Dominion > Rules Questions

At start of turn' rules clarification

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DooWopDJ:
Hello, hello

My current understanding is the player can choose the order in which to 'resolve' ANY of the cards, that have the 'At the start of...' clauses (including Duration and Reserve cards).

And just to also clarify a player's turn is when the first card is 'played' and calling a card and acting on a duration card has not started a player's turn.

Again for each one can you direct me to the 'relevant' rule?

Thanks
-DooWopDJ

GendoIkari:
You are correct on the first point. If you have multiple "at the start of your turn" effects, you choose the order. These include (currently) Duration cards, Reserve cards, and Prince.

However, you are wrong on the second point. A player's turn starts whenever the previous player's turn ends (assuming the game hasn't ended at that point). You don't have to play any cards ever on your turn. So by the time you are calling cards or resolving Durations, your turn has begun; it is your turn.

The rule is given in the Seaside rulebook, where Durations were first introduced:


--- Quote ---If multiple cards resolve at the same time on your turn (for
example, Duration cards that do something “at the start of your
next turn”), you choose what order to resolve them.
--- End quote ---

DooWopDJ:
Caught by semantics again... I should have requested a clarification of that all the 'At the start... ' resolutions are required (if the player unless there is a 'may' clause) to be completed before a player begins 'play' of any (if any) cards, or buy or clean-up phase'
Thanks
-DooWopDJ


--- Quote from: GendoIkari on May 26, 2017, 01:09:19 pm ---You are correct on the first point. If you have multiple "at the start of your turn" effects, you choose the order. These include (currently) Duration cards, Reserve cards, and Prince.

However, you are wrong on the second point. A player's turn starts whenever the previous player's turn ends (assuming the game hasn't ended at that point). You don't have to play any cards ever on your turn. So by the time you are calling cards or resolving Durations, your turn has begun; it is your turn.

The rule is given in the Seaside rulebook, where Durations were first introduced:


--- Quote ---If multiple cards resolve at the same time on your turn (for
example, Duration cards that do something “at the start of your
next turn”), you choose what order to resolve them.
--- End quote ---

--- End quote ---

GendoIkari:

--- Quote from: DooWopDJ on May 26, 2017, 01:29:08 pm ---Caught by semantics again... I should have requested a clarification of that all the 'At the start... ' resolutions are required (if the player unless there is a 'may' clause) to be completed before a player begins 'play' of any (if any) cards, or buy or clean-up phase'
Thanks
-DooWopDJ


--- Quote from: GendoIkari on May 26, 2017, 01:09:19 pm ---You are correct on the first point. If you have multiple "at the start of your turn" effects, you choose the order. These include (currently) Duration cards, Reserve cards, and Prince.

However, you are wrong on the second point. A player's turn starts whenever the previous player's turn ends (assuming the game hasn't ended at that point). You don't have to play any cards ever on your turn. So by the time you are calling cards or resolving Durations, your turn has begun; it is your turn.

The rule is given in the Seaside rulebook, where Durations were first introduced:


--- Quote ---If multiple cards resolve at the same time on your turn (for
example, Duration cards that do something “at the start of your
next turn”), you choose what order to resolve them.
--- End quote ---

--- End quote ---

--- End quote ---

That's correct. All "at the start of your turn" things must be done before you play a card. Unless of course the start of turn effect is to play a card, like with Summon. But you can think of start of turn like a mini phase that happens before the action phase on your turn.

Mic Qsenoch:

--- Quote from: GendoIkari on May 26, 2017, 03:06:41 pm ---But you can think of start of turn like a mini phase that happens before the action phase on your turn.

--- End quote ---

Start of turn is a part of the Action phase. A Summoned Crown knows what to do with itself (play an action twice).

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