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Author Topic: REQ: Largest Kingdom board setup combination (Max:61 Different Named cards?)  (Read 6573 times)

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Holger

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Amazing so many new sets since I posted this
Has anyone tried to determine the 'largest' number of cards that are allowed without playing a variant, and have
Black Market have the recommended minimum (or all in the setup?)

Without Black Market, you can now improve GendoIkari's 2017 list by replacing Urchin and #8-10 from his list by four Allies split piles, for 7 more cards, and add Horse through an Event like Ride. So we go from 61 to 69 cards (plus two Landscapes).
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Gherald

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Second landscape can be Way of the Mouse with Trade Route for Platinum/Colony (or Urchin for Mercenary)
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Jack Rudd

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Nah, make the mouse card Fool. That adds an heirloom to your hand and Will-o-Wisp to the non-supply piles.
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Holger

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Nah, make the mouse card Fool. That adds an heirloom to your hand and Will-o-Wisp to the non-supply piles.

Even better, use Page for Mouse and add another split kingdom pile instead of the Page pile, increasing the number of cards you can have in your deck from 69 to 72 (not counting the ungainable Mouse card Page itself).
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Mic Qsenoch

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Nah, make the mouse card Fool. That adds an heirloom to your hand and Will-o-Wisp to the non-supply piles.

Even better, use Page for Mouse and add another split kingdom pile instead of the Page pile, increasing the number of cards you can have in your deck from 69 to 72 (not counting the ungainable Mouse card Page itself).

You can't get anything else from the Page line with Mouse Page.
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GendoIkari

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Nah, make the mouse card Fool. That adds an heirloom to your hand and Will-o-Wisp to the non-supply piles.

Even better, use Page for Mouse and add another split kingdom pile instead of the Page pile, increasing the number of cards you can have in your deck from 69 to 72 (not counting the ungainable Mouse card Page itself).

You can't get anything else from the Page line with Mouse Page.

Yeah but technically you still put them out. From the Adventures rulebook:

Quote
If Page or Peasant is being used in a game, take the cards that they upgrade into (for Page: Treasure
Hunter, Warrior, Hero, and Champion; for Peasant: Soldier, Fugitive, Disciple, and Teacher) and put
them near the Supply.

So even though it is impossible to actually get a Treasure Hunter in this game, you get it out just the same.
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Holger

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Nah, make the mouse card Fool. That adds an heirloom to your hand and Will-o-Wisp to the non-supply piles.

Even better, use Page for Mouse and add another split kingdom pile instead of the Page pile, increasing the number of cards you can have in your deck from 69 to 72 (not counting the ungainable Mouse card Page itself).

You can't get anything else from the Page line with Mouse Page.

Oh right, exchanging doesn't work when there's no Page pile. :-[

So if the goal is to get the highest number of different cards into your deck, Jack Rudd's suggestion of using Fool would be the best, getting you to 71 cards.

(Trade Route as Mouse doesn't help to give you extra cards because by the usual rules, Colony/Platinum can only be included if one of the 10 kingdom card piles is from Prosperity.)
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Gherald

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Is there a point to maximum cards in deck if neither Fairgrounds nor Museum are in the kingdom?

OP asked for the largest kingdom setup possible without BM, regardless of deck. If Mouse is used for one of the travelers (still putting out their exchanges even though their use is impossible) then either Fool or a 2E prosperity card would be equivalent for the further +2 cards (Heirloom/Wisp or Colony Plat).  But there's Exorcist for +3 Spirits, so that's a card more.
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GendoIkari

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Yeah it really depends on the exact specifics of what "largest kingdom setup" means. If it means "requires the largest size table surface to place on if obeying all setup rules" then yeah, Mouse as Page helps with that.
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mxdata

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Looks like we can push this up even higher now with Loot!
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