage.
O reveals an Estate and a Tournament.
O puts a Tournament into their hand.
O discards an Estate.
O plays a Tournament.
O reveals a Province.
O discards a Province.
O gains a Trusty Steed.
O draws a Trusty Steed.
O plays a Tournament.
O draws a Copper.
O plays a Trusty Steed.
O draws a Monument and a Sage.
O plays a Monument.
O gets 1 VP.
O plays a Sage.
O reveals 2 Coppers and a Sage.
O puts a Sage into their hand.
O discards 2 Coppers.
O plays a Sage.
O reveals 2 Coppers and an Estate.
O shuffles their deck.
O reveals a Copper and a Province.
O puts a Province into their hand.
O discards 3 Coppers and an Estate.
O plays a Butcher.
O plays 2 Coppers.
O buys and gains a Border Village.
O gains a Ranger.
O shuffles their deck.
O draws 3 Coppers, an Estate and a Sage.

Turn 10 - Hangar18
H plays a Monument.
H gets +1 Action (from Lost Arts)
H gets 1 VP.
H plays an Altar.
H trashes an Estate.
H gains a Monument.
H plays 2 Coppers.
H buys and gains a Monument.
H draws 5 cards.

Turn 10 - Omastar68
O plays a Sage.
O reveals a Butcher.
O puts a Butcher into their hand.
O plays a Butcher.
O trashes an Estate.
O gains a Sage.
O plays 3 Coppers.
O buys and gains a Sage.
O draws 2 Coppers, a Province, a Tournament and a Sage.

Turn 11 - Hangar18
H plays a Monument.
H gets +1 Action (from Lost Arts)
H gets 1 VP.
H plays a Monument.
H gets +1 Action (from Lost Arts)
H gets 1 VP.
H plays a Monument.
H gets +1 Action (from Lost Arts)
H gets 1 VP.
H plays a Butcher.
H plays a Silver.
H buys and gains a Province.
H draws 5 cards.

Turn 11 - Omastar68
O plays a Tournament.
O reveals a Province.
O discards a Province.
O gains a Followers.
O draws a Followers.
O plays a Sage.
O reveals a Monument.
O puts a Monument into their hand.
O plays a Followers.
O draws a Trusty Steed and a Sage.
O gains an Estate.
H gains a Curse.
H discards a card and a Copper.
O plays 2 Coppers.
O buys and gains a Sage.
O draws a Copper, a Tournament, a Border Village, a Sage and a Ranger.

Turn 12 - Hangar18
H plays 3 Coppers.
H buys and gains a Monument.
H shuffles their deck.
H draws 5 cards.

Turn 12 - Omastar68
O plays a Border Village.
O draws a Copper.
O plays a Sage.
O reveals an Estate.
O shuffles their deck.
O reveals a Sage.
O puts a Sage into their hand.
O discards an Estate.
O plays a Sage.
O reveals a Sage.
O puts a Sage into their hand.
O plays a Sage.
O reveals a Tournament.
O puts a Tournament into their hand.
O plays a Ranger.
O flips Journey token face down.
O plays a Tournament.
O draws a Monument.
O plays a Tournament.
O draws a Sage.
O plays a Sage.
O reveals a Province.
O puts a Province into their hand.
O plays a Monument.
O gets 1 VP.
O plays 2 Coppers.
O buys and gains an Altar.
O draws a Copper, an Estate, a Trusty Steed and 2 Sages.

Turn 13 - Hangar18
H plays a Monument.
H gets +1 Action (from Lost Arts)
H gets 1 VP.
H plays a Monument.
H gets +1 Action (from Lost Arts)
H gets 1 VP.
H plays 2 Coppers.
H buys and gains a Border Village.
H gains a Monument.
H draws 5 cards.

Turn 13 - Omastar68
O plays a Sage.
O reveals a Butcher.
O puts a Butcher into their hand.
O plays a Sage.
O reveals a Sage.
O puts a Sage into their hand.
O plays a Sage.
O reveals 4 Coppers and a Followers.
O shuffles their deck.
O reveals a Ranger.
O puts a Ranger into their hand.
O discards 4 Coppers and a Followers.
O plays a Trusty Steed.
O draws a Province and a Sage.
O plays a Sage.
O reveals a Tournament.
O puts a Tournament into their hand.
O plays a Tournament.
O reveals a Province.
O discards a Province.
O gains a Bag of Gold.
O draws a Bag of Gold.
O plays a Bag of Gold.
O gains a Gold.
O plays a Ranger.
O flips Journey token face up.
O draws 2 Coppers, a Gold, a Tournament and a Sage.
O plays a Sage.
O reveals an Estate and a Border Village.
O puts a Border Village into their hand.
O discards an Estate.
O plays a Border Village.
O draws a Sage.
O plays a Sage.
O reveals a Sage.
O puts a Sage into their hand.
O plays a Sage.
O reveals an Altar.
O puts an Altar into their hand.
O plays a Tournament.
O draws a Monument.
O plays an Altar.
O trashes an Estate.
O gains a Venture.
O plays a Butcher.
O trashes a Monument.
O gains a Venture.
O plays 3 Coppers and a Gold.
O buys and gains a Province.
O shuffles their deck.
O draws 2 Coppers, a Venture, a Followers and a Sage.

Turn 14 - Hangar18
H plays a Monument.
H gets +1 Action (from Lost Arts)
H gets 1 VP.
H plays a Monument.
H gets +1 Action (from Lost Arts)
H gets 1 VP.
H plays a Monument.
H gets +1 Action (from Lost Arts)
H gets 1 VP.
H plays a Butcher.
H plays a Silver.
H buys and gains a Province.
H draws 5 cards.

Turn 14 - Omastar68
O plays a Sage.
O reveals an Estate, a Trusty Steed and a Border Village.
O puts a Border Village into their hand.
O discards an Estate and a Trusty Steed.
O plays a Border Village.
O draws a Copper.
O plays a Followers.
O draws 2 Sages.
O gains an Estate.
H gains a Curse.
H discards a card and a Curse.
O plays a Sage.
O reveals a Tournament.
O puts a Tournament into their hand.
O plays a Sage.
O reveals a Sage.
O puts a Sage into their hand.
O plays a Sage.
O reveals a Province.
O puts a Province into their hand.
O plays a Tournament.
O reveals a Province.
O discards a Province.
O gains a Princess.
O draws a Princess.
O plays a Princess.
O plays a Venture and 3 Coppers.
O reveals a Copper.
O plays a Copper.
O buys and gains a Border Village.
O gains a Ranger.
O buys and gains a Border Village.
O gains a Venture.
O draws a Copper, a Venture, 2 Sages and a Butcher.

Turn 15 - Hangar18
H plays a Monument.
H gets +1 Action (from Lost Arts)
H gets 1 VP.
H plays 2 Coppers.
H buys and gains a Duchy.
H draws 5 cards.

Turn 15 - Omastar68
O plays a Sage.
O reveals an Altar.
O puts an Altar into their hand.
O plays a Sage.
O reveals a Copper and a Sage.
O puts a Sage into their hand.
O discards a Copper.
O plays a Sage.
O reveals a Ranger.
O puts a Ranger into their hand.
O plays a Butcher.
O trashes an Altar.
O gains a Border Village.
O gains a Duchy.
O plays a Venture and a Copper.
O reveals a Copper.
O plays a Copper.
O buys and gains a Sage.
O shuffles their deck.
O draws a Copper, a Gold, a Province, a Bag of Gold and a Tournament.

Turn 16 - Hangar18
H plays a Monument.
H gets +1 Action (from Lost Arts)
H gets 1 VP.
H plays a Monument.
H gets +1 Action (from Lost Arts)
H gets 1 VP.
H plays an Altar.
H trashes a Copper.
H gains a Duchy.
H plays a Copper.
H buys and gains a Duchy.
H shuffles their deck.
H draws 5 cards.

Turn 16 - Omastar68
O plays a Tournament.
O reveals a Province.
O discards a Province.
H reveals a Province.
O gains a Duchy.
O plays a Bag of Gold.
O gains a Gold.
O plays a Copper and a Gold.
O buys and gains a Duchy.
O draws a Copper, a Gold, a Duchy, a Border Village and a Ranger.

Turn 17 - Hangar18
H plays a Monument.
H gets +1 Action (from Lost Arts)
H gets 1 VP.
H plays a Butcher.
H trashes a Monument.
H gains a Duchy.
H plays a Copper.
H buys and gains a Duchy.
H draws 5 cards.

Turn 17 - Omastar68
O plays a Border Village.
O draws a Copper.
O plays a Ranger.
O flips Journey token face down.
O plays 2 Coppers and a Gold.
O buys and gains 2 Dukes.
O draws a Duchy, 2 Ventures, a Sage and a Butcher.

--- End code ---

Now here's a weird one. Never seen Monument-BM, I figured this was a noob thing. Certainly Tournament is really strong, and getting all those Prizes you'd think I'd win. I have some idea what I did wrong certainly, spread myself too thin trying to go for Dukes, Tournament ofc, and be open to Gardens later w/ Bag of Gold and stuff. Still, is Monument-BM a thing or am I just that bad? I mean even w/ Lost Arts it doesn't draw or have +buy...speaking of which I shooda got more Rangers and +action on them.

Certainly I go a little crazy on Border Villages, 2 of them was worse than a Province. If I'd been more aggressive getting land instead of building too late would I have won, or is Monument w/ Lost Arts too strong? Always thought of Monument as pretty slow. Would love some help figuring out this board. Also, was Venture a bad idea? Not sure why I got it. And was that Altar too early/late? Should it have been another BV?

Loempiaverkoper:
Well calling his plays "noob" isn't really helping anyone. He had a solid plan. Lost arts on monument, get lots of them, thrash a bit with butcher and altar.

You seem to be jazzing it up. The early province spike with tournament did put you in a good position. But if you are planning to make an engine you should work towards drawing your deck. I'm also not sure what to do, because it is hard to get rid of your coppers here. But to draw your deck I think rangers + lost arts. I think you certainly over invested in sages.

Burning Skull:
Lost Arts on Monument is totally a viable strategy in a vacuum, but here you can do better. Lost Art should go to your Rangers, since they are the only draw. Prizes are very powerful as usual, especially followers. Bag of Gold is better than usual because of Butcher.
So the general plan woulb be to open Tournament Silver, buy one more silver if you hit three, rest of the threes should be Sages. Get a Butcher as soon as you can, wrapped in Border Village preferably, pile out the Rangers, put a token on them when you have a couple of them. Buy a Province when you can. Second Butcher should be good. Prizes should be Followers -> Steed -> Bag Of Gold. Use Butchers to get Provinces. Never buy money in this game after that second Silver.


Edit:
hmm, altar is here, get an altar then!!! screw bag of gold, get a princess instead and watch for pileouts

Omastar68:

--- Quote from: Loempiaverkoper on June 20, 2017, 03:56:59 am ---Well calling his plays "noob" isn't really helping anyone. He had a solid plan. Lost arts on monument, get lots of them, thrash a bit with butcher and altar.

You seem to be jazzing it up. The early province spike with tournament did put you in a good position. But if you are planning to make an engine you should work towards drawing your deck. I'm also not sure what to do, because it is hard to get rid of your coppers here. But to draw your deck I think rangers + lost arts. I think you certainly over invested in sages.

--- End quote ---

" I figured this was a noob thing"

dint say it was, it worked out. That's a good point, didn't think about too many Sages. Should some of those have been Silvers instead?

Omastar68:

--- Quote from: Burning Skull on June 20, 2017, 05:57:15 am ---Lost Arts on Monument is totally a viable strategy in a vacuum, but here you can do better. Lost Art should go to your Rangers, since they are the only draw. Prizes are very powerful as usual, especially followers. Bag of Gold is better than usual because of Butcher.
So the general plan woulb be to open Tournament Silver, buy one more silver if you hit three, rest of the threes should be Sages. Get a Butcher as soon as you can, wrapped in Border Village preferably, pile out the Rangers, put a token on them when you have a couple of them. Buy a Province when you can. Second Butcher should be good. Prizes should be Followers -> Steed -> Bag Of Gold. Use Butchers to get Provinces. Never buy money in this game after that second Silver.


Edit:
hmm, altar is here, get an altar then!!! screw bag of gold, get a princess instead and watch for pileouts
[/quote

Oh, 2 Silvers before Sages. I got Sage after just one, that's good advice. I was leaning towards opening Tournament, don't much care for Monument tbh, but I'd lost once or twice to this person so I was easily influenced to copy.

I think 8 should definitely be a Province early w/ Tournament, but what about 6 or 7 if you have enough coin tokens to make 8? Leaning towards Province on 7 too then, really unsure for 6. BV+something and saving tokens seems better than paying more than 1 token on something that might not even line up w/ Tournament, and end up a dead card when u should've builded more.
--- End quote ---

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